
Bam The Zam @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Taunt
Alakazam Is a great revenge killer and very good at late game cleaning. its speed is the Highest in the tier and its attack is also very high. but Alakazam does have a few problems. 1 Mediocre coverage means he has trouble getting past a lot of mons. 2 he is so frail he can often only take 2 hits from a weak mon. but he is a very underused mon, and most teams are not prepared

Krampus @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit
Weavile is a new addition and oh my do i love weavile. the speed, the damage it has it all stab Knock Off and Icicle Crash is a very nice combo Ice Shard for prior and Pursuit cause i love it. It deals with Lati@s with pursuit and knock off and is NEVER dead weight Weavile has definitely made itself a home on this team. Overall i love weavile and everything it does i think it is an under used mon with the capability to destroy whole teams if they are not prepared.

Big Dog @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Rock Slide
- Knock Off
Lando-t I would say is essential in that every Hyper Offense Needs a scarfed mon. Lando-t not only fits that but excels in it, His good coverage and over 450 speed make him also outspeed the whole non boosted metagame, He deals with a lot of threats to this team and overall has served this team very well. Very standard set Rock slide for more accuracy other then that very standard but very effective

Koldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Oh Keldeo, a mon I either love or hate in a game. (hate is when it is against me) Keldeo is a very good Mon on this team for a few reasons. 1 Kills/Wears down things to such an extent that other pokemon can sweep/kill. 2 Deals with stall which my team struggles with. 3 Scald. Keldeo is a mon that if i lose against stall i often lose. Keldeo is my win condition against stall and can hold its own against more offensive teams.

Sharky @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Outrage
What can I say? Tank chomp was never really my thing although this set does make me very weak to birdspam.. it has gotten me a few kills, it is my lead and often I found tank chomp doing the same job as this set does, set rocks then die. This set is a suicide set but actually kills things. This mon is a very good lure and often picks up 1-2 kills a game

Big Dog 2.0 (Heatran) @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Solar Beam
Heatran hasn't been here long, but he has put in ALOT of work against Steel/Fairy types. Offensive Heatran is the only heatran i like and for good reason. Its fire Steel typing is 4x resistant to fairys and 4x resistent to steel. both of which have alot of fun against my team. it also works at my only real Charizard X counter and a talonflame counter. Solar beam cause my team isnt great against bulky waters my only real way to kill them was to hit them with non super effective moves, Overall i think heatran was a good adition to the team.
ThreatList:


Bird spam kills 4 of my 6 mons and if they have setup then I am In deeper trouble.
Lando-T can Intimidate but I lose at least 2-3 mons if these guys setup

This mon drives my team crazy with its dual stab. my best hope is to wear it down with two of my pokemon but two mons to kill one is hardly a price I'd like to pay especially since this is such a common mon.

Jolly nature with a DDance and Earthquake ruin me. Full. Stop.
Overall I haven't found many Pokemon I can't play around
Tips and Advice much appreciated
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