Bring 1 Pick 1 1v1 FE Training Match Singles
Training Items
All Abilities
2 Substitutions
0 Chills / 0 Recoveries
48 Hour DQ
Switch=KO
Mega Evolutions: 0
ASB Arena
P2X7
Training Items
All Abilities
2 Substitutions
0 Chills / 0 Recoveries
48 Hour DQ
Switch=KO
Mega Evolutions: 0
ASB Arena
P2X7

Dragonair [Dragonite] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit targets on the field regardless of position.
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (HA Unlocked): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (60.5) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 1
AC: 5/5
KOC: 3
Moves (54/???):
Level-Up:
Hurricane
Fire Punch
Thunder Punch
Roost
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Tail
Wing Attack
Outrage
Hyper Beam
Egg Moves:
Aqua Jet (*)
Dragonbreath (*)
Extreme Speed (*)
Iron Tail (*)
Supersonic (*)
TM Moves:
Dragon Claw
Ice Beam (*)
Light Screen
Rain Dance
Thunderbolt (*)
Thunder
Earthquake
Flamethrower (*)
Reflect
Fire Blast
Aerial Ace
Rest (*)
Sky Drop
Giga Impact
Stone Edge
Rock Slide
Sleep Talk
Substitute
Fly
Surf (*)
Whirlpool
Defog
Dive
Tutor Moves:
Draco Meteor
Dragon Pulse
Icy Wind
Shock Wave
Superpower
Tailwind
Other:
Bide
Endure
Heal Bell
Horn Drill
Hydro Pump
Water Gun
Zap Cannon
Mowtom

Mawile [Koboi] (F)
Nobody trusts Koboi. And with good reason. She doesn't have any regard for the rights of others, and in general thinks torture is fun. Fortunately for all, she...isn't very good at getting her way. With Koboi's Mega form inaccessible to her (she hasn't bonded with Mowtom enough), she is all bark and no bite. Yes, I realize that she has tremendous jaws.
Type: Steel / Fairy
- Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
- When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
- Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
- By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Mega Mawile [Koboi] (F)
What is this doing here? Koboi can't Mega Evolve...
Type: Steel / Fairy
- Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
- When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage and their Natural Attack stage by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
- Command: Activate Intimidate - 5 En - Lowers all foes' Attack and Natural Attack by one (1) stage. Only usable if a foe entered play this round.
- This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: 4 [7 Huge Power]
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [21 Huge Power]
MC: 0
AC: 5/5
Attacks (22/102):
Physical
Astonish
Bite
Fire Fang
Ice Fang
Iron Head
Metal Burst
Play Rough
Thunder Fang
Vice Grip
Special
Fairy Wind
Status
Fake Tears
Growl
Misty Terrain
Pain Split
Protect
Rest
Sleep Talk
Stealth Rock
Substitute
Sweet Scent
Taunt
Toxic