Hi, this is simply a suggestion, i'm not sure why you made a whole thread for it. I'm merging it with suggestions but I'm iffy on whether what you're suggesting is even possible.
1. The 3 minutes has been discussed to death. It's meant to be the perfect time for a player to look up calcs/think etc. 60 seconds is a very short amount of time to do anything but click moves. Also, the timer adds 30 seconds every time you make a move, so if someone takes 120 seconds to make a move in one turn, they have 60 seconds the next. They cannot keep taking 150 seconds every time. If someone admits that they're doing it just to waste your time, report them to an @ in help room.1. The time limit should be 60 seconds not 150 seconds. That's too much time wasted waiting on someone to chose their next move.
2. There should be some type of penalty for people who like to harass others just b/c they are losing.
3. Fix monotype (or any game mode) to where you are only allow 1 item per pokemon. it's annoying fighting 3 or more pokemon with choice scarf ect.
1. The time limit should be 60 seconds not 150 seconds. That's too much time wasted waiting on someone to chose their next move.
2. There should be some type of penalty for people who like to harass others just b/c they are losing.
3. Fix monotype (or any game mode) to where you are only allow 1 item per pokemon. it's annoying fighting 3 or more pokemon with choice scarf ect.
1. The 3 minutes has been discussed to death. It's meant to be the perfect time for a player to look up calcs/think etc. 60 seconds is a very short amount of time to do anything but click moves. Also, the timer adds 30 seconds every time you make a move, so if someone takes 120 seconds to make a move in one turn, they have 60 seconds the next. They cannot keep taking 150 seconds every time. If someone admits that they're doing it just to waste your time, report them to an @ in help room.
2. You can report them to mods (@) in the help room and they will look into it.
3. There is not item clause in smogon and there are no plans to add them. If someone is running 3 scarf mons, they're taking a risk as they will have 3 pokemon that are locked to a single move.
Item Clause is a ridiculous idea; Pokémon Showdown is a competitive battling simulator and thus we should be able to choose any item we want, since we're just playing competitively. This isn't the Battle Tower or any ingame simulator. There was a discussion about this in 2009, and the conclusion that was reached was "item Clause has nothing to do with competitive Pokémon". However, a few formats do have item clause in place.1. How long has pokemon been out? People should know damage by now. Not saying I can tell you off the bat what a move will do, but people should know what moves are effective and which moves are resistant.
2. 60 secs is a good amount of time. If it takes you 2 1/2 minutes to do calculations then something is wrong.
3. Item clause would be a great thing to implement. Even in the games you don't see gym leaders or final four using the same items on their pokemon. I maybe wrong, but last time I checked their pokemon had different items.
Item Clause is a ridiculous idea; Pokémon Showdown is a competitive battling simulator and thus we should be able to choose any item we want, since we're just playing competitively. This isn't the Battle Tower or any ingame simulator. There was a discussion about this in 2009, and the conclusion that was reached was "item Clause has nothing to do with competitive Pokémon". However, a few formats do have item clause in place.
I don't know what Pokemon you were playing before showdown but when I played Pokemon on Nintendo DS & 3DS they even had an item clause. You couldn't send a team of 6 Pokemon into battle with the same item, they would tell you it was not allowed. Even in the local tournaments I attended multiple items were banned. So I don't know how "item clause" has nothing to do with competitive Pokémon when it's not allowed even in the games. You can't have just VGC and few other formats apply item clause and not others.
in-game pokemon =/= competitive pokemonwhen I played Pokemon on Nintendo DS & 3DS they even had an item clause. You couldn't send a team of 6 Pokemon into battle with the same item, they would tell you it was not allowed
I don't know what Pokemon you were playing before showdown but when I played Pokemon on Nintendo DS & 3DS they even had an item clause. You couldn't send a team of 6 Pokemon into battle with the same item, they would tell you it was not allowed. Even in the local tournaments I attended multiple items were banned. So I don't know how "item clause" has nothing to do with competitive Pokémon when it's not allowed even in the games. You can't have just VGC and few other formats apply item clause and not others.
VGC is the "Official" Nintendo format, so it follows Nintendo rules. These closely align to ingame rules.
All other formats are Smogon formats (OU, etc) and are only required to conform to the limitations imposed on Wi-Fi battles (additional restrictions are debated and implemented by the Smogon community). Item clause does not apply here, so Smogon were not required to include it as they felt the metagame was better off without such a restriction.
In summary, the reason item clause is applied to some formats and not others is because different groups of people decide the rules for different formats. PS! provides a simulator for those formats to be played according to the predetermined rules. At the end of the day, PokemonShowdown.com doesn't independently make these decisions for any permanent / competitive format, so even if item clause was up for discussion (which it isn't) this would not be the place for it.
pokemonshowdown.com is an online pokemon simulator for smogon metagames. This is what it was designed for. It also supports VGC / Official Nintendo formats, but when you play something like "OU", that is a smogon metagame. The pokemon allowed are decided by smogon statistical tiering and suspect tests. The additional restrictions are decided upon by the smogon community.If they are imposed on wifi battles, when was it allowed for pokemon to have same items?
Then turn around and say "smogon made the rules, but smogon don't follow the rules or we pick and choose which rules we will abide by."
What's the point of having a "SUGGESTION if you guys don't want to hear suggestions. (we make the forums, but we choose where the "suggestion post" belongs" lol.
hi, i believe you are looking for this thread; it would also be useful if there was some sort of replay or screenshot to support your pointsI don't know if this is the right thread, but I want to report a bug. I was playing a random 2nd generation battle and I had a male Kangaskhan. It would be great if you fixed it
it would be hard for the administrators to implement or make a tier (i think you meant tier, not room because that would be ridiculous having a room for such a thing) just like this; thought and preperation would need to go into this to decide what the various type charts could be (the furthest PS! has gotten to with altered type charts is inverse battles), making the idea more suitable for a pet mod (although it'll most likely be rejected since people will go wild with ideas and inverse battle is sufficient for now as a type-chart tier) since they are basically tiers that require to be planned first (eg: new stats / new pokemon).I wish there was a special room for playing with a freely modified type chart. Obviously both players would have to accept the altered chart before the battle begins and restrictions would be placed to prevent endless battles (no type would be able to have more than 2 immunities for example).