Introduction
I made another team. Good for me. I decided to make a team based around Sniper Kingdra when I ran into it on Anything Goes (and beat it since it was their only mon and all of mine knew Explosion ( ͡° ͜ʖ ͡°)) I ended up relying on Kingdra surprisingly less than I thought I would, but the team is still very effective in my opinion.
Teambuilding Process
I needed somebody to cover Kingdra's Fairy weakness, so I decided to go with Choice Band Scizor. He works as a great revenge killer as well, which is cool.
I wanted somebody who could set up Stealth Rocks to check Talonflame, who's a problem for Scizor, and set up Sticky Web to help Kingdra outspeed other mons. Smeargle was an obvious choice.
I wanted someone to rid the opponents team of Dragon types that could outspeed and KO Kingdra, so I decided to go with Gardevoir, who's worked out great and serves as an alternate win condition for my team.
I was very afraid of Kingdra being set up on and my entire team being sweeped subsequently. Unaware Quagsire was a good pick to counteract this, and sometimes grabs me a win via stalling with Toxic.
I was at a loss as to who to put for my last slot, so I went for Talonflame. Talonflame is an excellent revenge killer, and gets rid of Bug and Grass types easily that can be scary for my team to handle otherwise, such as Pinsir and Breloom.
The Team
Kabula (Kingdra) (F) @ Scope Lens
Ability: Sniper
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Focus Energy
- Draco Meteor
- Hydro Pump
- Agility
The star of the team, Kabula is focused around getting critical hits. After setting up a Focus Energy, Kabula has a 50% chance of getting a critical hit if I'm not mistaken. Draco Meteor and Hydro Pump are Kabula's two attacking moves. Despite the Special Attack decrease from Draco Meteor, Kabula can still OHKO people if she gets a crit, so don't be afraid to throw it out. I put Agility in the fourth slot so that Kabula can outspeed opposing Pokemon and ensuring a KO if Kabula is able to set up. Kabula struggles against Ferrothorn, however, so it's wise to try and take it out before setting up Kabula.
Drawcia (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp
Drawica serves as the Mega on my team. Standard Mega Gardevoir set here: Hyper Voice and Psyshock for STAB (Psyshock over Psychic because it factors Defense instead of Special Defense), Focus Blast for coverage against Steel and Rock types that otherwise give Drawcia trouble, and Will-O-Wisp to cripple physical attackers that would pose a threat to Drawcia and Kingdra. I've found myself winning using Drawcia more than Kabula surprisingly, but hey, whatever works.
Heavy Lobster (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Heavy Lobster is able to switch on many things that check Drawcia or Kabula. Bullet Punch with Technician and Choice Band deals serious damage on most mons, even if it isn't super effective. U-Turn allows for scouting while maintaining offensive pressure on the opposing team, plus it deals good damage due to Choice Band. Superpower is for dealing with Steel types, and Knock Off is handy for getting rid of Life Orb/Leftovers/etcetera.
Paint Roller (Smeargle) @ Focus Sash
Ability: Own Tempo
EVs: 96 HP / 120 Def / 40 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Spore
- Rapid Spin
Paint Roller usually serves as a suicide lead unless the opponent wants to set up Stealth Rocks, which Talonflame hates. Sticky Web helps Kabula and Drawcia outspeed opposing mons that would otherwise threaten them, and Stealth Rocks helps with that extra bit of damage as well as crippling opposing mons such as Talonflame and Volcarona. If Paint Roller can get off a Spore it gives opportunity to switch into Drawcia or into Kabula and set up Focus Energy. Rapid Spin gets rid of hazards, although Paint Roller doesn't usually live long enough to use it. I'm not sure if Smeargle was the most optimal choice for this team, but he works well.
Chameleo Arm (Quagsire) (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover
- Earthquake
- Toxic
Chameleo Arm serves as a defensive wall, but also as a check to an opponent trying to set up thanks to Unaware, which has proven extremely useful. Mega Gyarados ignores this with Mold Breaker however, which can be rather dangerous. Scald and Earthquake are for STAB, and the chance for burn can be useful against physical attackers. Recover is to keep Chameleo Arm alive as long as possible, and Chameleo can often get a stall kill with Toxic. I originally ran Encore instead of Toxic which let me switch into other mons, but Toxic has proven far more useful.
Dyna Blade (Talonflame) (F) @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
This Talonflame set is identical to the one used on my other team I posted a while back. Gale Wings Brave Bird allows Dyna Blade to OHKO mons if it's super effective. With priority that can be scary for the other team. Flare Blitz is on here for STAB, and U-Turn is to keep offensive pressure on the opponent. Because of recoil from Brave Bird and Flare Blitz along with Life Orb, Dyna Blade will be taking lots of damage very quickly. If the opportunity arises, Dyna Blade can recover HP with Roost, giving it an extra attack or two. Dyna Blade will ultimately end up suiciding in most matches; her goal is to take out as many mons as possible.
Threats
Mega Venusaur
This thing is incredibly defensive; it can tank hits from both Dyna Blade and Drawcia. If it sets up Leech Seed or Toxic on either of them, they're done for as Venusaur can stall with Synthesis and Protect. Kabula has absolutely no chance at KOing it. The team's only hope at taking it out is if they can manage to wear it out without it healing, which can be very difficult. I'm considering running Taunt on one of my mons, but I'm not sure which one.
Chansey
This little shit is the spawn of Satan himself. Kabula and Drawcia have no hope at taking it out (even Psyshock does little damage). As long as it has Soft Boiled, Heavy Lobster and Dyna Blade can't do anything either. The only hope against it is to Toxic it with Chameleo Arm, but most Chanseys (Chansies?) run Heal Bell.
Replays
http://replay.pokemonshowdown.com/ou-373464600
http://replay.pokemonshowdown.com/ou-373394589
http://replay.pokemonshowdown.com/ou-373313001
I made another team. Good for me. I decided to make a team based around Sniper Kingdra when I ran into it on Anything Goes (and beat it since it was their only mon and all of mine knew Explosion ( ͡° ͜ʖ ͡°)) I ended up relying on Kingdra surprisingly less than I thought I would, but the team is still very effective in my opinion.
Teambuilding Process
I needed somebody to cover Kingdra's Fairy weakness, so I decided to go with Choice Band Scizor. He works as a great revenge killer as well, which is cool.
I wanted somebody who could set up Stealth Rocks to check Talonflame, who's a problem for Scizor, and set up Sticky Web to help Kingdra outspeed other mons. Smeargle was an obvious choice.
I wanted someone to rid the opponents team of Dragon types that could outspeed and KO Kingdra, so I decided to go with Gardevoir, who's worked out great and serves as an alternate win condition for my team.
I was very afraid of Kingdra being set up on and my entire team being sweeped subsequently. Unaware Quagsire was a good pick to counteract this, and sometimes grabs me a win via stalling with Toxic.
I was at a loss as to who to put for my last slot, so I went for Talonflame. Talonflame is an excellent revenge killer, and gets rid of Bug and Grass types easily that can be scary for my team to handle otherwise, such as Pinsir and Breloom.
The Team
Kabula (Kingdra) (F) @ Scope Lens
Ability: Sniper
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Focus Energy
- Draco Meteor
- Hydro Pump
- Agility
The star of the team, Kabula is focused around getting critical hits. After setting up a Focus Energy, Kabula has a 50% chance of getting a critical hit if I'm not mistaken. Draco Meteor and Hydro Pump are Kabula's two attacking moves. Despite the Special Attack decrease from Draco Meteor, Kabula can still OHKO people if she gets a crit, so don't be afraid to throw it out. I put Agility in the fourth slot so that Kabula can outspeed opposing Pokemon and ensuring a KO if Kabula is able to set up. Kabula struggles against Ferrothorn, however, so it's wise to try and take it out before setting up Kabula.
Drawcia (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp
Drawica serves as the Mega on my team. Standard Mega Gardevoir set here: Hyper Voice and Psyshock for STAB (Psyshock over Psychic because it factors Defense instead of Special Defense), Focus Blast for coverage against Steel and Rock types that otherwise give Drawcia trouble, and Will-O-Wisp to cripple physical attackers that would pose a threat to Drawcia and Kingdra. I've found myself winning using Drawcia more than Kabula surprisingly, but hey, whatever works.
Heavy Lobster (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Heavy Lobster is able to switch on many things that check Drawcia or Kabula. Bullet Punch with Technician and Choice Band deals serious damage on most mons, even if it isn't super effective. U-Turn allows for scouting while maintaining offensive pressure on the opposing team, plus it deals good damage due to Choice Band. Superpower is for dealing with Steel types, and Knock Off is handy for getting rid of Life Orb/Leftovers/etcetera.
Paint Roller (Smeargle) @ Focus Sash
Ability: Own Tempo
EVs: 96 HP / 120 Def / 40 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Spore
- Rapid Spin
Paint Roller usually serves as a suicide lead unless the opponent wants to set up Stealth Rocks, which Talonflame hates. Sticky Web helps Kabula and Drawcia outspeed opposing mons that would otherwise threaten them, and Stealth Rocks helps with that extra bit of damage as well as crippling opposing mons such as Talonflame and Volcarona. If Paint Roller can get off a Spore it gives opportunity to switch into Drawcia or into Kabula and set up Focus Energy. Rapid Spin gets rid of hazards, although Paint Roller doesn't usually live long enough to use it. I'm not sure if Smeargle was the most optimal choice for this team, but he works well.
Chameleo Arm (Quagsire) (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover
- Earthquake
- Toxic
Chameleo Arm serves as a defensive wall, but also as a check to an opponent trying to set up thanks to Unaware, which has proven extremely useful. Mega Gyarados ignores this with Mold Breaker however, which can be rather dangerous. Scald and Earthquake are for STAB, and the chance for burn can be useful against physical attackers. Recover is to keep Chameleo Arm alive as long as possible, and Chameleo can often get a stall kill with Toxic. I originally ran Encore instead of Toxic which let me switch into other mons, but Toxic has proven far more useful.
Dyna Blade (Talonflame) (F) @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
This Talonflame set is identical to the one used on my other team I posted a while back. Gale Wings Brave Bird allows Dyna Blade to OHKO mons if it's super effective. With priority that can be scary for the other team. Flare Blitz is on here for STAB, and U-Turn is to keep offensive pressure on the opponent. Because of recoil from Brave Bird and Flare Blitz along with Life Orb, Dyna Blade will be taking lots of damage very quickly. If the opportunity arises, Dyna Blade can recover HP with Roost, giving it an extra attack or two. Dyna Blade will ultimately end up suiciding in most matches; her goal is to take out as many mons as possible.
Threats
This thing is incredibly defensive; it can tank hits from both Dyna Blade and Drawcia. If it sets up Leech Seed or Toxic on either of them, they're done for as Venusaur can stall with Synthesis and Protect. Kabula has absolutely no chance at KOing it. The team's only hope at taking it out is if they can manage to wear it out without it healing, which can be very difficult. I'm considering running Taunt on one of my mons, but I'm not sure which one.
This little shit is the spawn of Satan himself. Kabula and Drawcia have no hope at taking it out (even Psyshock does little damage). As long as it has Soft Boiled, Heavy Lobster and Dyna Blade can't do anything either. The only hope against it is to Toxic it with Chameleo Arm, but most Chanseys (Chansies?) run Heal Bell.
Replays
http://replay.pokemonshowdown.com/ou-373464600
http://replay.pokemonshowdown.com/ou-373394589
http://replay.pokemonshowdown.com/ou-373313001
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