The Team At a Glance
Quick Introduction
Start out with a little about myself... I was previously a DPP player and played for the beginning of 5th gen. Was able to peak at number 1 spots on shoddy and PO back in the day. Was talking to some friends about the old competitive play days and it caused some nostalgia so I decided to play some again. Needless to say I'm definitely rusty and out of tune with the current metagame due to me not playing in years! My knowledge of 6th gen and the current OU metagame is not nearly the same level my knowledge I used to have is. However, feeling eager to get back into the swing of things and learn my way around a bit. As far as the team goes I borrowed a friends team to play a few games with just to get a feel and decided to go ahead and make my own team. Typically I made all my teams on my own and tested on my own and steered clear of RMT's for the most part, but unfortunately I am no where near where I need to be in order to do that. So here I am with what's probably a lacking team that could improve greatly but none of the less I decided to form a team starting with one of the zard megas because playing the few games with my friend's team and seeing smogon's counter list for it has no hard counters, it seemed to be a decent start. i'e only tested the team a couple times so far but seems to be alright. Enough for the introduction.. Let's get right into the team!
A Closer Look
Charizard @ Charizardite Y 





Quick Introduction
Start out with a little about myself... I was previously a DPP player and played for the beginning of 5th gen. Was able to peak at number 1 spots on shoddy and PO back in the day. Was talking to some friends about the old competitive play days and it caused some nostalgia so I decided to play some again. Needless to say I'm definitely rusty and out of tune with the current metagame due to me not playing in years! My knowledge of 6th gen and the current OU metagame is not nearly the same level my knowledge I used to have is. However, feeling eager to get back into the swing of things and learn my way around a bit. As far as the team goes I borrowed a friends team to play a few games with just to get a feel and decided to go ahead and make my own team. Typically I made all my teams on my own and tested on my own and steered clear of RMT's for the most part, but unfortunately I am no where near where I need to be in order to do that. So here I am with what's probably a lacking team that could improve greatly but none of the less I decided to form a team starting with one of the zard megas because playing the few games with my friend's team and seeing smogon's counter list for it has no hard counters, it seemed to be a decent start. i'e only tested the team a couple times so far but seems to be alright. Enough for the introduction.. Let's get right into the team!
A Closer Look

Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Like I said in my introduction I wanted to include charizard in the mix. Utilized a pretty standard set that was posted on smogon much like all will be due to me returning fresh. FBlast is used as STAB to hit anything hard that may switch in. Solar beam gets to be used without a charge due to drought and it allows me to take things out such as slowbro, rotom-w, swampert, along with crippling mixed typing pokemon. Focus blast was utilized to put solid damage into chansey, heatran, t-tar, and various others. Roost is of course being used to heal up if I do happen to take rock damge or residual damage from sand or priority moves that won't damage zard too much. Typically I take a look at the opponents team to see what zard can do. He's either used as an early game wall breaker and to put dents into their team or I save him until the end for a late game sweeper after the rest of my pokemon take out anything that could halt my sweep. Of course if it applies he comes in here and there. I love using it to prevent mege Saelee leads from getting things set up. Pretty much has the role of tearing holes into whatever the other team decides to send out. Not too many things counter charizard too well if used properly and put in at the right and I try to use that to the best of my abilities.

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
First thing I knew I needed after starting with a charizard was something to get rid of stealth rocks. I chose to go with latios to keep an offensive theme but also be able to use defog to clear those for zard. I considered running with starmie but i decided the ground immunity would be needed. Latios is my best check to keldeo or rotom-w. Latios gives me the ability to safely switch in on predicted earthquakes and put some damage into things with a draco meteor or defog any hazards. Went with life orb to give myself some extra damage.

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
Weavile was the next choice on the team for the main reason of taking out pokemon like latias and latios. Also can serve as a decent option to take out a chansey. Weavile serves as a utility to wear and tear down the team. Knock off slowly takes out pokemon's items so their user can't use them to their max potential. Knocking off choice items not only reveals what set they are running but it weakens their gameplan overall. It prevents stall from being as efficient by knocking off any leftovers. Also serves as a great revenge killer with already great speed paired with priority in ice shard. A common switch in is ferrothorn which I can often times predict and get a safe switch to zard to start terrorizing the enemy.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Needed a solid stealth rocker so I decided to go with heatran since he not only is able to take all fire damage including wisps for me, but he is alsoa perfect option for taking out ferrothorn, skarmory, scizor, celebi, klefki, and others without using zard. Heatran can also stop stall with the ability to taunt as well as get some residual damage in with toxic. Gives me valuable resists at the same time.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Needed a physical powerhouse on the team and nothing seemed to fit better than an azumarill with perfect typing to synergize with the rest of the team. Switches into an azumarill are usually very predictably so I can make easy double switches to put myself in the driving seat and gain momentum. Things like landorus excadrill MDiancie are destroyed by azumarill's stab attacks. Aqua jet gives me the ability to come in and pick off things that have already been weakened.

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Lastly I added thundurus to the mix. Honestly I wasn't too sure what to add. I wanted something that could volt swtich or uturn but couldn't find a good way to add it to the mix. Chose thundurus cause it gave me helpful typing along with the ability to prankster twave o slow anything down that could outspeed zard. Gives me an extra threat to skarms aswell as being able to take out various water types. HP ice gives me coverage for ground pokemon that like to switch in. Focus blast rounds out the set to be able to attack steel types.
Conclusion
Overall I am aware that the team probably isn't all too well put together. I am completely open to change to whatever may work better. I do not have a full understanding of the metagame. So far the largest threat to the team has been scarftar. Don't really have much to check him. I'd like to build this team into a good baseline team to get me accustomed to the game until I can make a proper dominant team. Really appreciate any advice ahead of time... Thank you and hope you enjoyed the team
Conclusion
Overall I am aware that the team probably isn't all too well put together. I am completely open to change to whatever may work better. I do not have a full understanding of the metagame. So far the largest threat to the team has been scarftar. Don't really have much to check him. I'd like to build this team into a good baseline team to get me accustomed to the game until I can make a proper dominant team. Really appreciate any advice ahead of time... Thank you and hope you enjoyed the team