ORAS OU Balanced RMT - The Remix

floating passage

formerly gyarayquaza
After some consideration and help from -Latios- I'm posting a revamped version of my current OU team! I would've swapped just two or three mons out, but I decided I didn't like non-Mega Scizor using a Defog set; but we'll get to that.

Anyways, here they are!

latest
latest
latest
latest
latest
080m.gif


Let's get started!

latest


Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Gyro Ball

Starting with one of the team veterans, we have my Rocks Pokemon, Ferrothorn. Armed with Power Whip, it threatens things like Azumarill who don't really want to touch it in the first place. Leech Seed allows for recovery while also giving chip damage to the enemy - which is really a major reason this guy is on the team. I think I'm gonna keep the old Rocky Helmet/Iron Barbs combo going just to deter physical attackers from the field. Those who can't 2HKO this thing don't like losing half their Health - especially dragons carrying Outrage.

latest


Garchomp (F) @ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Substitute/Stone Edge

This is the other team veteran, who hits like a truck. She's an awesome sweeper with two powerful STABS if she gets a setup against non-WoW walls like Ferrothorn or similar mons. Even on teams running Sticky Web Galvantula, I don't mind throwing Chomp up front to get a free SD and completely ignore Thunder since Crobat avoids webs altogether and can Defog it out. The only concern I have is whether to equip it with Substitute or Stone Edge; the latter has provided me excellenct coverage in the past, but admittedly status conditions hurt Garchomp a lot and Sub definitely helps frailer team members out.

latest

Crobat (F) @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 84 Atk / 176 Spe
Jolly Nature
- Cross Poison
- Defog
- Roost
- U-Turn

Okay, now that the team veterans are out of the way, we have...bulky Crobat? Yup, I'm serious. Originally it was a bulky offensive Mega Scizor, then changed to a non-mega U-Turn/Defogger. I didn't really care for that combo too much especially since it adds a second weakness to Fire. Crobat, on the other hand, performs Scizor's job very well. It keeps three of the same moves, while Bullet Punch is exchanged for Cross Poison since it allows for the same STAB Fairy coverage, albeit with less power. Not only does it do all of this, but it's fast. Like, outspeeds and threatens Weavile (while resisting Fake-Out) fast. On top of this, it gets the awesome ability Infiltrator to hit through subs and screens! So while it may not have the sheer power of Scizor, this bat can certainly poke holes in a team. Not to mention it's an awesome pivot for Volt-Turn.

latest


Raikou @ Assault Vest
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball

The other part of my Volt-Turn duo, Raikou, can often sponge up the slower special attacks that try to take advantage of Crobat. AV Raikou in general can take a lot of hits on the special side, which is good because it's the Pokemon that primarily will have to. This standard moveset has the ability to revenge kill weakened Latios and also outspeed and blast Gengar both with Shadow Ball. HP Ice is coverage for mostly Garchomp and Landorus, while Thunderbolt is a significantly more reliable STAB than Volt Switch, which also lets it stay in.

latest

Talonflame (M)
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Acrobatics
- Roost
- Swords Dance
- Will-o-wisp

I've never been the biggest fan of Talonflame, particularly bulky sets. It's the second normal/flying bird that got an unfezant unpleasant final form, and it doesn't even boast any particularly good stats aside from Speed. Everything else leaves something to be desired for the most part. Still, the ability to get priority flying in the current metagame is pretty big, especially when it's base 110 plus STAB. It's a neat alternative to recoil-bearing Brave Bird, and is crazy powerful priority after SD. The simple presence of this mon usually scares out Weavile and Ferrothorn, the former of whom can't even seek to out-priority (not counting Sucker Punch, but really Sucker Punch is a hard attack to put on a Weavile) since this thing is just so fast! WoW disappoints physical attacking sets and Roost is great recovery when the enemy doesn't have Earthquake at the ready. The EVs give this thing surprising longevity and help it afford to switch in against Contrary boosting Serprerior who hates Gale Wings boosted anything.

080m.gif


Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 32 Def / 68 SpA / 156 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Thunder Wave
- Slack Off
- Psyshock

Last but not least we have the Mega: Slowbro. To be honest, even without Mega Evolving, this thing is crazy. I wouldn't even do it if it weren't for Mega Medicham existing. Now, sometimes they're carrying Thunderpunch under their belts specifically for Slowbro, but if anything that's a compliment because it just goes to prove that SLOWBRO DOESN'T DIE. Even in its standard form, Leftovers+Regenerator is stupid good on something so defensive. But onto mine, Scald is there as Water STAB and a threatening burn chance. Psyshock also hits pretty hard especially against physically lacking Pokemon like Chansey who would love to wall it in. T-Wave cripples would-be sweepers who switch in for a setup, while Slack Off is reliable recovery. The defensive EVs allow it to survive up until a 3HKO from Mega Medicham and secure a 2HKO in return with Scald or Psyshock.

I can't think of any major problems, really, aside from lack of fire coverage. This team seems to cover all of its tracks really well. Still, I would appreciate any help I can get - especially because this team hasn't seen any real use yet. Thanks!

EDIT: here's the team if you wanna try it out!

Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Gyro Ball

Garchomp (F) @ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Substitute/Stone Edge

Crobat (F) @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 84 Atk / 176 Spe
Jolly Nature
- Cross Poison
- Defog
- Roost
- U-Turn

Raikou @ Assault Vest
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball

Talonflame (M)
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Acrobatics
- Roost
- Swords Dance
- Will-o-wisp

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 32 Def / 68 SpA / 156 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Thunder Wave
- Slack Off
- Psyshock
 
Last edited:
Hello there. The first thing I advice you is to complete your RMT with the ETT of your team, so the raters can try it and can give better advices. Overall, I can definitively see that you have a problem against Rotom-Wash, which is kinda annoying for your entire team. In fact, it can burn your Raikou to low its life in combo with the Stealth Rocks, another problem you have to consider since your hazard control is rocks weak and all the hazard setters like Garchomp or Landorus-Therian aren't so easy to knock out with your team. My advice is to try Leftovers > Rocky Helmet on your Ferrothorn to guarantee a little recovery every turn so it can stay on the field for more time, then you can try Latios > Crobat, so you can have a quite solid solution against Rotom-W, and then you can also give Fire Blast and Draco Meteor > Dragon Claw and Swords Dance on Garchomp to hit better stuff like Ferrothorn and physical threats like Landorus-Therian or other Garchomps with the defensive set. Stone Edge is a quite nice lure imho, so that's nice. Your team seems quite Clefable weak after the changes, especially if it has Flamethrower and Zard Y can be pretty annoying, so my advice is to make your Talonflame more Specially Defensive, which can deal pretty well with these two pokemons. Another thing I can see it's the lack of a Bulky Win Condiction, yeah surely Talonflame is nice but I would consider Calm Mind > Psyshock on your Mega-Slowbro.
 
Thanks for the recommendations!

I noticed after some playtesting that Rotom-W definitely wrecks me sometimes and my coverage against Chomp and Lando is generally weak outside of my own Garchomp. I might try these out, just hoping and waiting for some more suggestions.
 
Nice team. First off I would suggest that you run a relaxed nature targets than impish on Ferrothorn along with 0 Spe IVs. This maximises your gyro ball damage. And yeah as said above, you definitely have a problem with Rotom wash. Also I second using Latios over crobat since it can crush Rotom with Draco meteor this frees up a slot on slowbro which you could use for calm mind. I definitely feel running sub is better on chomp, as the only mons that counter you are togekiss and skarmory. Both of which are beaten by raikou.
 
Why peaple runs bulky Crobat? It totally sucks. And Cross Poison is useless cuz BB does the pretty same damage vs fairies and is more viable.

Change the set for this

Crobat @ Sharp Beak
Ability: Infiltrator
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Brave Bird
- U-Turn
- Defog
- Roost

252 Atk Sharp Beak Crobat Brave Bird vs. 0 HP / 0 Def Gengar: 277-327 (106.9 - 126.2%) -- guaranteed OHKO

252 Atk Sharp Beak Crobat Brave Bird vs. 16 HP / 8 Def Mega Gardevoir: 256-303 (91.1 - 107.8%) -- guaranteed OHKO after Stealth Rock

252 Atk Sharp Beak Crobat Brave Bird vs. 0 HP / 0 Def Conkeldurr: 384-452 (109.4 - 128.7%) -- guaranteed OHKO

252 Atk Sharp Beak Crobat Brave Bird vs. 96 HP / 0- Def Tornadus-T: 246-289 (76.1 - 89.4%) -- guaranteed OHKO after Stealth Rock
 
Nice team. First off I would suggest that you run a relaxed nature targets than impish on Ferrothorn along with 0 Spe IVs. This maximises your gyro ball damage. And yeah as said above, you definitely have a problem with Rotom wash. Also I second using Latios over crobat since it can crush Rotom with Draco meteor this frees up a slot on slowbro which you could use for calm mind. I definitely feel running sub is better on chomp, as the only mons that counter you are togekiss and skarmory. Both of which are beaten by raikou.

Thanks for the suggestions! I agree with the Gyro Ball Nature and IVs, I'd been meaning to change it for a while anyway. Defog Latios also does do Crobat's job pretty well, with the ability to knock the pants off of Rotom-W's out there. Also, I find myself surprised to say I love the Chomp with sub set, sub+SD has caused some of my opponents to rage quit.

Why peaple runs bulky Crobat? It totally sucks. And Cross Poison is useless cuz BB does the pretty same damage vs fairies and is more viable.

Change the set for this

Crobat @ Sharp Beak
Ability: Infiltrator
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Brave Bird
- U-Turn
- Defog
- Roost

252 Atk Sharp Beak Crobat Brave Bird vs. 0 HP / 0 Def Gengar: 277-327 (106.9 - 126.2%) -- guaranteed OHKO

252 Atk Sharp Beak Crobat Brave Bird vs. 16 HP / 8 Def Mega Gardevoir: 256-303 (91.1 - 107.8%) -- guaranteed OHKO after Stealth Rock

252 Atk Sharp Beak Crobat Brave Bird vs. 0 HP / 0 Def Conkeldurr: 384-452 (109.4 - 128.7%) -- guaranteed OHKO

252 Atk Sharp Beak Crobat Brave Bird vs. 96 HP / 0- Def Tornadus-T: 246-289 (76.1 - 89.4%) -- guaranteed OHKO after Stealth Rock

Eh, I just figured I needed something that would do Scizor's job while being...well, not Scizor. But I might use this set on another team; the awesome speed on Crobat makes its BB a serious threat, eapecially since it's a bit stronger than Talonflame's.




Truth be told, I've already moved on to another set that I love a lot, and I'm figuring out the ins and outs of it currently - but I still like the recommendations coming in for this one, it's still a pretty viable team I think.
 
Back
Top