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Fire Emblem Fates

What class even is that? Paladin? Regardless, wow.

Paladin. Jakob is like your early game pre promote, except his internal 0 (which means he has normal experience gain) and can pick up all of the associated promoted skills like Defender and Aegis at an extremely low level. He straight up trivializes certain parts of the early game, lmao.
 
Paladin. Jakob is like your early game pre promote, except his internal 0 (which means he has normal experience gain) and can pick up all of the associated promoted skills like Defender and Aegis at an extremely low level. He straight up trivializes certain parts of the early game, lmao.
As a male during most of my playthroughs, I've been having Felicia. She works great in Player Phase as either a Strategist or a Maid with a Flame Shuriken/Felicia's Plate. As soon as you get one of them, she really punches holes in armies and asks as a great magical tank (especially with tomes).
 
Paladin. Jakob is like your early game pre promote, except his internal 0 (which means he has normal experience gain) and can pick up all of the associated promoted skills like Defender and Aegis at an extremely low level. He straight up trivializes certain parts of the early game, lmao.

Popping into this to say how silly this is. I have no idea why they didn't just make Maid/Butler their own class set, it would also save us from a troubadour promote that loses its mount.

Seriously some of the classes (especially the new Hoshidan ones) feel convoluted and there just for the sake of being there. I do hope the next FE trims the fat in regards to classes (as well as children).
 
Popping into this to say how silly this is. I have no idea why they didn't just make Maid/Butler their own class set, it would also save us from a troubadour promote that loses its mount.

Seriously some of the classes (especially the new Hoshidan ones) feel convoluted and there just for the sake of being there. I do hope the next FE trims the fat in regards to classes (as well as children).
I think that's the problem with like each Nohrian class requiring a Hoshidan analogue and vice versa. Like the Oni Savage line being the bastard child between Fighter and Knight and not really being good at either one. It's a similar story with Outlaw and Archer+Ninja. They COULD also reconnect Dark Mage with Diviner/Mage again via the Dark Knight class rather than giving us the Basara again. We also won't have another Wolfskin/Kitsune duo like this again until they try this gimmick again.

I DO like the Maid/Butler class since, for the most part, they are a support class as opposed to a Strategist. The only problem is that it gets broken with magic weapons or you end up with Jakob who really is only a butler until he can get his hands on a Heart Seal. Awakening also had Troubadours being promotable to War Clerics so them losing mounts isn't TOO uncommon (happens in two out of the three games with branched promotions at least).

EDIT: Oh yes, I also forgot about the COMPLETELY useless Apothecary class which seems to ONLY exist to give Midori a class that fits her backstory and provide two utterly worthless skills.
 
Imagine if Apothecary's skills applied to Vulnerarys and pots allowing them to throw them at enemies as ranged stat dropping attacks (i.e. 2-5 (or 6) range that has low power but insane stat drops).
 
Unless you have access to a 1-2 range sword based off the user's strength staff that allows you to trigger skills/crit that's not really optimal since corrin unlike the previous mentioned units, will be unable to just tank everything thrown at him and thus being able to switch would be useful, which isn't doable with a pair up bot. Still no clue what talent you even prefer since +mag seems lackluster for main game (probably best for min max though outside +spe azura!selkie!kana lol)Corrin still has no reason to class change until 20/5, jakob is still needed early game as a staff bot since elise can't manage everything at that point.

+Mag is pretty solid if you stick with Nohr Noble since it makes Dragonstones really powerful and you have reliable 1-2 after promotion with the Levin Sword (Horse Spirit is also juicy if you get Odin married and have an Arms Scroll lying around).

I've only used +Mag builds in CQ so far so I'm gonna do a second playthrough in the future with a +Str build and get back to you on that (still gotta finish Rev Lunatic, FE12 Lunatic, FE6 Hard).

? What part of chapter 8 requires any purchases at all. Unless you outright burned your freeze staff uses in ch7 then ch8 should be easily cleared and even if you burned the freeze staff, you can still reach the house before the leftmost soldier. I mean mozu's literally a free deployment slot on that chapter so it's not like you're losing anything for bringing her.

It's not actually free since you only get 6 slots for 6 units iirc (Corrin/Azura/Silas/Elise/Effie (Javelin is good here)/Arthur) and they're all useful there. You probably can do it with no purchases but tonics are always nice and an early Jav helps.

Donnel was bad on virtue of everyone being utter shit outside of Robin/Chrom because lol nosferatu. ._. That logic would be passable if exp gains weren't mitigated the higher your level is, with exp gain being nonexistent with a five level gap and at any time you decide to recruit mozu, if you consider enemies as a resource then mozu gets the most out of each enemy kill than any of your units (alongside each unit having diminishing returns), the only thing you'd consider is turn count but since when was LTC your basis? As far as efficiency is concerned, you're spending 10-20 turns on paralogue 1 babying her to level 6-8 and saving countless turns later on and lowered difficulty due to archers being a very high demand/low supply unit in conquest and even for efficiency you'll have plenty of enemy phase units (felicia, xander, effie/benny, corrin) so that's a relatively moot point.

A moderately efficient (not necessarily LTC) playthrough won't waste any time on grinding. Wasting 10-20 turns grinding someone up would be unacceptable in this context. I don't care about low turn counts myself tbh but I do consider a character overall more useful if they don't need much investment to start contributing. That's pretty much the opposite of what Mozu is - I don't consider the payoff worth the investment into a Level 1 bowlock (assuming Heart Seal is used) when I have a bunch of good units already and you get a competent bow user in Ch 8.

She does have a bit more justification in Conquest since Ch 10 exists and there are admittedly a shortage of bow users (just use Niles's kid lolz), but this isn't necessary enough to make her an essential or even good unit.

Donnel is still worse then everyone else lol, just because pouring everything into Robin with pocket Chrom is the dominant strategy (which I agree it is b/c Awakening's balance is awful, I soloed lategame myself with Armsthrift Sorc Morgan) doesn't make Donnel equal to his competition.

Selena is bottom tier due to shitty personal, meh bases, the best usage she has is either as a pair up bot for ch10 and being benched the rest of the game, OR better yet use the master seal you get in ch10, promote her to bow knight, use her to trivialize said chapter and then use her for a few more chapters before benching/delegating her to pair up bot for the rest of the game due to not having those 10 levels worth of stats. That and pegasus knight classes in general are pretty bad this time around.
Selena's far from bottom tier lol. Reclassing her to early Peg lets her ferry people around and use the more utility oriented Staves post promotion, and she also gets early Rally Speed which is appreciated by so many CQ units (Xander/Leo with a Rally Speed is delicious). Peg Selena is more of a support unit but support units are very useful in this game (since the Royals + Corrin should be filling the offensive juggernaut roles already). If you want to keep her as a Mercenary she has pretty good combat due to naturally high Speed and a solid Defense growth (mine actually capped Defense), and Bow Knight gives her Shurikenbreaker which makes Ch25 so much easier.

I mean half the point of having a magical attacker is to hit those generals, you're not really killing magical units with magic yourself when your magic is struggling to break 20 even with tonics + spirit dust on him. You're better off just going Anna (if dlc is a factor) or just tossing it onto nina. Overall their performance is negligible past early game at best since his damage output really starts lagging behind and it'll take him forever to level that staff rank in addition to being lack luster as a healer due to low mag. Capture is pretty useless outside of Haitaka/ch17 ninjas and even the latter is negligible at best, if you could get staff savant or inevitable end ninjas then he'd probably have more use.

Nina DOES use the Shining Bow better (fair point) but it still requires getting Niles to S with someone so that's a point in his favor. Nina's chapter also provides a free Shining Bow which is icing on the cake. Can't comment on Anna since I don't use DLC.

You sorely underestimate Capture in the lategame - the 4 rally MoA in Ch23 and the free Pass Falcos in Ch 24 would like to have a word with you.


Camilla owns lol

Ryoma + corrin A/S support just clear the whole game which is kinda sad lol. Toss an eternal seal on ryoma because you can and it's actually worth investing since you can enemy phase kill everything in late game. Beforehand you can just stick with DF azama/takumi/corrin/DF filler/1st servant and you're set up till that point. You can toss on hinoka/oboro if you really want.

Pretty much yeah. Ryoma's disgustingly OP and it doesn't take long for Corrin to snowball if he's in a good class (Dark Knight is pretty great here).

I think there are better options for secondaries assuming no Path Bonuses though...I had a lot of success using the Ninjas (Saizo, Kagero), they get great 1-2 with forged Shuriken for the rout missions and even have Armorslaying Shuriken available to deal with Generals.
 
I've did +Mag/-Res, +Str/-Mag, and +Mag/-Luck Corrins in Conquest, Birthright, and Revelation respectively. The one I regret would be the first one. I don't know why I did it, but it made my Corrin SUPER frail not just towards magicians but really anyone. +Str/-Mag just broke the game silly. It was like having an all-around better Ryoma locked at 1-range (especially since I reclassed to Swordsmaster). I would stick Corrin in a place without ranged users and Ryoma in a place with them and watch the two with their pair-up bots wipe the entire floor clean. +Mag/-Luck tends to be a bit more balanced. Even using E-rank tomes, Corrin was mopping the floor with everyone when he reclassed at Chapter 15. Plus, it's hilarious to see you attack Hans and strip him near-naked with Disrobing Gale.

As one of the DLC scrubs, I like being able to keep all my units at the same level even though I'll probably never use them outside their child-recruitment chapter. I actually got Effie to a usable state now as a promoted Great Knight with 16 speed (as opposed to the lol 5 speed she was when you recruited her).

In terms of secondary, I remember reading an interesting idea for a +Mag/-Spd Corrin with a Knight talent. What makes that an interesting idea is the ability to get Wary Fighter and Pavise as a General while using the Nohr Noble class to Dragonstone tank. I want to try it for one of my playthroughs since it sounds totally interesting.
 
I've did +Mag/-Res, +Str/-Mag, and +Mag/-Luck Corrins in Conquest, Birthright, and Revelation respectively. The one I regret would be the first one. I don't know why I did it, but it made my Corrin SUPER frail not just towards magicians but really anyone. +Str/-Mag just broke the game silly. It was like having an all-around better Ryoma locked at 1-range (especially since I reclassed to Swordsmaster). I would stick Corrin in a place without ranged users and Ryoma in a place with them and watch the two with their pair-up bots wipe the entire floor clean. +Mag/-Luck tends to be a bit more balanced. Even using E-rank tomes, Corrin was mopping the floor with everyone when he reclassed at Chapter 15. Plus, it's hilarious to see you attack Hans and strip him near-naked with Disrobing Gale.

As one of the DLC scrubs, I like being able to keep all my units at the same level even though I'll probably never use them outside their child-recruitment chapter. I actually got Effie to a usable state now as a promoted Great Knight with 16 speed (as opposed to the lol 5 speed she was when you recruited her).

In terms of secondary, I remember reading an interesting idea for a +Mag/-Spd Corrin with a Knight talent. What makes that an interesting idea is the ability to get Wary Fighter and Pavise as a General while using the Nohr Noble class to Dragonstone tank. I want to try it for one of my playthroughs since it sounds totally interesting.

Luck is literally a dump stat in this game, and nerfed in effectiveness at that.

Going -Mag (even on a build that doesn't use Magic) is a bad idea because it lowers your Speed growth. -Res kills your already low Res growth as you probably experienced.

-Luck should be the only bane you're using, since the drops to your offensive growths are inconsequential, and Luck itself can easily be patched up with Goddess Stones. If you mention caps I will break you.
 
Luck is literally a dump stat in this game, and nerfed in effectiveness at that.

Going -Mag (even on a build that doesn't use Magic) is a bad idea because it lowers your Speed growth. -Res kills your already low Res growth as you probably experienced.

-Luck should be the only bane you're using, since the drops to your offensive growths are inconsequential, and Luck itself can easily be patched up with Goddess Stones. If you mention caps I will break you.
Well, caps only matter if you're doing PVP/wanting to dick around in the postgame so aside from this meta statement there's no reason to even consider them (and unless you're a hacker there's really no point in even doing PVP right now)

Also to be fair, -Luck lowers your Strength about as much as -Magic lowers your speed. So it could be understandable if you want to consider that tradeoff. You're trading +5 Strength for +5 Speed by deciding whether to go for Luck or Magic as your bane. It honestly isn't THAT much to consider. The good thing about the Luck bane is, of course, it's easier to go mixed with it.
 
I'm pretty sure I did -Res on my first playthrough of Birthright since I didn't totally understand how the banes correlated to the stats, and it lead to Corrin losing most of his health whenever a magic class looked at him funny. I think I got Endgame with a Res of 10 or something.
 
Also to be fair, -Luck lowers your Strength about as much as -Magic lowers your speed. So it could be understandable if you want to consider that tradeoff. You're trading +5 Strength for +5 Speed by deciding whether to go for Luck or Magic as your bane. It honestly isn't THAT much to consider. The good thing about the Luck bane is, of course, it's easier to go mixed with it.

-Magic also lowers your low Res growth so it's not a comparable tradeoff. Again, the best thing about the Luck bane is that Luck is a dump stat.
 
The only time Luck isn't the best flaw is if you want to go Diviner since it nerfs their L10 skill (Luck% chance of getting double exp on a kill) since it's the least important stat by far. Goddess Icons also give +4 Luck as opposed to +2 so it's easier to patch it up enough to be reasonably decent. Dragonstones and the final Yato forms also give a boost to Dodge which makes up for it further.

Boon stat generally depends on which class you wanna use - +Str/+Mag are generally the best unless using a slower class like Wyvern, in which case +Spd might be better. +Def is also good if you want a tank Corrin which can get pretty funny depending on class/Dragonstone usage.
 
Apothecary in particular feels really redundant since Hoshido already has Archer and Sniper. Though I do want to try swapping Asama to it, he has to deal with E rank weapons on his default class path anyways, the class growths are actually pretty good (20 hp/str, 10 spd/def) and Puppeteer Asama with 1-2 range and Replicate would be pretty frightening.
 
I'm going to lay out how to get a very OP unit that I stumbled across.

First, there are a few requiremments. You will need a dread scroll and will need to have done, at least, 875 Internet battles to get Leo's Iceblade.

Next you want a unit with very high magic since the dread fighter class will be taking -7, I think, magic. I went with Odin X Nyx because this gives a top tier pairing for a magic user. It's best to send Ophelia down her standard magic classes so she can pick up malefic aura and vengeance and hopefully get close to capping your magic stat, waiting until she is maxed before dread scrolling her. After you dread scroll her work her weapon ranks up and then give her Flame Shuriken, Bolt Axe, and Leo's Iceblade. I also recommend aggressor as well and the other two skill slots are a toss up. This might seem like a lot of work for one character but worth it IMO. Pair her with another child unit that has good bulk(Ignatius) and you're golden.
 
I'm going to lay out how to get a very OP unit that I stumbled across.

First, there are a few requiremments. You will need a dread scroll and will need to have done, at least, 875 Internet battles to get Leo's Iceblade.

Next you want a unit with very high magic since the dread fighter class will be taking -7, I think, magic. I went with Odin X Nyx because this gives a top tier pairing for a magic user. It's best to send Ophelia down her standard magic classes so she can pick up malefic aura and vengeance and hopefully get close to capping your magic stat, waiting until she is maxed before dread scrolling her. After you dread scroll her work her weapon ranks up and then give her Flame Shuriken, Bolt Axe, and Leo's Iceblade. I also recommend aggressor as well and the other two skill slots are a toss up. This might seem like a lot of work for one character but worth it IMO. Pair her with another child unit that has good bulk(Ignatius) and you're golden.
Honestly, it feels that as long as you have a decent magical mother, making an op Ophelia isn't hard to do. I tend to pair Odin with Elise because there's something Oedipal about Odin marrying someone young like his mother and the support lineup is pretty cute with how Elise actually plays along with Odin. So, my Ophelia tends to hit like a truck and barely gets less than 2x 30+ damage. The only problem with your suggestion is that it turns her away from being a crit/skill activating-machine like she tends to be in like everything I've seen. Seriously 3 tomes/scrolls is not that hard when you have her personal (for power and crit) + Horse Spirit (for stats) + Calamity Gate (for ninjas) as very great tomes to carry on someone.

I DO like the suggestion to pair her up with a bulky child character since she could like use any and all extra bulk around. Plus if she marries Ignatius, she could take a pitstop in General to pick up Pavise (and maybe a couple of extra defense points). Maybe I'll try something similar in a future playthrough.


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In another story, I do want to do something that I feel might break the game - an all mounted playthrough. Randomly I decided I wanted to marry Sophie so I think I might play through Conquest a second time and ONLY use characters if I can get them to have a mount. Any random viable selections any of you can think of (AKA not something like Strategist Effie)?
 
I did malig knight Elise in my first play through (Grinded D axes in chapters 10, 11, and 13, then used an arms scroll). She was one-shotting half the map for the first little while, and was still one of my strongest attackers pretty late. She was the only unit capable of one-rounding the stoneborn on the escape map (with a blessed bow dual attacker).
 
I did malig knight Elise in my first play through (Grinded D axes in chapters 10, 11, and 13, then used an arms scroll). She was one-shotting half the map for the first little while, and was still one of my strongest attackers pretty late. She was the only unit capable of one-rounding the stoneborn on the escape map (with a blessed bow dual attacker).
I have a friend who actually did this to apparently great results. How was she on defense?
 
I did a quick and dirty calcs (may be wrong but shouldn't be TOO bad), assuming you switch immediately and go to 20/20, she has like 21 defense and 32 resistance on average. So, it's better? I guess.

I didn't take into account any stat caps into consideration...but I know she won't hit the defense cap.
 
Honestly, it feels that as long as you have a decent magical mother, making an op Ophelia isn't hard to do. I tend to pair Odin with Elise because there's something Oedipal about Odin marrying someone young like his mother and the support lineup is pretty cute with how Elise actually plays along with Odin. So, my Ophelia tends to hit like a truck and barely gets less than 2x 30+ damage. The only problem with your suggestion is that it turns her away from being a crit/skill activating-machine like she tends to be in like everything I've seen. Seriously 3 tomes/scrolls is not that hard when you have her personal (for power and crit) + Horse Spirit (for stats) + Calamity Gate (for ninjas) as very great tomes to carry on someone.
I'm aware that this does make her personal skill rather useless and I could have went with any of the other strong magic units-I just settled for Ophelia as it was initially experimental. After seeing what a high magic cap and good magic weapons can do, it's definitely worth the time. It is a bit of a throwback to when dread fighters could actually use magic, except this unit can't be silenced.
 
I'm aware that this does make her personal skill rather useless and I could have went with any of the other strong magic units-I just settled for Ophelia as it was initially experimental. After seeing what a high magic cap and good magic weapons can do, it's definitely worth the time. It is a bit of a throwback to when dread fighters could actually use magic, except this unit can't be silenced.
Since yesterday, I was talking with someone that did this whole thing with Elise. Mostly just the Flame Shuriken, but she legit could not be stopped by magic of any kind. And the guy paired him up with Benny for similar reasons. The good thing with Elise is that no matter what she has to go through a slog since leveling staff users is a pain in the ass anyways.
 

hnngggg
well guess I have to buy the DLC when it comes out now fuck

Also currently stuck at Ch 25 Conquest Lunatic, which is a ridiculous pain in the ass. Nearly all of the enemies having Inevitable End encourages waiting to recoup your stat losses, but the soft 20-turn limit makes a mockery of that. A number of factors in my personal situation add difficulty to this: Camilla is currently a Sorcerer so that she can pick up Vengeance and Bowbreaker and is thus basically useless against Ninjas, Niles and Silas don't have Shurikenbreaker yet (but they're close), and Effie is slightly overleveled and therefore can't afford to dip back into General in hopes of picking up Wary Fighter (...Or can she? It would mean losing access to Axebreaker long run, but Aegis/Luna/Pavise/Sol/Wary Fighter General might be better than Aegis/Axebreaker/Pavise/Sol/Wary Fighter anyway).

Also fuck those Lunge Spy Yumi Puppets. Uncalled for, Conquest. Uncalled for.
 
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