





(Chill song to listen to while reading!)
Hey! Hey you! Sorry, I didn't recognise your face after you got burned by the straight flames of this squad. Do you like too many cores?! So welcome to this unusually effective RMT team. I don't know why this team works but it does, and I like that. I realise this team has problems and this could use some help. Let me know your verdict!
Team Building

Recently I realised that I had never built a Mega Scizor team in my life. I really wanted to try a supporting defogger role in the team as it has an amazing defensive typing and takes neutral damage from rocks which is really nice judging that its purpose it to remove them. BP on Scizor is amazing and works extremely well when revenge killing Mega Diancie or Giving off high powered priority. I figured since defog already wastes a move slot, I wouldn't run SD and U-Turn was decided on instead

What pairs almost perfectly with Scizor? Rotom. Really effective lead/utility that can counter Tflame hard and works as a check to Zard X (sometimes lmao...). Amazing defensive typing, Like Scizor and also has great STAB.


The lord himself was brought to mind when realising I could make this an effective late game sweeper that ties into a Dragon+Water+Steel core. Base 71 speed is awesome because after one dragon dance, you outspeed base 130 mons as well as outspending a long line of base 70 pokemon naturally (not many in OU though). I felt this teamed well with Hippowdon to give me bonus SpDef for Tyrantrum as it also gave me a nice and better Zard X check than that Washing Machine as well as a M-Mane Counter.

I included Torn-T here at first but i didn't like the way it flowed with the team and hurricane lost me so many games from the 70% accuracy. Thus I decided on diggersby as it provides insane offences as well as being an effective U-Turn mon. With so much Volting and Turning in this team, it gave me an unintentional volt turn core. Gave me a ghost Immunity so I can't get absolutely late game swept by gengar. Solid wallbreker that doesn't get much of the spotlight.

Finally I thought long and hard about my teams defences and thought Sap Sipper Azu would do the trick. Yet another Zard X AND even a Zard Y counter that no one suspects. A very snowball like sweeper that no one suspects that counters breloom, ferrothorn and numerous threats that bothered my team. Well needed Ice and water resist along with the obvious grass immunity.
The Build

Vasectomy (Scizor-Mega) (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Standard Defog set w/U-turn for gaining momentum and BP for priority STAB. What more could you want?

Frank (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Pain Split
- Hydro Pump
- Volt Switch
- Will-O-Wisp
To be honest with you, I don't know why everyone doesn't run SpDef Rotom. Checks so many thing and will-o-wisp cuts their attack to balance up the SpDef and Def stats. Takes Dracos and Pain Splits back up while still hard countering Tflame. Just a lord.

Abe (Tyrantrum) (M) @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Head Smash
- Fire Fang/Earthquake
When I was ten, I had this friend called Abe. Abe loved dinosaurs so much, he thought he was one. Abe would also fight anyone that gave him hard time and OHKO the f**k out of them. This one is in honour of you Abe. Tyrantrum is a fitting mon that truly embodies Abraham. That aside really nice late game sweeper and basically has a STAB hyper beam that he takes no negative effects from because of his ability. Has a lot of potential in the OU metagame in my honest opinion.
252 Atk Tyrantrum Head Smash vs. 4 HP / 252+ Def Eviolite Chansey: 309-364 (48.1 - 56.6%) -- 89.1% chance to 2HKO

Gloria (Hippowdon) (F) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
Yet another standard set except with smooth rock to maintain sand for the majority of my team's benefit. My rocker and semi-stall tank.
Hazel (Diggersby) (F) @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Return
- U-turn
- Knock Off
This Choice Scarf Diggersby set was set in place to revenge kill fast destructive mons to my team, being Mega Lopunny, Torn-T and the rare Modest Mega Zam. Hits like a truck and will blaze you down with a fitting 420 speed stat when scarfed.
Soul Stealer (Azumarill) @ Chesto Berry
Ability: Sap Sipper
EVs: 248 HP / 40 Atk / 168 Def / 52 SpD
Impish Nature
- Play Rough
- Rest
- Power-Up Punch
- Aqua Jet
An interesting and not to mention gimmicky spread to say the least. Takes a gunk shot from the standard Hoopa-U set and can finish it off with play rough into aqua jet at +0. Incredible defensive typing that can steam roll teams before they can say "Sap Sipper?". Rest is in place so after you have gained P.U.P. attack bonuses, you get to full and clean up. (If more attack its are need for certain tasks, please inform me)

Hazel (Diggersby) (F) @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Return
- U-turn
- Knock Off
This Choice Scarf Diggersby set was set in place to revenge kill fast destructive mons to my team, being Mega Lopunny, Torn-T and the rare Modest Mega Zam. Hits like a truck and will blaze you down with a fitting 420 speed stat when scarfed.

Soul Stealer (Azumarill) @ Chesto Berry
Ability: Sap Sipper
EVs: 248 HP / 40 Atk / 168 Def / 52 SpD
Impish Nature
- Play Rough
- Rest
- Power-Up Punch
- Aqua Jet
An interesting and not to mention gimmicky spread to say the least. Takes a gunk shot from the standard Hoopa-U set and can finish it off with play rough into aqua jet at +0. Incredible defensive typing that can steam roll teams before they can say "Sap Sipper?". Rest is in place so after you have gained P.U.P. attack bonuses, you get to full and clean up. (If more attack its are need for certain tasks, please inform me)
Threat List:

Azumarill can counter this If not a calm mind set, however it is extremely bulky and I have to rely on toxic stall to take it down most of the time.

Willo's, Pumps and Pain splits the team down. A nuisance to deal with.

CB variant its hard for me to handle. Usually sacks are needed to take it on or DD's set up with Tyrantrum.

Aside from will-o-wisps into hippo stall or a full HP tyrantrum at + 1 or 2, it becomes really hard to kill. Doesn't hit to hard but can out whittle and roost my team to the ground.

High speed, High damage. One of the Hardest threats to deal with. Usually can be scared out by my pseudo Azu set but return hits hard if they decide to stay in.
Welp, here lies the end of this RMT. Make sure to follow the thread if you are interested on its updates. I would prefer to keep Tyrantrum on this team as I love bringing originality to teams. Have yourself a great day and any support (or nickname support XD) would be much appreciated!
Vasectomy (Scizor-Mega) (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Frank (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Pain Split
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Abe (Tyrantrum) (M) @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Head Smash
- Earthquake
Gloria (Hippowdon) (F) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
Hazel (Diggersby) (F) @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Return
- U-turn
- Knock Off
Soul Stealer (Azumarill) @ Chesto Berry
Ability: Sap Sipper
EVs: 248 HP / 40 Atk / 168 Def / 52 SpD
Impish Nature
- Play Rough
- Rest
- Power-Up Punch
- Aqua Jet
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Frank (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Pain Split
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Abe (Tyrantrum) (M) @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Head Smash
- Earthquake
Gloria (Hippowdon) (F) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
Hazel (Diggersby) (F) @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Return
- U-turn
- Knock Off
Soul Stealer (Azumarill) @ Chesto Berry
Ability: Sap Sipper
EVs: 248 HP / 40 Atk / 168 Def / 52 SpD
Impish Nature
- Play Rough
- Rest
- Power-Up Punch
- Aqua Jet
Currently testing LO Celebi and Lati@s in place of Diggersby.
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