Hi guys, GD back with another RMT.
This time around I wanted to use the power of Mega-Pinsir. The SD set is at the core of the team, and is the most standard:
Pinsir-Mega (M) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Swords Dance
- Close Combat
Pinsir's raw power after 1 SD is very frightening. The only thing that hinders him is a field with Stealth Rocks up, and a select number of ultra-physdef mons that this team is equipped to deal with.
The team has two pivots, Standard, and not so much.
Landorus runs thecommon Choice Scarf EV spread, standard Defensive set with Leftovers. Rocks + U-Turn to keep momentum. StoneQuake for fliers and steel types.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- U-turn
- Earthquake
- Stone Edge
- Stealth Rock
Landorus sets up rocks and will usually U-Turn into hard counters, or the other pivot below, Amoonguss.
Amoonguss (F) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 92 Def / 168 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Sludge Bomb
Amoonguss is commonly physdef, with some SpD investment. This one is the opposite. It allows me to come into Keldeo, Rotom-W, Quagsire.. much more comfortably, again, forcing them out as a regular set would, but having more HP to work with for Regenrator and getting of a Spore on a potential switch in. Clear Smog + Sludge Wave allows me to walk into Clefables that want to set up and hits Fairies also. HP Fire was a choice here, but I have other tools to deal with Grass types.
Supporting the team is PhysDef Skarmory.
Skarmory (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Counter
- Iron Head
- Defog
- Roost
This set is designed to deal with the likes of Mega-Lop and Mega-Medicham very effectively. Its meant to come in on the former and Defog/Whirlwind depending on the situation. Its main goal on the team is to obviously remove hazards, but it does a great job at being a sponge for physical set-up mons that think they can 2hko after an SD. It also walls Mega-<insert physical set here> very reliably.
Pinsir can't do the attacking alone, for the second attacking role, its LO Tornadus.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 176 SpA / 4 SpD / 252 Spe
Naive Nature
- Superpower
- Hurricane
- Heat Wave / Taunt
- U-turn
I used to run a full SpA set for more damage output. The set I am running now is better at keeping momentum but loses a good amount of damage. Maybe I'm better off going for a Assault Vest set all together.
The last mon helps dish insane amounts of damage and has lots of natural bulk and good resistances.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Azumarill makes up what it lacks in speed in raw power. Not many mons can switch into a banded Play Rough, and Waterfall is great against water types in rain teams who think they can get free switch ins.
Hit me up with your thoughts and suggestions :)
Thanks to HQuaze Cenamazing Pendragon70 for your input
Edits:
- Added Rocky Helmet to Skarm
- Replaced Skarm set with full bulk + Whirlwind
- Switched set on Tornadus-T
- Switched out Tentacruelooool for Choice Band Azumaril
- Bulky set on Landorus-T w/ StoneQuake
This time around I wanted to use the power of Mega-Pinsir. The SD set is at the core of the team, and is the most standard:

Pinsir-Mega (M) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Swords Dance
- Close Combat
Pinsir's raw power after 1 SD is very frightening. The only thing that hinders him is a field with Stealth Rocks up, and a select number of ultra-physdef mons that this team is equipped to deal with.
The team has two pivots, Standard, and not so much.
Landorus runs the

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- U-turn
- Earthquake
- Stone Edge
- Stealth Rock
Landorus sets up rocks and will usually U-Turn into hard counters, or the other pivot below, Amoonguss.

Amoonguss (F) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 92 Def / 168 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Sludge Bomb
Amoonguss is commonly physdef, with some SpD investment. This one is the opposite. It allows me to come into Keldeo, Rotom-W, Quagsire.. much more comfortably, again, forcing them out as a regular set would, but having more HP to work with for Regenrator and getting of a Spore on a potential switch in. Clear Smog + Sludge Wave allows me to walk into Clefables that want to set up and hits Fairies also. HP Fire was a choice here, but I have other tools to deal with Grass types.
Supporting the team is PhysDef Skarmory.

Skarmory (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Counter
- Iron Head
- Defog
- Roost
This set is designed to deal with the likes of Mega-Lop and Mega-Medicham very effectively. Its meant to come in on the former and Defog/Whirlwind depending on the situation. Its main goal on the team is to obviously remove hazards, but it does a great job at being a sponge for physical set-up mons that think they can 2hko after an SD. It also walls Mega-<insert physical set here> very reliably.
Pinsir can't do the attacking alone, for the second attacking role, its LO Tornadus.

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 176 SpA / 4 SpD / 252 Spe
Naive Nature
- Superpower
- Hurricane
- Heat Wave / Taunt
- U-turn
I used to run a full SpA set for more damage output. The set I am running now is better at keeping momentum but loses a good amount of damage. Maybe I'm better off going for a Assault Vest set all together.
The last mon helps dish insane amounts of damage and has lots of natural bulk and good resistances.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Azumarill makes up what it lacks in speed in raw power. Not many mons can switch into a banded Play Rough, and Waterfall is great against water types in rain teams who think they can get free switch ins.
Hit me up with your thoughts and suggestions :)
Thanks to HQuaze Cenamazing Pendragon70 for your input
Edits:
- Added Rocky Helmet to Skarm
- Replaced Skarm set with full bulk + Whirlwind
- Switched set on Tornadus-T
- Switched out Tentacruelooool for Choice Band Azumaril
- Bulky set on Landorus-T w/ StoneQuake
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