ORAS OU Blue Squad Megacham HO (peaked at 1605)

Hi, I have been working on a team I have really grown to like the idea of for a while now and would like some advice. Proof I have made it to 1600 on the ladder with the team http://prnt.sc/c3wdvc

Team at a glance:
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bisharp.gif
garchomp.gif
azumarill.gif
latios.gif
manaphy.gif



Team in more depth:
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Medicham @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thunder Punch
- Ice Punch
- Fake Out
- High Jump Kick

I have been really liking the power that medicham has and how it has very few mons that can switch into this monster in the OU tier and therefore decided to make a team around him. I gave him thunderpunch and ice punch instead of the traditional zenheadbutt and ice punch because I feel like it gives much more coverage against things like skarm slow bro and his mega form while only losing out to mega venu and msab.

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Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

This pokemon pairs well with megacham and can make latis think twice about hitting defog as this gives him a +2 and also makes landos think twice about coming in and clicking rocks. I picked the adamant nature because this mon kos more things with this nature that I like over if it was jolly nature and that I rarely feel like the extra speed that it does gain really helps me out in the long run same reasoning of going LO over like lum.

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Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

Garchomp is the rocker of this team and also provides chip damage to allow my sweepers to win the game. The set is pretty standard but I will go over it regardless. The set allows it to hit things like ferro and skarm very hard and KO things like scizor with fireblast. Dragontail allows the mon to go and bring in another mon in putting the opponent at a bad position but also provides chip damage from the rocks. Earthquake is there for stab and the speed is to outspeed things like loom and sharp.

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Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Waterfall

This is another sweeper for the team and is still very potent in todays metagame despite there being volcanion floating around now. This mon like garchomp have very standard sets however they are effective in what I want them to do. Bellydrum gives this mon an ungodly amount of atk and the ada nature just helps boost it further. the 92 hp stat is you can live priority attacks from other mons like mega scizor bb, fake out from cham and lop ect.. the speed stat allows it to outspeed uninvested ttar clef and skarm. I decided to change knock off for waterfall as I already have knock off on my sharp.

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Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Ice Beam
- Energy Ball

I decided to add manaphy as a special attacker as it helps out to deal with very bulky defensive mons like megabro, annoying things like msab, and offers another out to things like tang and volcanion. The set itself is also fairly standard however I am considering adding psychic over ice beam if I will get rid of latios as this will be my out for mega venu and amoong.

latios_by_masae-d4tkx3x.png

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Energy Ball
- Hidden Power [Fire]

I have noticed that my team albeit strong suffers some major speed control problems and I need a speedy mon to help that out so I chose scarf latios this mon can get free kills as mons who speed tie with it tend to stay in and die to dracos but also surprise other mons who are faster like lop when I hit them with a psyshock. I might change out energy ball for surf as heatran can just come in and I cannot do much of anything to stop him with the current set I have. hp fire was picked because it destroys steels switching in and thinking they can just eat a draco and then I either become pursuit food for like scizors and sharps or mons like ferro and skarm can come in and start setting up hazards and the decrease in speed really doesn't matter since I have a scarf anyway. I picked modest nature because the set has enough speed from what I can see to deal with the things this team can struggle with and I feel like frail things such as zam and aero get dealt with my other mons who have priority. Things like mega scep can hit leafstorm on latios but then are forced to switch fearing the draco and they are at minus 2 which gives me opprotunity to predict what will switch and play around him somewhat.

Threats List:
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sylveon.gif
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diancie-mega.gif


I will just explain what this team is weak to here as this team is weak to all these mons for the same reasons. Hard hitting fairies like Garde, Alt and sylveon really hurt this team as I have little to no switchins to it and I have to play very carefully and even sometimes let a couple mons die in order to deal with them. its one of the reasons that makes me want to reconsider my scarfer and/or my rocker to mitigate this issue I have with them. Diancie is also a problem as it can magic bounce my rocks earth power my bisharp and moonblast basically my whole team with little I can do about it.

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klefki.gif

Beyond that defensive fairy types/utility mons like clef also I tend to have a problem with as things like klef can set up spikes which I have no hazard control to stop, twave, magnet rise on my chomp and moon blast. Same thing with clef but clef can also twave my sharp on the switch and set up on it can heal off the damage I have done to it and of course moon blast.

Major:
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manectric-mega.gif


Minor:
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Finally, the last thing I can think off the top of my head are mons like manectric and lop being a very huge issue and scarf lando being a minor one. If my latios dies or takes too much damage from rocks or is in the range of fake out/quick attack or both from lop im in a bad position and with manectric it can intimdate my phy atkers and can volt switch out whenever leaving me in a bad position not to mention with access to flamethrower it hurts my sharp hp ice hurts both my latios and chomp. Lastly the minor issue is lando because if I don't make the right read against it I can very well lose a mon and be at a disadvantage.


Overall, I like the team and am open to suggestions from you guys however I do want to keep a couple pokemon on this team such as mega cham and bisharp as I really like how these two work together and possibly chomp and azu as they both do some serious work for the team I have. Shoutouts to the rmt channel on PS as they have helped me and gave me some ideas for this team, I forget most your guy's names but you know who are.
 
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You have a pretty nice Team overall, but there were some flaws I noticed on it. The first immediate and really simple change is to Run Scald on Manaphy over surf
Scald is almost identical in terms of power, only being 10 BP less powerful. However this is made up for by the amazing 30% burn chance, which can force physical attackers to switch out against this threat. It's overall a superior move.
I would also run Psychic over Energy Ball
Psychic let's you hit Mega Venusaur, Amoonguss, and Keldeo. Bulky water types should be eliminated before you try to sweep, so energy ball is not nessessary.
The major problem with your team was that you had 3 set-up sweepers and only one wallbreaker. If mega Medicham goes down, then you have tons of trouble breaking through defensive pokemon. With Bisharp being a good physical sweeper and Manaphy being a good special water type sweeper, there was no need for Azumarill on your team. Instead, you needed a special sweeper that could deal with bulky water types, fairy types, and steel types as once Mega Medicham went down, your team could be dominated by pokemon like Skarmor, Ferrothorn, and Jirachi.
So I would suggest that you run Magneton instead of Azumarill
Magneton is a deadly special sweeper that destroys other pokemon with its powerful STAB attacks. With choice specs in hand, this pokemon is almost unstoppable. Normally, people run magnet pull to trap steel types. However, I know you wanted extra power, and steel types weren't TOO big a threat to your team. So I ran Analytic instead. It can destroy switch-ins and faster pokemon (and almost everything is faster) with its powered up attacks. And besides, you can even pretend your Magneton is magnet pull, as veteran players will just assume it is magnet pull.
Well I hope I helped, and good luck to you in the future!
Magnezone @ Choice Specs
Ability: Analytic
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Volt Switch
- Hidden Power Fire
- Flash Cannon
- Thunderbolt

Manaphy @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Psychic
 
I want to elaborate on Cenamazing's point regarding Psychic > Energy Ball on Manaphy. Energy Ball is typically used on Manaphy to beat Unaware Quagsire (at least, that's the only reason I have ever used it). In your case, you have Mega Medicham, which easily 2HKOes 252/252+ Quag (obviously you need to be conservative if Sableye is still around).

Nice usage of Scarf Latios, that's a favorite of mine from Gen 5 which fell out of favor with the Defog mech changes of this generation. However, Modest is a bad nature for it, as you fail to revenge kill +1 Charizard-X and Mega Sharpedo, as well as Scarf Keldeo and other random Scarfers like Garchomp, Victini, and Hydreigon. (Yes I know that Keldeo can't OHKO Latios but I'm talking about later in the game when it's in KO range).
 
Ph
I want to elaborate on Cenamazing's point regarding Psychic > Energy Ball on Manaphy. Energy Ball is typically used on Manaphy to beat Unaware Quagsire (at least, that's the only reason I have ever used it). In your case, you have Mega Medicham, which easily 2HKOes 252/252+ Quag (obviously you need to be conservative if Sableye is still around).

Nice usage of Scarf Latios, that's a favorite of mine from Gen 5 which fell out of favor with the Defog mech changes of this generation. However, Modest is a bad nature for it, as you fail to revenge kill +1 Charizard-X and Mega Sharpedo, as well as Scarf Keldeo and other random Scarfers like Garchomp, Victini, and Hydreigon. (Yes I know that Keldeo can't OHKO Latios but I'm talking about later in the game when it's in KO range).

Oh, thanks for pointing out the modest latios for me, totally missed that. Yeah, you should definetely change that to Timid Latios as well
 
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