ORAS OU Toxic Spikes Dragalge, Mega Slowbro, Zapdos RMT

Hey everyone. I have been battling competitively since gen 4, but I have never made an RMT before, so bare with me, as I don't know how to add sprites and other goodies. This is a team I came up with after deciding that I would never again use Pokemon that I didn't like. Lets be honest, Clefable and Azumarill are great battlers, but they are no ones favorite. So after looking at my balanced offense team that peaked at 1500 and hating 4 out of the 6 pokemon on it, I decided to scrap it and start anew. My new team hasn't performed at that level yet, but I have much more fun with it, and I can honestly say that I love all 6 of my team members. The team has peaked at 1230ish, but I don't think I've hit my full potential. Anyways, without further ado, my team.

At a glance:
Dragalge
Mega Slowbro
Tyranitar
Gengar
Talonflame
Zapdos

In Depth

Dragalge
@ Black Sludge
Ability: Adaptability
252 HP/ 4 Def/ 252 SpA
Modest Nature
Draco Meteor
Sludge Wave/Bomb
Toxic Spikes
Scald/HP Fire

Alright, this savage is easily my favorite Pokemon of this gen. I usually send him out first, depending on the other teams possible leads. If its Machamp or a VoltTurner (bar Landorus, that piece of shit) then Dragalge does his thing and wins. The main strategy is to set up Toxic Spikes if I am confident I can get two up before I get KO'd by whatever is currently out. Most dudes on Showdown don't expect the power Dragalge brings to the fight. Adaptability Draco Meteor lays waste to anything that doesn't resist or have massive Special Defense. Of course, after the stat drop, Alge is done. I generally pick Sludge Wave over Sludge Bomb because Chesnaught, but I don't see too many of those these days, so I'm thinking about switching. Scald is my favorite choice for the final spot because of its chance to burn steel types and physical attackers on the switch. It also hits Excadrill and Heatran quite hard. HP Fire is another good choice that hits Ferrothorn, Scizor, Skarmory, and whatever other steel type might prance along. The problem is that it doesn't hit Heatran, which is easily the most common switch in that I encounter. The EV's get the most out of Dragalge's bulk and Special Attack. I didn't invest in speed because outrunning Hippowdon is not important to me. I opted for Black Sludge over Draco Plate because I prefer the passive recovery over the extra power on this particular Pokemon. After Spikes are up, my buddy here is out of utility for the team, but he is possibly the best at walling electric types, water types, special fairies, fighting types, grass types, and special attackers in general.

Slowbro @ Slowbronite
Ability: Regenerator
252 HP/ 80 Def/ 176 SpDef
Bold Nature
Calm Mind
Scald
Slack Off
Psychic/ Psyshock

Bro. Man do I love Slowbro. I've always loved the Poke family, and I think Slowbro's mega evo is hilarious, this slot was once taken by Gyarados-M with DD, but I scrapped him in favor of the pink derp otter, mostly due to Bro's superior longevity and all around usefulness for my team. Slowbro is magnificent, and he loves to come in on a lot of the physical steel and ground types that wall Dragalge into the ground like Scizor and Garchomp. He can come in on these scrubs, mega evolve (or not, sometimes regenerator is good to hold on to) set up a Calm Mind or 4 and get going. Once MegaBro gets a few boosts, he is hard to bring down. Slack Off keeps him healthy, and his uninvested special attack reaches an enormous 444 after just one boost. Scald further wards off physical attackers with the burn risk always lurking, and Psychic/ Psyshock adding secondary STAB. Obviously the advantage of Psyshock is to hit Chansey hard, and Psychic to hit everything else a little bit harder than Psyshock would. The wonders of Slowbro are almost unlimited. I often don't try to set up a Calm Mind until late game when Bro's checks and status spreaders are out of the picture, which almost always puts the nail in the coffin. Instead, I use him to force switches and sponge powerful physical attacks, boosting when possible. I could go into everything Bro does for my team, but I'm sure you all know. The EV's and Bold nature make the most of all that bulk, keeping my man safe from harm for as long as possible.

Gengar @ Black Sludge
Ability: Levitate
252 SpAtk/ 4 SpDef/ 252 Spe
Timid Nature
Taunt/Icy Wind
Hex
Sludge Wave
Will O' Wisp

The Pokemon that haunted my Pokedex as a child, for my lack of Pokemon playing friends made it impossible to obtain one. The meanest ghost in Pokemon, and a personal favorite. Now this is where Toxic Spikes cements itself as superior to other forms of hazard for my team. An instant Toxic to the face of any non-grounded non-steel/poison type met by a 130 BP ghost type move from cheshire cat himself. The power of this Gengar is wicked, epecially late game when everyone is crippled by status. Will O' Wisp deals with Pursuit trappers and those immune to TS. Gengar is my second choice for a lead, though I do have to be careful with him. He hard walls Skarmory, as Taunt-WoW ruins it. The same goes for pretty much any hazard setter and stall Pokemon. Gengar is a cruel boy if I don't fuck up and get him killed early. Sludge Wave is great secondary stab and ruins fairy types.

Tyranitar @ Choice Scarf
Ability: Sandstream
252 Atk/4 SpDef/252 Spe
Jolly Nature
Crunch
Stone Edge
Superpower/Low Kick
Pursuit

My boy TTar. Though he isn't what he used to be, Tyranitar is still a staple Pokemon in OU, and if I could tally up all the kills I've gotten over the years with which Pokemon, this titan easily has the top spot. The first thing I would like to say about this set is actually a goodbye to Lati@s and Victini, as they pose literally no threat to my team because of Tyranitar. I switch into Tyranitar on a Psychock/Draco Meteor/V-Create, force the switch, press pursuit and watch a strong link in the opposing chain break. I have done this so many times, its my favorite. Stone Edge is primary STAB, as it hits most anything really hard. Crunch is in the same boat, but sees more play time in the revenge kill department due to higher accuracy. As far as coverage goes, I've tried Fire Punch and Ice Beam, but a good fighting attack does me the most good, as opposing TTar's are a big problem, as well as Heatran. Low Kick does, exactly the same amount of damage to Heatran, Tyranitar, and Bisharp as Superpower without the stat drops, but the list ends there, as Low Kick does not hit Chansey, Ferrothorn, or Excadrill as hard as Superpower would, which can be a deal breaker, I haven't decided yet. The stats max out speed, which Tar needs to outspeed as many chumps as he can, while also making the most of that mammoth attack stat and sand boosted special defense.

Talonflame @ Life Orb
Ability:Gale Wings
152 Atk/108 SpAtk/248 Spe
Naive Nature
Swords Dance/Taunt/Will O' Wisp
Brave Bird
Roost
Overheat

I always wanted a falcon. And I always wanted a phoenix. Perfecto. Now, I know what you are probably thinking. Mixed Talon? Well, hold your judges back, and look at some calcs. Overheat OHKO's everyone Flare Blitz does without the recoil, most notably Ferrothorn. Iron Barbs/Rocky Helmet is not something TF fucks with. It also catches everyone off guard, and makes them second guess switches for a while. It really messes with Gliscor, an otherwise solid check. Priority Brave Bird/Roost is why Talonflame is famous, so I need not explain those two. As for the first slot, I am undecided. Do I want to cut the shenanigans with Ferrothorn and Gliscor with Taunt? Do I want to have a boost for late game in Swords Dance? Or do I want to further my status spreading with Will O' Wisp, and make up for TF's horrendous defense? Hell, Subsititute is even a a good option. Right now, I have Swords Dance, but by no means is that my final option, but it does help that Brave Bird get some nice KO's on things it might not have before. Life Orb helps get as much power out of this mixed set as possible, while the recoil is nullified by priority roost. The EV spread gives me enough power to overtake what Talonflame is on my team for, which was originally to revenge kill Contrary Serperior/Mega Lopunny. The speed EV's give me just enough to always outspeed Weavile, which is all I really need out of the speed stat.

Zapdos @ Leftovers
Ability:Pressure
252 HP/168 Def/68 SpAtk/20 Spe
Bold Nature
Thunderbolt
Roost
HP Ice/Defog
Heat Wave

Very possibly my favorite legendary ever, Zapdos is a criminally underrated threat in OU. So few teams are truly prepared for this Pokemon, that if played right Zapdos can leave the battlefield having taken half the team with him. Zapdos hard walls steel types such as Bisharp, Mega Scizor, Mega Metagross, Jirachi, Excadrill, Skarmory, Magnezone, Bronzong, and Forretress, which otherwise pose a large risk against my team. Zapdos essentially works as a permanently ballooned Magnezone without Magnet Pull (A lot of steel types try to take Zapdos on anyways. i.e. Ice Punch Metagross and SD Scizor) and a much more powerful fire type move. Zapdos also totally walls bird spam, fighting types, and water types such as Talonflame, Mega Pinsir, Medicham, and Azumarill. Roost and Thunderbolt are obvious choices, and HP Ice adds another list of Pokemon to Zapdos's kill list, that being dragons. Salamence, Dragonite, and Garchomp get fucked by HP ice. They are actually somewhat common switches, but they are almost always 2HKOd by it. I realize that Defog is Zaps niche now, but I really don't need that, and I'd rather have that electric/fire/ice coverage than save my Talonflame that roost that it always gets off no matter what. I could do a rocky helmet, but the passive recovery is nice. The EV spread is pretty standard, with enough investment to outspeed, survive, and kill what it needs to.

Threat List

Weavile-
Weavile hurts. He revenge kills everyone but Talonflame and Slowbro, and the latter doesn't have the power to consistently 2HKO un-boosted. All I really have to do to get rid of Weavile is outspeed with Talonflame and OHKO with Overheat, but the fact that weavile can burn through my team virtually un-opposed without Talonflame is pretty scary

Swampert- Swampert is just really hard to kill. I don't have any grass moves on my team, so there is no OHKOing him. Slowbro beats Swampert, but its difficult for him. This is not to say that I'm weak to rain, in fact I always beat rain, just Swampert himself poses a big risk.

Bulky Set-Up Sweepers- It can be hard to bring down a bulky Zard-X at +2 for any team. The general idea is to kill 'em before they get too many boosts up, in which case they aren't a huge problem, but once they get going, it gets rough.

Final Thoughts
I really like this team, because I am using Pokemon that I actually like. However, I know this team is not complete. Any suggestions on different movesets or EV spreads are greatly appreciated. When it comes to suggestions on different Pokemon, I'll consider it always, but I won't be using Rotom-W, Heatran or Landorus. I have considered Raikou over Zapdos, but at the end of the day, he doesn't do the same job. Any help and suggestions is greatly appreciated, thanks.
 
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hi nice team. i like the idea of toxic spikes in ou, but your team lacks stealth rock meaning that your team will really struggle to pressure and outlast flying threats + it helps keep some of those troublesome bulky setup sweepers at bay. the only problem here is that running stealth rock on something requires a different team slot, and you will want it to be able to reliable cover mega sableye in order to make it very easy for drag to keep applying additional pressure to it so that you don't get your toxic spikes bounced back. i know you said you don't want to use heatran, but i urge you to try it out because your team really appreciates the role compression it provides, being able to take on threats like mega scizor, mega sableye, and in general gives you a sturdy fairy switch in to help take on the likes of mega gardevoir a little more effectively. so with that change, the build is left very weak to mega alakazam which can just 6-0 since it outspeeds everything and can potentially ohko everything too, in order to remedy that, i feel scarf jirachi > zapdos is a nice fit. it's a little bit of an odd change, but jirachi is one of the few viable scarfers that can switch into megazam and force it out since everything else gets obliterated by psychic. i also feel zapdos is sort of unnecessary as you don't need it to check flying types when you have scarf ttar and a mega slowbro to handle them, defog is also very counter productive to the teams goal, and i don't see zapdos doing much for the team with that. scarf jirachi also gives you a nice weavile revenge killer which can help force it out and weaken it quickly with toxic spikes + stealth rock.

however, if you really really don't want to use heatran, an idea that may work is using clefable > talonflame, chople berry stealth rock ttar > scarf ttar. keeping zapdos on that variant helps with the huge mega scizor weakness i created, but don't bother with defog, just use roost + 3 attacks with static since you can punish stuff like lopunny which is nice.

i would also run 28 speed evs on dragalge to ensure you outspeed hippowdon, i would also use sludge bomb over sludge wave to punish specially defensive talonflame more and to help spread poison easily.

sets**
heatran.png

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Stealth Rock
- Taunt

jirachi.png

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Heart Stamp
- Healing Wish

tyranitar.png

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Relaxed Nature
- Pursuit
- Stealth Rock
- Ice Beam
- Thunder Wave

clefable.png

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Thunder Wave
- Soft-Boiled

changes in short**
heatran.png
heatran >
talonflame.png
talonflame
jirachi.png
scarf jirachi >
zapdos.png
zapdos
dragalge.png
run 28 speed evs

alternative**
clefable.png
clefable >
talonflame.png
talonflame
tyranitar.png
chople berry > choice scarf


hope i could help and gl with the team
 
Thanks p2. I don't think I'll be making most of those changes, as removal of Zapdos leaves me horribly weak to most Water types. I don't really need that hard counter on Fairies and Mega Scizor, as Gengar and Dragalge ruin Fairies, Gengar particularly challenging mega Gardevoir, and Zapdos already takes on any Scizor. I wasn't planning on running Defog, it was simply listed as another option. The weakness I have to MegaZam has yet to be exploited, as I have faced several, and Zapdos generally takes care of him pretty well, plus Talonflame OHKOs with Brave Bird 100% of the time. I've heard of extra speed EVs in Drag, but outspeeding Hippo isn't something I want to sacrifice that bulk for. Taking the EVs out of HP no longer gives me the ability to survive Azu Play Rough as well. As for Chople Berry TTar, I am interested. SR and TW are very attractive, but the utter lack of offensive presence is not. I will look into that, however. As for Clefable, I have used her in the past and she is fantastic, but that particular set is nearly impossible to get in game, which is where this team is headed. (Soft-Boiled is a FR/LG tutor move) The same goes for Static Zapdos. The HA is currently unobtainable. I had Clefable on some of my best teams, so I will consider bringing her back. I will be using Sludge Bomb on Dragalge, so Thanks for clearing that up. Maybe a Stealth Rock/Unaware set on Clefable could work. Thank you again for replying, I really appreciate it.
 
Hi, so I got a chance to play with the creator of this team, instead of my cheap mocking of the team. Overall, to an outside user, it becomes a bit difficult to handle hazards, but as you said, you don't run into much trouble with hazards. The one pokemon that I think can completely destroy this team, is the unusual Crawdaunt, his typing advantage and physical strength meant he could kill zapdos one shot, before going to sweep up talonflame, slowbro (despite 457 defense) tyranitar and gengar. the only solace you have against him is your dragalge, who you play really aggressively during your start, and continue using him until he's dead. So all my recommendations boil down to, play dragalge a bit more passively.
 
Hi, so I got a chance to play with the creator of this team, instead of my cheap mocking of the team. Overall, to an outside user, it becomes a bit difficult to handle hazards, but as you said, you don't run into much trouble with hazards. The one pokemon that I think can completely destroy this team, is the unusual Crawdaunt, his typing advantage and physical strength meant he could kill zapdos one shot, before going to sweep up talonflame, slowbro (despite 457 defense) tyranitar and gengar. the only solace you have against him is your dragalge, who you play really aggressively during your start, and continue using him until he's dead. So all my recommendations boil down to, play dragalge a bit more passively.

Very interesting. I hadn't thought of Crawdaunt as a threat. Thanks, I'll patch that up.
 
Hi, so I got a chance to play with the creator of this team, instead of my cheap mocking of the team. Overall, to an outside user, it becomes a bit difficult to handle hazards, but as you said, you don't run into much trouble with hazards. The one pokemon that I think can completely destroy this team, is the unusual Crawdaunt, his typing advantage and physical strength meant he could kill zapdos one shot, before going to sweep up talonflame, slowbro (despite 457 defense) tyranitar and gengar. the only solace you have against him is your dragalge, who you play really aggressively during your start, and continue using him until he's dead. So all my recommendations boil down to, play dragalge a bit more passively.

Okay, so I did some calcs on this. And they look promising. Here they are:

152 Atk Life Orb Talonflame Brave Bird vs. 4 HP / 0 Def Crawdaunt: 192-227 (71.6 - 84.7%) -- guaranteed 2HKO
Talonflame revenge kills it after prior damage.

252 Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 248 HP / 176+ Def Zapdos: 224-265 (58.4 - 69.1%) -- guaranteed 2HKO after Leftovers recovery
Crawdaunt fails to OHKO unboosted, and...

68 SpA Zapdos Thunderbolt vs. 4 HP / 0 SpD Crawdaunt: 402-474 (150 - 176.8%) -- guaranteed OHKO
Zapdos also outspeeds.

So as you can see, without a boost, Crawdaunt doesn't hurt me too bad. All I have to do is make sure that it doesn't get to comfortably set up. And if Toxic Spikes are up, then Talonflame would have no trouble picking it off. But I do understand the dangers of my Dragalge aggression. Its hard to lead with a Pokemon weak to ground. I'm still figuring out the nuances to a Dragalge lead. However, I don't think Dragalge is the answer to Crawdaunt unless its on the switch, as Knock Off can KO after just a bit of residual. So basically, I just need to be more careful with Dragalge. I have noticed this and it is a problem. Keeping Gengar alive to enjoy the full effects of insta-poison Hex is also something I struggle with. Thank you very much for the rate. I prefer rates like yours that tell the weaknesses the team already has instead of telling me to change Pokemon for a better one.
 
hi nice team. i like the idea of toxic spikes in ou, but your team lacks stealth rock meaning that your team will really struggle to pressure and outlast flying threats + it helps keep some of those troublesome bulky setup sweepers at bay. the only problem here is that running stealth rock on something requires a different team slot, and you will want it to be able to reliable cover mega sableye in order to make it very easy for drag to keep applying additional pressure to it so that you don't get your toxic spikes bounced back. i know you said you don't want to use heatran, but i urge you to try it out because your team really appreciates the role compression it provides, being able to take on threats like mega scizor, mega sableye, and in general gives you a sturdy fairy switch in to help take on the likes of mega gardevoir a little more effectively. so with that change, the build is left very weak to mega alakazam which can just 6-0 since it outspeeds everything and can potentially ohko everything too, in order to remedy that, i feel scarf jirachi > zapdos is a nice fit. it's a little bit of an odd change, but jirachi is one of the few viable scarfers that can switch into megazam and force it out since everything else gets obliterated by psychic. i also feel zapdos is sort of unnecessary as you don't need it to check flying types when you have scarf ttar and a mega slowbro to handle them, defog is also very counter productive to the teams goal, and i don't see zapdos doing much for the team with that. scarf jirachi also gives you a nice weavile revenge killer which can help force it out and weaken it quickly with toxic spikes + stealth rock.

however, if you really really don't want to use heatran, an idea that may work is using clefable > talonflame, chople berry stealth rock ttar > scarf ttar. keeping zapdos on that variant helps with the huge mega scizor weakness i created, but don't bother with defog, just use roost + 3 attacks with static since you can punish stuff like lopunny which is nice.

i would also run 28 speed evs on dragalge to ensure you outspeed hippowdon, i would also use sludge bomb over sludge wave to punish specially defensive talonflame more and to help spread poison easily.

sets**
heatran.png

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Stealth Rock
- Taunt

jirachi.png

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Heart Stamp
- Healing Wish

tyranitar.png

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Relaxed Nature
- Pursuit
- Stealth Rock
- Ice Beam
- Thunder Wave

clefable.png

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Thunder Wave
- Soft-Boiled

changes in short**
heatran.png
heatran >
talonflame.png
talonflame
jirachi.png
scarf jirachi >
zapdos.png
zapdos
dragalge.png
run 28 speed evs

alternative**
clefable.png
clefable >
talonflame.png
talonflame
tyranitar.png
chople berry > choice scarf


hope i could help and gl with the team

I forgot to post my reply as an actual reply,

Thanks p2. I don't think I'll be making most of those changes, as removal of Zapdos leaves me horribly weak to most Water types. I don't really need that hard counter on Fairies and Mega Scizor, as Gengar and Dragalge ruin Fairies, Gengar particularly challenging mega Gardevoir, and Zapdos already takes on any Scizor. I wasn't planning on running Defog, it was simply listed as another option. The weakness I have to MegaZam has yet to be exploited, as I have faced several, and Zapdos generally takes care of him pretty well, plus Talonflame OHKOs with Brave Bird 100% of the time. I've heard of extra speed EVs in Drag, but outspeeding Hippo isn't something I want to sacrifice that bulk for. Taking the EVs out of HP no longer gives me the ability to survive Azu Play Rough as well. As for Chople Berry TTar, I am interested. SR and TW are very attractive, but the utter lack of offensive presence is not. I will look into that, however. As for Clefable, I have used her in the past and she is fantastic, but that particular set is nearly impossible to get in game, which is where this team is headed. (Soft-Boiled is a FR/LG tutor move) The same goes for Static Zapdos. The HA is currently unobtainable. I had Clefable on some of my best teams, so I will consider bringing her back. I will be using Sludge Bomb on Dragalge, so Thanks for clearing that up. Maybe a Stealth Rock/Unaware set on Clefable could work. Thank you again for replying, I really appreciate it.
 
Okay, so I did some calcs on this. And they look promising. Here they are:

152 Atk Life Orb Talonflame Brave Bird vs. 4 HP / 0 Def Crawdaunt: 192-227 (71.6 - 84.7%) -- guaranteed 2HKO
Talonflame revenge kills it after prior damage.

252 Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 248 HP / 176+ Def Zapdos: 224-265 (58.4 - 69.1%) -- guaranteed 2HKO after Leftovers recovery
Crawdaunt fails to OHKO unboosted, and...

68 SpA Zapdos Thunderbolt vs. 4 HP / 0 SpD Crawdaunt: 402-474 (150 - 176.8%) -- guaranteed OHKO
Zapdos also outspeeds.

So as you can see, without a boost, Crawdaunt doesn't hurt me too bad. All I have to do is make sure that it doesn't get to comfortably set up. And if Toxic Spikes are up, then Talonflame would have no trouble picking it off. But I do understand the dangers of my Dragalge aggression. Its hard to lead with a Pokemon weak to ground. I'm still figuring out the nuances to a Dragalge lead. However, I don't think Dragalge is the answer to Crawdaunt unless its on the switch, as Knock Off can KO after just a bit of residual. So basically, I just need to be more careful with Dragalge. I have noticed this and it is a problem. Keeping Gengar alive to enjoy the full effects of insta-poison Hex is also something I struggle with. Thank you very much for the rate. I prefer rates like yours that tell the weaknesses the team already has instead of telling me to change Pokemon for a better one.

That looks like a good strategy, if crawdaunt does show up, it's just a hit him while he dragon dances and then revenge kill. just do a revenge kill, just try to watch out for bulkier crawdaunts. One last thing to look out for, if crawdaunt can up himself to 1 dragon dance, then you need to watch out for aqua jet, I'll post a calculation

1 252 Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Talonflame: 426-504 (143.4 - 169.6%) -- guaranteed OHKO
As you know, dragon dance raises his speed stat and attack, combined with all the damage dealing crawdaunt already has, this would happen with both your priority moves
 
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1 252 Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Talonflame: 426-504 (143.4 - 169.6%) -- guaranteed OHKO
As you know, dragon dance raises his speed stat and attack, combined with all the damage dealing crawdaunt already has, this would happen with both your priority moves

I'm gonna go figure out a way to incorporate crawdaunt into my team.
I just played him 1 v 6 and took out half the guys team before he got me with leech seed
 
1 252 Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Talonflame: 426-504 (143.4 - 169.6%) -- guaranteed OHKO
As you know, dragon dance raises his speed stat and attack, combined with all the damage dealing crawdaunt already has, this would happen with both your priority moves

I'm gonna go figure out a way to incorporate crawdaunt into my team.
I just played him 1 v 6 and took out half the guys team before he got me with leech seed
Yeah he is certainly a threat. I only ever see him Choice Banded though. I'm pretty confident in Zapdos on being able to knock him out. Also Toxic Spikes won't do him any favors.
 
One last thing

Crawdaunt with Dragon dance can do this, so I'd still play it fairly carefully

+1 252 Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 0 HP / 0+ Def Zapdos: 419-494 (130.5 - 153.8%) -- guaranteed OHKO

+1 252 Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0+ Def Zapdos: 169-200 (52.6 - 62.3%) -- 99.6% chance to 2HKO after Leftovers recovery
 
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