Hello smogon! This is my third Rmt and this is the team i have been laddering with and intend to use for a while. With that said, I'm having trouble with a few things and I'd like some help working on it. The team is meant to be a volt turn offense team utilizing scarf hydreigon and tornadus-t. I'll explain everyone's role a bit more along the way.
King Ghidora (Hydreigon) (F) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- U-turn
- Dark Pulse
Hydreigon is my first U-turn user, and the fastest member on my team due to his scarf. He is there primarily to revenge kill, scout enemy moves and keep up momentum with a fast turn, and blow things away with draco meteor. Fire blast is there to eliminate steel types like mega scizor and ferrothorn and mega metagross. Dark pulse is to pick off physcic and ghost types, and is great on his scarf set because it allows him to remove starmie and the lati twins, who could remove the hazards forretress lays down. Hazards are important for this set because they make it easier to wear down the enemy team and get hydreigon easier kills.
Scizor (M) @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- U-turn
My second u turn user and late game sweeper for the team, mega scizor is a force to be reckoned with. I'm running max speed and attack with an adamant nature to hit as hard and as fast as possible. This team has a cleric, so making scizor bulky was a bit less important. Swords dance is to boost up and sweep late game or break through a wall. Bullet punch is for the faries that plauge hydreigon, and is my only form of priority, allowing me to deal with weakened threats. Superpower is for Heatran and other steel types who resist bullet punch, as well as breaking through chansey, blissey, and ttar so hydreigon can spam Draco and dark pulse freely. U turn is to scout moves and switches, and to get someone in for free while doing plenty of damage thanks to technician.
Katrina (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- U-turn
- Knock Off
This set was the hardest to chose. I have problems with stall sometimes, so I was running life orb and taunt, and I sometimes still do, but the extra bulk from assault vest is too nice to give up. Tornadus is here as a fighting resist for hydra and magnezone, as well as a ground immunity. Hurricane is my best stab move, hitting fighting types that would target hydreigon and magnezone, like breloom and conkeldurr. Superpower is for tyranitar, Heatran, steels, and special walls who get in the way of hurricane and Draco meteor. U turn is great with regenerator, especially on someone as fast as tornadus-t. It allows me to get some chip damage in while switching to an appropriate counter and maintaining offensive momentum. Knock off is to get rid of items, crippling some Pokemon completely and making others think twice about switching in.
Gotcha! (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 30 Atk / 30 SpA / 30 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power Fire
Magnezone is an excellent partner for hydreigon, sylveon, and scizor, removing other steel types that get in their way. Thunderbolt is for stab and skarmory, azumarill, togekiss, as well as talonflame, who I can revenge kill with my scarf, or switch into a flying move and then take it out. Volt switch is for momentum and scouting, as well as switching to good counters for problematic Pokemon. Flash cannon is for the faries, and a good stab move to use when a ground type may come in just to get some damage in. HP firs is for ferrothorn, mega scizor, forretress, and any other steel I can't remove with thunderbolt or volt switch.
Forry (Forretress) (M) @ Red Card
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Volt Switch
- Stealth Rock
- Spikes
- Rapid Spin
Forretress is my hazard setter, often times my lead, as well as another good switch in for fairy or dragon type attacks. Red card is to stop people who think they can set up all over me, while getting as many hazards out as I want. Volt switch is there as a nice escape from taunt users or magic bounce users, like mega sablye, espeon, and xatu. It's also a good way to get someone in for free since it's a slow turn. Stealth rocks are to seriously wound talon whenever is switches in, because it can be a problem for this team. They also help rack up residual damage alongside spikes, making kills easier for the rest of my team. Rapid spin is to remove hazards that my team hates, since they switch so often. I have looked into a bulkier spinner and hazard setter, but he works for now.
April (Sylveon) (M) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Hyper Voice
Last but not least, my favorite cleric. Sylveon is here to soak dragon and fighting type attacks as well as heal up my team. Wish is for healing, since none of my team has any form of recovery. Heal Bell is to get rid of nasty statuses. Like paralysis on hydreigon or tornadus-t, as well as burns or toxic.
Protect is to make healing myself easier, and helps scout opponents moves. Hyper voice is a great stab move, hitting fighting types and dragon types that could harm hydreigon. I am also considering switching her out for a bulky rocks setter, and finding another spinner to pair them with, but she has been working excellently so far. She also likes steel types for magnezone to trap and kill.
Here's a replay of my last match
http://replay.pokemonshowdown.com/ou-358924734
Well that's my most recent team. I can't wait to hear what you guys think of it. Thanks for your help in advance!
EDIT: This is the team after taking in suggestions. I climbed from 1000-1400on an alt with only 2 losses once I made the changes, so it's safe to say the suggestions helped a lot.
King Ghidora (Hydreigon) (F) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- U-turn
- Dark Pulse
Caesura (Scizor) (M) @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- U-turn
Katrina (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Thunder Wave
- Moonblast
- Soft-Boiled
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
IVs: 0 Spe
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
King Ghidora (Hydreigon) (F) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- U-turn
- Dark Pulse
Hydreigon is my first U-turn user, and the fastest member on my team due to his scarf. He is there primarily to revenge kill, scout enemy moves and keep up momentum with a fast turn, and blow things away with draco meteor. Fire blast is there to eliminate steel types like mega scizor and ferrothorn and mega metagross. Dark pulse is to pick off physcic and ghost types, and is great on his scarf set because it allows him to remove starmie and the lati twins, who could remove the hazards forretress lays down. Hazards are important for this set because they make it easier to wear down the enemy team and get hydreigon easier kills.
Scizor (M) @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- U-turn
My second u turn user and late game sweeper for the team, mega scizor is a force to be reckoned with. I'm running max speed and attack with an adamant nature to hit as hard and as fast as possible. This team has a cleric, so making scizor bulky was a bit less important. Swords dance is to boost up and sweep late game or break through a wall. Bullet punch is for the faries that plauge hydreigon, and is my only form of priority, allowing me to deal with weakened threats. Superpower is for Heatran and other steel types who resist bullet punch, as well as breaking through chansey, blissey, and ttar so hydreigon can spam Draco and dark pulse freely. U turn is to scout moves and switches, and to get someone in for free while doing plenty of damage thanks to technician.
Katrina (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- U-turn
- Knock Off
This set was the hardest to chose. I have problems with stall sometimes, so I was running life orb and taunt, and I sometimes still do, but the extra bulk from assault vest is too nice to give up. Tornadus is here as a fighting resist for hydra and magnezone, as well as a ground immunity. Hurricane is my best stab move, hitting fighting types that would target hydreigon and magnezone, like breloom and conkeldurr. Superpower is for tyranitar, Heatran, steels, and special walls who get in the way of hurricane and Draco meteor. U turn is great with regenerator, especially on someone as fast as tornadus-t. It allows me to get some chip damage in while switching to an appropriate counter and maintaining offensive momentum. Knock off is to get rid of items, crippling some Pokemon completely and making others think twice about switching in.
Gotcha! (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 30 Atk / 30 SpA / 30 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power Fire
Magnezone is an excellent partner for hydreigon, sylveon, and scizor, removing other steel types that get in their way. Thunderbolt is for stab and skarmory, azumarill, togekiss, as well as talonflame, who I can revenge kill with my scarf, or switch into a flying move and then take it out. Volt switch is for momentum and scouting, as well as switching to good counters for problematic Pokemon. Flash cannon is for the faries, and a good stab move to use when a ground type may come in just to get some damage in. HP firs is for ferrothorn, mega scizor, forretress, and any other steel I can't remove with thunderbolt or volt switch.
Forry (Forretress) (M) @ Red Card
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Volt Switch
- Stealth Rock
- Spikes
- Rapid Spin
Forretress is my hazard setter, often times my lead, as well as another good switch in for fairy or dragon type attacks. Red card is to stop people who think they can set up all over me, while getting as many hazards out as I want. Volt switch is there as a nice escape from taunt users or magic bounce users, like mega sablye, espeon, and xatu. It's also a good way to get someone in for free since it's a slow turn. Stealth rocks are to seriously wound talon whenever is switches in, because it can be a problem for this team. They also help rack up residual damage alongside spikes, making kills easier for the rest of my team. Rapid spin is to remove hazards that my team hates, since they switch so often. I have looked into a bulkier spinner and hazard setter, but he works for now.
April (Sylveon) (M) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Hyper Voice
Last but not least, my favorite cleric. Sylveon is here to soak dragon and fighting type attacks as well as heal up my team. Wish is for healing, since none of my team has any form of recovery. Heal Bell is to get rid of nasty statuses. Like paralysis on hydreigon or tornadus-t, as well as burns or toxic.
Protect is to make healing myself easier, and helps scout opponents moves. Hyper voice is a great stab move, hitting fighting types and dragon types that could harm hydreigon. I am also considering switching her out for a bulky rocks setter, and finding another spinner to pair them with, but she has been working excellently so far. She also likes steel types for magnezone to trap and kill.
Here's a replay of my last match
http://replay.pokemonshowdown.com/ou-358924734
Well that's my most recent team. I can't wait to hear what you guys think of it. Thanks for your help in advance!
EDIT: This is the team after taking in suggestions. I climbed from 1000-1400on an alt with only 2 losses once I made the changes, so it's safe to say the suggestions helped a lot.
King Ghidora (Hydreigon) (F) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- U-turn
- Dark Pulse
Caesura (Scizor) (M) @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- U-turn
Katrina (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Thunder Wave
- Moonblast
- Soft-Boiled
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
IVs: 0 Spe
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
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