Other Metagames Rock Monotype - D493

rhyperior.gif
regirock.gif
shuckle.gif
tyranitar-mega.gif
aerodactyl.gif
kabutops.gif


Hey this a rock monotype team, and i made this in a like 10 minutes and it look decent, so I tested it out and made a few changes, but I want to see if it can be better so I posted it here.

rhyperior.gif

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Earthquake
- Rock Blast
- Fire Punch
- Avalanche

Rhyperior,one of my favourite mons and for good reason with a monstrous attack and defense stat this shuts down threats like scizor which would sweep this team, its evs are set to tank one massive hit and then proceed to ko virtually any mon. Bullet punch scizor activates weakness policy and then fire punch to follow, no way to survive that, same goes for a lot of mons. I picked avalanche over ice punch since rhyperior is slow and rock blast over other rock moves in order to break sashes.

regirock.gif

Regirock @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 24 Atk / 236 SpD
Careful Nature
- Drain Punch
- Earthquake
- Iron Head
- Stone Edge

I like regirock and haven't used it in ages, and it also makes it a very defensive mon. evs are chosen with tankiness in mind and it should take quite a beating before it goes down(I might replace iron head for power up punch because it is lacking power) This tanks what ever the opposing team can throw at it and hits back hard making it a huge threat

shuckle.gif

Shuckle @ Lum Berry
Ability: Contrary
EVs: 248 HP / 200 Def / 60 SpD
Calm Nature
IVs: 0 Atk
- Infestation
- Toxic
- Shell Smash
- Sticky Web

This is a annoying shuckle since there is usually nothing stopping it from setting up and the infestation and toxic combination whittles the opponent quickly and the sticky web dramatically improves this team and makes shuckle almost a wincon in a sense and I have never used a shuckle prior to this team so it was fun using this thing.

tyranitar-mega.gif

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 248 HP / 84 Atk / 176 SpA
Naughty Nature
- Dragon Dance
- Earthquake
- Crunch
- Fire Blast

I used regular ttar before to great success and I thought the mega must be amazing and it is, which isn't surprising and I used the evs to make it bulky and tank up a few hits and after two dds it starts to outspeed stuffs and the fire blast and is to surprise ferrothorn and scizor and sometimes sableyes.

aerodactyl.gif

Aerodactyl @ Focus Sash
Ability: Unnerve
EVs: 252 Atk / 252 Spe
Jolly Nature
- Tailwind
- Aerial Ace
- Stealth Rock
- Taunt

Aerodactyl,a speedy monster which sets up and then slighty damages the opposing pokemon breaking the sash. This and shuckle makes everything slow which allows my team to obliterate the opposing team which comes in handy when trying to win the battle. taunt to shut down stall, stealth rock when u cant do anything, then aerial ace and tailwind to help the team out.

kabutops.gif

Kabutops @ Focus Sash
Ability: Weak Armor
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Rock Slide
- Aqua Jet
- Rapid Spin
- Swords Dance

Hazard control, slighty useless in that regard however its a really good clean up sweeper late game and can destroy a lot of threats with just aqua jet and rock slide however I was thinking of a mon to replace with this, I was thinking armaldo or cradily


Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Earthquake
- Rock Blast
- Fire Punch
- Avalanche

Regirock @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 24 Atk / 236 SpD
Careful Nature
- Drain Punch
- Earthquake
- Iron Head
- Stone Edge

Shuckle @ Lum Berry
Ability: Contrary
EVs: 248 HP / 200 Def / 60 SpD
Calm Nature
IVs: 0 Atk
- Infestation
- Toxic
- Shell Smash
- Sticky Web

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 248 HP / 84 Atk / 176 SpA
Naughty Nature
- Dragon Dance
- Earthquake
- Crunch
- Fire Blast

Aerodactyl @ Focus Sash
Ability: Unnerve
EVs: 252 Atk / 252 Spe
Jolly Nature
- Tailwind
- Aerial Ace
- Stealth Rock
- Taunt

Kabutops @ Focus Sash
Ability: Weak Armor
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Rock Slide
- Aqua Jet
- Rapid Spin
- Swords Dance
 
Hey there! Interesting looking team, but it could use improvement. Here are some suggestions that will help you out.

  • regirock.png
    -->
    terrakion.png
    ; Your team lacks a really strong wallbreaker, which Terrakion is, so I recommend replacing Regirock with it, because Regirock is not that good of a Pokemon. Outside of being a great wallbreaker that appreciates Sticky Webs, it can also check Steel-types, which threaten Rock-type teams.
  • shuckle.png
    Shell Smash + Contrary --> Hazard setter ; Rock-type teams really appreciate the utility that Shuckle can provide. Sticky Webs help out the team a ton considering it's pretty slow, and this set is just superior in general, so I strongly recommend you use it.
  • tyranitar-mega.png
    -->
    aggron-mega.png
    /
    719-mega.png
    ; Mega Tyranitar doesn't provide much for Rock-type teams, and running it as your mega evolution means you lose out on one of the two best mega evolutions on Rock. You could pick either one, it comes down to preference. Mega Aggron is an excellent check to Steel-types and Mega Scizor, and Mega Diancie helps out a ton vs Fighting-type teams.
  • aerodactyl.png
    -->
    tyranitar.png
    ; By adding lead Shuckle you're no longer in need of lead Aerodactyl, and it wouldn't be a Rock-type team without Tyranitar. Tyranitar's Sand Stream ability boosts the Special Defense of the entire team and is overall an amazing Pokemon on Rock-type teams. I'd even say it's a must have.
  • kabutops.png
    -->
    omastar.png
    ; Omastar is superior to Kabutops because of the fact that it gets Ice Beam and can also run Hidden Power Grass which is an amazing check to Ground-type teams with Air Balloon. It's much more effective against Ground-type teams and a great setup sweeper in general.
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- X-Scissor / Quick Attack

Shuckle (M) @ Red Card / Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Sticky Web
- Encore
- Knock Off / Toxic

Aggron-Mega (M) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 240 Atk / 16 Def
Impish Nature
- Heavy Slam
- Fire Punch
- Rest
- Sleep Talk / Curse

or

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire] / Earth Power
- Protect

Tyranitar (M) @ Assault Vest
Ability: Sand Stream
EVs: 120 HP / 64 Atk / 72 SpA / 252 SpD
Sassy Nature
- Stone Edge
- Crunch
- Dark Pulse / Ice Beam
- Fire Blast

Omastar (M) @ Air Balloon
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Shell Smash
- Scald / Surf
- Hidden Power [Grass]
- Ice Beam

Hope I helped, good luck with the team!
 
Hey there! Interesting looking team, but it could use improvement. Here are some suggestions that will help you out.

  • regirock.png
    -->
    terrakion.png
    ; Your team lacks a really strong wallbreaker, which Terrakion is, so I recommend replacing Regirock with it, because Regirock is not that good of a Pokemon. Outside of being a great wallbreaker that appreciates Sticky Webs, it can also check Steel-types, which threaten Rock-type teams.
  • shuckle.png
    Shell Smash + Contrary --> Hazard setter ; Rock-type teams really appreciate the utility that Shuckle can provide. Sticky Webs help out the team a ton considering it's pretty slow, and this set is just superior in general, so I strongly recommend you use it.
  • tyranitar-mega.png
    -->
    aggron-mega.png
    /
    719-mega.png
    ; Mega Tyranitar doesn't provide much for Rock-type teams, and running it as your mega evolution means you lose out on one of the two best mega evolutions on Rock. You could pick either one, it comes down to preference. Mega Aggron is an excellent check to Steel-types and Mega Scizor, and Mega Diancie helps out a ton vs Fighting-type teams.
  • aerodactyl.png
    -->
    tyranitar.png
    ; By adding lead Shuckle you're no longer in need of lead Aerodactyl, and it wouldn't be a Rock-type team without Tyranitar. Tyranitar's Sand Stream ability boosts the Special Defense of the entire team and is overall an amazing Pokemon on Rock-type teams. I'd even say it's a must have.
  • kabutops.png
    -->
    omastar.png
    ; Omastar is superior to Kabutops because of the fact that it gets Ice Beam and can also run Hidden Power Grass which is an amazing check to Ground-type teams with Air Balloon. It's much more effective against Ground-type teams and a great setup sweeper in general.
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- X-Scissor / Quick Attack

Shuckle (M) @ Red Card / Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Sticky Web
- Encore
- Knock Off / Toxic

Aggron-Mega (M) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 240 Atk / 16 Def
Impish Nature
- Heavy Slam
- Fire Punch
- Rest
- Sleep Talk / Curse

or

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire] / Earth Power
- Protect

Tyranitar (M) @ Assault Vest
Ability: Sand Stream
EVs: 120 HP / 64 Atk / 72 SpA / 252 SpD
Sassy Nature
- Stone Edge
- Crunch
- Dark Pulse / Ice Beam
- Fire Blast

Omastar (M) @ Air Balloon
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Shell Smash
- Scald / Surf
- Hidden Power [Grass]
- Ice Beam

Hope I helped, good luck with the team!
wouldn't sash on the omastar be better?
thxs for the help
 
Interesting team, but I'm noticing a severe reliance upon physical attackers. Your entire team could be crippled by smart Will-o-Wisp play. I know Rock monotype doesn't have a premier selection of special attackers, but hopefully I can help remedy the issue with some of my recommended changes.
  • First off, I agree with Confluxx's suggestion of turning Shuckle into your Lead and Hazard Setter over your Shell Smash set.
  • Kabutops is a strong sweeper, but you already have 2 other physical sweepers on the team and Shell Smash Carracosta can fill the hole your team is missing. Hydro Pump(or Scald) and Ice Beam give you solid stab and a consistent way to deal with bulky Ice types. I'd like to see you run Naive with Stone Edge as well, since I like to gamble
  • Now that you have a serious Special Attacking threat, I'm going to recommend changing Mega Tyranitar to a Scarf Tyranitar. This gives you a speedy revenge killer without the need to set up beforehand and the always-nice Pursuit-trapping
  • Now that you have an open mega position, I like Tanky Mega Aggron to patch up some of the weaknesses your team has. I like the bulky Roar/TWave set that can cripple any threats to your sweepers.
  • Finally, if we go with the lead Shuckle, then you no longer have a need for lead Aerodactyl. I would use this spot to give you a fast counter to Fighting and Grass types that hurt your type so much. Acrobatics Archeops gives you an extremely fast and hard hitting bird. Im going to suggest a Jolly set, but you could opt for Hasty and run Earth Power over Earthquake to give you more special attacking options.
Carracosta @ Life Orb
Ability: Solid Rock
EVs: 28 Atk / 228 SpA / 252 Spe
Naive Nature
- Shell Smash
- Hydro Pump
- Stone Edge
- Ice Beam

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower

Aggron-Mega @ Aggronite
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Roar
- Thunder Wave
- Heavy Slam
- Earthquake

Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Stone Edge
- Earthquake
- Roost
 
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