I've only been playing the last week after two years or so away from playing and have taken this team up to 1450 on the ladder within a day. So I'm sure this team definitely has some potential, but obviously is untested at the higher levels.
The general gameplan is to use my good defensive core to force switches that allow hoopa/kyurem b to get in with advantageous situations and severely hurt/kill whatever comes in after.
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Knock Off
Great part of the defensive core. Checks so much of the metagame. Also, with some prediction allows hoopa to get in for free against psychic attacks aimed at this.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
I noticed that I was having some issue with skarmory/ferrothorn and scizor. The former two I struggled to kill, and the latter wrecked both my offensive pokemon with bullet punches. This kills them all, unless the scizor is running superpower which I have an option of dealing with as lando. I went choice specs as otherwise it seems like a wasted 'mon in MUs where there's nothing to trap. At least with specs it can easily kill fairy types/hit things hard with volt switch.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Rock Slide
- Stealth Rock
Functions as my SR setter and checks a lot of physical threats. Has great synergy with magnezone and yeah, I don't know what else to say. It's not like you really need to justify a lando-t.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
Along with all of the above, I believe this gives absolutely perfect defensive coverage. This most notably checks keldeo and typically mega-metagross. If the megagross is running grass knot, at least I know lando is safe from ice punch. I'm not sold on whether to go for toxic over t-wave, but otherwise this seems pretty solid.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Naive Nature
- Outrage
- Fusion Bolt
- Earth Power
- Ice Beam
Hits things hard. Hits things fast. 4mss is here though and I really wish I had a fifth. Outrage and fusion bolt seem mandatory. But earth power kills things like heatran which love to switch in, and ice beam takes out other lando/other dragons and is my only ice type move. The issue I find is that 90% of teams have a fairy type alive at some point, which prevents outrage from being an option. I'm then unable to really utilise my STAB moves. Dragon claw would obviously be fifth option, but I find earth power/ice beam too useful to give up.
Hoopa-Unbound @ Assault Vest
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Psychic
- Drain Punch
Unsure on either life orb, AV or even scarf. But well, this is hoopa-u. You know what hoopa-u does. Between this and kyub there is little to nothing that can switch in safely with decent predicition. In fact, you don't even need good prediction, as long as it doesn't resist you you're fine.
Issues I've found
No hazards clearer: I can't find any decent pokemon for clearing hazards that fits this team. Latias in for slowbro would be the closest I can think of, but then keldeo becomes an issue. Hazard clear would be very nice to have as well with kyub taking 25% damage from SR and as it functions as both a revenge killer/sweeper that's choice locked, it ends up switching a lot.
Volcarona: I just can't really seem to kill bulky versions.
Chansey: Only came up against one. But my kyub couldn't break through it even after I knocked off the eviolite. Maybe hoopa drain punch could get through it, idk.
I think that covers, pretty much everything. Thanks in advance.
The general gameplan is to use my good defensive core to force switches that allow hoopa/kyurem b to get in with advantageous situations and severely hurt/kill whatever comes in after.
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Knock Off
Great part of the defensive core. Checks so much of the metagame. Also, with some prediction allows hoopa to get in for free against psychic attacks aimed at this.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
I noticed that I was having some issue with skarmory/ferrothorn and scizor. The former two I struggled to kill, and the latter wrecked both my offensive pokemon with bullet punches. This kills them all, unless the scizor is running superpower which I have an option of dealing with as lando. I went choice specs as otherwise it seems like a wasted 'mon in MUs where there's nothing to trap. At least with specs it can easily kill fairy types/hit things hard with volt switch.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Rock Slide
- Stealth Rock
Functions as my SR setter and checks a lot of physical threats. Has great synergy with magnezone and yeah, I don't know what else to say. It's not like you really need to justify a lando-t.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
Along with all of the above, I believe this gives absolutely perfect defensive coverage. This most notably checks keldeo and typically mega-metagross. If the megagross is running grass knot, at least I know lando is safe from ice punch. I'm not sold on whether to go for toxic over t-wave, but otherwise this seems pretty solid.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Naive Nature
- Outrage
- Fusion Bolt
- Earth Power
- Ice Beam
Hits things hard. Hits things fast. 4mss is here though and I really wish I had a fifth. Outrage and fusion bolt seem mandatory. But earth power kills things like heatran which love to switch in, and ice beam takes out other lando/other dragons and is my only ice type move. The issue I find is that 90% of teams have a fairy type alive at some point, which prevents outrage from being an option. I'm then unable to really utilise my STAB moves. Dragon claw would obviously be fifth option, but I find earth power/ice beam too useful to give up.
Hoopa-Unbound @ Assault Vest
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Psychic
- Drain Punch
Unsure on either life orb, AV or even scarf. But well, this is hoopa-u. You know what hoopa-u does. Between this and kyub there is little to nothing that can switch in safely with decent predicition. In fact, you don't even need good prediction, as long as it doesn't resist you you're fine.
Issues I've found
No hazards clearer: I can't find any decent pokemon for clearing hazards that fits this team. Latias in for slowbro would be the closest I can think of, but then keldeo becomes an issue. Hazard clear would be very nice to have as well with kyub taking 25% damage from SR and as it functions as both a revenge killer/sweeper that's choice locked, it ends up switching a lot.
Volcarona: I just can't really seem to kill bulky versions.
Chansey: Only came up against one. But my kyub couldn't break through it even after I knocked off the eviolite. Maybe hoopa drain punch could get through it, idk.
I think that covers, pretty much everything. Thanks in advance.