Tricky Team
Intro
Alright, so I've been playing the lower tiers (RU, NU, PU) for a while now, and I finally made a UU team. It's surprisingly different than the other tiers as there's a bit more of balance between offense and setup. I have always liked Trick Room, and when I saw Porygon-Z (in Gen IV he was the only one who could learn it via level-up) in this tier I couldn't help but make a team around it. I've played a few matches with this team and am getting about a 50% win rate, but I feel like the team could be improved.
In-Depth
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Pursuit
- Shadow Sneak
- Sacred Sword
- Gyro Ball
Doublade is quite a good choice in terms of Pokémon who are slow but are physically tough and have lots of coverage. It's my main physical Trick Room sweeper because it can do incredible damage with STAB Gyro Ball + Brave nature + 0 Speed IVs. Shadow Sneak is my main backup move because it will (nearly) always hit first, and with STAB it'll do at least a mediocre amount of damage. Sacred Sword allows Doublade to effectively handle Pokémon like Lucario who need to set up before they can do damage. Pursuit allows Doublade to get a KO that would normally keep a Pokémon in back for future use once it's gone. Eviolite provides Doublade with the ability to survive non-STAB ground moves from Pokémon like Machamp.
Cloyster @ Icicle Plate
Ability: Skill Link
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shell Smash
- Rapid Spin
- Rock Blast
- Icicle Spear
Cloyster is my main check to Flying types because of Skill Link Rock Blast STAB Icicle Spear. Icicle Spear is just a general-use attacking move that gives a whopping 125 power and can bring down some offensive threats like Nidoking and Salamence when paired with the Icicle Plate. Rock Blast can be used to predict switch-ins to Pokémon that are resistant to Ice moves like Suicune. Rapid Spin can remove entry hazards, which is a must in UU with all 3 entry hazards running amok. Shell Smash is in case I can't get Trick Room up, and I really need to be able to provide physical offense.
Nidoqueen @ Black Sludge
Ability: Poison Point
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpA
Rash Nature
- Ice Beam
- Dragon Tail
- Earth Power
- Toxic Spikes
Nidoqueen is my lead because of the combined Dragon tail and Toxic Spikes. The idea is that Dragon Tail will drag out the wrong out the wrong Pokémon, and that the opposing trainer will have to use a turn to set up or switch will allow you to set down a layer of your Toxic Spikes. The idea with Earth Power is to have a decent STAB move that can do decent damage to Steel types that can't be poisoned, and the Ice Beam is for Pokémon that fly above the toxic spikes. Black Sludge is for Trick leads that want to attach choice items to Nidoqueen, and to heal it when it's still attached. Also, the lack of Sheer Force allows Dragon Tail to activate the switch.
Porygon-Z @ Sitrus Berry
Ability: Adaptability
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Tri Attack
- Trick Room
- Thunder Wave
- Dark Pulse
Aww, yeah, Porygon-Z is the Trick Room setter for the team. It's not terribly slow, but it can deal damage pretty well. Since Trick Room, the main move, nearly always moves last, the Sitrus berry will allow it to survive another attack before bringing out M-Ampharos or Doublade for the special or physical sweep, respectively. The goal is that no one expects this guy to be a Trick Room setter/minor offensive user is helped by the Ability plus the two offensive moves and Thunder Wave (make sure the paralyzed Pokémon is KO'd before Trick Rooming) really makes this unexpected.
Ampharos-Mega @ Ampharosite
Ability: Static
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunderbolt
- Dragon Pulse
- Heal Bell
- Focus Blast
M-Ampharos is my Trick Room special sweeper. STAB Thunderbolt and Dragon Pulse can deal with completely different types of problems, with T-Bolt being effective against water types such as Suicune and Cloyster, and Dragon Pulse being able to be used without Mega Evolving gives it a nice edge against Salamence and Hydreigon who can't really touch the special bulk of Ampharos without landing a Super effective hit. Heal Bell is nice for when Chandelure and Rotom-Heat go around burning everything on your team, and Focus Blast is nice against Mamoswine where Thunderbolt isn't effective at all and Focus Blast is super effective.
Whimsicott @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Moonblast
- U-turn
- Substitute
Whimsicott is basically what I use if basically everything else fails, such as Porygon-Z getting KO'd prematurely, and it also covered my team's huge Ground weaknesses, and gave me a check against Dragon and Dark types. Giga Drain is basically just for Swampert, since it's 4x effective, and it saps a ton of hit points. This pairs nicely with Substitute, as it can be used to tank damage from Ice Punch, and it can recover the lost HP with Giga Drain. Moonblast just checks Dragon, Fighting, and Dark types that may have been able to defeat one of my slower Pokémon like Doublade. U-turn makes it (kind of) like a pivot because you can switch out from it, albeit not very strong from the lack of physical moves.
Infiltrator is my Ablilty of choice because I don't run any moves affected by Prankster and Chlorophyll isn't really that good in this tier from my experience, and hitting through Substitute is really nice.
Notes
Thanks for any help you'd be able to provide. :)






Intro
Alright, so I've been playing the lower tiers (RU, NU, PU) for a while now, and I finally made a UU team. It's surprisingly different than the other tiers as there's a bit more of balance between offense and setup. I have always liked Trick Room, and when I saw Porygon-Z (in Gen IV he was the only one who could learn it via level-up) in this tier I couldn't help but make a team around it. I've played a few matches with this team and am getting about a 50% win rate, but I feel like the team could be improved.
In-Depth
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Pursuit
- Shadow Sneak
- Sacred Sword
- Gyro Ball

Doublade is quite a good choice in terms of Pokémon who are slow but are physically tough and have lots of coverage. It's my main physical Trick Room sweeper because it can do incredible damage with STAB Gyro Ball + Brave nature + 0 Speed IVs. Shadow Sneak is my main backup move because it will (nearly) always hit first, and with STAB it'll do at least a mediocre amount of damage. Sacred Sword allows Doublade to effectively handle Pokémon like Lucario who need to set up before they can do damage. Pursuit allows Doublade to get a KO that would normally keep a Pokémon in back for future use once it's gone. Eviolite provides Doublade with the ability to survive non-STAB ground moves from Pokémon like Machamp.
Cloyster @ Icicle Plate
Ability: Skill Link
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shell Smash
- Rapid Spin
- Rock Blast
- Icicle Spear

Cloyster is my main check to Flying types because of Skill Link Rock Blast STAB Icicle Spear. Icicle Spear is just a general-use attacking move that gives a whopping 125 power and can bring down some offensive threats like Nidoking and Salamence when paired with the Icicle Plate. Rock Blast can be used to predict switch-ins to Pokémon that are resistant to Ice moves like Suicune. Rapid Spin can remove entry hazards, which is a must in UU with all 3 entry hazards running amok. Shell Smash is in case I can't get Trick Room up, and I really need to be able to provide physical offense.
Nidoqueen @ Black Sludge
Ability: Poison Point
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpA
Rash Nature
- Ice Beam
- Dragon Tail
- Earth Power
- Toxic Spikes

Nidoqueen is my lead because of the combined Dragon tail and Toxic Spikes. The idea is that Dragon Tail will drag out the wrong out the wrong Pokémon, and that the opposing trainer will have to use a turn to set up or switch will allow you to set down a layer of your Toxic Spikes. The idea with Earth Power is to have a decent STAB move that can do decent damage to Steel types that can't be poisoned, and the Ice Beam is for Pokémon that fly above the toxic spikes. Black Sludge is for Trick leads that want to attach choice items to Nidoqueen, and to heal it when it's still attached. Also, the lack of Sheer Force allows Dragon Tail to activate the switch.
Porygon-Z @ Sitrus Berry
Ability: Adaptability
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Tri Attack
- Trick Room
- Thunder Wave
- Dark Pulse

Aww, yeah, Porygon-Z is the Trick Room setter for the team. It's not terribly slow, but it can deal damage pretty well. Since Trick Room, the main move, nearly always moves last, the Sitrus berry will allow it to survive another attack before bringing out M-Ampharos or Doublade for the special or physical sweep, respectively. The goal is that no one expects this guy to be a Trick Room setter/minor offensive user is helped by the Ability plus the two offensive moves and Thunder Wave (make sure the paralyzed Pokémon is KO'd before Trick Rooming) really makes this unexpected.
Ampharos-Mega @ Ampharosite
Ability: Static
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunderbolt
- Dragon Pulse
- Heal Bell
- Focus Blast

M-Ampharos is my Trick Room special sweeper. STAB Thunderbolt and Dragon Pulse can deal with completely different types of problems, with T-Bolt being effective against water types such as Suicune and Cloyster, and Dragon Pulse being able to be used without Mega Evolving gives it a nice edge against Salamence and Hydreigon who can't really touch the special bulk of Ampharos without landing a Super effective hit. Heal Bell is nice for when Chandelure and Rotom-Heat go around burning everything on your team, and Focus Blast is nice against Mamoswine where Thunderbolt isn't effective at all and Focus Blast is super effective.
Whimsicott @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Moonblast
- U-turn
- Substitute

Whimsicott is basically what I use if basically everything else fails, such as Porygon-Z getting KO'd prematurely, and it also covered my team's huge Ground weaknesses, and gave me a check against Dragon and Dark types. Giga Drain is basically just for Swampert, since it's 4x effective, and it saps a ton of hit points. This pairs nicely with Substitute, as it can be used to tank damage from Ice Punch, and it can recover the lost HP with Giga Drain. Moonblast just checks Dragon, Fighting, and Dark types that may have been able to defeat one of my slower Pokémon like Doublade. U-turn makes it (kind of) like a pivot because you can switch out from it, albeit not very strong from the lack of physical moves.
Infiltrator is my Ablilty of choice because I don't run any moves affected by Prankster and Chlorophyll isn't really that good in this tier from my experience, and hitting through Substitute is really nice.
Notes
- I really wasn't thinking about my Ground weakness when I made the team, so it might be a good idea to put in a Toxic Spikes user with a ground resistance/immunity.
- I'd like to fit a water move on Cloyster if at all possible, so I was thinking maybe a Defogger would be nice on the team.
Thanks for any help you'd be able to provide. :)