Since the tournament is almost upon us anyone know a good move set for raikou? I've been trying to come up with something, but it's a bit hard.
Since the tournament is almost upon us anyone know a good move set for raikou? I've been trying to come up with something, but it's a bit hard.
Not worth it. Assault Vest is just a toss up on Entei, really: mediocre SpD at best, so it doesn't do much for it and it'll still get KO'd/2HKO'd by the very same things while missing out on a ton of power. For example, you lose the 1 on 1 against Modest!Nidoking if you're holding Assault Vest instead of Choice Band, unless you're heavily investing in bulk, in which case you might as well just stop using Entei altogether.
With Assault Vest:
252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. 0 HP / 0 SpD Assault Vest Entei: 182-218 (95.7 - 114.7%) -- 81.3% chance to OHKO
252+ Atk Entei Sacred Fire vs. 0 HP / 0 Def Nidoking: 108-127 (69.2 - 81.4%) -- guaranteed 2HKO
With Choice Band:
252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. 0 HP / 0 SpD Entei: 273-322 (143.6 - 169.4%) -- guaranteed OHKO
252+ Atk Choice Band Entei Sacred Fire vs. 0 HP / 0 Def Nidoking: 160-189 (102.5 - 121.1%) -- guaranteed OHKO
Sure, Azumarill can take it out with a Choice-Band Aqua Jet but at the same time it becomes a liability because if you're locked into anything but, this thing can simply tear your entire core apart. And this is just one example I could think of off the top of my head, there are plenty more I'm sure. Choice Band Azul is nice, but Entei would appreciate it a lot more imo.
I'm facing a dilemma with my team and I was hoping to get you guys' opinion on it. For most of my preparation, my team ran standard Belly Drum Azumarill and Choice Band Entei. Azu is my only setup sweeper, while Entei can wallbreak through Chansey, Clefable, Porygon2, etc. with banded Sacred Fire.
After reading the praise for banded Azumarill in this format, I decided to try it, and gave an Assault Vest to Entei instead. While I am really loving the banded Azu and do agree it is in general superior, Entei is far less of an asset without that band and it's now struggling to handle Chansey and Porygon2 too well. Azu can do work against them, but it puts a lot more weight on its shoulders.
In any case, my mind is set on using these 2 Pokemon, so my dilemma is really only about the item usage. Is it worth sacrificing some of Entei's power and utility to make Azu even more of a threat? Thanks in advance for your feedback, if any!
Try this:
Entei @ Leftovers
Ability: Pressure
EVs: 20 HP / 232 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Protect
- Toxic
- Sacred Fire
That's the Pressure Stall set on the strategy dex; it's a Battle Spot Singles set. It's been really effective for a fair few people, and handles Porygon2 / Chansey pretty well. Considering its two primary counters, Heatran and Lum Chomp, are banned here in Johto it makes the set significantly more dangerous.
Just keep it away from setup + Rest mons like Suicune.
edit: You also beat Nidoking if it even dreams about switching into Toxic.
Guys, I want to make Ninetales work as something other than a Sun-setter for my Chlorophyll Venusaur. My current set is:
Timid @ Heat Rock
Drought
252 SpAt/252 Speed/4 SpDef
Overheat
Solarbeam
Psyshock
Will-O-Wisp
Any edits I should make? I want to switch Psyshock out but I don't know for what (Nasty Plot comes to mind, though I would have to make sure to pull it off on a predicted switch as it isn't the best at taking hits).
I made a sun team with Ninetales, and I decided to go for Fire Blast in that 3rd moveslot. In my opinion, Overheat creates too much of a handicap to be the go-to fire attack, and Flamethrower is sadly quite weak. Also, I have no idea why, but both on Showdown and in the actual Kanto tournament, people kept thinking Zapdos was a great answer to Ninetales, I couldn't count how many times it was a matchup (don't know if you're having a similar experience). Fire Blast takes care of almost every popular variant of Zapdos, which you usually outspeed as well. I tried Nasty Plot when I firstly started testing my team (instead of Overheat, though), and found there is almost never a good opportunity for it to work.
It seems like a great set, but going for it would really change Entei's role on my team (especially with another Sub+Lefties user on my team), which would require reworking most of the team. I don't think I'm ready to do that so close to the tournament, especially since I like what I have now. Thanks for the idea though!
Guys, I want to make Ninetales work as something other than a Sun-setter for my Chlorophyll Venusaur. My current set is:
Timid @ Heat Rock
Drought
252 SpAt/252 Speed/4 SpDef
Overheat
Solarbeam
Psyshock
Will-O-Wisp
Any edits I should make? I want to switch Psyshock out but I don't know for what (Nasty Plot comes to mind, though I would have to make sure to pull it off on a predicted switch as it isn't the best at taking hits).
Guys, I want to make Ninetales work as something other than a Sun-setter for my Chlorophyll Venusaur. My current set is:
Timid @ Heat Rock
Drought
252 SpAt/252 Speed/4 SpDef
Overheat
Solarbeam
Psyshock
Will-O-Wisp
Any edits I should make? I want to switch Psyshock out but I don't know for what (Nasty Plot comes to mind, though I would have to make sure to pull it off on a predicted switch as it isn't the best at taking hits).
Miltank @ Rocky Helmet
Ability: Thick Fat
Level: 50
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Milk Drink
- Zen Headbutt
- Fire Punch
- Earthquake
It wouldn’t be a Whitney’s themed team without Miltank! I gave her Careful nature to take on Gengar better, which is 2HKO’d by Zen Headbutt even without Attack investment. Same goes for Scizor with Fire Punch and Raikou with Earthquake, and it can also hit Entei and Tyranitar. Don’t underestimate her just because she isn’t gonna Rollout here. lol
Clefable (F) @ Leftovers
Ability: Unaware
Level: 50
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Calm Mind
- Flamethrower
Whitney’s secondary signature Pokémon, and currently the best member of the team. It has no trouble against setup users, so it’s almost always on my chose of 3. Flamethrower is there for Steel-types like Scizor and it has actually worked, and it can also hit Gengar for neutral damage.
Tauros @ Life Orb
Ability: Sheer Force
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Return
- Fire Blast
- Zen Headbutt
- Earthquake
Milky’s husbando. Wish it was a little more fast than it actually is, but it still hits hard. Again, a Fire attack is appreciated to OHKO Scizor, while Zen headbutt threatens Gengar and Machamp.
Girafarig (F) @ Focus Sash
Ability: Sap Sipper
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Trick Room
- Energy Ball
Since this team is generally slow against fast ‘mons like Raikou, which can use Toxic + Protect + Substitute + Protect + Substitute and so on, making impossible to outspeed them, I taught Trick Room to Girafarig for cases like this. Energy Ball OHKO’s physically defensive Quagsire and threatens not Sap Sipper Azumarill, Piloswine or Suicune. This makes Girafarig a more common consideration for my battles as well as something almost no one would expect. Sap Sipper ability allows it to prevent Grass-type moves from making effect, except things like Synthesis.
Ursaring (M) @ Toxic Orb
Ability: Quick Feet
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Facade
- Close Combat
- Crunch
- Protect
Ursaring outspeeds non-Sash Alakazam and Gengar when it gets poisoned, threatening them with Crunch. It’s a bit tricky and doesn’t mind switches at all.
Blissey @ Shed Shell
Ability: Natural Cure
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Seismic Toss
- Flamethrower
- Toxic
Blissey is here since I like her design more than Chansey’s, as well as being another Johto original. I couldn’t give it Leftovers, so I went with Shed Shell unless I give Clefable something else. It could work to flee from Arena Trap or Mean Looks.
Looks like Roar is a good option to take out Substitute users, and Ursaring is the only one on my Whitney team who can learn it. Should I use it instead of Close Combat/Crunch?
Well, considering that there are fast common 'mons like Gengar, Raikou, Scarf Tyranitar and so on with a positive nature for Speed, except Tauros and Ursaring, I think my team would be outsped most of the time. As I said there, even Girafarig's Speed is just average, so if it can set TR it would have a chance to attack first to things that would usually 2HKO it due to being Sash. I don't think Grass-type moves are common outside of Venusaur, but who knows. Opponent would not expect that most of the time and it could do some damage even to more 'mons that it usually could not, like Raikou or Tyranitar in Sand Stream (Hyper Voice actually does more damage to Entei than Earthquake at +0)Also, why does your Girafarig have Trick Room? You don't have much that's slow, and Girafarig has to sacrifice itself to set tr. A mixed nature and EQ to use possible Sap Sipper boosts would be better.
Lastly it's important to kno how EVs work at level 50. EVs should not be divisible by 8 at level 50 if you have an odd IV. So Clef should max HP and have 4 SpD-8 is a waste if the IV is perfect, which it should be.
Well, considering that there are fast common 'mons like Gengar, Raikou, Scarf Tyranitar and so on with a positive nature for Speed, except Tauros and Ursaring, I think my team would be outsped most of the time. As I said there, even Girafarig's Speed is just average, so if it can set TR it would have a chance to attack first to things that would usually 2HKO it due to being Sash. I don't think Grass-type moves are common outside of Venusaur, but who knows. Opponent would not expect that most of the time and it could do some damage even to more 'mons that it usually could not, like Raikou or Tyranitar in Sand Stream (Hyper Voice actually does more damage to Entei than Earthquake at +0)
As for the EVs, yeah, I should fix that since my team isn't still locked. Clefable was actually at level 100 and I hadn't touch it at all.
It could be nice, sure. Unfortunately I don't have any of that kind that I could bring from past games with good IVs unless someone trades me one, yet I'm not desperate. I just finished breeding the mixed one with Earthquake, hope it does a decent job at least, though I could not blame it for being actually worse than most of the roster here.EQ might not be the best option, especially since you hit Magneton with everything else(lots of fire, and some EQs.) But since this comp isn't just pentagon, Sucker Punch could be nice on giraffe. It's helpful as a finishing move against stuff even without a boost, and has lots of surprise value on giraffe.
EDIT: why are you a grass type starter, with the name of another grass type starter, when you also seem to have an obsession with fire type moves? Not that it's bad to have fire moves-I think most every team should have at least one fire attack(I.e. Not WoW)-but I never run four fire attacks lol. Barely ever even have two. Seems kinda overkill TBH.
The maximum number is 15.hum... I think they dun goofed up the maximum number of matches you can do a day. It says 10 per days on the competition's rule page, but right now I'm at my 12th match somehow...