ORAS OU Scarfodile offense

Howdy smogon,

This is a balanced OU team centered around (possibly) my favorite pokemon, krookodile, which is what I believe to be a very underrated threat in the OU metagame. I got the basis of the team from a RMT somewhere (whoever you are, thank you) then changed a couple of mons and sets to suit my fancy. Here's the team!

InAWhile (Krookodile) @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Pursuit
- Stone Edge

The star of the team. Choice scarf is obvious, as it allows me to outspeed all non-scarfers (other than pokes like megazam, ninjask, etc). Surprisingly, most people don't see it coming. I've KO'd so many weaviles, jirachis, pigdeots, and many others with one hit. The moves allow me to hit nearly all non water and grass types for SE damage: Edgequake combo is pretty obvious, pursuit is to come in on a switch or after a death and get an instant kill. Moxie sweeps can happen on occasion, mostly with knock off. Also is my knockoff switchin if it will preform better without the scarf late game.

Overgrow (Serperior) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Hidden Power [Fire]

The main special powerhouse on this squad and a key part of the team. The set is really standard, but it works really well and can sweep an unprepared team. Leaf storm for boosting, giga drain for some recovery if the KO is easy, dragon pulse and HP fire for coverage. I have to get rid of pokes like heatran and torn-t before I start to set up.

Octavius (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 4 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Everyone always seems to be using defensive scizor or SD mega scizor. Personally, I love the choice band set. It hits SO HARD. There have been a few games when my opponent has 3 mons left and I have a half health scizor, and I click BP and win. U-turn and BP are staples, superpower is for steels and other troublesome mons (hello chansey). Pursuit has worked well even with krook on the team, but if there is a better alternative, I will take it.

Midnight (Charizard-Mega-X) @ Charizardite X
Ability: Blaze
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Dragon Dance
- Flare Blitz
- Earthquake

Possibly my favorite mega. D-dance char-x is so good simply because after 1 d-dance, it becomes nearly impossible to stop. The only problem I have had with this mon is weather to have EQ or roost. Roost is really nice for recovery so that Char isn't a one use mon, especially if rocks are up. However, EQ allows me to hit other pokes that could stop a sweep otherwise, like heatran, t-tar, azu, etc. I have been going with EQ lately, but it can be changed to suit preferance.

Voltergeist (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split

Really standard phys-def rotom. Not much to say here-WoW for crippling large physical threats, like mega lop, megacham, excadrill, bisharp, etc. Volt/hydro for attacking, pain split for more recovery. 'Bout it here.

Goodyear (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Defog
- Thunder Wave
- Air Slash

Really odd togekiss set, although it works surprisingly well. Togekiss is a surprisingly good special tank, eating up non-SE hits, roosting off the damage, then paraflinching everything to death. (I once paraflinched a skarmory to death with each hit doing about 20% with lefties, lolololol). This is my defogger as choice band defog would kind of wreck scizor. Not much else to say.

That's it! Typically, I choose one of krook, serp, and char-x as my win con and try to whittle down their checks so they can sweep late game. This team has been doing really well lately, but I want to know how to make it better.

Thanks to all who review!
 
Greetings, sir. I like this team a lot. I think it's unique and interesting. There are some changes I would like to propose to you however.
My first proposal is one that I make very often. Change the set you are running on Serp to the SubSeed set. SubSeed Serp literally haunts me. It is so scary. You lose out on hardly any coverage, though you don't do well against dragons, this can be played around with leech seed. Leech Seed gets much more health back than Gigs Drain, and coupled with leftovers, it's kind of ridiculous how much recovery you get. Furthermore, sub saves you on so much damage and protect you from revenge killing. Very scary WinCon.
Second, you have no Rock setter. I personally don't like rocks a whole lot, but if you want a truly competitive team, it's kind of required. I know how rough it can be to boot a team member just for utility, but I think you should do it. If it were me, I would dump Togekiss for Skarmory. I know that's lame as shit, but it's your best option. They are both relatively passive, but I believe you can get more out of Skarmory on this particular team. You retain a defogger, you retain a flying stab, (if you run brave bird) and you retain a great defensive Pokemon with a dope typing.
K, the last wisdoms I have are just nitpicks really. Scizor don't need no pursuit. Krook does that really well. Change it to Knock Off. Knock Off is a great move on CB Scizor, because he is an easy Pokémon to take heavy advantage of. STAB steel and bug is weak, so people will often predict the BP and switch something in that can set up on you. Sometimes U-Turn isn't the best in this situation, because you might not have a great answer for the threat, and crippling it with Knock Off is a great way to deal damage and put yourself in a good spot. If you don't want to give up Pursuit on Scizor, then switch pursuit on Krook to Superpower.
That's pretty much all I have to offer. I think this is a nice, well built team. If you don't want to give up Togekiss, then you could switch Looks choice scarf out for a dread plate or Life Orb, and dump pursuit for Stealth Rock. But Scarfed Krook is bad ass, and worth the Skarm switch tbh. Anyways, nice team, and I hope I was able to help.

P.S. Here are some sets.
Serperior
@ Leftovers
Contrary
Timid
56 HP/200 SpAtk/252 Spe
Substitute
Leaf Storm
Leech Seed
Hidden Power Fire

Skarmory
@ Shed Shell/Rocky Helmet
Sturdy
Impish
252 HP/252 Def/4 SpD
Stealth Rock
Brave Bird/Counter
Roost
Defog
 
Greetings, sir. I like this team a lot. I think it's unique and interesting. There are some changes I would like to propose to you however.
My first proposal is one that I make very often. Change the set you are running on Serp to the SubSeed set. SubSeed Serp literally haunts me. It is so scary. You lose out on hardly any coverage, though you don't do well against dragons, this can be played around with leech seed. Leech Seed gets much more health back than Gigs Drain, and coupled with leftovers, it's kind of ridiculous how much recovery you get. Furthermore, sub saves you on so much damage and protect you from revenge killing. Very scary WinCon.
Second, you have no Rock setter. I personally don't like rocks a whole lot, but if you want a truly competitive team, it's kind of required. I know how rough it can be to boot a team member just for utility, but I think you should do it. If it were me, I would dump Togekiss for Skarmory. I know that's lame as shit, but it's your best option. They are both relatively passive, but I believe you can get more out of Skarmory on this particular team. You retain a defogger, you retain a flying stab, (if you run brave bird) and you retain a great defensive Pokemon with a dope typing.
K, the last wisdoms I have are just nitpicks really. Scizor don't need no pursuit. Krook does that really well. Change it to Knock Off. Knock Off is a great move on CB Scizor, because he is an easy Pokémon to take heavy advantage of. STAB steel and bug is weak, so people will often predict the BP and switch something in that can set up on you. Sometimes U-Turn isn't the best in this situation, because you might not have a great answer for the threat, and crippling it with Knock Off is a great way to deal damage and put yourself in a good spot. If you don't want to give up Pursuit on Scizor, then switch pursuit on Krook to Superpower.
That's pretty much all I have to offer. I think this is a nice, well built team. If you don't want to give up Togekiss, then you could switch Looks choice scarf out for a dread plate or Life Orb, and dump pursuit for Stealth Rock. But Scarfed Krook is bad ass, and worth the Skarm switch tbh. Anyways, nice team, and I hope I was able to help.

P.S. Here are some sets.
Serperior
@ Leftovers
Contrary
Timid
56 HP/200 SpAtk/252 Spe
Substitute
Leaf Storm
Leech Seed
Hidden Power Fire

Skarmory
@ Shed Shell/Rocky Helmet
Sturdy
Impish
252 HP/252 Def/4 SpD
Stealth Rock
Brave Bird/Counter
Roost
Defog

Hey Oregon,

First off, I really like the scizor suggestion. In all honesty, I forget scizor got knock off ^_^ I knew in the back of my head, I just never put two and two together. I will be making that switch. I also love the serperior idea. Dragon pulse came in clutch a few times, but I will try the subseed set and see what happens.

Ironically, I actually switched skarm for togekiss because it added a few too many redundancies with my team. With skarm, I had a glaring fire weakness and the only thing that really wanted to take a strong fire attack was rotom, which got easily whittled down, and zard-x, which didn't really want to before it mega evolved. It also was a little too passive for my liking. Togekiss gave me a fairy type (defensively) and status (Also heal bell, but I didn't run that too much). Aside from skarm, is there another form of hazard setting/removing that would work well?

Thanks for the rate!
 
Hey Oregon,

First off, I really like the scizor suggestion. In all honesty, I forget scizor got knock off ^_^ I knew in the back of my head, I just never put two and two together. I will be making that switch. I also love the serperior idea. Dragon pulse came in clutch a few times, but I will try the subseed set and see what happens.

Ironically, I actually switched skarm for togekiss because it added a few too many redundancies with my team. With skarm, I had a glaring fire weakness and the only thing that really wanted to take a strong fire attack was rotom, which got easily whittled down, and zard-x, which didn't really want to before it mega evolved. It also was a little too passive for my liking. Togekiss gave me a fairy type (defensively) and status (Also heal bell, but I didn't run that too much). Aside from skarm, is there another form of hazard setting/removing that would work well?

Thanks for the rate!
Well, one way you could remedy your fire weakness is to give Charizard Roost over EQ. It will help him survive well, switch into rocks, and take hits. You already have a scarf krookodile to deal with Heatran, so EQ is redundant. As for other rockers, I suppose you could try Clefable. Clefable is easily the best Pokémon in the current meta, and the rocks set is really unexpected. You could run Clefable over Togekiss, and then stick Defog on Scizor, or replace Rotom with Zapdos that has defog. I don't have time to give you sets rn, but I could later in the day.
 
Well, one way you could remedy your fire weakness is to give Charizard Roost over EQ. It will help him survive well, switch into rocks, and take hits. You already have a scarf krookodile to deal with Heatran, so EQ is redundant. As for other rockers, I suppose you could try Clefable. Clefable is easily the best Pokémon in the current meta, and the rocks set is really unexpected. You could run Clefable over Togekiss, and then stick Defog on Scizor, or replace Rotom with Zapdos that has defog. I don't have time to give you sets rn, but I could later in the day.

I like the clef idea; I used it back on a defensive team a while back and it just took lives. I really don't need the flying type that toge/skarm has, but clef lets me keep the fairy type. I will most likely not switch scizor's moveset, but I will look into switching rotom for zapdos. I lose the hydro pump, but I get a lot more moveset reedom and reliable recovery. I will try that out and see what happens. Thanks again!
 
EDIT: So I changed a few of the sets: I have changed rotom-w for this zapdos:

Tweety (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Defog
- Toxic

I have also changed togekiss for this clefable:

Barbara (Clefable) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled

Both are standard smogon sets, but I find that they work really well.

I do miss the water coverage on rotom, but the toxic and reliable recovery is nice. Clef gives me a little more overall bulk and reliability, so I think I will stick with these sets for the time being.
 
Change the EVs on Zapdos to 252 HP/168 Def/ 68 SpAtk/20 Spe. You take 1 more damage from rocks but you get one extra from leftovers each turn. Also, I understand that Toxic is nice utility, but you should run Heat Wave. Zapdos is one of best steel checks with it. With Toxic, they check you.
 
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