Project The Next Best Thing - ORAS OU Edition V3 - FINISHED

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The Winner of Week 24 goes to gamer boy's Knock Off Alakazam! Congratulationz for entering the Hall of Fame!

The Pokemon for Week 25 is Medicham!
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(Will give description in morning, it's been a really bad day for me...)

Also I'm sure you get the point of it by now, but check the SmogDex before posting a set...​
 
Reserving Acupressure Medicham o.O

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CBB (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Acupressure
- Substitute
- Drain Punch
- Zen Headbutt

Alright so this set here is absolutely fucking borked if you can get lucky enough with Acupressure. The idea is to sub up on something weak and then proceed to Acupressure up and eventually get enough boosts to sweep. Drain is to gain back health from sub or damage that i may have taken and Zen is STAB and so i dont get walled by ghost types (fuck mega sableye). Max HP and speed allow me to be as bulky as possible while still maintaining maximum speed. Also something to note is that the BP clause does not affect AcuPass so BP is an option as well i guess.

Big s/o to CBB, thanks for giving me the spread and providing this sweet replay, cheers broksi :]
http://replay.pokemonshowdown.com/smogtours-ou-138834
 
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Reversal Medicham

Medicham @ Salac Berry
Ability: Pure Power
EVs: 252Atk / 4 SpD / 252Spe
Jolly Nature
- Substitute / Endure
- Reversal
- High Jump Kick / Protect
- Zen Headbutt / Protect
The idea of this set is to get ur salac and start killing stuff with reversals :). sub is preferred over endure as u get a sub if ur slower than the mon ur setting up on. however endure is a lot easier to set up cos u cant get ohkoed by faster threats. also full powered reversal is more powerful than megacham hjk with no mega slot. the only problems with this are a: priority as it can get rkd easily, b: setting up against fast threats. sub makes it easier vs prio but endure allow us to not have to force a switch. also weather decimates medicham :(. hjk is to hit mons b4 setup for a bit of dmg and zhb is for coverage (gengar, croak etc) protect can also be used to dodge fake outs. jolly is used as it outspeeds a bunch of mons
 
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Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Baton Pass
- Zen Headbutt
- High Jump Kick​

This is my first time posting here, so I hope I haven't made a mistake or anything! Anyway, the aim of this set is to get Medicham to set up with Bulk Up once or twice, and then Baton Pass it to another user of the team that may benefit from it (eg. Azumarill or Bisharp). At the least, Medicham should be able to use Bulk Up once, due to its low HP and defenses.

If the opponent is going to use a super-effective move against Medicham, it can use Baton Pass with or without the stat boosts to safely switch into a Pokemon that resists that attack. Zen Headbutt and High Jump Kick aren't the stars of this set, but, instead, are both for coverage.

This set works best against teams with slightly less offensive presence, such as stall, just so long as Mega Sableye is dealt with. Medicham still has the potential to dent bulkier Pokemon with its last two moveslots, so don't think that it's passive with this set!​
 
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Priority MMedicham

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Bullet Punch

This particular Medicham uses two priority moves in the form of Fake Out (particularly useful when paired with Poison or Burn to stack more damage and preventing the opponent from attacking) and Bullet Punch (very useful towards many Fairies running around).
This allows Medicham to use an Adamant nature instead of Jolly to revenge kill better than before in a HO meta.

Some calcs:
  • 252+ Atk Pure Power Mega Medicham Fake Out vs. 248 HP / 244 Def Mega Gardevoir: 84-99 (24.7 - 29.2%) -- 100% chance to 4HKO +
    252+ Atk Pure Power Mega Medicham Bullet Punch vs. 248 HP / 244 Def Mega Gardevoir: 168-198 (49.5 - 58.4%) -- 98.8% chance to 2HKO = at minimum, support Mega Gardevoir loses 74, 2 % of its HP before OHKOing Medicham whereas AoA Gardevoir is killed this way.
  • Diance is OHKOed by Bullet Punch
  • towards Weavile, Medicham takes 36-42,1% damage before doing this
    252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 4 Def Weavile: 226-266 (80.4 - 94.6%) -- guaranteed 2HKOand you have to add the LO recoil
  • 252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 4 Def Mega Altaria: 146-174 (50.1 - 59.7%) -- guaranteed 2HKO (at least, the recovery of a Roost is negated)
  • 252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 0 Def Gengar: 121-143 (46.7 - 55.2%) -- 69.5% chance to 2HKO (and Gengar has a LO)
  • 252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 0- Def Kyurem-B: 178-210 (45.5 - 53.7%) -- 36.3% chance to 2HKO
  • 252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 4 Def Scarf Tyranitar: 146-174 (42.8 - 51%) -- 3.9% chance to 2HKO
  • 252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 44 Def Mega Aerodactyl: 174-206 (57.8 - 68.4%) -- guaranteed 2HKO
  • 252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 4 Def Alakazam: 148-175 (58.9 - 69.7%) -- guaranteed 2HKO (Fake Out + Bullet Punch kill Alakazam)
  • 252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 4 Def Mega Alakazam: 113-133 (45 - 52.9%) -- 28.9% chance to 2HKO and Fake Out makes the same
  • outspeeds Mamoswine's Ice Shard doing this 252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 4 Def Mamoswine: 192-226 (53.1 - 62.6%) -- guaranteed 2HKO
  • 252+ Atk Pure Power Mega Medicham Bullet Punch vs. 248 HP / 0 Def Togekiss: 168-198 (45 - 53%) -- 0.4% chance to 2HKO after Leftovers recovery + Zen Headbutt on the first turn is enough to kill defensive Togekiss
  • before being outsped by Terrakion, Medicham can do this
    252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 0 Def Terrakion: 176-208 (54.4 - 64.3%) -- guaranteed 2HKO
  • 252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 4 Def Kyurem: 174-206 (44.5 - 52.6%) -- 18.4% chance to 2HKO
  • 252+ Atk Pure Power Mega Medicham Bullet Punch vs. 4 HP / 0 Def Tyrantrum: 138-164 (45 - 53.5%) -- 37.9% chance to 2HKO
  • 252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 0- Def Dugtrio: 200-236 (99.5 - 117.4%) -- 93.8% chance to OHKO
  • 252+ Atk Pure Power Mega Medicham Bullet Punch vs. 252 HP / 252+ Def Whimsicott: 128-152 (39.5 - 46.9%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 4 Def Froslass: 214-252 (76.1 - 89.6%) -- guaranteed 2HKO
This list of calcs shows us the nice power behind an Adamant non-STABbed priority move (sometimes coupled with Fake Out) in order to show the utility it may have alongside a layer of hazards in order to ensure 2HKOs and, sometimes, even OHKOs. Take also in account the recoil from Life Orb and how well Fake Out is with Toxic Spikes or status move and you'll notice that the OHKO is not that far.

I don't know why this set is not listed, but is quite good at revenge killing.
 
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Foresight MMedicham aka angry Mega Lopunny 2.0

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch/Facade
- Foresight

This Medicham tries to emulate Mega Lopunny's ability Scrappy in order to hit super-effectively Mega Sableye with High Jump Kick or Facade when burned. This set is designed to beat Mega Sableye and, in general, underlines the sheer power of HJK coming from Medicham which is hard stopped by any Ghost. I have to drop Fake out, but I think that Foresight is worth of this.

Facade should be an useful addition, but HJK under burn is still stronger due to STAB + being super-effective towards MSableye. Still, Facade is slashed over Ice Punch if there too many status spammers not weak or neutral to HJK.

Calcs towards the Ghosts in OU:
  • 240 Atk Pure Power Mega Medicham Facade (140 BP) vs. 252 HP / 252+ Def Mega Sableye: 155-183 (50.9 - 60.1%) -- guaranteed 2HKO
  • 240 Atk Pure Power burned Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Mega Sableye: 216-255 (71 - 83.8%) -- guaranteed 2HKO
(this means Recover can't heal enough HP, thus we wear down easily Sableye)​
  • 240 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 0 Def Jellicent: 469-553 (116 - 136.8%) -- guaranteed OHKO
  • 240 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 160+ Def Gourgeist-Super: 235-277 (62.8 - 74%) -- guaranteed 2HKO after Leftovers recovery
this + burned Facade kills the pumpkin​
  • 240 Atk Pure Power Mega Medicham High Jump Kick vs. 172 HP / 0 Def Mega Banette: 444-523 (142.3 - 167.6%) -- guaranteed OHKO (but Prankster Destiny Bond is active on the turn after Mega evolving considering Foresight on the Switch)
  • 240 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Cofagrigus: 195-229 (60.9 - 71.5%) -- guaranteed 2HKO after Leftovers recovery
this + burned Facade kills Cofagrigus​
  • Scarf Chandelure outspeeds Medicham, thus killing it BUT Zen Headbutt on the switch still has 43.8% chance to OHKO
  • 240 Atk Pure Power burned Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Sableye: 303-357 (99.6 - 117.4%) -- 93.8% chance to OHKO
  • Shedinja walls this Medicham
haha it is unfortunate that this will not stop mega sableye, foresight gets bounced.

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Magic Coat
- Zen Headbutt
- High Jump Kick

This Pokemon doesn't have much options, its coverage options are well known, you can also run like ThunderPunch for Slowbro, but this is also a pretty well known lure. Its status moves are also terrible. Magic Coat allows you to reflect burns from Mega Sableye who expect you to switch out, since you can't touch it with anything.
 
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haha it is unfortunate that this will not stop mega sableye, foresight gets bounced.

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Magic Coat
- Zen Headbutt
- High Jump Kick

This Pokemon doesn't have much options, its coverage options are well known, you can also run like ThunderPunch for Slowbro, but this is also a pretty well known lure. Its status moves are also terrible. Magic Coat allows you to reflect burns from Mega Sableye who expect you to switch out, since you can't touch it with anything.
aaaaaah stop taking my sets (angry)
 
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