After some consideration and help from -Latios- I'm posting a revamped version of my current OU team! I would've swapped just two or three mons out, but I decided I didn't like non-Mega Scizor using a Defog set; but we'll get to that.
Anyways, here they are!
Let's get started!
Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Gyro Ball
Starting with one of the team veterans, we have my Rocks Pokemon, Ferrothorn. Armed with Power Whip, it threatens things like Azumarill who don't really want to touch it in the first place. Leech Seed allows for recovery while also giving chip damage to the enemy - which is really a major reason this guy is on the team. I think I'm gonna keep the old Rocky Helmet/Iron Barbs combo going just to deter physical attackers from the field. Those who can't 2HKO this thing don't like losing half their Health - especially dragons carrying Outrage.
Garchomp (F) @ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Substitute/Stone Edge
This is the other team veteran, who hits like a truck. She's an awesome sweeper with two powerful STABS if she gets a setup against non-WoW walls like Ferrothorn or similar mons. Even on teams running Sticky Web Galvantula, I don't mind throwing Chomp up front to get a free SD and completely ignore Thunder since Crobat avoids webs altogether and can Defog it out. The only concern I have is whether to equip it with Substitute or Stone Edge; the latter has provided me excellenct coverage in the past, but admittedly status conditions hurt Garchomp a lot and Sub definitely helps frailer team members out.
Crobat (F) @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 84 Atk / 176 Spe
Jolly Nature
- Cross Poison
- Defog
- Roost
- U-Turn
Okay, now that the team veterans are out of the way, we have...bulky Crobat? Yup, I'm serious. Originally it was a bulky offensive Mega Scizor, then changed to a non-mega U-Turn/Defogger. I didn't really care for that combo too much especially since it adds a second weakness to Fire. Crobat, on the other hand, performs Scizor's job very well. It keeps three of the same moves, while Bullet Punch is exchanged for Cross Poison since it allows for the same STAB Fairy coverage, albeit with less power. Not only does it do all of this, but it's fast. Like, outspeeds and threatens Weavile (while resisting Fake-Out) fast. On top of this, it gets the awesome ability Infiltrator to hit through subs and screens! So while it may not have the sheer power of Scizor, this bat can certainly poke holes in a team. Not to mention it's an awesome pivot for Volt-Turn.
Raikou @ Assault Vest
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
The other part of my Volt-Turn duo, Raikou, can often sponge up the slower special attacks that try to take advantage of Crobat. AV Raikou in general can take a lot of hits on the special side, which is good because it's the Pokemon that primarily will have to. This standard moveset has the ability to revenge kill weakened Latios and also outspeed and blast Gengar both with Shadow Ball. HP Ice is coverage for mostly Garchomp and Landorus, while Thunderbolt is a significantly more reliable STAB than Volt Switch, which also lets it stay in.
Talonflame (M)
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Acrobatics
- Roost
- Swords Dance
- Will-o-wisp
I've never been the biggest fan of Talonflame, particularly bulky sets. It's the second normal/flying bird that got anunfezant unpleasant final form, and it doesn't even boast any particularly good stats aside from Speed. Everything else leaves something to be desired for the most part. Still, the ability to get priority flying in the current metagame is pretty big, especially when it's base 110 plus STAB. It's a neat alternative to recoil-bearing Brave Bird, and is crazy powerful priority after SD. The simple presence of this mon usually scares out Weavile and Ferrothorn, the former of whom can't even seek to out-priority (not counting Sucker Punch, but really Sucker Punch is a hard attack to put on a Weavile) since this thing is just so fast! WoW disappoints physical attacking sets and Roost is great recovery when the enemy doesn't have Earthquake at the ready. The EVs give this thing surprising longevity and help it afford to switch in against Contrary boosting Serprerior who hates Gale Wings boosted anything.
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 32 Def / 68 SpA / 156 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Thunder Wave
- Slack Off
- Psyshock
Last but not least we have the Mega: Slowbro. To be honest, even without Mega Evolving, this thing is crazy. I wouldn't even do it if it weren't for Mega Medicham existing. Now, sometimes they're carrying Thunderpunch under their belts specifically for Slowbro, but if anything that's a compliment because it just goes to prove that SLOWBRO DOESN'T DIE. Even in its standard form, Leftovers+Regenerator is stupid good on something so defensive. But onto mine, Scald is there as Water STAB and a threatening burn chance. Psyshock also hits pretty hard especially against physically lacking Pokemon like Chansey who would love to wall it in. T-Wave cripples would-be sweepers who switch in for a setup, while Slack Off is reliable recovery. The defensive EVs allow it to survive up until a 3HKO from Mega Medicham and secure a 2HKO in return with Scald or Psyshock.
I can't think of any major problems, really, aside from lack of fire coverage. This team seems to cover all of its tracks really well. Still, I would appreciate any help I can get - especially because this team hasn't seen any real use yet. Thanks!
EDIT: here's the team if you wanna try it out!
Anyways, here they are!






Let's get started!

Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Gyro Ball
Starting with one of the team veterans, we have my Rocks Pokemon, Ferrothorn. Armed with Power Whip, it threatens things like Azumarill who don't really want to touch it in the first place. Leech Seed allows for recovery while also giving chip damage to the enemy - which is really a major reason this guy is on the team. I think I'm gonna keep the old Rocky Helmet/Iron Barbs combo going just to deter physical attackers from the field. Those who can't 2HKO this thing don't like losing half their Health - especially dragons carrying Outrage.

Garchomp (F) @ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Substitute/Stone Edge
This is the other team veteran, who hits like a truck. She's an awesome sweeper with two powerful STABS if she gets a setup against non-WoW walls like Ferrothorn or similar mons. Even on teams running Sticky Web Galvantula, I don't mind throwing Chomp up front to get a free SD and completely ignore Thunder since Crobat avoids webs altogether and can Defog it out. The only concern I have is whether to equip it with Substitute or Stone Edge; the latter has provided me excellenct coverage in the past, but admittedly status conditions hurt Garchomp a lot and Sub definitely helps frailer team members out.

Crobat (F) @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 84 Atk / 176 Spe
Jolly Nature
- Cross Poison
- Defog
- Roost
- U-Turn
Okay, now that the team veterans are out of the way, we have...bulky Crobat? Yup, I'm serious. Originally it was a bulky offensive Mega Scizor, then changed to a non-mega U-Turn/Defogger. I didn't really care for that combo too much especially since it adds a second weakness to Fire. Crobat, on the other hand, performs Scizor's job very well. It keeps three of the same moves, while Bullet Punch is exchanged for Cross Poison since it allows for the same STAB Fairy coverage, albeit with less power. Not only does it do all of this, but it's fast. Like, outspeeds and threatens Weavile (while resisting Fake-Out) fast. On top of this, it gets the awesome ability Infiltrator to hit through subs and screens! So while it may not have the sheer power of Scizor, this bat can certainly poke holes in a team. Not to mention it's an awesome pivot for Volt-Turn.

Raikou @ Assault Vest
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
The other part of my Volt-Turn duo, Raikou, can often sponge up the slower special attacks that try to take advantage of Crobat. AV Raikou in general can take a lot of hits on the special side, which is good because it's the Pokemon that primarily will have to. This standard moveset has the ability to revenge kill weakened Latios and also outspeed and blast Gengar both with Shadow Ball. HP Ice is coverage for mostly Garchomp and Landorus, while Thunderbolt is a significantly more reliable STAB than Volt Switch, which also lets it stay in.

Talonflame (M)
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Acrobatics
- Roost
- Swords Dance
- Will-o-wisp
I've never been the biggest fan of Talonflame, particularly bulky sets. It's the second normal/flying bird that got an

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 32 Def / 68 SpA / 156 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Thunder Wave
- Slack Off
- Psyshock
Last but not least we have the Mega: Slowbro. To be honest, even without Mega Evolving, this thing is crazy. I wouldn't even do it if it weren't for Mega Medicham existing. Now, sometimes they're carrying Thunderpunch under their belts specifically for Slowbro, but if anything that's a compliment because it just goes to prove that SLOWBRO DOESN'T DIE. Even in its standard form, Leftovers+Regenerator is stupid good on something so defensive. But onto mine, Scald is there as Water STAB and a threatening burn chance. Psyshock also hits pretty hard especially against physically lacking Pokemon like Chansey who would love to wall it in. T-Wave cripples would-be sweepers who switch in for a setup, while Slack Off is reliable recovery. The defensive EVs allow it to survive up until a 3HKO from Mega Medicham and secure a 2HKO in return with Scald or Psyshock.
I can't think of any major problems, really, aside from lack of fire coverage. This team seems to cover all of its tracks really well. Still, I would appreciate any help I can get - especially because this team hasn't seen any real use yet. Thanks!
EDIT: here's the team if you wanna try it out!
Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Gyro Ball
Garchomp (F) @ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Substitute/Stone Edge
Crobat (F) @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 84 Atk / 176 Spe
Jolly Nature
- Cross Poison
- Defog
- Roost
- U-Turn
Raikou @ Assault Vest
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
Talonflame (M)
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Acrobatics
- Roost
- Swords Dance
- Will-o-wisp
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 32 Def / 68 SpA / 156 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Thunder Wave
- Slack Off
- Psyshock
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