ORAS OU Mega-Lopunny Offense/Hyperoffense

Mega-Lopunny Offense


lopunny-mega.gif
bisharp.gif
garchomp.gif
latias.gif
ferrothorn.gif
azumarill.gif


Introduction:
This is a offensive team built around Mega-Lopunny and Bisharp and their high offensive pressure. This team is one i made a while back, and its been giving me quite good succes on the ladder.

Teambuilding Process:
I wanted to make a team around Lopunny and Bisharp because of the amount of offensive pressure they can put on an opponent and becaue of their strengths covering mostof the others weaknesse

Detailed analysis:
lopunny-mega.gif

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch
Mega-Lopunny is the one of the main pokemon on the team, I chose this pokemon because of its amazing speed tier and good attack, also supported by a pretty good move-pool. What it does for the team is to threaten Mega-Sableye and other mons that are not fond of a high-jump-kick like heatran, ferrothorn and tyranitar. It also outspeeds weavile and has acces to fake out, making it a great mon against opposing offense. The set i chose is the standard max-speed jolly with dual stab and fake out, though i chose ice punch over power-up-punch because my team needs a good way to take on mons like garchomp and landorus-t, making Lopunny able to break down nearly all the bulky mons you find on opposing offense teams.

bisharp.gif
Bisharp @ Lum Berry
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Bisharp was the pokemon i chose to pair up with M-Lopunny for this team for the simple fact that Bisharp covers M-Lopunny's weakness to fairy types, aswell as lati siblings, which Bisharp has no issue dealing with. Bisharp is also a nice late game-sweeper adn discourages common intimidate users and defog users from switching in or using defog. Its purpose is to be able to threaten mons such as M-Manectric and Landorus, aswell as fairys and the Lati siblings. Later game it is usualy this pokemon that will be used to setup and break the opposing team after its been weakened and lost its priamry checks to Bisharp, which M-Lopunny supports with. The set is the SD set with adamant nature, though i chose to use lum berry over life orb, this is because my team has some problems with status effects at times, and having a lum will help setup against a rotom-w as they usualy like to burn bisharp.

garchomp.gif

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Fire Blast
- Earthquake
- Dragon Tail
Garchomp was chosen because the team was lacking entry hazzards and was looking weak to talonflame and had issues with dealing significant damage to Skarmory without risking whirlwind. Garchomp gives the team stealth rock aswell as threantens Skarmory, Ferrothorn and Scizor with fire blast, aswell as threatens Heatran with earthquake. Garchomp also works as a nice phaser if it does not have a good purpose against an opponent. The set is standard tank-chomp with fire blast over endure or toxic, as the team needed a scizor and skarm check more than a rock-solid talon wall, as the combo of rocky helmet + rough skin is alreay enough to threaten talonflame, combined with the fact that it can setup rocks and then phase talon out, making it very hard to switch talon back in again without defogging.

latias.gif

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Defog
- Draco Meteor
- Psyshock
Latias is the next pokemon i chose because the team needed a pokemon to switch into keldeo, aswell as a defogger and a rotom-w check. I chose Latias over Latios because of the support healing wish adds to the team. Latias gives the team defog aswell as healing wish support which is handy if i should come over opposing hazzard-stacking teams, which are a nuisance to my team. Latias also gives the team a keldeo, rotom-w, breloom, garchomp, quagsire and kyurem-b check, which helps my teams ability to oppose other offensive teams. The set is the offensive support set with healing wish to support the rest of the team against being broken down by the opponent.

ferrothorn.gif

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes
Ferrothorn is the next pokemon to enter the team because of its nice ability to support with spike stacking, aswell as checking threats such as azumarill, which has been a nuisance to the team so far. Ferrothorn gives the team spikes for breaking down opposing teams, its mainly handy for opposing bulky team as it discourages switching out against this teams offensive threats. Leech seed makes Ferrothorn a nice pivoting pokemon, especialy against opposing bulky teams as it cant be toxiced. Power whip and gyro ball gives Ferrothorn nice damage output against things like weavile, rotom and things that dont appreciate the typing of these moves in general. The set is just the standard spikes support set with leftovers as it fit perfectly on my team and there werent any modifications required.

azumarill.gif

Azumarill @ Choice Band
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Superpower
Azumarill is the last mon to be added to the team, it was chosen because of its great wallreaking capabilities without any real need to boost. It gives the team a nice mon that is hard to switch into, it is especialy nice as there are a few things that the team doesnt like trying to break through like landorus-t, which can be a nuisance with its intimidate for lopunny to break down. Aqua jet gives the team a nice and reliable priority move with a lot of power. The set is just the standard wallbreaker CB set, noting special as this pokemons purpose is to wear down opposing walls and put geenral dents in teams for bisharp and lopunny to break through.

Known issues:
skarmory.gif

Sp.Def Skarm is capable of stalling out fire blast on garchomp and set up its hazzards and still be able to get out with a good amount of health, can be fixed by using Latios over Latias and have hp fire.
manaphy.gif

hp fire manaphy is able to break past Ferrothorn and makes threaten the team, not usualy a big issue, especially as hp fire manaphy is rare, but one to be noted.

This team has, as said, given me quite good succes on the ladder, even though im not a great competitive player, and though is has a few flaws that may become big issues the team suffices quite well in battle.

Thank you to everyone that will take time and look through the team and try to eliminate some of the threats they may find.

Pokemon Showdown Importable:
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch

Bisharp @ Lum Berry
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Fire Blast
- Earthquake
- Dragon Tail

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Defog
- Draco Meteor
- Psyshock

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes

Azumarill @ Choice Band
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Superpower

 
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Hey, I really like this team of your! Let's see what we can do.

I'm on mobile rn, so this isnt going to be as decent of a rate, but one thing I suggest is to use rotom-w over azu, as it checks some mons that azu checks, helps a lot as a ground resist, and provides momentum with volt switch, so you can bring in threats such as lop and sharp a bit better. It also gets rid of the spdef skarm issue. I also agree with you in that latios is usable over latias, but if you like the healing wish support, then keep latias.

One small nitpick is to put the 4 HP EVs on sharp into def or sp.def, but not hp so that you can take less from entry hazards. Hope I helped for now, and I'll be back later :]
 
Hey, I really like this team of your! Let's see what we can do.

I'm on mobile rn, so this isnt going to be as decent of a rate, but one thing I suggest is to use rotom-w over azu, as it checks some mons that azu checks, helps a lot as a ground resist, and provides momentum with volt switch, so you can bring in threats such as lop and sharp a bit better. It also gets rid of the spdef skarm issue. I also agree with you in that latios is usable over latias, but if you like the healing wish support, then keep latias.

One small nitpick is to put the 4 HP EVs on sharp into def or sp.def, but not hp so that you can take less from entry hazards. Hope I helped for now, and I'll be back later :]
Thx for the tip, but I have actualy tried rotom-w over azu, and I did notice a issue being that my team loses its powerful priority, which is very often crucial, especialy as some pokemon are fast and recovers efore i can kill with others, appreciate the tip though! I will try the bisharp suggestion though, that sounded clever :]
 
Thx for the tip, but I have actualy tried rotom-w over azu, and I did notice a issue being that my team loses its powerful priority, which is very often crucial, especialy as some pokemon are fast and recovers efore i can kill with others, appreciate the tip though! I will try the bisharp suggestion though, that sounded clever :]

Yeah, using rotom over azu makes you weaker to mons that can threaten your team such as msab (once lop is gone) and mzam. Manaphy isn't a huge issue due to the various ways you can take it out, and hp fire latios works for skarm. A niche way to check both is through tbolt latios, although it's up to you on how you want to build the team lol
 
Hey there nice team. I got some fixes to help your team with some threats. First of all I dont like how your team is not synergic at all, some strategies together do not make sense, like Defog + Spikes arent going to benefit your team at all. So I'd change Ferrothorn for Heatean, giving you a solid solution to Skarmory as you mentioned in the threat list, Heatran with the Chople Berry is a nice answer to Scizor in regular and Mega form which is a threat, considering that Chomp has no recovery and having a better check helps. Another synergical problem I see is Tank Chomp + Latias, they share so many weakness making the team easily threatened. So my next change is giving the team a better ground resistor, considering the fact that Excadrill can just spam Earthquake and only Latias can switch in, but cannot take Iron Head very well. With Gliscor over Garchomp the team has better solutions against balanced, also having another ground immunty helps the team out. As last move Baton Pass Gliscor manages to have a great role in the team, bpassing + 2 atk boost to great wallbreakers such as Band Azumarill, Adamant Bisharp or Mega Lopunny.

These are the main changes, which makes the team work better against balanced and stall teams. I got some smaller changes, which I recomend, Life Orb Bisharp with Adamant Nature over the Lum Berry, having more power is really needed, beeing able to dont fear threats such as Mega Manectric and Landorus-T is huge for the team, also Adamant Orb is huge against offensive teams with the priority. Latios over Latias, imo having a better solution with stronger spatk helps against Mega Slowbro, Manaphy and Suicune, which are threats, and I prefer having Roost to take Keldeo easier, with Roost there is no point on not using Latios over Latias. As an optional threat I suggest Toxic over ip on Mega Lopunny to have another unexpected solution against Mega Slowbro. I thought on making Tbolt on Lati@s but it makes the team weaker to Mega Venusaur, which was a huge threat to the older version, but now with Heatran and Latios the team handles it pretty well.
gliscor.gif

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 208 SpD / 56 Spe
- Swords Dance
- Roost
- Earthquake
- Baton Pass

heatran.gif

Heatran @ Chople Berry
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 0 Atk
- Stealth Rock
- Lava Plume
- Taunt
- Earth Power
Hope it helped, gl.
 
Hey there nice team. I got some fixes to help your team with some threats. First of all I dont like how your team is not synergic at all, some strategies together do not make sense, like Defog + Spikes arent going to benefit your team at all. So I'd change Ferrothorn for Heatean, giving you a solid solution to Skarmory as you mentioned in the threat list, Heatran with the Chople Berry is a nice answer to Scizor in regular and Mega form which is a threat, considering that Chomp has no recovery and having a better check helps. Another synergical problem I see is Tank Chomp + Latias, they share so many weakness making the team easily threatened. So my next change is giving the team a better ground resistor, considering the fact that Excadrill can just spam Earthquake and only Latias can switch in, but cannot take Iron Head very well. With Gliscor over Garchomp the team has better solutions against balanced, also having another ground immunty helps the team out. As last move Baton Pass Gliscor manages to have a great role in the team, bpassing + 2 atk boost to great wallbreakers such as Band Azumarill, Adamant Bisharp or Mega Lopunny.

These are the main changes, which makes the team work better against balanced and stall teams. I got some smaller changes, which I recomend, Life Orb Bisharp with Adamant Nature over the Lum Berry, having more power is really needed, beeing able to dont fear threats such as Mega Manectric and Landorus-T is huge for the team, also Adamant Orb is huge against offensive teams with the priority. Latios over Latias, imo having a better solution with stronger spatk helps against Mega Slowbro, Manaphy and Suicune, which are threats, and I prefer having Roost to take Keldeo easier, with Roost there is no point on not using Latios over Latias. As an optional threat I suggest Toxic over ip on Mega Lopunny to have another unexpected solution against Mega Slowbro. I thought on making Tbolt on Lati@s but it makes the team weaker to Mega Venusaur, which was a huge threat to the older version, but now with Heatran and Latios the team handles it pretty well.
gliscor.gif

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 208 SpD / 56 Spe
- Swords Dance
- Roost
- Earthquake
- Baton Pass

heatran.gif

Heatran @ Chople Berry
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 0 Atk
- Stealth Rock
- Lava Plume
- Taunt
- Earth Power
Hope it helped, gl.

Thanks for the rate, I will try this for sure. Though i wont change my bisharp set as it gets a lot in handy for me, especialy cause of the way i play
 
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