ORAS UU Aerodactyl Bulky Offense

First Look
aerodactyl-mega.gif
seismitoad.gif
heliolisk.gif
hydreigon.gif
darmanitan.gif
cobalion.gif





Introduction
Hi, my name is Isaac. I am not necessarily new to the competitive scene having played the game back in the late platinum days but it has been a while. I came to Smogon after a while of screwing around in randbats and i want to get into competitive play in mons. I am new to the site and I decided I wanted to pick up UU because it seemed fun and I have enjoyed it but i do somewhat struggle with teambuilding. This is perhaps one of my more successful teams that I have made and tested on ladder but it is not exactly solid by any means. I am also starting want to slow down my pace and start playing some more balance teams to broaden my horizons of a player but I want to have a semi-solid/solid BO/HO.(I don't really know how to classify this.) So I hope that you guys can help me out here.



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This is what the team was based around, I wanted to use this because I had yet to use it.


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I now paired Darmanitan with this because I noticed Aerodactyl struggled with steels and Darmanitan can do a lot of damage to them. I then noticed that they were both weak to bulky waters so I added Heliolisk to help beat them and to form a volt-turn core with Darmanitan.

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I added Seismitoad to be the rocker for this team and to act as another fire/water resist.


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I added this thing to pair well with Aero and acts as a second win condition in case things go bad with Aero or if Aero is just shit in a matchup.

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Final member of the team to help with stall a little bit more.
The Team

aerodactyl-mega.gif

Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Earthquake
- Roost

Standard set pretty much, I aim to use this set to hit hard and also to have a pretty fast mon after and before the mega evolution. Stone Edge and Earthquake are to make the EdgeQuake combo. Wing Attack for a more reliable STAB. This is pretty much what the team was based on as said in the teambuilding process. Used to help versus my offense matchup. Not as useful versus some fatter teams like Full stall or stall for that matter. Roost improves longevity.




seismitoad.gif

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Stealth Rock
- Scald
- Earth Power
- Knock Off

Kind of my utility mon, acts as a good resistance to a lot of types, and provides some nice support. Stealth rock is mandatory on pretty much every team. Scald is here due to it being more reliable than hydro pump and also the burn chance can save your ass in some places. Earth Power is for reliable STAB. Knock off is to help my team break up things like P2 by getting rid of their items like leftovers or eviolite in p2's case. It also helps me just break fatter teams and their walls. I was thinking that I might want a bulkier spread on this thing though.

heliolisk.gif



Heliolisk @ Choice Scarf
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunderbolt

Heliolisk acts as a second form of speed control so that I don't have to rely on aero and so something like RD pert won't fully destroy me. Thunderbolt and Volt Switch are STABS with the fromer being able to give me momentum. If I don't know what play to make and I don't want to click volt switch, I usually click hyper voice as a kind of middle ground play to make. Grass Knot is so again I have a chance to beat adamant RD Pert if they are running max speed. The water immunity is really nice and I like him as a scarfer.


darmanitan.gif


Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- Earthquake
- U-turn

Solid wallbreaker, breaks a lot of the things that aero doesn't like. Flare Blitz is strong and a good STAB overall. U-Turn is to catch switches and is pretty spammable so i don't get caught using my STAB. Rock Slide and Earthquake, once again form and EdgeQuake combo. He in general just destroys a lot that kills Aerodactyl. Can cause some havoc versus certain teams, can be outsped and killed versus others.


cobalion.gif

Cobalion @ Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Swords Dance
- Stone Edge

My other sweeper/secondary win condition. Close Combat and Iron Head is on for the strong STAB that they provide. Stone edge is to hit flying mons. SD is so I can boost up for my sweep. I like him because he usually has a better matchup vs stalls than aero. It is usually used to also break walls like Bliss and P2 as well.

hydreigon.gif

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Roost
- Dark Pulse
- Draco Meteor

This dragon acts as a sort of stallbreaker versus fatter teams an pairs quite well with Cobalion. Taunt allows it to stop setup mons somewhat while also being a solid utility move. Dark pulse and Draco meteor allow Hydreigon to do some big damage. Roost is to improve longevity like its on aero. It can be bad in some offensive matchups but acts as another decent fire check and some sort of dark resist.

Threatlist

Infernape: Hard to swap into and can do a lot of damage vs my team. Can kill me very fast.

Mega Swampert: RD 6-0s pretty much depending on its nature. Really hard for me to beat.

Hazards: If your opponent gets hazards up then this team struggles and I really couldn't find a place to fit defog on dactyl.

Fighting types: Aero is my main thing that I kind of rely on to kill these things, some are more threatening than others.

In Conclusion

Thanks for reading my RMT. I hope that you guys can help me out with this team any rates are appreciated, thanks!
 
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Hi so this is kind of a minor rate but from looking at your team I would suggest Swampert>Seismitoad. You already have a water immunity in Heliolisk and Swampert provides you with rocks but not knock off. The reason being is that without a defensive spread Seis struggles to switch on Entei repeatedly, as it potentially gets worn down by burn. Also another niche Pert has over seismitoad besides better defenses is access to Roar, which allows you to phase set up sweepers and Pert in the rain potentially. If the Infernape is physical pert provides a pretty good switchin, but watch for Special Nape with Grass Knot. The pert spread should be 240 Hp/252 Def/16 SpDef with a Relaxed nature. The moves should be Scald/Earthquake/Stealth Rocks/Roar with Leftovers. Without hazard control this team kinda struggles because it gets worn down pretty easily but I can't think of one rn without changing too much of your team. Good luck with the team and I'm sorry if the rate is a bit messy because I'm on mobile!
 
Hey there! Really cool Bulky Offense team that you've got coming along, but it could use some work. Here are some adjustments that you could make to improve it.

  • Seeing as the team doesn't have a single fighting resist, struggling against fighting types is inevitable. To help fix the issue, I would suggest replacing Cobalion with Doublade. This change gives you an immunity to fighting attacks and a better tank to physical hits than Cobalion. Doublade's typing and better defensive presence helps with threats such as Slurpuff, which could currently set up on Seismitoad, Heliolisk, and even MAerodactyl before proceeding to sweep your team. Unfortunately, a lot of speed is lost in the process but Doublade's access to priority in Shadow Sneak helps compensate for that. Besides, the team currently doesn't have any form of priority, so the addition of Doublade would help with that issue as well. Doublade also helps with your match up against bulky psychic types such as Cresselia and Reuniclus, which seem to give your team a lot of trouble right now. Cresselia in particular looks like it would most likely just win after getting up a single Calm Mind. The fairy resistance is also really helpful and takes a lot of pressure off of Darmanitan for your team to tank Moonblasts. Additionally, Doublade forms a very well known core with Hydreigon, as the two of them have incredibly good synergy both offensively and defensively. Here's the set:

doublade.gif

Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Swords Dance
- Sacred Sword​




  • I also noticed that the team lacked any decent Draco Meteor switch-in. This weakness expands with the addition of Doublade, but Cobalion isn't a very good answer to begin with since it isn't switching in more than twice. I recommend replacing Heliolisk with Whimsicott. This change gives your team a fairy type, allowing you to switch into dragon attacks with ease. Thanks to its access to Prankster and Encore, Whimsicott is able to switch into many setup sweepers that could trouble your team and lock them into their setup move. Mega Swampert, which you mentioned in your threatlist, would be one of those setup sweepers that Whimsicott could really help your team with. Whimsicott gives your team an additional fighting check as well, though a soft one. Along with the fighting resistance, Whimsicott also brings a really nice speed tier of 116, which would help with the Infernape issue. Another huge threat that Whimsicott would help your team with is Mega Absol, which seems like it would have no trouble sweeping your team after setting up a Swords Dance on Seismitoad or Heliolisk. I don't think you would miss Heliolisk too much since you have Seismitoad and Taunt Hydreigon to deal with bulky waters, and Whimsicott could help out with those as well. As for the loss of your Scarfer, I'll address that soon. Anyways, here's the set:

whimsicott.gif

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- Encore
- U-turn​




On to some smaller changes:
  • Running an offensive spread on Seismitoad is pretty redundant, and your team would really appreciate it having a spread of 248 HP / 8 Atk / 252 Def with a Bold Nature to help check physical threats such as opposing Mega Aerodactyl better.
  • Since the the team loses its main revenge killer with Heliolisk gone, I think replacing Darmanitan's Choice Band with a Choice Scarf would help. This would turn Darmanitan into a revenge killer to help mitigate any speed issues that opened up earlier. Darmanitan is really strong even without a Choice Band, so a Choice Scarf would very much help against offensive teams.
  • I would also suggest replacing Roost with Defog on Mega Aerodactyl. This would give you something to resort to in case hazards on your side of the field started to get out of control.

Other Options:
  • You could always try out Stun Spore over U-turn on Whimsicott if you wanted some additional speed control. It could be really helpful at times against threats like Mega Sharpedo, but losing U-turn means that you wouldn't be able to keep momentum as easily.
  • If you ever feel like you're struggling with Suicune after these changes, another thing that you could try out is Power-Up Punch over Knock Off on Seismitoad. This would allow Seismitoad to actually beat Suicune, which it can't do without it.

I hope this helped, and good luck with the team!
 
Hi! First of all, Seismitoad is pretty inferior to Swampert. Use the set provided in the first reply for rocks and stuff. Next of all, you have a giant fighting weakness, so faster fighting types can simply plough through the team. Doublade and Whimsicott are great options, but for the sake of being different I'll suggest some other stuff. Salamence could be used for intimidate plus flying resist, alongside a much needed setup sweeper. This could be used alongside Whimsicott to punish stall and setup sweepers, but we wary of ice attacks. Finally, Defog Aerodactyl and Scarf Darmanitan are good changes as usual.
 
Hi so this is kind of a minor rate but from looking at your team I would suggest Swampert>Seismitoad. You already have a water immunity in Heliolisk and Swampert provides you with rocks but not knock off. The reason being is that without a defensive spread Seis struggles to switch on Entei repeatedly, as it potentially gets worn down by burn. Also another niche Pert has over seismitoad besides better defenses is access to Roar, which allows you to phase set up sweepers and Pert in the rain potentially. If the Infernape is physical pert provides a pretty good switchin, but watch for Special Nape with Grass Knot. The pert spread should be 240 Hp/252 Def/16 SpDef with a Relaxed nature. The moves should be Scald/Earthquake/Stealth Rocks/Roar with Leftovers. Without hazard control this team kinda struggles because it gets worn down pretty easily but I can't think of one rn without changing too much of your team. Good luck with the team and I'm sorry if the rate is a bit messy because I'm on mobile!
Hey there! Really cool Bulky Offense team that you've got coming along, but it could use some work. Here are some adjustments that you could make to improve it.

  • Seeing as the team doesn't have a single fighting resist, struggling against fighting types is inevitable. To help fix the issue, I would suggest replacing Cobalion with Doublade. This change gives you an immunity to fighting attacks and a better tank to physical hits than Cobalion. Doublade's typing and better defensive presence helps with threats such as Slurpuff, which could currently set up on Seismitoad, Heliolisk, and even MAerodactyl before proceeding to sweep your team. Unfortunately, a lot of speed is lost in the process but Doublade's access to priority in Shadow Sneak helps compensate for that. Besides, the team currently doesn't have any form of priority, so the addition of Doublade would help with that issue as well. Doublade also helps with your match up against bulky psychic types such as Cresselia and Reuniclus, which seem to give your team a lot of trouble right now. Cresselia in particular looks like it would most likely just win after getting up a single Calm Mind. The fairy resistance is also really helpful and takes a lot of pressure off of Darmanitan for your team to tank Moonblasts. Additionally, Doublade forms a very well known core with Hydreigon, as the two of them have incredibly good synergy both offensively and defensively. Here's the set:

doublade.gif

Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Swords Dance
- Sacred Sword​




  • I also noticed that the team lacked any decent Draco Meteor switch-in. This weakness expands with the addition of Doublade, but Cobalion isn't a very good answer to begin with since it isn't switching in more than twice. I recommend replacing Heliolisk with Whimsicott. This change gives your team a fairy type, allowing you to switch into dragon attacks with ease. Thanks to its access to Prankster and Encore, Whimsicott is able to switch into many setup sweepers that could trouble your team and lock them into their setup move. Mega Swampert, which you mentioned in your threatlist, would be one of those setup sweepers that Whimsicott could really help your team with. Whimsicott gives your team an additional fighting check as well, though a soft one. Along with the fighting resistance, Whimsicott also brings a really nice speed tier of 116, which would help with the Infernape issue. Another huge threat that Whimsicott would help your team with is Mega Absol, which seems like it would have no trouble sweeping your team after setting up a Swords Dance on Seismitoad or Heliolisk. I don't think you would miss Heliolisk too much since you have Seismitoad and Taunt Hydreigon to deal with bulky waters, and Whimsicott could help out with those as well. As for the loss of your Scarfer, I'll address that soon. Anyways, here's the set:

whimsicott.gif

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- Encore
- U-turn​




On to some smaller changes:
  • Running an offensive spread on Seismitoad is pretty redundant, and your team would really appreciate it having a spread of 248 HP / 8 Atk / 252 Def with a Bold Nature to help check physical threats such as opposing Mega Aerodactyl better.
  • Since the the team loses its main revenge killer with Heliolisk gone, I think replacing Darmanitan's Choice Band with a Choice Scarf would help. This would turn Darmanitan into a revenge killer to help mitigate any speed issues that opened up earlier. Darmanitan is really strong even without a Choice Band, so a Choice Scarf would very much help against offensive teams.
  • I would also suggest replacing Roost with Defog on Mega Aerodactyl. This would give you something to resort to in case hazards on your side of the field started to get out of control.
Other Options:
  • You could always try out Stun Spore over U-turn on Whimsicott if you wanted some additional speed control. It could be really helpful at times against threats like Mega Sharpedo, but losing U-turn means that you wouldn't be able to keep momentum as easily.
  • If you ever feel like you're struggling with Suicune after these changes, another thing that you could try out is Power-Up Punch over Knock Off on Seismitoad. This would allow Seismitoad to actually beat Suicune, which it can't do without it.
I hope this helped, and good luck with the team!
Hi! First of all, Seismitoad is pretty inferior to Swampert. Use the set provided in the first reply for rocks and stuff. Next of all, you have a giant fighting weakness, so faster fighting types can simply plough through the team. Doublade and Whimsicott are great options, but for the sake of being different I'll suggest some other stuff. Salamence could be used for intimidate plus flying resist, alongside a much needed setup sweeper. This could be used alongside Whimsicott to punish stall and setup sweepers, but we wary of ice attacks. Finally, Defog Aerodactyl and Scarf Darmanitan are good changes as usual.

Okay starting off with PinkDragonTamer

I am gonna have to test Pert/Seismitoad on this team and I will see which one fits better. If I am removing Heliolisk I would like to personally have another water check and pert doesn't really count as one. Thanks for your rate.

Manipulative I replaced Cobalion with Doublade, I completely forgot about this thing when I was building earlier. I changed Seismitoad to a defensive spread as you suggested, added Whimsicott > Heliolisk. I will try out stun spore, but I don't think that darmanitan will need to be scarf if I have the priority of whims doublade and the speed of aero to beat certain sweepers I am still going to try it out though. Defog is on Aero.

SuperSixFighters I again will try out pert. I think mence would be weaker and I am not a big fang of my defogger and sweeper being weak to rocks, I will give mence a try over like hydreigon but I think I will stick with drei. I also already have a setup sweeper in cob/doublade depending on where you see it. I think you mean fighting>flying.

Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Stone Edge
- Earthquake
- Defog

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- Encore
- U-turn / Stun Spore / Tailwind

Darmanitan @ Choice Scarf / Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- Earthquake
- U-turn

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Atk / 252 Def
Bold Nature
- Stealth Rock
- Scald
- Earth Power
- Knock Off

Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Swords Dance
- Sacred Sword

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Roost
- Dark Pulse
- Draco Meteor

Thoughts on tailwind on whims?
 
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Hey there, nice team! I also noticed the massive weakness to Fighting types in general. Something needs to be done to prevent things like NP Ape, ScarfShao, Cobalion, etc from winning turn 1. To fix this weakness, we look at Darm and make the following change:

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TauntCM Chandelure over Darm gives us the hard counter to NP Ape we so desperately need. The Ghost typing Chandy brings dissuades Fighting-types from clicking the Fighting STAB, as many tend to be Choice locked. We want TauntCM over something like Scarf for a number of reasons: 1) Taunt suppresses Defog and Hazards from being set. Since we have no way of removing Rocks ourselves, we should try to limit the chances the opponent can set them. 2) CM + Taunt improves the team's Stall matchup, as Hydreigon struggles to break Blissey/Florges on stall. Chandelure, however, breaks past both by Taunting to avoid status or CM Florg from setting up. Here is the set:

Chandelure @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Calm Mind
- Flamethrower/Fire Blast
- Shadow Ball

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Echoing Manipulative's change of Whimsicott over Heliolisk. It is a bit redundant to run Seismitoad + Heliolisk since they both check passive Waters, but they struggle against the offensive ones, like M-Sharpedo and M-Swampert. Whimsicott deals with these offensive Waters while still retaining a pivot to bring in our teammates safely. The value of the Fairy typing can not be overstated, as the additional Fighting resist and Dragon immunity. Manipulative pretty much covered most of the reasons why to make this change, but I just wanna confirm it is a good switch.

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Replacing Heliolisk removes our revenge killer. Heliolisk was reliable in revenge killing stuff like +1 Gyarados, M-Aero, M-Bee, so ideally, we want something to pick up the slack. Scarf Hydreigon over Taunt LO gives us this revenge killer. This remove pressure of M-Aero to come in and force out stuff like Zam, which can get worn down easily with Rocks up and no Defog. The loss of Hydreigon's ability to stallbreak is mitigated by Chandelure serving as a stallbreaker. Here is the set:

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

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Hone Claws over Roost is an important change, since the team looks like it was built around Aero to sweep, but it cannot really do that without a way to boost its Attack. Hone Claws also helps Cobalion, since they both struggle with breaking through bulky Waters. Aero can soften something like Suicune or Swampert to open up a Cobalion sweep, for example.

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Shuca Berry over Leftovers is a small change to mitigate the team's Mamoswine weakness. It doesn't have any switch ins, so Shuca Berry allows it to serve as a one time switch in for it.

Lastly, I agree with the change to make Seismitoad more defensive for the same reasons.

I hope these help!
 
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Hey there, nice team! I also noticed the massive weakness to Fighting types in general. Something needs to be done to prevent things like NP Ape, ScarfShao, Cobalion, etc from winning turn 1. To fix this weakness, we look at Darm and make the following change:

609.png
>
555.png

TauntCM Chandelure over Darm gives us the hard counter to NP Ape we so desperately need. The Ghost typing Chandy brings dissuades Fighting-types from clicking the Fighting STAB, as many tend to be Choice locked. We want TauntCM over something like Scarf for a number of reasons: 1) Taunt suppresses Defog and Hazards from being set. Since we have no way of removing Rocks ourselves, we should try to limit the chances the opponent can set them. 2) CM + Taunt improves the team's Stall matchup, as Hydreigon struggles to break Blissey/Florges on stall. Chandelure, however, breaks past both by Taunting to avoid status or CM Florg from setting up. Here is the set:

Chandelure @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Calm Mind
- Flamethrower/Fire Blast
- Shadow Ball

547.png
>
695.png

Echoing Manipulative's change of Whimsicott over Heliolisk. It is a bit redundant to run Seismitoad + Heliolisk since they both check passive Waters, but they struggle against the offensive ones, like M-Sharpedo and M-Swampert. Whimsicott deals with these offensive Waters while still retaining a pivot to bring in our teammates safely. The value of the Fairy typing can not be overstated, as the additional Fighting resist and Dragon immunity. Manipulative pretty much covered most of the reasons why to make this change, but I just wanna confirm it is a good switch.

635.png

Replacing Heliolisk removes our revenge killer. Heliolisk was reliable in revenge killing stuff like +1 Gyarados, M-Aero, M-Bee, so ideally, we want something to pick up the slack. Scarf Hydreigon over Taunt LO gives us this revenge killer. This remove pressure of M-Aero to come in and force out stuff like Zam, which can get worn down easily with Rocks up and no Defog. The loss of Hydreigon's ability to stallbreak is mitigated by Chandelure serving as a stallbreaker. Here is the set:

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

142-mega.png

Hone Claws over Roost is an important change, since the team looks like it was built around Aero to sweep, but it cannot really do that without a way to boost its Attack. Hone Claws also helps Cobalion, since they both struggle with breaking through bulky Waters. Aero can soften something like Suicune or Swampert to open up a Cobalion sweep, for example.

638.png

Shuca Berry over Leftovers is a small change to mitigate the team's Mamoswine weakness. It doesn't have any switch ins, so Shuca Berry allows it to serve as a one time switch in for it.

Lastly, I agree with the change to make Seismitoad more defensive for the same reasons.

I hope these help!

Thanks for your suggestions addam, I really appreciate the feedback on the team.
 
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