Battle Spot Rate my Mixed Teer - Competitive Team! (My First Time)

Is this a decent team?

  • Great Team!

    Votes: 0 0.0%
  • It's okay...

    Votes: 3 60.0%
  • Nah, 0/10

    Votes: 2 40.0%

  • Total voters
    5
  • Poll closed .
Status
Not open for further replies.
Thank you for taking time to read this! I just started online play, and wanted to make a team that would suit me. I used several websites to help, and am wanting some feedback on what I could make better, what I should add/remove, etc.

Salamence Salamencite
Ability: Intimidate
EVs: 252 Sp.Atk/4 Sp.Def/252 Spd
Nature: Timid
  • Hyper Voice
  • Fire Blast
  • Hydro Pump
  • Draco Meteor
Rotom-Heat Leftovers
Ability: Levitate
EVs: 252 HP/126 Def/126 Sp.Def/4 Spd
Nature: Calm
  • Hex
  • Overheat
  • Will-O-Wisp
  • T-Bolt
Aegislash Focus sash
Ability: Stance Change
EVs: 252 HP/252 Atk/4 Sp.Def
Nature: Adamant
  • Shadow Sneak
  • Sacred Sword
  • King's Shield
  • Swords Dance
Greninja Life Orb
Ability: Torrent
EVs: 4 HP/252 Sp.Atk/252 Spd
Nature: Timid
  • Scald
  • Dark Pulse
  • Ice Beam
  • Toxic Spikes
Ambipom normal gem
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Nature: Jolly
  • Fake Out
  • Last Resort
Ferrothorn Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP/4 Atk/252 Sp.Def
Nature: Sassy
  • Gyro Ball
  • Power Whip
  • Curse
  • Ingrain

What do you think of this team? I know I am a little weak to the Rock-Type, but I made up for it in moves. Leave your feedback on things I should change!

MaraudingMormon
 
Last edited:
O wow.

Ok, so why the special Mence? Special moves are fine, and the first one I used was specially based, but no physical moves seems bad. And I don't think Hydro Pump is much good at all.

The Rotom-H's EVs are weird. 126 EVs wastes 2-124 EVs give the same stat. A Calm nature, Hex, and two status moves is also pretty strange. What's the point to that?

The Aegi...ok. Sash is ok, seen it before. Lots of surprise value and I didn't like it. I think the HP investment still makes sense on sash, and I guess KS is ok. Weird but seems ok, kinda like this team in general lol.

I think that's a Greninja set peeple use...but I'm not sure about it. It'd really rather attack with its stats, and no sash means you'll often only get up one layer of a Toxic Spikes. That's regular poison, which isn't very helpful, and protects foes from worse status, which is everything else.

Ambipom is certainly something. Mono normal isn't very good tho. Gengar is everywhere, and lots of other stuff can switch in for free as well. If you really wanted a set like you're running, I think you at least should have something with Scrappy.

Ferro is another odd one. Usually you want physically bulky cuz it's better vs stuff on that side. Iron Def doesn't make up for this cuz no recovery. And Swagger is bad. Ferro is slow, and you don't have that much paralysis being spread around anyways.

TBH, a rock weakness is the least of your worries. And you don't really have one anyways-many teams are way worse against rock, and you have as many resists as things weak to it.
 
O wow.

Ok, so why the special Mence? Special moves are fine, and the first one I used was specially based, but no physical moves seems bad. And I don't think Hydro Pump is much good at all.

The Rotom-H's EVs are weird. 126 EVs wastes 2-124 EVs give the same stat. A Calm nature, Hex, and two status moves is also pretty strange. What's the point to that?

The Aegi...ok. Sash is ok, seen it before. Lots of surprise value and I didn't like it. I think the HP investment still makes sense on sash, and I guess KS is ok. Weird but seems ok, kinda like this team in general lol.

I think that's a Greninja set peeple use...but I'm not sure about it. It'd really rather attack with its stats, and no sash means you'll often only get up one layer of a Toxic Spikes. That's regular poison, which isn't very helpful, and protects foes from worse status, which is everything else.

Ambipom is certainly something. Mono normal isn't very good tho. Gengar is everywhere, and lots of other stuff can switch in for free as well. If you really wanted a set like you're running, I think you at least should have something with Scrappy.

Ferro is another odd one. Usually you want physically bulky cuz it's better vs stuff on that side. Iron Def doesn't make up for this cuz no recovery. And Swagger is bad. Ferro is slow, and you don't have that much paralysis being spread around anyways.

TBH, a rock weakness is the least of your worries. And you don't really have one anyways-many teams are way worse against rock, and you have as many resists as things weak to it.
Thank you for your feedback.

As for the Special Salamence, I chose it because not many people expect it, and I couldn't really find a better move than Hydro Pump

The Rotom is sort of back-up. I chose calm because I prefer it having that extra Sp. Defense from attacks. I meant T-Bolt, not T-Wave, i'll fix that.

The Aegi, not much explaining needed, you get the gist of it.

I now see that Greninja, thx to you, won't benefit much from toxic spikes. Could you maybe come up with a better support move?

I messed up on the Ambipom. I didn't have any other moves besides Normal types, and that lost me a battle. If you U-Turn out of battle after Fake Out, when you re-enter can you use Last Resort? I just don't know if it resets the moves you've used or not when switching out.

I'll fix Ferro by removing Swagger, and replace it with Ingrain? I think that would be better. Then I might switch Iron Defense with Curse, rasing that Atk and Def, while lowering the Speed to basically nothing at all. The Gyro Ball is also for them pesky Fairy Types. Namely Slurpuff, Azumarill, and Sylveon.

Again, thank you for taking time to check this out I've played 6 games with this team, and won 5 out of the 6. The one I lost was because of Ambipom.
 
Thank you for your feedback.

As for the Special Salamence, I chose it because not many people expect it, and I couldn't really find a better move than Hydro Pump

The Rotom is sort of back-up. I chose calm because I prefer it having that extra Sp. Defense from attacks. I meant T-Bolt, not T-Wave, i'll fix that.

The Aegi, not much explaining needed, you get the gist of it.

I now see that Greninja, thx to you, won't benefit much from toxic spikes. Could you maybe come up with a better support move?

I messed up on the Ambipom. I didn't have any other moves besides Normal types, and that lost me a battle. If you U-Turn out of battle after Fake Out, when you re-enter can you use Last Resort? I just don't know if it resets the moves you've used or not when switching out.

I'll fix Ferro by removing Swagger, and replace it with Ingrain? I think that would be better. Then I might switch Iron Defense with Curse, rasing that Atk and Def, while lowering the Speed to basically nothing at all. The Gyro Ball is also for them pesky Fairy Types. Namely Slurpuff, Azumarill, and Sylveon.

Again, thank you for taking time to check this out I've played 6 games with this team, and won 5 out of the 6. The one I lost was because of Ambipom.

That makes sense on Sala. For moves the only thing I can think for fully special is mayb sub. A Modest nature might be good depending on how you deal with the stuff Modest no longer outspeeds.

Greninja isn't a support mon, why not just use a standard attacking set with Protean? If not either Spikes or Spite with Protean might have potential. I think you only ever run Torrent in sash sets that want Toxic Spikes.

http://bulbapedia.bulbagarden.net/wiki/Last_Resort_(move) What I thought on switching out. I'd just run another mon I think. Ambipom isn't really good. Kang as a second mega is good. And if you think she's too boring as a fairly standard non, I urge you to look at her movepool. You can be very creative with that.

Lol, STABs are the only things not wonky on your Ferro. Ingrain is just kinda awful, sorry. Besides the fact Ferro REALLY needs to switch out sometimes, the healing is minimal. It's just Lefties size healing-not nearly enough.

Curse is pretty questionable too with Ferro's main problems on the special side. But it does make Ferro tough if you kill fires beforehand and it powers up Gyro Ball especially much. Hmm.

Safest would still be change that and Ingrain for two of Stealth Rock, Leech Seed, Knock Off, Explosion, or Bulldoze. Prolly the first two. T-Wave is just too much conflict with Gyro(tho ur team now lacks much status. Maybe an Impish t-Wave Ferr. Iron Head>Gyro in that case,) and Protect only kinda makes sense with Leech Seed but no Lefties. If you change stuff around and Ferro is Lefties then Protect is very viable IMO.

I think Toxic is also a reasonable option. Few other oddities in its movepool, but best not to get carried away with Gravity and what not.

O well that's good. Where'd you win? And I'm not surprised on that Ambipom. It's an interesting mob, but outclassed I think. Not many people at all use Cinccino, but that thing is better. Other really good normals exist besides Kang, like Porygon-2 and Chansey.
 
That makes sense on Sala. For moves the only thing I can think for fully special is mayb sub. A Modest nature might be good depending on how you deal with the stuff Modest no longer outspeeds.

Greninja isn't a support mon, why not just use a standard attacking set with Protean? If not either Spikes or Spite with Protean might have potential. I think you only ever run Torrent in sash sets that want Toxic Spikes.

http://bulbapedia.bulbagarden.net/wiki/Last_Resort_(move) What I thought on switching out. I'd just run another mon I think. Ambipom isn't really good. Kang as a second mega is good. And if you think she's too boring as a fairly standard non, I urge you to look at her movepool. You can be very creative with that.

Lol, STABs are the only things not wonky on your Ferro. Ingrain is just kinda awful, sorry. Besides the fact Ferro REALLY needs to switch out sometimes, the healing is minimal. It's just Lefties size healing-not nearly enough.

Curse is pretty questionable too with Ferro's main problems on the special side. But it does make Ferro tough if you kill fires beforehand and it powers up Gyro Ball especially much. Hmm.

Safest would still be change that and Ingrain for two of Stealth Rock, Leech Seed, Knock Off, Explosion, or Bulldoze. Prolly the first two. T-Wave is just too much conflict with Gyro(tho ur team now lacks much status. Maybe an Impish t-Wave Ferr. Iron Head>Gyro in that case,) and Protect only kinda makes sense with Leech Seed but no Lefties. If you change stuff around and Ferro is Lefties then Protect is very viable IMO.

I think Toxic is also a reasonable option. Few other oddities in its movepool, but best not to get carried away with Gravity and what not.

O well that's good. Where'd you win? And I'm not surprised on that Ambipom. It's an interesting mob, but outclassed I think. Not many people at all use Cinccino, but that thing is better. Other really good normals exist besides Kang, like Porygon-2 and Chansey.
I won 3 6v6 battles, and then 2 3v3 rated. If I was to switch out Ambipom, I would want a Poke to benefit my other ones. Any suggestions. BTW, I am new here, and is there anyway to give you a "thumbs up" kinda thing?
 
I won 3 6v6 battles, and then 2 3v3 rated. If I was to switch out Ambipom, I would want a Poke to benefit my other ones. Any suggestions. BTW, I am new here, and is there anyway to give you a "thumbs up" kinda thing?

Lol, you'd like my comment.

For an Ambipom replacement you might want something that handles Suicune a big bettr. Right now it only minds Ferro unless you give Gren Protean and Grass Knot, and Ferro fears a Scald burn and missing.

Blaziken can kind of be trouble too I think. Anyways, prolly more, but it's obvious a normal type is bad vs both of those generally. So maybe no Kang.

To deal with both of those...I think maybe Trick Scarf Latios or Latias. Scarf ruins Suicune while not making it hit harder, and Lati twins resist Blazi's STABs. Those compound some weaknesses, but they resist both Ferro's weaknesses and stuff.
 
Lol, how'd I not think about that.

At any rate, did done hasty calcs.

I like 252 HP/ 156 Def/ 100+SpD on Rotom-h. It still avoids 2hko from Gengar bar you get poisoned or whatever, and greatly lowers the chance for max Atk Kang to OHKO, so you can burn her. Also, I'd drop Hex. It actually only 3hkos non bulky Mega Gengar that isn't started, and only 2hkos after burn damage with the higher power on a burned Geng. Combine that with no STAB and ghost's poor coverage and it isn't really worth it.

HP Ice and Protect are good alternatives, If HP Ice you want 152 Def to not waste EVs. Then 4 in SpA or Spe
 
Hello Crameniaminea , and welcome to Smogon!

Unfortunately, this RMT is currently not following the rules which can be found in the RMT Resource Thread; specifically, this thread violates rule #4, because you lack sufficient descriptions for each Pokemon on your team. As such, I am afraid that I will have to lock this thread for the time being. If you would like this thread to be reopened, feel free to PM me with your updated RMT, and I would be happy to reopen this thread for you. If you need help making an RMT up to the required standards, I recommend that you carefully read the RMT Resource Thread and check out other RMTs from the Team Showcase and RMT Archive for some examples.

Good luck with your team, and have a nice day!
 
Status
Not open for further replies.
Back
Top