ORAS OU Men Are From Mars, Women Are From Hell

Hi there Smogoneers, hope y'all having a nice day. I'm Erre (Since you probably can't read my username lol), and even though I usually lurk around the forums without posting, I do love to share my teams and getting rates so here I present to you second RMT here at Smogon and well, gotta admit I didn't even know Sand + Loppu was a thing so now I realize my team isn't all that unique but well, lets get down to business '-'.

Before I start, I would like to apology for any grammar mistake since english is not my main language.

This fantastic song is the origin of the name of the team, I hope you enjoy it guys since it's one of my favourites.

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excadrill.png

This core right here was the origin of it all. I was reading the ''Good Cores'' thread (It's awesome, by the way) and I've got to admit I didn't expect these guys to work so awesomely together. Mega Lopu and LO SD Excadrill share some common checks that one can take down for the other. After one SD and in sand, Excadrill is quite the unstoppeable mon, having just a few true checks/counters (namely, Landorus-T, which can be lured and killed by Lopu's Ice Punch), cause even Slowbro dies if not at full health after one SD. With that awesome offensive synergy, I then decided who was gonna be my sand setter, who happened to be Smooth Rock Ttar, since he was less of a momentum killer than Hippo and happened to bring more utility.

lopunny-mega.png
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excadrill.png
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tyranitar.png
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tornadus-therian.png
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manaphy.png

At this point, I needed some kind of check to those pesky water types that could stop me from sweeping with their damned scald and other SE moves, and, specially Keldeo, who can pretty much rip my core apart if he's the scarfed variant. I also don't like focusing too much on one side of the spectrum, so I decided to bring two things: some special attacking presence and some way to stop physical moves. That's how Manaphy and Tornadus found their ways into my team, giving me pretty good answers to Water Spam and to Fighting Moves.

lopunny-mega.png
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excadrill.png
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tyranitar.png
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tornadus-therian.png
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manaphy.png
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gengar.png


And being honest, I didn't know what else the team was missing...I thought about another staple that worked awesomely with Loppu, that helped me breaking more passive teams and stuff, but just as in the line up up there, I feel as if he didn't quite fit the team...

lopunny.gif

Dance Your Way (Lopunny) (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch

My mega, my princess, my hell of a sweeper. Standard Mega Lopu made to destroy Offense. This set does not require too much explanation. Fake Out to safely Mega Evolve and to get some priority damage. Return and High Jump Kick as Stabs. Ice Punch to get kills on the likes of Landorus T and Gliscor, which are sometimes switch ins to my princess and to my Excadrill. The EVs are quite standard too, made to get a fast but strong sweeper.

tyranitar.png

Teeth (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

My beautiful rock and sand setter which also happen to work as a special think in some matches and like a quite good bird spam check and pursuit trapper. Stone Edge is there for STAB and Bird spam kill. Ice Beam is there to get some good damage against the likes of Landorus T, Gliscor and Hippodown. Fire Blast is not chosen to do this since Manaphy already lures and kill the threats it could kill or heavily damage. His EVs make him quite the bulky mon, specially in sand, where he gets something like 400ish sp def if I'm not crazy.

excadrill.png

Two Ways To Bleed (Excadrill) (F) @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

TWO WAYS TO BLEED. A hell of a sweeper, specially in sand. Sword Dance is there cause of bulky stuff that it wouldn't normally kill. Everything else is quite the standard. Adamant over Jolly cause of the better damage, in Sand, there's not a lot of stuff that could outspeed you anyways. I guess I could run Rapid Spin somewhere but...I don't see it too necessary and I would lose some firepower so...meh

tornadus-therian.png

So Obvious (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe 168 HP / 88 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Heat Wave
- Grass Knot

Here, at this point I would appreciate a lot some comments on this guy...I don't exactly like the lose of power when you don't have a nice SpA investment and I also needed another way to tank certain special hits so...yolo, lol, I threw an Assault Vest into this guy but I know I'm gonna get bullied so hard cause of it lol so if someone would point me into the kills I lose without LO and the things I don't resist without proper investment, I would love them. With the chosen EV's, he can still get to OHKO Keldeo while being bulkier to stand better special hits. Standard Torny anyways, everything is normal but the Grass Knot, to get some real damage into stuff like Mega Swampert on the switch and manage the 2HKO on Hippo.

manaphy.gif

Fever (Manaphy) @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Scald
- Tail Glow
- Hidden Power [Fire]
- Energy Ball

This is quite the standard Tail Glow Manaphy...Only thing different is the Energy Ball over Ice Beam to nail oposing water types. Hidden Power Fire is quite appreciated to take down the likes of Mega Scizor and Ferro.

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Beating Myself (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Spore
- Giga Drain
- Foul Play
- Clear Smog

Good Ol' Amoonguss. His main function is being the green fighting mushroom's counter, since it can beat ALL of my team mons under the right circumstances. He is also a nice way to beat oposing set up mons while bringing an awesome utility in the form of Spore, to shut down it's switch ins. He works nicely as another Keldeo check he also gives my team a great relief since thanks to regenerator he can come in and out a lot, making him really dependable.

gengar.gif

Those Famous Lips Of Yours (Gengar) (F) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Focus Blast
- Shadow Ball
- Sludge Wave
- Taunt

Maybe I'm unfair when I say this guy doesn't fit the team...Maybe it's someone else haha, cause this guy is just plain awesomeness. It's the standard Gengar but in him I have inmunity to fighting moves and some wallbreaking abilities. Taunt is there to break stall and to handle some rock setters. Everything else is quite standard. The IVs are a LO number IIRC...

And well, this was the team, I hope you like it as much as I love it since it's one of my favorite teams right now and I also hope you point me into the best direction to use it. Nice day everyone!

Teeth (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

Two Ways To Bleed (Excadrill) (F) @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

So Obvious (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 168 HP / 88 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Heat Wave
- Grass Knot

Fever (Manaphy) @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Hidden Power [Fire]
- Energy Ball

Beating Myself (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Spore
- Giga Drain
- Foul Play
- Clear Smog

Dance Your Way (Lopunny) (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
 
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Alright, broh lets get on to the rate!

Tyranitar - It's a really neat set you got on there, fella but I think you should be using scarfed tyranitar, as your team needs a scarfer and sand rush excadrill wont due as it NEEDS the set up. And smoothe rock is for sand teams only, otherwise it's useless.

Excadrill - You might just want to change this to another set here, as your team needs hazard control and spdef is the perfect canidate. It's not completely relient on sand but you still have ttar in the back to make it an easy switch in, so your strategy won't change much.

Heres the finished team: http://pastebin.com/Ac7934kV
Hope it works out for you!
 
Alright, broh lets get on to the rate!

Tyranitar - It's a really neat set you got on there, fella but I think you should be using scarfed tyranitar, as your team needs a scarfer and sand rush excadrill wont due as it NEEDS the set up. And smoothe rock is for sand teams only, otherwise it's useless.

Excadrill - You might just want to change this to another set here, as your team needs hazard control and spdef is the perfect canidate. It's not completely relient on sand but you still have ttar in the back to make it an easy switch in, so your strategy won't change much.

Heres the finished team: http://pastebin.com/Ac7934kV
Hope it works out for you!

Hmm...I will have to try out these changes dude but thank you for the rate, it's pretty appreciated...I'm kinda reluctant to change the sets to those two since changing the team in that direction makes my team a little bit weaker to dragon dancers who I wouldn't be able to outspeed without Exca's boost (Char X, as an example) and it would also change the original idea of making Loppu and Exca remove each other's counters but I will try it out to see how it goes anyways, thanks a lot for rating! ^^
 
Yo, Nice Sand team you have here. Some threats I notice right away are dark types. Things like Bisharp/Weavile can give you problems as you do not really have a switch in for dark attacks. Another thing I notice is that physical attackers like opposing Sand Rush Excadrill, Azumarill, and scizor can really trouble your team as you dont have a real way of dealing with them. I will try to fix these problems while still keeping your sand core.

Ok for the dark type issues, A simple change of keldeo over manaphy can solve this. Keldeo is a Dark Resist which gives you the benefit of checking dark types like Gyrados-Mega/Bisharp/Weavile. Keldeo can still act like a bulky water type like manaphy meaning you will still be able to check fire types like heatran. Keldeo also works very well with tyranitar. Tyranitar can Pursuit trap all the bulky psychics away like Latios and Latias allowing keldeo to have a better time spamming Water Moves (scald/Hydro Pump) or Secret Swords.

Ok things like Sand Rush Excadrill and Birds like Spd Wil-O-Wisp Talonflame can really threaten Lopunny-Mega. Excadrill can out speed lopunny-mega in sand and birds have priority brave bird or click wil-o-wisp burning your tyranitar as it switches in making it a less reliable way to check Birds. As I mentioned before physical attackers can also threaten this team (azumarill/earthquake spammers like landorus-therian/garchomp) Since you don't really have a reason to have gengar you should run Rotom-W over Gengar. Gengar job of checking Fairy Types is already done by Excadrill and you already have a fighting resist in tornadus-therian. Rotom-W can help you versus Sand Rush Excadrill as you can take any attack and threaten them out with a wil-o-wisp or hydro Pump. Same with Azumarill/Landorus-therian/Garchomp as you can burn all these physical attackers. This can also help you versus flying types in case you don't want to switch in tyranitar on a wil-o-wisp and can help you versus pinsir-mega as pinsir can carry earthquake/close combat to hit tyranitar. Rotom can also give act like a pivot and give you momentum with volt switch as you can get some free switch ins to the mon you desire and makes a nice VoltTurn Core with Tornadus-Therian.

I also suggest a bulkier spread on tornadus-therian of 168 HP / 88 SpA / 252 Spe which is powerful enough to OHKO Keldeo after Stealth Rock damage and has enough bulk to always avoid being 2HKOed by Choice Specs Keldeo's Scald. The extra Hit Points can also help you deal with other Speical Attackers better like Alakazam, Gengar, Veunsaur-Mega.

One last thing you can consider is running Air Ballon Over Life Orb on Excadrill. Air Ballon will help you with the ground weakness as if your team really does not like ground types esepically if they can hit your leviating mon with Earthquake Like Mold Breaker Excadrill. Air Ballon can also help you set up on more like bulky grounds since they cant hit you with a ground move until they break ur ballon. Without Life orb you will lose a bit of power but you can just regain that power with Sword Dance. You should also run Rapid Spin over rock slide on excadrill. You already have tyranitar and rotom-w to deal with flying types and flying types wont stay in on excadrill as they fear the rock slide. Running Rapid Spin can help you get rid of hazards like toxic spikes/spikes/stealth rocks which annoy you team in the long run.
Teeth (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

Two Ways To Bleed (Excadrill) (F) @ Air Balloon
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide / Rapid Spin
- Swords Dance

So Obvious (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 168 HP / 88 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Heat Wave
- Grass Knot

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Hydro Pump
- Hidden Power [Electric]

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Dance Your Way (Lopunny) (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
 
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Yo, Nice Sand team you have here. Some threats I notice right away are dark types. Things like Bisharp/Weavile can give you problems as you do not really have a switch in for dark attacks. Another thing I notice is that physical attackers like opposing Sand Rush Excadrill, Azumarill, and scizor can really trouble your team as you dont have a real way of dealing with them. I will try to fix these problems while still keeping your sand core.

Ok for the dark type issues, A simple change of keldeo over manaphy can solve this. Keldeo is a Dark Resist which gives you the benefit of checking dark types like Gyrados-Mega/Bisharp/Weavile. Keldeo can still act like a bulky water type like manaphy meaning you will still be able to check fire types like heatran. Keldeo also works very well with tyranitar. Tyranitar can Pursuit trap all the bulky psychics away like Latios and Latias allowing keldeo to have a better time spamming Water Moves (scald/Hydro Pump) or Secret Swords.

Ok things like Sand Rush Excadrill and Birds like Spd Wil-O-Wisp Talonflame can really threaten Lopunny-Mega. Excadrill can out speed lopunny-mega in sand and birds have priority brave bird or click wil-o-wisp burning your tyranitar as it switches in making it a less reliable way to check Birds. As I mentioned before physical attackers can also threaten this team (azumarill/earthquake spammers like landorus-therian/garchomp) Since you don't really have a reason to have gengar you should run Rotom-W over Gengar. Gengar job of checking Fairy Types is already done by Excadrill and you already have a fighting resist in tornadus-therian. Rotom-W can help you versus Sand Rush Excadrill as you can take any attack and threaten them out with a wil-o-wisp or hydro Pump. Same with Azumarill/Landorus-therian/Garchomp as you can burn all these physical attackers. This can also help you versus flying types in case you don't want to switch in tyranitar on a wil-o-wisp and can help you versus pinsir-mega as pinsir can carry earthquake/close combat to hit tyranitar. Rotom can also give act like a pivot and give you momentum with volt switch as you can get some free switch ins to the mon you desire and makes a nice VoltTurn Core with Tornadus-Therian.

I also suggest a bulkier spread on tornadus-therian of 168 HP / 88 SpA / 252 Spe which is powerful enough to OHKO Keldeo after Stealth Rock damage and has enough bulk to always avoid being 2HKOed by Choice Specs Keldeo's Scald. The extra Hit Points can also help you deal with other Speical Attackers better like Alakazam, Gengar, Veunsaur-Mega.

One last thing you can consider is running Air Ballon Over Life Orb on Excadrill. Air Ballon will help you with the ground weakness as if your team really does not like ground types esepically if they can hit your leviating mon with Earthquake Like Mold Breaker Excadrill. Air Ballon can also help you set up on more like bulky grounds since they cant hit you with a ground move until they break ur ballon. Without Life orb you will lose a bit of power but you can just regain that power with Sword Dance. You should also run Rapid Spin over rock slide on excadrill. You already have tyranitar and rotom-w to deal with flying types and flying types wont stay in on excadrill as they fear the rock slide. Running Rapid Spin can help you get rid of hazards like toxic spikes/spikes/stealth rocks which annoy you team in the long run.
Teeth (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

Two Ways To Bleed (Excadrill) (F) @ Air Balloon
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide / Rapid Spin
- Swords Dance

So Obvious (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 168 HP / 88 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Heat Wave
- Grass Knot

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Hydro Pump
- Hidden Power [Electric]

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Dance Your Way (Lopunny) (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Thanks for taking your time to rate my team dude, and it was a rather nice rate if you let me say so. I appreciated a lot of the stuff you put in there since it gave me other ideas and/or just took yours. You're right saying I was weak to all of those physical attackers but check what, if I added Rotom to the team then Breloom would just have a field day with this team. In fact, he did before I realized how weak I was to him ;-; Seeing how Azumarrill, Scizor and some others can really trouble me, I decided to add amounguss which, even though he is a really passive mon, he helps me patching some weaknessess of my team. You see, with him in with this set

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 192 Def / 68 SpD
Bold Nature
- Giga Drain
- Hidden Power [Fire]
- Clear Smog
- Spore

I can also change my manaphy's set to something a little bit more bulky to help me covering other stuff Rotom did, like talonflame for an instance, also letting me make him cm rain dance manaphy, said set can still break stall and with the rain up I can help Amounguss surviving fire attacks too. These two actually work hella nicely. Still, I've got to check how nicely this work in practice.

Tornadus' set was changed bro, thanks a lot for the right ev's haha. And, about changing Exca's object and giving up on rock slide...well, even after a Swords Dance the amount of power I lose is highly noticeable and Rock Slide is kinda vital cause of the range of mons it hits...hence why they usually slash Swords Dance and not it...

Thanks so much for the rate tho, it was really nice to get such nice suggestions, I hope I get some feedback from you about the changes soon!
 
Hello Erre! I don't have many suggestions, but I hope they can help!

Rotom-w can be a pain to your team, because it can burn your physical attackers and check Tornadus-t. It can also Volt Switch out of Manaphy, although Energy Ball can somewhat alleviate this. Therefore, I suggest you replace Gengar with Life Orb Latios, who can deal massive damage to Rotom-w and provide hazard removal for your Tornadus-t. However, the absence of Gengar may make it harder to beat stall, but stall teams don't appear frequently and you have Manaphy. Plus, it can destroy Amoonguss and Mega Venusaur.

Have a good day!

-toenails_sauce
 
Hello Erre! I don't have many suggestions, but I hope they can help!

Rotom-w can be a pain to your team, because it can burn your physical attackers and check Tornadus-t. It can also Volt Switch out of Manaphy, although Energy Ball can somewhat alleviate this. Therefore, I suggest you replace Gengar with Life Orb Latios, who can deal massive damage to Rotom-w and provide hazard removal for your Tornadus-t. However, the absence of Gengar may make it harder to beat stall, but stall teams don't appear frequently and you have Manaphy. Plus, it can destroy Amoonguss and Mega Venusaur.

Have a good day!

-toenails_sauce
Hi there dude, Latios is an option I will be more than glad to explore since he is also a Breloom check, and that green sh*t is sure a nuisance. I will let you know if he stays in or not.

I have changed a little bit the team ever since the thread was made. Thanks to everyone who commented and tried to help, since now the team is definitely more balanced and autolosses less to certain threats.
 
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