This thread will be moderated to keep discussion focused. But not by me. Yet.
Please refer to Feedback thread, page 43 and 44.
Curse (Ghost) NDA said:If the user is a Ghost-type, this move costs 50% of their maximum HP and 27 Energy instead of merely 6 Energy. They pay this price in order to cast a wicked and crippling affliction on the opponent. Pokemon afflicted with Ghost Curse take five (5) damage at the end of each action, and Chill and Rest only restore half as much energy or HP as normal. Such Pokemon also take an extra two (2) damage per action and lose one (1) more energy per action when affected by Nightmare. This version of Curse will fail if the user is at or below half of its maximum HP.
This is a buff culture thread at heart. So if you want to justify any buffs, I would advise you to post calculations and numbers and your assumptions behind them. If you want to "make these moves more viable", prove that your proposed changes do not overpower them instead. Also, please don't make circular arguments that beg questions like "What if your opponent has better matchup control?" or "What if you're more/less skilled than your opponent?" Make your assumptions in a vacuum if you will. Lastly, if you're uncomfortable with the buff culture and wish to stop it, feel free to critique the proponents' calcs. We may or may not end upBelly Drum NDA said:The user pounds its stomach with fury, whipping itself into an intense frenzy. In exchange for 1/2 of its maximum HP, the Pokemon receives a permanent rise to its maximum attack stage (+6) for the duration of the battle, even if it leaves play. The heightened aggressive state makes the Pokemon immune to Sleep and Confusion, and prevents the user from using non-damaging moves, for the next six (6) actions. Belly Drum will fail if the user is at or below half of its maximum HP.
Maybe if we do this exercise alright, we can set up a sort-of SOP to handle similar buff culture discussions. This is Algebra-Styled Battling, after all :P
Fire away! ^_^