Gen VII: Pokémon Sun and Moon (New info Post #5834)

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Hopefully the fact that the event Magearna is holding one of these Bottle Caps needed for Hyper Training doesn't indicate some kind of availability issue, such as primary availability through gifts or events with limited ingame access. It seems like a Bottle Cap would be a perfect candidate for high level battle point costs, like the Ability Capsule.

Now that we're being given the ability to artificially mutate our pokémon's basic genetic structure, I wonder if we'll get to change their personalities, or natures, next? This does add another level to designing an in-game team though, if you want to use it for competitions, and it does, perhaps, make all shiny teams a bit less cliche if you only have to breed for attacks, abilities, and natures, but can leave the IV aspect up to Hyper Training.

About the new pokémon, I think a Worry Seed Cherrim (or any other pokémon with the means to change another's ability) might be needed to make capturing easier Wimpod and I thought Mudsdale looked more like a donkey than a horse. Despite the hate, I think Mimikyu is actually a kind of clever inandof itself, and I think it's my favorite of the new batch.
 
Nope. The gameplay is only enjoyable as long as the meaning of what's going on in the game is maintained for the player. As the world gets thinner, the player gets less invested. Separately, the ability to enter cheat codes and get everything you want increases player control and is "a good thing" in terms of the player's experience for a few minutes, but it removes the meaning from doing the things needed to achieve things yourself and ultimately ruins the game.

I'm pretty sure the majority of Pokemon players won't really care if they can change IVs. Since : a good chunk don't even know what IVs are, or don't even consider it relevant to the "lore", or don't fucking care about the "lore", or... etc...
And it's not cheat code anymore...since it's a real new feature.
 
I find the change to IVs very welcome. IVs have a huge influence on competitive play, to the point that you might as well not bother with competitive unless your IVs are perfect. And how do you achieve perfect IVs? Up until now, the process can be summed up in a single word:

Eugenics.

I can understand why they'd want to change that.
 
I'm pretty sure the majority of Pokemon players won't really care if they can change IVs. Since : a good chunk don't even know what IVs are, or don't even consider it relevant to the "lore", or don't fucking care about the "lore", or... etc...
And it's not cheat code anymore...since it's a real new feature.
People's reactions (or nonreactions) to it have nothing to do with whether it's a good thing.

I mean, whatever I guess; I realize regardless of this that their changes are trending in this direction, making things simpler and more convenient instead of more complex and engaging. (Maybe the story mode will be so easy this time that they throw in an option to just skip to the end if you want.) I just hope it's a little longer before they go so far that they truly ruin the games.

Codraroll said:
I find the change to IVs very welcome. IVs have a huge influence on competitive play, to the point that you might as well not bother with competitive unless your IVs are perfect. And how do you achieve perfect IVs? Up until now, the process can be summed up in a single word:

Eugenics.

Yeah, I understand why they'd want to change that.

Uh yeah, not so much. The new feature is the height of eugenics.
 
"Randomness" and "mindless egg breeding" are not complex nor engaging. It's tedious and boring.
By definition it's more complex than a system without IVs. The presence of IVs is more engaging because it grows the credibility of the in-game world and increases a person's engagement with it.
 
I'm now thinking on Mimikyu's Disguise ability... depending on its Speed and whether it becomes active on every switch-in (As well as whether it will also stop status moves)... it could be really powerful, as it could literally switch into anything.

By definition it's more complex than a system without IVs. The presence of IVs is more engaging because it grows the credibility of the in-game world and increases a person's engagement with it.

Until you spend hours and hours going up and down with the Bike because of one tiny detail you want that simply refuses to show up.
 
Until you spend hours and hours going up and down with the Bike because of one tiny detail you want that simply refuses to show up.

Sounds to me like you were pretty engaged. That tiny detail was meaningful enough for you to spend those hours.
 
Sounds to me like you were pretty engaged. That tiny detail was meaningful enough for you to spend those hours.

One could literally say the same to all those pay-to-win games out there that give you the chance of buying the best equipment without real currency... except you have to give up your life to get them *cough* Asphalt 8 *cough*

"Engagement" has its limit, and it's common sense.
 
Comfey is fucking adorable. Bewear's name amuses me. Am I correct in assuming Disguise is sort of like Substitute?

I didn't expect this many new Pokemon, but I'm okay with this.
 
Since it says that Disguise only allows you to escape damage it shouldn't work with Toxic and similar moves. Would be cool if it gets Taunt.
Problem is by the time you've used taunt they'll already have hit you and removed what Disguise is useful for. I think Disguise's best application would be for setting up; assuming Mimicyu (is it a C or a K? Japanese names vs English names always gets to me in this early reveal period) has decent offensive stats.
 
This has got to be one of the best batch of new pokemon we have gotten so far. All really cool designs (Except Bounsweet but its a baby so it can pass), and a lot of really cool new abilities.

Wimpod looks cool, as a horseshoe crab. Bug/water is not new, but if it keeps it for its final form(or if this is its final form) then it will be the only one that is fully evolved. The ability is pretty cool, though trying to catch it will be annoying. If its fast, it can attack, then get a free switch out. Though unless it gets a recovery move or in double battles, this will only happen once a fight.

Bounsweet looks cute. Maybe it will evolve into a fruit tree?

Comfey is adorble, like Klefki levels. I kinda wish it was Fairy/grass for a new typing, but then it would have a 4x weakness to poison. It says its ability makes healing moves always go first. Does this mean moves like Aromatherapy, and by always go first, is that just a plus 1, or make all moves get fake out levels of priority? the latter would be really cool.

Mudsdale looks amazing. CLydesdales always looked cool to me, and this is no different. If this horse gets slack off if could become a impassible physical wall with that ability. Heck, even chesto resto can work on this horse if it already has a decent enough defense stat. Plus it looks to have a unique move, so thats cool

Mimikyu looks better in 3d, and I must have one in my team. That Ability pretty much gives it a free Substitue without the status absorbtion. Thats pretty good! I wonder if its a once per battle thing, or there is a way to reset it in the same fight. If so that would be crazy.

Bewear... that is an amazing name. Ability is interesting. Maybe if its already decently bulky it would work well.

Being able to host your own tournments is amazing and finally a good thing. Nintendo has been seeing how big there games are competitivly, and this shows they want to expand on it.

Being able to change your IV's is awesome. Making it be level 100 and needing items is a good way to keep people playing longer, and make it something you need to work for. As people have stated, a destiny knot and 5 IV breeding will be faster, but now you can take that 5 IV pokemon and give it 6 IV. Plus Shiny breeders will love this. I also am happy since this means I don't have to soft reset my starter to have perfect IV's and the gender I want. Being able to make your starter competitivle viable is awesome, though missing out on some egg moves may be annoying. Now if only there was a way to let you get hidden abilities on your own starter without having to breed with it...

All in all, a great trailer. I am surprised just how many new pokemon they have been showing us on a monthly basis. We are still a little under 4 months away, what more can they show?!
 
The player's experience isn't the point regardless. A well-built, realistic in-game world is objectively better than a poorly built, implausible in-game world, even if the former is miserable for the player. Ultimately, the new feature isn't truly any worse in that sense than things like the Destiny Knot; it's just that the addition of new simplifications, like this new eugenics feature, is always troubling.
 
A couple of other thoughts:

- Wow, that music is glorious. In fact, all the Gen 7 music we've heard so far has been pretty exciting.

- Judging by its name and its morphology, Wimpod is probably based on an isopod crustacean (it can't be a trilobite, or at least a reasonable rendering of one, since it doesn't have three lobes).

- Mudsdale is, to date, the fourth-heaviest Pokémon known, at 920 kg or 2028.3 lbs (after Primal Groudon, standard Groudon, and Mega Metagross). This is actually only slightly higher than the usual mass of a Clydesdale horse, on which it's obviously based: Wikipedia says the normal Clydesdale range is 820-910 kg/1800-2000 lbs.

- Game Freak have really accelerated the Pokémon-release schedule. We're now four months out from Sun & Moon's release (well, in non-European countries) and 25 new Pokémon have been revealed. Four months before X & Y's release, we had around 18 or 19 newbies; four months before Black & White's release (in Japan) we had 14. I guess they figured out that a steady drip-feed of new species was a pretty good way to keep the hype going.
 
To clarify (can't load up videos right now) - did the Pikachu have multiple stats boosted in the trailer? If so I think I'm going to die because I caught a Shiny Latios (soft resetting in ORAS) but it had the worst spatk and speed imaginable... if I can make that usable then Nintendo are my heroes.
Yes; you can increase IVs now. :D
 
To clarify (can't load up videos right now) - did the Pikachu have multiple stats boosted in the trailer? If so I think I'm going to die because I caught a Shiny Latios (soft resetting in ORAS) but it had the worst spatk and speed imaginable... if I can make that usable then Nintendo are my heroes.

Poor Game Freak losing all credit :(

Now, the fact you need to collect bottlecaps of all things to get access to IV manipulation somehow reminds me of the guy that forces you to get some soda in the first Left 4 Dead 2 chapter so that you can move on. Seriously...
 
Problem is by the time you've used taunt they'll already have hit you and removed what Disguise is useful for. I think Disguise's best application would be for setting up; assuming Mimicyu (is it a C or a K? Japanese names vs English names always gets to me in this early reveal period) has decent offensive stats.
Good point. Another thing you can do is scout choiced Pokémon. Switch in Mimikyu, negate the damage, see what they locked themselves into and then act from there. This is assuming Disguise resets upon switching Mimikyu though.
 
IV training n_n. The entire VGC community's been waiting for this. Can we also get an IV dropper?

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I hope you get more options to change in the ruleset you're making, such as pkmn/move eligibility and levels.
 
With all these new abilities, I'm starting to think that it'll be pretty cool to "change" you mon's ability with a new mechanic. I've always found annoying abandoning the mons of my first run 'cause of bad IVs and abilities (especially starters and legendaries), now that the IVs problem is solved, it could be cool to do the same with the abilities. Of course not any random ability, just changing between a number of limited abilities (now we have 3 at most for each pokémon, I'd say 4 would be a good number of potential abilities for each pokémon, excluding signature abilities and megas). Of course changing the ability too soon could be game breaking, it would need some kind of limit, but it's easy to control, maybe permitting the change at level 100 as for the IVs, or just getting the new mechanics after completing the story.
 
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