So been a while since I last posted here.
I wanna hear some opinions of my team, feel it could really do with a touch up.
Dialga @ Shuca Berry
Ability: Telepathy
EVs: 244 HP / 12 Def / 252 SpA
Modest Nature
- Draco Meteor
- Flash Cannon
- Earth Power
- Protect
Pretty much a legendary I wanted to use when the new rules were announced, found it was a decent answer to Xerneas, Rayquaza and even decently handles Primal Groudon
Even if P-Don runs 252 HP and 252 SpD (I know it won't but for arguments sake
Earth Power always 2HKOs as long as they don't run those EVs AND a +SpD nature
Shuca Berry ensures Precipice or EQ don't one shot so it's pretty bulky
Flash Cannon for secondary STAB and fairies
Draco Meteor as a nuke, it OHKOs Salamence, Rayquaza which is what I feared the most in VGC
Groudon @ Red Orb
Ability: Drought/ Desolate Land
EVs: 252 HP / 100 Atk / 20 Def / 136 SpD
Brave
- Fire Punch
- Thunder Punch
- Precipice Blades
- Protect
Obligatory Groudon, the EVs focus on a bit of bulk but at the same same some attack
Fire Punch because Fire STAB in Desolate Land
Thunder Punch however is to hit Water types and Primal Kyogre if I predict the switch
Precipice Blades because it's Primal Groudon, though I did consider EQ for the accuracy but the power drop is noticable
Salamence @ Salamencite
Ability: Intimidate/Aerilate
EVs: 20 Atk / 236 SpA / 252 Speed
Naïve
- Double Edge
- Hyper Voice
- Draco Meteor
- Protect
One of the most dangerous Megas by far, I always am scared by Salamence because it can be either physical, special or both, and until I know which one it is it’s too late so I thought I’d use it too.
This thing is THE answer to Mega Rayquaza, it’s faster and hits hard enough to OHKO so I chose it as my mega for this reason
Double Edge and Hyper Voice to hit really hard and Draco Meteor to hit the hardest
Intimidate also helps a lot
Conkeldurr @ Sitrus Berry
Ability: Guts
EVs: 20HP / 248 Atk / 12 Def / 228 SpD
Adamant
- Ice Punch
- Drain Punch
- Knock Off
- Wide Guard
Conkeldurr used to be a staple on my team back when it has it’s trust Assault Vest but with the arrival of Xerneas, Kyogre, Groudon, Rayquaza and even Mewtwo, his keen sense of fashion has gone out of style
But that’s not to say he is totally useless, I decided since his bulk is not so bulky by todays standard of bulkitude, he can at least help against moves like Rock Slide, Hyper Voice, Dazzling Gleam, Earthquake, Origin Pulse and Precipice Blades rather well, that is the reason for Wide Guard
Ice Punch is for Landorus T, Salamence and Rayquaza
Drain Punch for a strong way to deal damage to things like Kyogre
Knock Off because it’s okay I guess
Landorus T @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 HP /252 Speed
Adamant
- Rock Slide
- Earthquake
- U-Turn
- Superpower
A common staple in VGC, this is a pretty standard Landorus T set, U-Turn for pivoting
Earthquake for the strongest damage Landorus can really achieve in its typing and deals with Primal Groudon
Rock Slide for flinches and Superpower for Mega Kangaskhan
Intimidate works really well with Salamence as well, double intimidate shuts physical Pokemon down a lot.
Thundurus @ Expert Belt
Ability: Prankster
EVs: 252 SpA / 4 Def / 252 Speed
Timid
- Thunder Wave
- Taunt
- Hidden Power-Ice
- Thunderbolt
Also a common staple in VGC, Taunt shuts down Geomancy, Thunderwave can cripple Mega Ray or anything really that needs to be slowed, Thunderbolt handles Primal Kyogre pretty well and HP Ice for Landorus, Ray, Salamence etc
I wanna hear some opinions of my team, feel it could really do with a touch up.
Dialga @ Shuca Berry
Ability: Telepathy
EVs: 244 HP / 12 Def / 252 SpA
Modest Nature
- Draco Meteor
- Flash Cannon
- Earth Power
- Protect
Pretty much a legendary I wanted to use when the new rules were announced, found it was a decent answer to Xerneas, Rayquaza and even decently handles Primal Groudon
Even if P-Don runs 252 HP and 252 SpD (I know it won't but for arguments sake
Earth Power always 2HKOs as long as they don't run those EVs AND a +SpD nature
Shuca Berry ensures Precipice or EQ don't one shot so it's pretty bulky
Flash Cannon for secondary STAB and fairies
Draco Meteor as a nuke, it OHKOs Salamence, Rayquaza which is what I feared the most in VGC
Groudon @ Red Orb
Ability: Drought/ Desolate Land
EVs: 252 HP / 100 Atk / 20 Def / 136 SpD
Brave
- Fire Punch
- Thunder Punch
- Precipice Blades
- Protect
Obligatory Groudon, the EVs focus on a bit of bulk but at the same same some attack
Fire Punch because Fire STAB in Desolate Land
Thunder Punch however is to hit Water types and Primal Kyogre if I predict the switch
Precipice Blades because it's Primal Groudon, though I did consider EQ for the accuracy but the power drop is noticable
Salamence @ Salamencite
Ability: Intimidate/Aerilate
EVs: 20 Atk / 236 SpA / 252 Speed
Naïve
- Double Edge
- Hyper Voice
- Draco Meteor
- Protect
One of the most dangerous Megas by far, I always am scared by Salamence because it can be either physical, special or both, and until I know which one it is it’s too late so I thought I’d use it too.
This thing is THE answer to Mega Rayquaza, it’s faster and hits hard enough to OHKO so I chose it as my mega for this reason
Double Edge and Hyper Voice to hit really hard and Draco Meteor to hit the hardest
Intimidate also helps a lot
Conkeldurr @ Sitrus Berry
Ability: Guts
EVs: 20HP / 248 Atk / 12 Def / 228 SpD
Adamant
- Ice Punch
- Drain Punch
- Knock Off
- Wide Guard
Conkeldurr used to be a staple on my team back when it has it’s trust Assault Vest but with the arrival of Xerneas, Kyogre, Groudon, Rayquaza and even Mewtwo, his keen sense of fashion has gone out of style
But that’s not to say he is totally useless, I decided since his bulk is not so bulky by todays standard of bulkitude, he can at least help against moves like Rock Slide, Hyper Voice, Dazzling Gleam, Earthquake, Origin Pulse and Precipice Blades rather well, that is the reason for Wide Guard
Ice Punch is for Landorus T, Salamence and Rayquaza
Drain Punch for a strong way to deal damage to things like Kyogre
Knock Off because it’s okay I guess
Landorus T @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 HP /252 Speed
Adamant
- Rock Slide
- Earthquake
- U-Turn
- Superpower
A common staple in VGC, this is a pretty standard Landorus T set, U-Turn for pivoting
Earthquake for the strongest damage Landorus can really achieve in its typing and deals with Primal Groudon
Rock Slide for flinches and Superpower for Mega Kangaskhan
Intimidate works really well with Salamence as well, double intimidate shuts physical Pokemon down a lot.
Thundurus @ Expert Belt
Ability: Prankster
EVs: 252 SpA / 4 Def / 252 Speed
Timid
- Thunder Wave
- Taunt
- Hidden Power-Ice
- Thunderbolt
Also a common staple in VGC, Taunt shuts down Geomancy, Thunderwave can cripple Mega Ray or anything really that needs to be slowed, Thunderbolt handles Primal Kyogre pretty well and HP Ice for Landorus, Ray, Salamence etc