Since I started playing I've always leaned more toward balance/stall teams for the most part. I love being able to outright shut down enemy tactics on the fly. However, recently I've been thinking a bit more about offense, so I've put together a team and it's been working out fairly well in-game, so I figured that I'd post it here and see if you guys can figure out a better way to make it work.
Lopunny (F) @ Lopunnite
Nature: Jolly
Ability: Limber>Scrappy
EVs: 252 ATK, 252 SPE, 4 DEF
- Fake Out
- Return
- High Jump Kick
- Substitute
Main Rolls: Sweeper, Cleaner, Revenge killer
I have a tenancy to open up with Lopunny and get her mega evolved ASAP. Most teams that I've fought are unprepared to meet it so early on and tend to get bulldozed due to this thing's raw power. As is obvious, I tend to opt for Fake Out early on, but I've caused more than a few headaches by going for a Substitute when I predict a switch or am facing something slow that relies on status.
Current Considerations:
As you'll see soon, I don't really have many good options for taking down Landorus-T, so I'm thinking about switching Substitute out for Ice Punch.
Team Synergy
Latios:
Lopunny covers Bug/Dark/Ghost
Lopunny is covered against Psychic/Fighting
Mutually weak to Fairy (covered by Clefable/Gengar)
Heatran:
Lopunny doesn't cover any weakness
Lopunny is covered against Psychic/Flying/Fairy
Mutually weak to Fighting (covered by Clefable/Gengar/Latios)
Clefable:
Lopunny covers steel offensively
Lopunny is covered against Fighting/Fairy
Mutually weak to nothing.
Gengar:
Lopunny covers Ghost/Dark
Lopunny is covered against Fighting/Fairy
Mutually weak to Psychic (covered by Latios/Heatran)
Garchomp:
Lopunny covers: Ice offensively
Lopunny is covered against nothing
Mutually weak to: Fairy (covered by Clefable/Gengar)
Latios @ Choice Scarf
Nature: Hasty
Ability: Levatate
EVs: 252 SP.ATK, 252 SPE, 4 ATK
- Draco Meteor
- Psyshock
- Earthquake
- Defog
Main Rolls: Revenge Killer
You guys probably see this build 10x/day or more. Power and utility with the ability to take on Heatran in a pinch and remove entry hazards. It gives me the speed that I need to take care of what Lopunny can't, and it has solid team-synergy all around.
Current Considerations
Thinking about flipping Defog for Trick, as it would let me handle stall a bit better.
Team Synergy
Lopunny
Latios covers Psychic/Fighting
Latios is covered against Bug/Dark/Ghost
Mutually weak to Fairy (covered by Clefable/Gengar)
Heatran
Latios covers Fighting/Ground/Water
Latios is covered against Bug/Ice/Dragon/Fairy
Mutually weak to nothing.
Clefable
Latios can cover Steel and Poison offensively with Earthquake/Psychock
Latios is covered against Fairy/Dragon/Dark/Bug
Mutually weak to nothing
Gengar
Latios covers Psychic
Latios is covered against Fairy/Bug
Mutually weak to Ghost/Dark
Garchomp
Latios covers nothing
Latios is covered against nothing
Mutually weak to Dragon/Ice/Fairy
Heatran (M) @ Power Herb
Nature: Timid
Ability: Flash Fire
EVs: 252 SP.ATK/252 SPE/4 SP.DEF
- Magma Storm
- Earth Power
- Solar Beam
- Taunt
Main Rolls: Wall Breaker, Cleaner, Stall Breaker, Trapper
Trap'n'kill! This guy breaks down walls with ease and has some great team-synergy. I opted to go with Solar Beam/Power Herb for the sake of scoring a surprise KO on some water-types, and so far it's served me very well. This guy also has the advantage of obliterating Talonflame, which Lopunny fears badly.
Current Considerations
Taking down Solar Beam and running Flash Cannon on an Air Balloon. I don't feel very strongly about that, though...
Team Synergy
Lopunny
Heatran covers Psychic/Flying/Fairy
Heatran isn't covered against anything
Mutually weak to Fighting
Latios
Heatran covers Bug/Ice/Dragon/Fairy
Heatran is covered against Fighting/Ground/Water
Mutually weak to nothing
Clefable
Heatran covers Steel/Poison
Heatran is covered against Fighting
Mutually weak to nothing
Gengar
Heatran covers Psychic
Heatran is covered against Ground/Fighting
Mutually weak to nothing
Garchomp
Heatran covers Ice/Fairy/Dragon
Heatran is covered against nothing
Mutually weak to nothing
Clefable (F) @ Leftovers
Nature: Calm
Ability: Magic Guard
EVs: 252 HP/172 DEF/84 SP.DEF
- Moonblast
- Fireblast
- Softboiled
- Calm Mind
Main Roles: Boosting Tank, Burn/Poison Absorber
Clefable has great typing synergy with this team, and is able to shine like it seems to always do. While most of my team is more speed-oriented, Clefable can come in and set its heels to become a very stubborn and powerful tank. It has solid coverage, and is extremely reliable once its checks are gone, which Heatran tends to help with a bit.
Current Considerations
I honestly haven't used Clefable much, so I don't have much of a feel for just how well this incarnation fits yet. Might tweak the set around once I have a better idea. Thinking about a Cleric role....
Team Synergy
Lopunny
Clefable covers Fighting/Fairy
Clefable is covered against Steel offensively
Mutually weak to nothing
Latios
Clefable covers Fairy/Dragon/Dark/Bug
Clefable is covered against Steel/Poison offensively
Mutually weak to nothing
Heatran
Clefable covers Fighting
Clefable is covered against Steel/Poison
Mutually weak to nothing
Gengar
Clefable covers Dark
Clefable is covered against Poison
Mutually weak to nothing
Garchomp
Clefable covers Dragon/Fairy
Clefable is covered against Poison/Steel offensively
Mutually weak to nothing
Gengar (M) @ Black Sludge
Nature: Timid
Ability: Levitate
EVs: 8 HP/248 SP.ATK/252 SPE
- Shadow Ball
- Sludge Wave
- Wil-O-Wisp
- Substitute
Main Roles: Cleaner, Special Attacker, Status Inducer
Gotta' love event moves. The only shiny on my team, and I'm quite happy with him. A sudden burn can really turn the tide of the match, and this guy has the speed and power needed to run it. He can often pave the way for one of his team-mates to begin a sweep, and deals massive dents with his own impressive power.
Current Considerations
Just noticed that the recommended moveset was changed from Shadow Ball to Hex, so I'm thinking about that... though I'll probably just stick with Shadow Ball.
Team Synergy
Lopunny
Gengar covers Fighting/Fairy
Gengar is covered against Dark/Ghost
Mutually weak to nothing
Latios
Gengar covers Fairy/Bug
Gengar is covered against Psychic
Mutually weak to Dark/Ghost
Heatran
Gengar covers Ground/Fighting
Gengar is covered against Psychic
Mutually weak to nothing
Clefable
Gengar covers Poison
Gengar is covered against Dark
Mutually weak to nothing
Garchomp
Gengar covers Fairy
Gengar is covered against nothing
Mutually weak to nothing
Garchomp @ Rocky Helmet
Nature: Jolly
Ability: Rough Skin
EVs: 252 ATK/252 SPE/4 DEF
- Outrage
- Earthquake
- Iron Head
- Stealth Rock
Main Roles: Physical Attacker, Cleaner, Entry Hazard Setter
Typing-wise, Garchomp has the least synergy on this entire team. However, it brings such all-around solid capabilities that it just plainly works well. Outrage and Earthquake hit like a ton of bricks, Iron Head can put a massive dent in Fairy/Ice types, Stealth Rock can help the entire team, and idk how many times I've offered it up as a sacrifice to score Rough Skin/Rocky Helmet KOs. It's just so amazingly well-rounded!
Current Considerations
Due to its generally not-so-great typing synergy, I'm considering dropping Garchomp for the sake of something that could better tackle a few top-tier threats such as Landorus T a bit better. Not 100% sure yet.
Team Synergy
Lopunny
Garchomp covers nothing
Garchomp is covered against Ice offensively
Mutually weak to Fairy
Latios
Garchomp covers nothing
Garchomp is covered against nothing
Mutually weak to Dragon/Ice/Fairy
Heatran
Garchomp covers nothing
Garchomp is covered Ice/Fairy/Dragon
Mutually weak to nothing
Clefable
Garchomp covers Poison/Steel offensively
Garchomp is covered against Dragon/Fairy
Mutually weak to nothing
Gengar
Garchomp covers nothing
Garchomp is covered against Fairy
Mutually weak to nothing
....well, that took a lot longer to get together than expected. Thanks for looking this over, any/all help is greatly appreciated!
Lopunny (F) @ Lopunnite

Nature: Jolly
Ability: Limber>Scrappy
EVs: 252 ATK, 252 SPE, 4 DEF
- Fake Out
- Return
- High Jump Kick
- Substitute
Main Rolls: Sweeper, Cleaner, Revenge killer
I have a tenancy to open up with Lopunny and get her mega evolved ASAP. Most teams that I've fought are unprepared to meet it so early on and tend to get bulldozed due to this thing's raw power. As is obvious, I tend to opt for Fake Out early on, but I've caused more than a few headaches by going for a Substitute when I predict a switch or am facing something slow that relies on status.
Current Considerations:
As you'll see soon, I don't really have many good options for taking down Landorus-T, so I'm thinking about switching Substitute out for Ice Punch.
Team Synergy
Latios:
Lopunny covers Bug/Dark/Ghost
Lopunny is covered against Psychic/Fighting
Mutually weak to Fairy (covered by Clefable/Gengar)
Heatran:
Lopunny doesn't cover any weakness
Lopunny is covered against Psychic/Flying/Fairy
Mutually weak to Fighting (covered by Clefable/Gengar/Latios)
Clefable:
Lopunny covers steel offensively
Lopunny is covered against Fighting/Fairy
Mutually weak to nothing.
Gengar:
Lopunny covers Ghost/Dark
Lopunny is covered against Fighting/Fairy
Mutually weak to Psychic (covered by Latios/Heatran)
Garchomp:
Lopunny covers: Ice offensively
Lopunny is covered against nothing
Mutually weak to: Fairy (covered by Clefable/Gengar)
Latios @ Choice Scarf

Nature: Hasty
Ability: Levatate
EVs: 252 SP.ATK, 252 SPE, 4 ATK
- Draco Meteor
- Psyshock
- Earthquake
- Defog
Main Rolls: Revenge Killer
You guys probably see this build 10x/day or more. Power and utility with the ability to take on Heatran in a pinch and remove entry hazards. It gives me the speed that I need to take care of what Lopunny can't, and it has solid team-synergy all around.
Current Considerations
Thinking about flipping Defog for Trick, as it would let me handle stall a bit better.
Team Synergy
Lopunny
Latios covers Psychic/Fighting
Latios is covered against Bug/Dark/Ghost
Mutually weak to Fairy (covered by Clefable/Gengar)
Heatran
Latios covers Fighting/Ground/Water
Latios is covered against Bug/Ice/Dragon/Fairy
Mutually weak to nothing.
Clefable
Latios can cover Steel and Poison offensively with Earthquake/Psychock
Latios is covered against Fairy/Dragon/Dark/Bug
Mutually weak to nothing
Gengar
Latios covers Psychic
Latios is covered against Fairy/Bug
Mutually weak to Ghost/Dark
Garchomp
Latios covers nothing
Latios is covered against nothing
Mutually weak to Dragon/Ice/Fairy
Heatran (M) @ Power Herb

Nature: Timid
Ability: Flash Fire
EVs: 252 SP.ATK/252 SPE/4 SP.DEF
- Magma Storm
- Earth Power
- Solar Beam
- Taunt
Main Rolls: Wall Breaker, Cleaner, Stall Breaker, Trapper
Trap'n'kill! This guy breaks down walls with ease and has some great team-synergy. I opted to go with Solar Beam/Power Herb for the sake of scoring a surprise KO on some water-types, and so far it's served me very well. This guy also has the advantage of obliterating Talonflame, which Lopunny fears badly.
Current Considerations
Taking down Solar Beam and running Flash Cannon on an Air Balloon. I don't feel very strongly about that, though...
Team Synergy
Lopunny
Heatran covers Psychic/Flying/Fairy
Heatran isn't covered against anything
Mutually weak to Fighting
Latios
Heatran covers Bug/Ice/Dragon/Fairy
Heatran is covered against Fighting/Ground/Water
Mutually weak to nothing
Clefable
Heatran covers Steel/Poison
Heatran is covered against Fighting
Mutually weak to nothing
Gengar
Heatran covers Psychic
Heatran is covered against Ground/Fighting
Mutually weak to nothing
Garchomp
Heatran covers Ice/Fairy/Dragon
Heatran is covered against nothing
Mutually weak to nothing
Clefable (F) @ Leftovers

Nature: Calm
Ability: Magic Guard
EVs: 252 HP/172 DEF/84 SP.DEF
- Moonblast
- Fireblast
- Softboiled
- Calm Mind
Main Roles: Boosting Tank, Burn/Poison Absorber
Clefable has great typing synergy with this team, and is able to shine like it seems to always do. While most of my team is more speed-oriented, Clefable can come in and set its heels to become a very stubborn and powerful tank. It has solid coverage, and is extremely reliable once its checks are gone, which Heatran tends to help with a bit.
Current Considerations
I honestly haven't used Clefable much, so I don't have much of a feel for just how well this incarnation fits yet. Might tweak the set around once I have a better idea. Thinking about a Cleric role....
Team Synergy
Lopunny
Clefable covers Fighting/Fairy
Clefable is covered against Steel offensively
Mutually weak to nothing
Latios
Clefable covers Fairy/Dragon/Dark/Bug
Clefable is covered against Steel/Poison offensively
Mutually weak to nothing
Heatran
Clefable covers Fighting
Clefable is covered against Steel/Poison
Mutually weak to nothing
Gengar
Clefable covers Dark
Clefable is covered against Poison
Mutually weak to nothing
Garchomp
Clefable covers Dragon/Fairy
Clefable is covered against Poison/Steel offensively
Mutually weak to nothing
Gengar (M) @ Black Sludge

Nature: Timid
Ability: Levitate
EVs: 8 HP/248 SP.ATK/252 SPE
- Shadow Ball
- Sludge Wave
- Wil-O-Wisp
- Substitute
Main Roles: Cleaner, Special Attacker, Status Inducer
Gotta' love event moves. The only shiny on my team, and I'm quite happy with him. A sudden burn can really turn the tide of the match, and this guy has the speed and power needed to run it. He can often pave the way for one of his team-mates to begin a sweep, and deals massive dents with his own impressive power.
Current Considerations
Just noticed that the recommended moveset was changed from Shadow Ball to Hex, so I'm thinking about that... though I'll probably just stick with Shadow Ball.
Team Synergy
Lopunny
Gengar covers Fighting/Fairy
Gengar is covered against Dark/Ghost
Mutually weak to nothing
Latios
Gengar covers Fairy/Bug
Gengar is covered against Psychic
Mutually weak to Dark/Ghost
Heatran
Gengar covers Ground/Fighting
Gengar is covered against Psychic
Mutually weak to nothing
Clefable
Gengar covers Poison
Gengar is covered against Dark
Mutually weak to nothing
Garchomp
Gengar covers Fairy
Gengar is covered against nothing
Mutually weak to nothing
Garchomp @ Rocky Helmet

Nature: Jolly
Ability: Rough Skin
EVs: 252 ATK/252 SPE/4 DEF
- Outrage
- Earthquake
- Iron Head
- Stealth Rock
Main Roles: Physical Attacker, Cleaner, Entry Hazard Setter
Typing-wise, Garchomp has the least synergy on this entire team. However, it brings such all-around solid capabilities that it just plainly works well. Outrage and Earthquake hit like a ton of bricks, Iron Head can put a massive dent in Fairy/Ice types, Stealth Rock can help the entire team, and idk how many times I've offered it up as a sacrifice to score Rough Skin/Rocky Helmet KOs. It's just so amazingly well-rounded!
Current Considerations
Due to its generally not-so-great typing synergy, I'm considering dropping Garchomp for the sake of something that could better tackle a few top-tier threats such as Landorus T a bit better. Not 100% sure yet.
Team Synergy
Lopunny
Garchomp covers nothing
Garchomp is covered against Ice offensively
Mutually weak to Fairy
Latios
Garchomp covers nothing
Garchomp is covered against nothing
Mutually weak to Dragon/Ice/Fairy
Heatran
Garchomp covers nothing
Garchomp is covered Ice/Fairy/Dragon
Mutually weak to nothing
Clefable
Garchomp covers Poison/Steel offensively
Garchomp is covered against Dragon/Fairy
Mutually weak to nothing
Gengar
Garchomp covers nothing
Garchomp is covered against Fairy
Mutually weak to nothing
....well, that took a lot longer to get together than expected. Thanks for looking this over, any/all help is greatly appreciated!
Last edited: