Hey guys! This is my first ubers team and one I've been working on for more than a year. I finally managed to get quite high on the ladder with it and was hoping you all could help me make it even better. Feel free to use it as well if you want.
PROOF
Now before anything else, let's move onto why it's called "Hide and Sneak, GGeomancy".
TEAM
The hide aspect of the team comes in Arceus-Ghost and Giratina- Origin's move, shadow force. The sneak is because the duo pick off weakened foes with shadow sneak and extreme speed. Well Giratina more so than Arceus but you get the gist, right? Basically, the purpose of the team is to wear down the opposition, which then allows Xerneas to set up and sweep. Yes, like every other geoxern team.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 136 Atk / 252 SpA / 120 Spe
Rash Nature
- Draco Meteor
- Defog
- Shadow Force
- Shadow Sneak
Apart from allowing me to make an attempt at a witty team name, Giratina's main two purposes are to get rid off entry hazards through defog and counter Primal Groudon, which is a staple on many teams as well as an excellent Xerneas counter. Levitate lets me switch into ground type moves. It's dragon typing allows me to switch into fire type attacks. The only fear is the occasional dragon claw as stone edge only 3HKOs from max offensive variants. Draco Meteor destroys every offensive variant and severely damages the support variant putting it in the range of a +2 Moonblast/Grass Knot from Xern. Shadow Force is extremely useful when Primal Groudon is switched out after eating a draco as it does a very good amount of damage to most switch-ins that aren't Yveltal. Lastly, Shadow Sneak is a useful priority move to have.
252+ SpA Griseous Orb Giratina-O Draco Meteor vs. 252 HP / 200 SpD Primal Groudon: 235-277 (58.1 - 68.5%) -- guaranteed 2HKO
252+ SpA Griseous Orb Giratina-O Draco Meteor vs. 104 HP / 96 SpD Primal Groudon: 261-307 (71.1 - 83.6%) -- guaranteed 2HKO
252+ SpA Fairy Aura Xerneas Moonblast vs. 0 HP / 0- SpD Giratina-O: 510-600 (115.6 - 136%) -- guaranteed OHKO (in order to punish people who try and set up)
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
Although I'm pairing Arceus-Ghost with Giratina as the "duo", the former has a completely different role. It's job is to either punch holes in teams for Xerneas to sweep or to sweep by itself. Max speed allows it to outspeed the majority of the metagame and speed tie with other max speed Arceus and Mega-Mence. Swords Dance boosts it's decent attack stat quite high, which when combined with Shadow Force's base power results in total destruction. Extreme Speed allows for good damage and a handy priority. Brick Break hits Tyranitar and Normal Arceus. It might not switch into Xerneas' counters but it sure doesn't let those counters switch into it after a boost.
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 252 HP / 0 Def Ferrothorn: 352-415 (100 - 117.8%) -- guaranteed OHKO
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 252 HP / 56+ Def Primal Groudon: 258-304 (63.8 - 75.2%) -- guaranteed 2HKO
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 248 HP / 0 Def Ho-Oh: 484-571 (116.6 - 137.5%) -- guaranteed OHKO
Xerneas @ Power Herb
Ability: Fairy Aura
Shiny: Yes
EVs: 180 HP / 28 Def / 252 SpA / 48 Spe
Modest Nature
- Geomancy
- Moonblast
- Grass Knot
- Hidden Power [Rock]
The set it pretty self explanatory. Geomancy and power herb are there as they're fundamental for this set to function well as this combination allows Xerneas' delicious, nutritious boosts to take place in one turn. Grass Knot is to hit Primal Groudon and Kyogre slightly harder. Hidden Power Rock is an alternative to Thunder which I find an unreliable way to deal with Ho-oh. It also has great synergy with Arceus-Ghost as it switches into Yveltal and the rare Arceus-Dark.
+2 252+ SpA Xerneas Hidden Power Rock vs. 248 HP / 52 SpD Ho-Oh: 384-456 (92.5 - 109.8%) -- 56.3% chance to OHKO
In comparison to this:
+2 252+ SpA Xerneas Thunder vs. 248 HP / 52 SpD Ho-Oh: 350-414 (84.3 - 99.7%) -- guaranteed 2HKO
+2 252+ SpA Xerneas Grass Knot (120 BP) vs. 252 HP / 200 SpD Primal Groudon: 256-302 (63.3 - 74.7%) -- guaranteed 2HKO
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Ever since an early version of this team got annihilated by a banded Ho-Oh, I fell in love with this mon. It's superb base special defense of 154 and hp of 106, which I think is the highest amongst all fire types, combined with regenerator makes it a very difficult mon to defeat. It takes care of all the steel types that bother Xerneas. Brave Bird and Sacred Fire are powerful stabs that hit incredibly hard, so much so that Brave Bird can 2HKO Primal Groudon. Sacred Fire also has a 50% chance of burning which is incredibly useful against mons like Lugia to break its multiscale. Earthquake is there for coverage against Arceus-Rock and Primal Groudon when I don't want to take recoil damage. Sleep Talk helps the team deal with Darkrai which otherwise destroys the first three members. It also acts as a make shift Xerneas check.
196+ Atk Choice Band Ho-Oh Brave Bird vs. 252 HP / 56+ Def Primal Groudon: 180-213 (44.5 - 52.7%) -- 21.5% chance to 2HKO
Salamence @ Salamencite
Ability: Intimidate
EVs: 248 HP / 136 Def / 124 Spe
Impish Nature
- Dragon Dance
- Roost
- Refresh
- Return
As I was telling you, after getting destroyed by Ho-Oh I not only added it to my team but I obviously added a counter to it. With intimidate before it mega evolves and it's increased bulk when it does evolve, this seemed like an ideal counter. Refresh alleviates the problem of Sacred Fire burn. Roost is necessary to heal of the damage done by Ho-Oh so that I can switch in multiple times. Return is a strong stab move due to aerilate that does a lot of damage even with no attack investment. Dragon Dance gives me an option to clean weakened teams if Ghostceus and Xerneas are not able to do so. Other than Ho-Oh it can deal with E-Killer Arceus, Pdon and other physical threats.
0 Atk Aerilate Mega Salamence Return vs. 248 HP / 0 Def Ho-Oh: 216-255 (52 - 61.4%) -- guaranteed 2HKO
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Thunder Wave
After talking about how deadly Xerneas is, I too needed my own Pdon. Thunder wave allows me to paralyse switch ins such as giratina and the lati twins. Stealth Rock as entry hazards are always useful. I chose Earthquake over Precipice Blades mainly because of the accuracy. Rock Slide helps me deal with Ho-Oh and the like. Groudon also helps check Arceus-Rock.
0 Atk Primal Groudon Earthquake vs. 184 HP / 28 Def Xerneas: 183-216 (41.6 - 49.2%) -- guaranteed 3HKO (This puts it in espeed and shadow sneak range after two hits)
THREAT LIST
PROOF
Now before anything else, let's move onto why it's called "Hide and Sneak, GGeomancy".
TEAM






The hide aspect of the team comes in Arceus-Ghost and Giratina- Origin's move, shadow force. The sneak is because the duo pick off weakened foes with shadow sneak and extreme speed. Well Giratina more so than Arceus but you get the gist, right? Basically, the purpose of the team is to wear down the opposition, which then allows Xerneas to set up and sweep. Yes, like every other geoxern team.

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 136 Atk / 252 SpA / 120 Spe
Rash Nature
- Draco Meteor
- Defog
- Shadow Force
- Shadow Sneak
Apart from allowing me to make an attempt at a witty team name, Giratina's main two purposes are to get rid off entry hazards through defog and counter Primal Groudon, which is a staple on many teams as well as an excellent Xerneas counter. Levitate lets me switch into ground type moves. It's dragon typing allows me to switch into fire type attacks. The only fear is the occasional dragon claw as stone edge only 3HKOs from max offensive variants. Draco Meteor destroys every offensive variant and severely damages the support variant putting it in the range of a +2 Moonblast/Grass Knot from Xern. Shadow Force is extremely useful when Primal Groudon is switched out after eating a draco as it does a very good amount of damage to most switch-ins that aren't Yveltal. Lastly, Shadow Sneak is a useful priority move to have.
252+ SpA Griseous Orb Giratina-O Draco Meteor vs. 252 HP / 200 SpD Primal Groudon: 235-277 (58.1 - 68.5%) -- guaranteed 2HKO
252+ SpA Griseous Orb Giratina-O Draco Meteor vs. 104 HP / 96 SpD Primal Groudon: 261-307 (71.1 - 83.6%) -- guaranteed 2HKO
252+ SpA Fairy Aura Xerneas Moonblast vs. 0 HP / 0- SpD Giratina-O: 510-600 (115.6 - 136%) -- guaranteed OHKO (in order to punish people who try and set up)

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
Although I'm pairing Arceus-Ghost with Giratina as the "duo", the former has a completely different role. It's job is to either punch holes in teams for Xerneas to sweep or to sweep by itself. Max speed allows it to outspeed the majority of the metagame and speed tie with other max speed Arceus and Mega-Mence. Swords Dance boosts it's decent attack stat quite high, which when combined with Shadow Force's base power results in total destruction. Extreme Speed allows for good damage and a handy priority. Brick Break hits Tyranitar and Normal Arceus. It might not switch into Xerneas' counters but it sure doesn't let those counters switch into it after a boost.
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 252 HP / 0 Def Ferrothorn: 352-415 (100 - 117.8%) -- guaranteed OHKO
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 252 HP / 56+ Def Primal Groudon: 258-304 (63.8 - 75.2%) -- guaranteed 2HKO
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 248 HP / 0 Def Ho-Oh: 484-571 (116.6 - 137.5%) -- guaranteed OHKO

Xerneas @ Power Herb
Ability: Fairy Aura
Shiny: Yes
EVs: 180 HP / 28 Def / 252 SpA / 48 Spe
Modest Nature
- Geomancy
- Moonblast
- Grass Knot
- Hidden Power [Rock]
The set it pretty self explanatory. Geomancy and power herb are there as they're fundamental for this set to function well as this combination allows Xerneas' delicious, nutritious boosts to take place in one turn. Grass Knot is to hit Primal Groudon and Kyogre slightly harder. Hidden Power Rock is an alternative to Thunder which I find an unreliable way to deal with Ho-oh. It also has great synergy with Arceus-Ghost as it switches into Yveltal and the rare Arceus-Dark.
+2 252+ SpA Xerneas Hidden Power Rock vs. 248 HP / 52 SpD Ho-Oh: 384-456 (92.5 - 109.8%) -- 56.3% chance to OHKO
In comparison to this:
+2 252+ SpA Xerneas Thunder vs. 248 HP / 52 SpD Ho-Oh: 350-414 (84.3 - 99.7%) -- guaranteed 2HKO
+2 252+ SpA Xerneas Grass Knot (120 BP) vs. 252 HP / 200 SpD Primal Groudon: 256-302 (63.3 - 74.7%) -- guaranteed 2HKO

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Ever since an early version of this team got annihilated by a banded Ho-Oh, I fell in love with this mon. It's superb base special defense of 154 and hp of 106, which I think is the highest amongst all fire types, combined with regenerator makes it a very difficult mon to defeat. It takes care of all the steel types that bother Xerneas. Brave Bird and Sacred Fire are powerful stabs that hit incredibly hard, so much so that Brave Bird can 2HKO Primal Groudon. Sacred Fire also has a 50% chance of burning which is incredibly useful against mons like Lugia to break its multiscale. Earthquake is there for coverage against Arceus-Rock and Primal Groudon when I don't want to take recoil damage. Sleep Talk helps the team deal with Darkrai which otherwise destroys the first three members. It also acts as a make shift Xerneas check.
196+ Atk Choice Band Ho-Oh Brave Bird vs. 252 HP / 56+ Def Primal Groudon: 180-213 (44.5 - 52.7%) -- 21.5% chance to 2HKO

Salamence @ Salamencite
Ability: Intimidate
EVs: 248 HP / 136 Def / 124 Spe
Impish Nature
- Dragon Dance
- Roost
- Refresh
- Return
As I was telling you, after getting destroyed by Ho-Oh I not only added it to my team but I obviously added a counter to it. With intimidate before it mega evolves and it's increased bulk when it does evolve, this seemed like an ideal counter. Refresh alleviates the problem of Sacred Fire burn. Roost is necessary to heal of the damage done by Ho-Oh so that I can switch in multiple times. Return is a strong stab move due to aerilate that does a lot of damage even with no attack investment. Dragon Dance gives me an option to clean weakened teams if Ghostceus and Xerneas are not able to do so. Other than Ho-Oh it can deal with E-Killer Arceus, Pdon and other physical threats.
0 Atk Aerilate Mega Salamence Return vs. 248 HP / 0 Def Ho-Oh: 216-255 (52 - 61.4%) -- guaranteed 2HKO

Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Thunder Wave
After talking about how deadly Xerneas is, I too needed my own Pdon. Thunder wave allows me to paralyse switch ins such as giratina and the lati twins. Stealth Rock as entry hazards are always useful. I chose Earthquake over Precipice Blades mainly because of the accuracy. Rock Slide helps me deal with Ho-Oh and the like. Groudon also helps check Arceus-Rock.
0 Atk Primal Groudon Earthquake vs. 184 HP / 28 Def Xerneas: 183-216 (41.6 - 49.2%) -- guaranteed 3HKO (This puts it in espeed and shadow sneak range after two hits)
THREAT LIST

Mega Diancie

Mega Salamence (after 2 DDs)

Arceus-Ghost (SD variant)

Mega-Kangaskhan
If there are any other threats that I have missed out please do let me know.
REPLAYS
http://replay.pokemonshowdown.com/ubers-388522930
http://replay.pokemonshowdown.com/ubers-387617657
http://replay.pokemonshowdown.com/ubers-387379146
http://replay.pokemonshowdown.com/ubers-386453573
FORMER MEMBERS
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Taunt
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Toxic
- King's Shield
- Shadow Sneak
- Gyro Ball
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Rest
- Sleep Talk
- Scald
- Ice Beam
Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Defog
- Will-O-Wisp
- Recover
- Judgment
IMPORTABLE
Ability: Levitate
EVs: 136 Atk / 252 SpA / 120 Spe
Rash Nature
- Draco Meteor
- Defog
- Shadow Force
- Shadow Sneak
Xerneas @ Power Herb
Ability: Fairy Aura
Shiny: Yes
EVs: 180 HP / 28 Def / 252 SpA / 48 Spe
Modest Nature
- Geomancy
- Moonblast
- Grass Knot
- Hidden Power [Rock]
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Salamence @ Salamencite
Ability: Intimidate
EVs: 248 HP / 136 Def / 124 Spe
Impish Nature
- Dragon Dance
- Roost
- Refresh
- Return
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Thunder Wave
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed