





Sand Lopunny Offense
This is a team built around Mega-Lopunny. This is by far one of the best teams ive made, and ive had great success with it on the ladder, I feel I have also been able to improve as a player aswell as ive gone from mid-1500s to upper 1600s / low 1700s. The team is built to weaken the opponents counters for lopunny to clean up the remains. The team can also use lopunny to weaken things like lando-t, garchomp and rotom-w for excadrill.

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Mega-Lopunny is the teams center point and one of my main answers to stall. I wanted to build around this because of its great speed tier, its good movepool and all in all great power against bulkier team and ability to weaken offensive teams with fake out. I chose to use Ice Punch over Power-up punch simply because i believe ice punch to be better, gives me better coverage against common physical walls like lando-t and garchomp. Its just a pretty standard set.

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
This is where i decided that my team was gonna be a sand-offense team. I chose excadrill for 3 reasons.
1: A sand rush excadrill will (in sand) outspeed faster than lopunny megas like sceptile, aerodactyl, beedrill and alakazam, that lopunny really doesnt appreciate, despite having fake out.
2: Excadrill lets me have a secondary win-con, and is a great partner to lopunny in that lopunny and excadrill lures in lando-t, garchomp and rotom-w, which from there they can weaken those mon for the other to knock them out.
3: Fairies. Pretty obvious reason as excadrill is a powerful threat to fairies, and puts pressure on my opponent that if they do bring their fairy out excadrill can setup on it.
When using this excadrill i usualy either decide what my win con is gonna be early, if it is lopunny then i use excadrill to weaken and put as much damage out as it can for lopunny to break down the remains.
I was debating between this and a bisharp but i chose excadrill instead as bisharp wouldnt have ohko'd aerodactyl with sucker punch and aero usualy runs earthquake.

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
It should be obvious why this is here, but ima say it anyway. Tyranitar is here to take care of talonflame, setup sand for exca and setup rocks. The set i chose consists of the standard set + Ice Beam. Stealth Rocks for.. well.. rocks. Pursuit for Lati siblings and generaly weakening things for the 2 mons above. Ice Beam is there because of the common leads that are lando-t and garchomp, ensuring that excadrill can KO them both even after intimidate from lando.

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]
Keldeo is pretty much here for wallbreaking and as a heatran switch in. The reason i chose keldeo over rotom-w or manaphy is that keldeo does not need to setup like manaphy, and puts out more damage than rotom-w, being able to ohko heatran. Its also nice because teams usualy just have lati to check/counter it, making it very easy fo rme to double into tyranitar, and from there keldeo suddenly becomes a huge threat for my opponent. The set is standard all-out attacker BUT it has hidden power bug. Hidden Power Bug is there because the team so far is not able to beat celebi reliably, which hp bug does in 1 hit, and keldeo is a nice celebi lure.

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Recover
Latios was the next mon i chose. This was originaly gonna be my defogger, and for those who wish it still can, just changes some things on the team, like giving exca rock slide. The reason it is not defog latios you will see on my 6th and final pokemon. I therefore wanted to have HP fire in that open moveslot as my team so far beats down heatran easily, making the main wall left for this lati scizor. Though HP fire doesnt neccisarily ohko a mega scizor from full, it weakens it for excadrill or lopunny, supporting the cleanup later game. Latios is also kind of my way of playing around opposing sand, which has worked out mostly, ut definetly something to be aware about when using this team.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Gyro Ball
- Protect
This is why i did not choose to have defog on latios, spikes. Ferrothorns main role is to setup spikes and wear some pokemon down for the rest of the team, but it also is given protect. Protect is not common for ferrothron to run anymore, making it a good lure for opposing mega-lopunny, being able to live 1 hjk, it often forces the opponent to switch out their mega-lopunny to try and get some chip damage on ferro, so their lopunny doesnt die from the 2 protects ferro can put out.
If you havent noticed yet i really do love my lures and double switches. :P
Some threats to be aware about:
Opoosing sand-offense. -What i usualy do is play around with predictions, or waste turns with protect/fake out.
Scarf excadrill. -Will usualy have to bring in keldeo on a predicted switch to their excadrill, or getup sand for my own excadrill.
Magnezone -While not a huge issue considering keldeo, lopunny and excadrill, it does get annoying if you're not careful with it.
Bulky Starmie -Its quite annoying, but doesnt beat the team as latios has no problem taking it down.
While im not really looking for anyone to try and fix the issues, if you think you have a good solution to some of the problems that wont really change the team too much or change the way it works, im happy to hear it. This is more for sharing my team, seeing as I myself have had a good time using this team.
Some replays:
vs. MrJamvad (iplaychess was his streaming name)
http://replay.pokemonshowdown.com/ou-397550066
While this wasnt my best showcase of the team, it does show WHY i felt i need hp bug on keldeo.
vs. Pxxx Gxxxxx (While a bit weird, it does showcase some of the teams abilties)
http://replay.pokemonshowdown.com/ou-402169253
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]
Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Recover
- Earthquake
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Gyro Ball
- Protect
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]
Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Recover
- Earthquake
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Gyro Ball
- Protect