First Look






Introduction
Hi, my name is Isaac. I am not necessarily new to the competitive scene having played the game back in the late platinum days but it has been a while. I came to Smogon after a while of screwing around in randbats and i want to get into competitive play in mons. I am new to the site and I decided I wanted to pick up UU because it seemed fun and I have enjoyed it but i do somewhat struggle with teambuilding. This is perhaps one of my more successful teams that I have made and tested on ladder but it is not exactly solid by any means. I am also starting want to slow down my pace and start playing some more balance teams to broaden my horizons of a player but I want to have a semi-solid/solid BO/HO.(I don't really know how to classify this.) So I hope that you guys can help me out here.

This is what the team was based around, I wanted to use this because I had yet to use it.



I now paired Darmanitan with this because I noticed Aerodactyl struggled with steels and Darmanitan can do a lot of damage to them. I then noticed that they were both weak to bulky waters so I added Heliolisk to help beat them and to form a volt-turn core with Darmanitan.




I added Seismitoad to be the rocker for this team and to act as another fire/water resist.





I added this thing to pair well with Aero and acts as a second win condition in case things go bad with Aero or if Aero is just shit in a matchup.






Final member of the team to help with stall a little bit more.

Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Earthquake
- Roost
Standard set pretty much, I aim to use this set to hit hard and also to have a pretty fast mon after and before the mega evolution. Stone Edge and Earthquake are to make the EdgeQuake combo. Wing Attack for a more reliable STAB. This is pretty much what the team was based on as said in the teambuilding process. Used to help versus my offense matchup. Not as useful versus some fatter teams like Full stall or stall for that matter. Roost improves longevity.

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Stealth Rock
- Scald
- Earth Power
- Knock Off
Kind of my utility mon, acts as a good resistance to a lot of types, and provides some nice support. Stealth rock is mandatory on pretty much every team. Scald is here due to it being more reliable than hydro pump and also the burn chance can save your ass in some places. Earth Power is for reliable STAB. Knock off is to help my team break up things like P2 by getting rid of their items like leftovers or eviolite in p2's case. It also helps me just break fatter teams and their walls. I was thinking that I might want a bulkier spread on this thing though.

Heliolisk @ Choice Scarf
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunderbolt
Heliolisk acts as a second form of speed control so that I don't have to rely on aero and so something like RD pert won't fully destroy me. Thunderbolt and Volt Switch are STABS with the fromer being able to give me momentum. If I don't know what play to make and I don't want to click volt switch, I usually click hyper voice as a kind of middle ground play to make. Grass Knot is so again I have a chance to beat adamant RD Pert if they are running max speed. The water immunity is really nice and I like him as a scarfer.

Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- Earthquake
- U-turn
Solid wallbreaker, breaks a lot of the things that aero doesn't like. Flare Blitz is strong and a good STAB overall. U-Turn is to catch switches and is pretty spammable so i don't get caught using my STAB. Rock Slide and Earthquake, once again form and EdgeQuake combo. He in general just destroys a lot that kills Aerodactyl. Can cause some havoc versus certain teams, can be outsped and killed versus others.

Cobalion @ Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Swords Dance
- Stone Edge
My other sweeper/secondary win condition. Close Combat and Iron Head is on for the strong STAB that they provide. Stone edge is to hit flying mons. SD is so I can boost up for my sweep. I like him because he usually has a better matchup vs stalls than aero. It is usually used to also break walls like Bliss and P2 as well.

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Roost
- Dark Pulse
- Draco Meteor
This dragon acts as a sort of stallbreaker versus fatter teams an pairs quite well with Cobalion. Taunt allows it to stop setup mons somewhat while also being a solid utility move. Dark pulse and Draco meteor allow Hydreigon to do some big damage. Roost is to improve longevity like its on aero. It can be bad in some offensive matchups but acts as another decent fire check and some sort of dark resist.
Threatlist
Infernape: Hard to swap into and can do a lot of damage vs my team. Can kill me very fast.
Mega Swampert: RD 6-0s pretty much depending on its nature. Really hard for me to beat.
Hazards: If your opponent gets hazards up then this team struggles and I really couldn't find a place to fit defog on dactyl.
Fighting types: Aero is my main thing that I kind of rely on to kill these things, some are more threatening than others.
In Conclusion
Thanks for reading my RMT. I hope that you guys can help me out with this team any rates are appreciated, thanks!
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