Other Metagames [RMT][Anything Goes] The Ghost Of Infinite Sweeps


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Hello! This is my first RMT so it's dumb. Please excuse me for being such an idiot.
I hope you liked the banner though.
Here is the team:
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I'll start with the team making. It's going to be dumb and short so again, excuse me for being such an idiot.​
I had 3 Arceus already planned. Groundceus, Steelceus and my awesome Ghostceus.
Then I added a Deoxys-A lead.
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I decided to add a Darkrai because it does well in late-game sweeps. It can turn the battle upside down.
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I was confused for the last spot. I tried Ho-Oh but the team doesn't support it at all. I tried Primal Kyogre but it didn't have any support either. At last I put Giratina-O and it's doing decent in battles.
You can consider it as Ghostceus 2.0
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Finally, thanks to the advice of TheTiksiBranch, I've completely overhauled the team. It has a solid number of 4 Arceus. It has taken me to 1700+ in the ladder (thanks Tiksi <3)
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latest

(normal arceus is fairy i not has sprite) That's the final team. It's a noob team I know.

Here are the roles of the team members:
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G.O.I.S (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Shadow Claw
- Brick Break

Behold the ghost of infinite sweeps. Once you set up a swords dance with this monster, it can roast entire teams with +2 Shadow Force. Its only drawback is that it gets pwned by toxic or faster Pokémon with anti-Ghost moves.
I was an atheist, but this changed me. All hail Ghostceus, ghost of infinite sweeps!

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Arceus-Poison @ Toxic Plate
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Poison Jab
- Extreme Speed
- Earthquake

I replaced Steelceus with this thanks to TheTiksiBranch's advice. Arceus-Poison is a nice replacement to check GeoXern (unless GeoXern has the uncommon Psyshock) easily. Also, just like Steelceus, it has a STAB 80 BP Poison type move which becomes 96BP with Toxic Plate and with +2 Swords Dance... well, you can figure out the rest.

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Darkrai @ Leftovers
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Dark Pulse
- Nasty Plot
- Substitute

This is the troll of the team. A good late-game sweeper. Perfect for a noob team of 6 sheer cold Kyogre (lol). The only Pokémon this thing fears are Mewtwos, Xerneas and faster Pokémon.

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Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 Def / 172 SpD / 88 Spe
Bold Nature
- Stealth Rock
- Toxic
- Judgment
- Roar
This is the bulky lead. Stealth rock first, then toxic the enemy. Roar out baton pass users/swords dancers if they're there (obvious) against you. Judgment if it's a noob sash Blaziken baton passer in AG (AG cancer m8)

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Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 Def / 172 SpD / 88 Spe
Bold Nature
- Judgment
- Toxic
- Refresh
- Recover

This is the anti-noob outrage choice rayquaza spam. Toxic your opponent, refresh if they give you status depressions, recover if they damage you (you'll survive with the bulk) and Judgment if they're low on health. Otherwise you could spam recover while toxic makes them dead. (buu make you dead!!!)

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Rayquaza-Mega @ Lum Berry
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- Dragon Dance
- V-create
- Extreme Speed

Standard M-Rayquaza moveset. I don't need to explain this because the only AG Pokémon is quite famous for this moveset. You must be already knowing what it does yadayadayadayada blah blah blah.

That's it!
Take the team already!​
G.O.I.S (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Shadow Claw
- Brick Break

Arceus - Dragon (Arceus-Poison) @ Toxic Plate
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Poison Jab
- Extreme Speed
- Earthquake

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 Def / 172 SpD / 88 Spe
Bold Nature
- Stealth Rock
- Toxic
- Judgment
- Roar

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 Def / 172 SpD / 88 Spe
Bold Nature
- Judgment
- Toxic
- Refresh
- Recover

Darkrai @ Leftovers
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Dark Pulse
- Nasty Plot
- Substitute

Rayquaza-Mega @ Lum Berry
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- Dragon Dance
- V-create
- Extreme Speed

 
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Hi!

Looking at your team I see a few key issues. You don't seem to have a mega, I don't quite see why you're using Giratina-O, and you're really weak to xern. Also, having multiple wincons is great, but I think you can optimize it. So, here's what I would do.

1. Replace Giratina-O with Dragon Dance Rayquaza Mega
All in all, Giratina-O is kind of mediocre, and I think replacing it improves you team. It's kind of bulky and kind of powerful, but can't set up or heal, making it not that intimidating and easy to wear down (especially since Shadow Sneak is pretty weak and Shadow Force is predictable) Giratina is bulkier and not required to hold Griseous Orb, but I don't think its your best choice either, as it compounds your xern problems and you don't really need a bulky defog pivot like that. So I decided to fill up your vacant mega slot with DD Mray. It adds a great, pressuring, and fast wincon (which also frees up space for change #2) that helps you with things that otherwise give huge problems, like the aforementioned Xern and darkrai. I'd do Earthquake over Vcreate myself to help your Mdiancie and Pdon matchups. And its also obviously absurdly powerful and that is always a good thing.

2. Change (the set of) Arc Steel
Bringing in Mray is great but leaves you with 3 physical setup sweepers, which is a bit excessive. Changing Arc Steel will give you a lot of utility. I'd suggest something like
Arceus-Steel @ Iron Plate
Ability: Multitype
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Recover
- Judgment
- Defog
- Will-O-Wisp / Stealth Rock
Recover lets you heal off chip damage to handle thinks like Mdiancie or Geoxern better and helps you wall effectively. Judgment is obligatory, and Defog replaces Gira-O's Defog. WoW screws stuff like Mray and Shadow Claw Ekiller Arc (both of which are big threats to you), and if you can predict a switchin right can even screw Lum Berry ones. Stealth Rock is an option since you don't have a hazard setter at the moment. The spread is specially bulky (obviously) which has great sync with WoW already crushing physical attackers. 8 speed lets you at least speed tie other Bulkceus. The reason for special bulk on this set is really so:
+2 252+ SpA Xerneas Focus Blast vs. 252 HP / 252+ SpD Arceus-Steel: 368-434 (82.8 - 97.7%) -- guaranteed 2HKO

3. Get Substitute on Darkrai
Substitute is really important for Darkrai to help it evade damage and sleep-trap (if the opponent wakes up, Darkrai can use Sub to block the hit and promptly re-sleep it). You'll probably want to use it instead of Sludge Bomb or Nasty Plot. Darkrai really wishes it could fit all 5, but it unfortunately can't.

Happy AG-ing!

EDIT: A more minor thing, but make sure to give all your Pokemon without physical attacks (Arc-Steel if you use my change, Arc-Ground, Darkrai) 0 Attack IVs to improve the matchup against Foul Play Klefki, and because you don't really have any use for the Attack IVs on those pokes
 
Thanks. I was thinking of replacing Giratina-O. Also, I need physical Steelceus because after Geomancy, Xerneas can survive judgments but not iron heads. I will replace Groundceus probably with Fairyceus. What do you think?

As for M-Ray I'll go for V-Create because Skarmory and Ferrothorn are a nuisance.
 
Thanks. I was thinking of replacing Giratina-O. Also, I need physical Steelceus because after Geomancy, Xerneas can survive judgments but not iron heads. I will replace Groundceus probably with Fairyceus. What do you think?

As for M-Ray I'll go for V-Create because Skarmory and Ferrothorn are a nuisance.
Fairyceus and V-Create sound fine.
Actually, while thinking about the whole arc steel and geoxern thing, I came up with a new idea you may be interested in:
Arceus-Poison @ Toxic Plate
Ability: Multitype
EVs: 4 HP, 252 Atk, 252 Spe
Jolly Nature
- Swords Dance
- Poison Jab
- Extreme Speed
- Earthquake

Assuredly survives the strongest thing Xern can hit it with, a +2 Hidden Power Ground (+2 252+ SpA Xerneas Hidden Power Ground vs. 4 HP / 0 SpD Arceus-Poison: 248-292 (64.9 - 76.4%) -- guaranteed 2HKO), and does massive damage with Poison Jab (and Espeed as well) back. This would help the Xern weakness a lot and keep the offensive pressure.
 
Hey Peter,
I'm not sure if this is just on my computer, but I'm only seeing three Pokemon that you've written about on your entire team. If this is jsut me, ignore me, but if other people are getting the same thing you may want to do something about it. Anyway, to the rate.

Steelceus
Do not use this as a be-all and end-all Fairy counter, as Xerneas will generally run Focus Blast, which OHKO's after Geomancy, M-Diance will run EP and will hit hard, 50%-ish, on the switch-in, Fairy Arc may run EP/FB. If you need a hard Fairy counter, Aegislash is the best for this, but isn't that versatile outside of that role. It's a much better strategy to just retain offensive pressure than to try to build a fairy slayer. Also-3 free turns? This, in high ladder, is never, ever going to happen. Don't rely on an opportunity. If just looking for a general wincon I would personally use a more offensive Arceus, eg Normal, Ground, Ghost (yes, even a second one).

Ghostceus
Don't double up on the Ghost stabs, use Espeed instead if you can't think of anything. WoW, Recover and Refresh are all good choices as well, WoW gives set-up opportunities and general utility, Recover allows for easier set-up and Refresh allows for set-up on Blissey/MBro/Any stall Pokemon w/o Super effective STABs or phazing.

General Problems
Seconding TheTiksiBranch here, you are GeoXern weak. To deal with this you could use my all-time favorite blanket check Ditto, as after espeeding GeoXern once Ditto can come in and, with Choice Scarf, KO Xern and proceed to return sweep with momentum. However, nobody else likes Ditto, so Aegislash, Clefable and Quagsire are all alternatives, although I'm not sure how they'd fit in to the rest of your team. You also lack any bulky switch-ins to many Pokemon in the metagame. to counter this, I suggest taking away some Attack EVs from some of your Arcs and investing them in Defense/Special Defense, whatever you think you need.

I love your banner.
Good luck with the team!
 
Hey Peter,
I'm not sure if this is just on my computer, but I'm only seeing three Pokemon that you've written about on your entire team. If this is jsut me, ignore me, but if other people are getting the same thing you may want to do something about it. Anyway, to the rate.

Steelceus
Do not use this as a be-all and end-all Fairy counter, as Xerneas will generally run Focus Blast, which OHKO's after Geomancy, M-Diance will run EP and will hit hard, 50%-ish, on the switch-in, Fairy Arc may run EP/FB. If you need a hard Fairy counter, Aegislash is the best for this, but isn't that versatile outside of that role. It's a much better strategy to just retain offensive pressure than to try to build a fairy slayer. Also-3 free turns? This, in high ladder, is never, ever going to happen. Don't rely on an opportunity. If just looking for a general wincon I would personally use a more offensive Arceus, eg Normal, Ground, Ghost (yes, even a second one).

Ghostceus
Don't double up on the Ghost stabs, use Espeed instead if you can't think of anything. WoW, Recover and Refresh are all good choices as well, WoW gives set-up opportunities and general utility, Recover allows for easier set-up and Refresh allows for set-up on Blissey/MBro/Any stall Pokemon w/o Super effective STABs or phazing.

General Problems
Seconding TheTiksiBranch here, you are GeoXern weak. To deal with this you could use my all-time favorite blanket check Ditto, as after espeeding GeoXern once Ditto can come in and, with Choice Scarf, KO Xern and proceed to return sweep with momentum. However, nobody else likes Ditto, so Aegislash, Clefable and Quagsire are all alternatives, although I'm not sure how they'd fit in to the rest of your team. You also lack any bulky switch-ins to many Pokemon in the metagame. to counter this, I suggest taking away some Attack EVs from some of your Arcs and investing them in Defense/Special Defense, whatever you think you need.

I love your banner. You are a god. I will worship you everyday and give you $5 each week. I love you sir. All Hail Peter!
Good luck with the team!

Alright. I have made the changes now. Thanks for the essay. :P
 
Hi! You seem to have a pretty good team, but there are a few suggestions I'd like to make. Im not sure why u invested special defense into your arceus fairy but it really doesn't seem necessary. I would go for 248 hp, 252 def, 8 speed on that mon. That way you can handle ekillers and mega rayquaza much better, even after coming in on rocks a few times. Also, in my opinion will o wisp > toxic on fairy arceus because you already have toxic on waterceus and burning physical attackers will make your life much easier. Nice team and good luck laddering!
 
Hi! You seem to have a pretty good team, but there are a few suggestions I'd like to make. Im not sure why u invested special defense into your arceus fairy but it really doesn't seem necessary. I would go for 248 hp, 252 def, 8 speed on that mon. That way you can handle ekillers and mega rayquaza much better, even after coming in on rocks a few times. Also, in my opinion will o wisp > toxic on fairy arceus because you already have toxic on waterceus and burning physical attackers will make your life much easier. Nice team and good luck laddering!
What you're saying here contradicts a little. You say to run WoW to cripple physical attackers at the same time as running Defense Evs-this serves to leave the Pokemon specially vulnerable. Fairyceus is hit hardest by special attacks, e.g. Mgar's Sludge Bomb, so it is important to keep the Special Defense EVs. However, running Will-o-wisp would be a good idea. Hope this makes sense, I just woke up. Good luck with the team!
 
I see what you mean. Maybe I didn't emphasize clearly enough. Basically in my experience, fairy arceus has to have max hp and max defense in order to properly check a standard lum berry ekiller arceus. If you take away the hp ev's, then a +2 extremespeed always 2hkoes fairy arceus after stealth rock. Since you have no hazard control, I would assume that rocks will always be on your side of the field. Also, to your point about needing to tank mgar's sludge bomb or sludge wave, fairy arceus gets 2hkoed either way, with your ev spread or mine. So I honestly think that the special defense ev's are kind of wasted on this support mon. Hope this was a little clearer!
 
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