Hello Ubers Comunity, Im EG Jhonx and im here featuring my new Hyper Offense creation, I've been playing this generation from the start and I've faced the constant evolution of the metagame, so I think its time to post one of my first "Good" Hyper Offense teams, I built this when I was joking with darrell1297 on the Ubers room, Peaking top lot of times with different Playstyles, so lets check the team.
I choosed Garchomp because breaks stall, checks Primal Groudon and KO Salamence with Draco Meteor, most of the times in my experience, Salamence enter in to field to Intimidate the foe's because his Bulk and no one expect a mix Garchomp, also this mon can kill Ferrothorn and Ho Oh thanks to his moveset.
(Didn't found a cool Pdon sprite)
Primal Groudon is a good partner for Garchomp Mega, because Garchomp type is weak to Fairy types, so Primal Groudon is one of the best ways to stop Fairy types like Xerneas, Clefable, etc.
I added Arceus Normal to revenge kill some mons and to sweep dancing, as my Ekiller slot.
I was weak to Dark types like Defensive Yveltal, Darkrai, etc. So my best choice was Xerneas Scarf because it let me outspeed things making a lot of damage and pressure.
I need a dark type for Ghostceus and Gengar, also a thing that kill Mewtwo and other stuff.
I needed a Arceus Normal check and a defoger slot, Giratina Origin have both.
Garchomp-Mega @ Garchompite
Ability: Rough Skin
EVs: 16 Atk / 252 SpA / 240 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Garchomp Mega is a nice stallbreaker, have good Atk base without evs and a good special atk too, the speed base is not too fast, but helps a lot because can outspeed both primals and some defensive stuff like Ho-Oh, Giratina, Blissey, Etc, Fire Blast is here to kill steel types like Skarmory, Ferrothorn, Scizor. Stone edge helps agaisnt Ho Oh and Draco Meteor is the STAB to KO dragons like Latios, Salamence and non bulky dragon types, Earthquake is the Physical stab for dialga and Pdon.
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Precipice Blades
- Lava Plume
- Stealth Rock
- Thunder Wave
This set is made for Xerneas under Geomancy Effect, Thunder Wave helps me to stop the speed of Xerneas, Mewtwo, and fast stuff, Lava Plume by other side can help me burn Arceus, Salamence, Giratina and physical stuff that can hurt, Stealth Rocks are obligatory on this metagame because Lugia Multiscale, focus sash, etc and Precipice Blades a powerful stab that can break most of the teams.
Arceus @ Lum Berry
Ability: Multitype
EVs: 180 HP / 252 Atk / 4 Def / 72 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Ekiller its very useful because on this team most of the times Garchomp dont KO the opposing pokemon, but they survive with a bit of life, so Ekiller can enter and revenge kill them, also Lum Berry helps to antilead darkrai and stop things like Giratina-O burn / toxic and Lugia Toxic, Recover is obligatory on Bulky sets like this Arceus, because can tank other Ekillers at +2 and can boost easy agaisnt other mons at full life.
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Sleep Talk
-
Xerneas, my fairy type, My darkrai check and my Yveltal Check, also helps agaisnt Dragon types like Dragon Arceus and Giratina-O, Choice scarf let me outspeed Deoxys-Attack, Mewtwo, and fast stuff like darkrai, which is very useful on this HO, helping keep pressure and making good damage to th opposing team, Sleep talk helps me agaisnt darkrai because i can enter on a dark void and automatically will spam Moonblast under Sleep Talk Effect.
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 8 Atk / 248 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Oblivion Wing
- Knock Off
- Sucker Punch
Yveltal "YGOD", My stallbreaker #1, Knock Off helps me destroy Blissey, Ho-Oh, Lugia, etc, Dark Pulse is STAB with Life Orb Bonus, abusing of a lot of power to destroy and damage, Oblivion Wing is obligatory to recover Yveltal and it doesnt do bad damage, Sucker Punch help me finish things that dont have priority like Gengar Mega, Mewtwo Y, Arceus-Ghost and its my Lugia Check, which is a threat if its not handled well.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 252 Def
Adamant Nature
- Defog
- Will-O-Wisp
- Draco Meteor
- Earthquake
Giratina Origin is here to stop opposing ekillers, Some Salamence boosted and its my defoger, helping me cleaning the field agaisnt Balanced teams, Will o Wisp reduces the Atk from opposing threats, Earthquake help me hit hard diancie, Groudon and steel types and Draco Meteor is to Kill Salamence Mega, can be used Dragon Tail over Draco Meteor but i prefer Draco Meteor for damage and some calcs i did agaisnt Primal Groudon.
From what i've been using this team this team have the next threats.
Lugia can destroy my team if Yveltal dies, because Toxic Stall damages the team and the other slots cant do nothing agaisnt this, maybe Arceus can handle it, but i've seen some gimmick xerneas with reflect (stupid set for my eyes).
Arceus Ice is annoying, no one uses it, but give serious problems to the team at +1 (Calm Mind), at +2 would be Unstoppable.
Rest Sleep Talk Geomancy is really a threat to this team, because nothing can stop it, a good choice is run Roar Primal Groudon, but that dont mean u are safe, all that enters in is KO'd (Thanks Arii Stella for remember me the weakness)
This Pokemon 2HKO all the members of this team, because i dont have switch in and Arceus dont have Earthquake, this thing is the most dangerous thread like Geomancy Xerneas (Thanks Fireburn)
I dont have switchs in for Choice Banded set, can be handled hard, if its LO Recover u are dead.
Shoutouts:
Thanks to EG team friend who helped me a bit with this team, they didnt think this HO would work but it did, Thanks to darrell1297 who gave me idea when he was joking with me, and thanks to Dominatio who helped me a lot testing different sets on this team, I'm sorry if someone isnt named here, im a bit tired right now and i wasnt able to remember all the people that helped me on this squad.
IMPORTABLE
I did some changes after read the people suggestions, like add threats and change Garchomp ability, thanks for read!
TEAM BUILDING PROGRESS
I choosed Garchomp because breaks stall, checks Primal Groudon and KO Salamence with Draco Meteor, most of the times in my experience, Salamence enter in to field to Intimidate the foe's because his Bulk and no one expect a mix Garchomp, also this mon can kill Ferrothorn and Ho Oh thanks to his moveset.
(Didn't found a cool Pdon sprite)
Primal Groudon is a good partner for Garchomp Mega, because Garchomp type is weak to Fairy types, so Primal Groudon is one of the best ways to stop Fairy types like Xerneas, Clefable, etc.
I added Arceus Normal to revenge kill some mons and to sweep dancing, as my Ekiller slot.
I was weak to Dark types like Defensive Yveltal, Darkrai, etc. So my best choice was Xerneas Scarf because it let me outspeed things making a lot of damage and pressure.
I need a dark type for Ghostceus and Gengar, also a thing that kill Mewtwo and other stuff.
I needed a Arceus Normal check and a defoger slot, Giratina Origin have both.
DETAILED ROLES
Garchomp-Mega @ Garchompite
Ability: Rough Skin
EVs: 16 Atk / 252 SpA / 240 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Garchomp Mega is a nice stallbreaker, have good Atk base without evs and a good special atk too, the speed base is not too fast, but helps a lot because can outspeed both primals and some defensive stuff like Ho-Oh, Giratina, Blissey, Etc, Fire Blast is here to kill steel types like Skarmory, Ferrothorn, Scizor. Stone edge helps agaisnt Ho Oh and Draco Meteor is the STAB to KO dragons like Latios, Salamence and non bulky dragon types, Earthquake is the Physical stab for dialga and Pdon.
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Precipice Blades
- Lava Plume
- Stealth Rock
- Thunder Wave
This set is made for Xerneas under Geomancy Effect, Thunder Wave helps me to stop the speed of Xerneas, Mewtwo, and fast stuff, Lava Plume by other side can help me burn Arceus, Salamence, Giratina and physical stuff that can hurt, Stealth Rocks are obligatory on this metagame because Lugia Multiscale, focus sash, etc and Precipice Blades a powerful stab that can break most of the teams.
Arceus @ Lum Berry
Ability: Multitype
EVs: 180 HP / 252 Atk / 4 Def / 72 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Ekiller its very useful because on this team most of the times Garchomp dont KO the opposing pokemon, but they survive with a bit of life, so Ekiller can enter and revenge kill them, also Lum Berry helps to antilead darkrai and stop things like Giratina-O burn / toxic and Lugia Toxic, Recover is obligatory on Bulky sets like this Arceus, because can tank other Ekillers at +2 and can boost easy agaisnt other mons at full life.
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Sleep Talk
-
Xerneas, my fairy type, My darkrai check and my Yveltal Check, also helps agaisnt Dragon types like Dragon Arceus and Giratina-O, Choice scarf let me outspeed Deoxys-Attack, Mewtwo, and fast stuff like darkrai, which is very useful on this HO, helping keep pressure and making good damage to th opposing team, Sleep talk helps me agaisnt darkrai because i can enter on a dark void and automatically will spam Moonblast under Sleep Talk Effect.
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 8 Atk / 248 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Oblivion Wing
- Knock Off
- Sucker Punch
Yveltal "YGOD", My stallbreaker #1, Knock Off helps me destroy Blissey, Ho-Oh, Lugia, etc, Dark Pulse is STAB with Life Orb Bonus, abusing of a lot of power to destroy and damage, Oblivion Wing is obligatory to recover Yveltal and it doesnt do bad damage, Sucker Punch help me finish things that dont have priority like Gengar Mega, Mewtwo Y, Arceus-Ghost and its my Lugia Check, which is a threat if its not handled well.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 252 Def
Adamant Nature
- Defog
- Will-O-Wisp
- Draco Meteor
- Earthquake
Giratina Origin is here to stop opposing ekillers, Some Salamence boosted and its my defoger, helping me cleaning the field agaisnt Balanced teams, Will o Wisp reduces the Atk from opposing threats, Earthquake help me hit hard diancie, Groudon and steel types and Draco Meteor is to Kill Salamence Mega, can be used Dragon Tail over Draco Meteor but i prefer Draco Meteor for damage and some calcs i did agaisnt Primal Groudon.
THREATS
From what i've been using this team this team have the next threats.
Lugia can destroy my team if Yveltal dies, because Toxic Stall damages the team and the other slots cant do nothing agaisnt this, maybe Arceus can handle it, but i've seen some gimmick xerneas with reflect (stupid set for my eyes).
Arceus Ice is annoying, no one uses it, but give serious problems to the team at +1 (Calm Mind), at +2 would be Unstoppable.
Shoutouts:
Thanks to EG team friend who helped me a bit with this team, they didnt think this HO would work but it did, Thanks to darrell1297 who gave me idea when he was joking with me, and thanks to Dominatio who helped me a lot testing different sets on this team, I'm sorry if someone isnt named here, im a bit tired right now and i wasnt able to remember all the people that helped me on this squad.
IMPORTABLE
Garchomp-Mega @ Garchompite
Ability: Sand Veil
EVs: 16 Atk / 252 SpA / 240 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Sleep Talk
-
Arceus @ Lum Berry
Ability: Multitype
EVs: 180 HP / 252 Atk / 4 Def / 72 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Precipice Blades
- Lava Plume
- Stealth Rock
- Thunder Wave
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 8 Atk / 248 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Oblivion Wing
- Knock Off
- Sucker Punch
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 252 Def
Adamant Nature
- Defog
- Will-O-Wisp
- Draco Meteor
- Earthquake
Ability: Sand Veil
EVs: 16 Atk / 252 SpA / 240 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Sleep Talk
-
Arceus @ Lum Berry
Ability: Multitype
EVs: 180 HP / 252 Atk / 4 Def / 72 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Precipice Blades
- Lava Plume
- Stealth Rock
- Thunder Wave
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 8 Atk / 248 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Oblivion Wing
- Knock Off
- Sucker Punch
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 252 Def
Adamant Nature
- Defog
- Will-O-Wisp
- Draco Meteor
- Earthquake
I did some changes after read the people suggestions, like add threats and change Garchomp ability, thanks for read!
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