ORAS OU OU Rain Offense (my first team!)

Introduction

Hello Guys!

So this is my very first teambuild after a few weeks of trying this team out and messing around on the smogon ladder, but that's not to ask to go lightly on me! I embrace critisim so let me have it if im making any mistakes!

Now to the team. The goal here is a rain offense centered around an offensive core of kingdra, kabutops, and Mega Manectric. Ferrothorn and Klefki are for sponging hits and maintaining momentum, which seems to be very important in the limited weather meta. I hope I can sufficiently outline my gameplan and tactics in the following descrptions and that i find the right balance to make my team a winner!

Bringer of Rain

politoed.gif

Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Encore
- Toxic
- Refresh

Mandatory rain setter. Scald over hydro pump for accuracy. Surf could also work here, but i chose scald because i have no will-o-wisp users. Encore is helpful for giving clean switches to my swift swimmers, and quickly deals with set up sweepers. Toxic is mainly for stall breaking, I like having the option to burn offensive pokemon and poison defensive pokemon. I am actually very open to changing the last moveslot; refresh keeps politoed alive in the late game, where even having 1 hp more can make a world of a difference with drizzle. Bold nature and physical investment makes as bulky as possible which is important to keep it alive, and damp rock for max rain is also a must.

Rain Offense Core

kingdra.gif


Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 28 HP / 252 SpA / 228 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Draco Meteor
- Scald
- Ice Beam

My swift swim wallbreaker/sweeper. I really went for max power with this set, as Kingdra's underwhelming special attack really needs the choice specs boost, max spA investment, and max power STAB. 100% Disclaimer, I copied the smogon EV spread for this poke, but i understand that 228 speed is all i need to outspeed the unboosted metagame as well as common scarf users, so i put the rest into HP. Hydro Pump in the rain is Kingrda's most powerful move, and can be spammed late game once checks have been removed. Draco meteor is chosen over dragon pulse as the damage difference is imoprtant for wallbreaking troublsome checks like Rotom-W and Mega Venusaur, who avoid 1HKO and 2HKO respectively. Scald is for predicted switches that won't take enough from hydro pump or Draco Meteor, or for when i just need a 100% kill confirm. Ice beam is really just filler, it does hit grass types that can give my team issues but so does Draco meteor.

kabutops.gif


Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Low Kick
- Rapid Spin

My other swift swim sweeper. Being a physical attacker compliments Kingdra, as they can each break threats that the other would struggle with. Life orb is chosen over a choice band as the kabutops has enough power in the rain and needs to stay versitie to cotinue a sweep. Max speed and attack investment with an adamant nature is a no brainer. Waterfall and Stone edge are the bread and butter, and are my go to attacks 90% of the time for the great neutral coverage, power, and stab. I was really wrestling between low kick and aqua jet, but settled on low kick for now as it prevents kabutops from being completely stopped by ferrothorn and gets the ohko on Bisharp. Rapid spin in this last slot is out of team necessity. He isn't the worst rapid spinner though, and no one on my team really needs the support, but the problematic sticky web and late game rocks can be cleaned up this way at least.

manectric-mega.gif


Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder
- Volt Switch
- Hidden Power [Ice]
- Flamethrower

Customary rain team electric type. This was a hotly contested spot between manectric, the thundurus forms, and even heliolisk, but only mega-manctric had the combination of power, speed, and ability that i needed for this slot on my team. Lightingrod gives my team a much needed electric immunity and the boost in spA doesn't hurt either. Max special attacking and speed investment are to hit as hard and as fast as possible. Oddly, this is my slowest offensive pokemon when the rain is out, so a timid nature is chosen to increase that a little, as i heavily rely on being able to outspeed oponents. Thunder is to take advantage of the rain, Volt switch is to pass momentum along to another sweeper after securing a kill. Hidden power ice is to hit ground and dragon switch ins and gets the ohko on gliscor, landorus and garchomp, as well as the 2hko on the lati's. Flamethrower might seem odd in the rain, but it's enough to get by scizor and ferrothorn, who otherwise cause my team a lot of headaches.

Defense / Support core

ferrothorn.gif


Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Gyro Ball
- Protect

The standard ferrothorn, with a rocky helmet twist. Ferrothorn's job is to wear down and weaken opposing threats to my sweepers. I am open to suggestions here as my two defenders don't have the greatest synergy, but i needed a defensive pokemon and ferrothorn is one of the very best. Rocky helmet was chosen over leftovers as a ferrothorn switch can flat out kill weakened physical sweepers, but i use leftovers as well from time to time when i feel ferrothorn is dying too quickly. Gyro ball is nice as it gets the ohko on mega diancie and a 2hko on clefable.

klefki.gif

Klefki @ Eject Button
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Reflect
- Light Screen
- Recycle

Set screens, give clean switches, recycle (pun intended). First off, eject button is very useful for passing momentum to any of my offensive pokemon, as i can usually get up the appropriate screen, survive a hit, and then switch straight into a sweeper for free. Light clay gives me longer screens, but i lose the advantage of a clean switch and sometiems even the chance at a second screen before my sweeper comes in. Additionally, I can use Klefki's typing to sponge a hit and then switch to a sweeper. sequences like politoed --> mega mancetric volt switch--> Klefki eject button--> Kingdra/Kabutops can happen naturally and keep momentum on my side the entire match. thunder wave isn't hugely important with this team but it can come in hand on occasion, such as crippling mega diancie if she goes with rock polish. I might change this out for fairy lock. For the last moveslot i opted with recycle over an attacking move as the momentum grabbing eject button is key for this team. Spikes was also an option here, but its not as important with this team as i would be stalling out my own rain - not good. Max special defense EV's just to compliment the physical defense of ferrothorn.


Known Threats


Mega Venusaur

venusaur-mega.gif

- Unless i catch him on a switch in before he mega evolves this is a tough pokemon for me to KO. Kingdra has the best shot at him with a 2hko with draco meteor, but everyone else really struggles. The immunity to toxic poison and leech seed doesn't help either.

Rotom-W
rotom-wash.gif

- This pokemon seems custom built to mess with rain teams. It's tough to wear down with pain split and will-o-wisp, and can volt switch out to keep momentum whenever it pleases. Manectric is the usual answer here but often can't get out of the matchup without being severely weakened or crippled with a burn.

Ferrothorn
ferrothorn.gif

- Ive mentioned him a couple times, and the standard ferrothorn is a tough cookie in the rain. Manectric can deal with him, but in the chance that manectric dies in battle before ferrothorn (which is not unlikely) I don't have a solid answer for it.

mega scizor
scizor-mega.gif

- another bulky steel type manectric theoretically handles but is problematic if he's gone.

Tenetecreul
tentacruel.gif

- don't see much of him but the special defense paired with toxic spikes makes him incredibly annoying for all three of my sweepers.

Stall playstyles
chansey.gif
clefable.gif
avalugg.gif
jellicent.gif
latias-mega.gif
sableye-mega.gif
etc...

defensive teams that can wait out the rain and can tank my offense give me serious problems. Ferrothorn is my only pokemon capable of stalling, and even then i haven't built him to be a stall pokemon. This may be a stylistic or tactical change i need to embrace however. Sticky web also blows up my rain strategy, so galvantula is another problem as well.



Conclusion:

There you have it! My team is very fast paced and momentum based. I rely a lot, maybe too much, on the rain and using the various typing abilities and traits of my pokemon to maintain momemntum and create advantages through switches. The team is not especially frail, but oftentimes i find the wrong switch or misprediction can leave one of my rain sweepers dead in the water (no pun intended). I don't really want to sacrifice my offensive trio, but if i can find the right support pokemon or changes i can really balance this team out!

ALSO! I don't just want to take from this community, i want to give back as well. Feel free to give me advice on how to rate other teams or other ways to get involved in the community. Thanks so much!
 
Hey Angrypsyduck5 ! Welcome to Smogon Forums! Thats quite a cool rain team you have there. Although not as popular anymore, Rain teams are still difficult to take down and very fun to play with! Lets dive into the nitty gritty of your team!

I really like your Politoed set, Refresh is great albeit uncommon option that aids in Politoed's longevity. However, you will be better off running a Specially Defensive set over a Physically Defensive one. A Specially Defensive set gives Politoed a better chance against Charizard-Y, a Pokemon that can completely check Rain teams because of it's ability. If you want, you can run some Speed investment to outspeed certain threats, such as BD Azumarill, but I would recommend the fully Specially Defensive set. I'll include the Speedy set though :)

Kingdra is awesome Rain abuser, and your Kingdra is no different. There is something I would change though. I would opt for a Life Orb Kingdra instead of a Choice Specs Kingdra. Life Orb has very similar damage output when compared to Specs (only doing about 5% less damage all-around), and also comes with the plus that it doesn't lock you into a move. For example, your Kingdra won't be completely walled by Water Absorb Pokemon after using a Water move. Life Orb does come with the price of about 9% of health per attack, but I have a way of addressing that later.

Kabutops could use some work. The EV spread and Nature are fine, but the moveset needs some work. Instead of Rapid Spin, I would opt for Aqua Jet. Aqua Jet provides priority, something this team lacks. Aqua Jet also helps improve your chances against Sand Rush Excadrill, as Tyranitar/Hippowdon can switch in to negate your Rain. If you insist on running a Fighting type move to deal huge damage to Steel Type Pokemon, Superpower hits more things harder than Low Kick. I'll include some calcs at the bottom. Instead of either Low Kick or Superpower, Swords Dance is also a good option.

Mega Manetric is a great Pokemon to use in the Rain, creating good offensive synergy between your Rain abusers. However, use Thunderbolt over Thunder every time. It doesn't matter that Thunder has 100% accuracy in the Rain, Thunder is absolutely useless once the Rain fades, and once Politoed is KO'd, Manetric finds itself in a bind. Everything else I'm okay with :)

Ferrothorn is probably the best defensive Pokemon to fit into Rain teams, appreciating the reduced damage Fire-Type moves do in the Rain. The moveset looks great, though I do find Protect to be a little weird. If you wanted, Spikes or Power Whip would be good additions, with Spikes being able to damage Pokemon that switch in and Power Whip hitting the Water Type Pokemon that may wall your team. The EV spread is a little strange if I must say, although looking at the damage done to it by common threats is actually surprising. It does have a chance to be OHKOd by both forms of Charizard (the most prominent Fire-Types in the OU tier), but is a decent chance of surviving. Talonflame is also a guaranteed 2HKO in the Rain with Choice Banded Flare Blitz, so just be wary of those.

Your momentum generating Klefki sounds like a cool idea, but in reality it really isn't all that practical. Klefki doesn't have super stellar Defenses, so it takes hits very hard. I would change out Klefki for Latias. Latias has great natural bulk, and comes with the amazing move Healing Wish. Healing Wish allows your to basically bring one of your weakened sweepers from the brinks of KO'dom. This comes in handy when any of your Rain abusers becomes your Win-Con, but is severely weakened. I debated between Latias and Choice Scarf Jirachi, but in the hope to make your team a little less Landorus and Sand Rush Excadrill weak, I chose Latias. You can find a good Scarf Jirachi set here, but I think you'll find Latias to be the better choice.

Overall, Rain is a strong battle style, but is not commonly used anymore because of current threats to it, like Charizard Y and Sand teams. Hopefully with some suggestions, you'll find success with the amazing play style :) Have fun battling!

politoed.gif

Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Encore
- Refresh

kingdra.gif

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Ice Beam
- Scald

kabutops.gif

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Waterfall
- Aqua Jet
- Superpower / Swords Dance

manectric-mega.gif

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]

ferrothorn.gif

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 92 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip / Spikes

latias.gif

Latias (F) @ Leftovers
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock / Psychic
- Healing Wish
- Hidden Power [Fire] / Thunderbolt

If you have any questions about moves that I included in the sets or any questions about the EV spreads, feel free to ask :) Hope I helped you a little bit :)
 
Hey man. Everything the guy said above except one thing. I think Mega Ampharos would be better than manectric. It can do solid damage, and sp def sets beat venusaur, and most stall mons. Ferro deals with chansey, so it has the team support to beat mons. I would say restalk, volt switch, and dragon pulse will help you a lot. Otherwise solid team.
 
Hey Angrypsyduck5 ! Welcome to Smogon Forums! Thats quite a cool rain team you have there. Although not as popular anymore, Rain teams are still difficult to take down and very fun to play with! Lets dive into the nitty gritty of your team!

I really like your Politoed set, Refresh is great albeit uncommon option that aids in Politoed's longevity. However, you will be better off running a Specially Defensive set over a Physically Defensive one. A Specially Defensive set gives Politoed a better chance against Charizard-Y, a Pokemon that can completely check Rain teams because of it's ability. If you want, you can run some Speed investment to outspeed certain threats, such as BD Azumarill, but I would recommend the fully Specially Defensive set. I'll include the Speedy set though :)

Kingdra is awesome Rain abuser, and your Kingdra is no different. There is something I would change though. I would opt for a Life Orb Kingdra instead of a Choice Specs Kingdra. Life Orb has very similar damage output when compared to Specs (only doing about 5% less damage all-around), and also comes with the plus that it doesn't lock you into a move. For example, your Kingdra won't be completely walled by Water Absorb Pokemon after using a Water move. Life Orb does come with the price of about 9% of health per attack, but I have a way of addressing that later.

Kabutops could use some work. The EV spread and Nature are fine, but the moveset needs some work. Instead of Rapid Spin, I would opt for Aqua Jet. Aqua Jet provides priority, something this team lacks. Aqua Jet also helps improve your chances against Sand Rush Excadrill, as Tyranitar/Hippowdon can switch in to negate your Rain. If you insist on running a Fighting type move to deal huge damage to Steel Type Pokemon, Superpower hits more things harder than Low Kick. I'll include some calcs at the bottom. Instead of either Low Kick or Superpower, Swords Dance is also a good option.

Mega Manetric is a great Pokemon to use in the Rain, creating good offensive synergy between your Rain abusers. However, use Thunderbolt over Thunder every time. It doesn't matter that Thunder has 100% accuracy in the Rain, Thunder is absolutely useless once the Rain fades, and once Politoed is KO'd, Manetric finds itself in a bind. Everything else I'm okay with :)

Ferrothorn is probably the best defensive Pokemon to fit into Rain teams, appreciating the reduced damage Fire-Type moves do in the Rain. The moveset looks great, though I do find Protect to be a little weird. If you wanted, Spikes or Power Whip would be good additions, with Spikes being able to damage Pokemon that switch in and Power Whip hitting the Water Type Pokemon that may wall your team. The EV spread is a little strange if I must say, although looking at the damage done to it by common threats is actually surprising. It does have a chance to be OHKOd by both forms of Charizard (the most prominent Fire-Types in the OU tier), but is a decent chance of surviving. Talonflame is also a guaranteed 2HKO in the Rain with Choice Banded Flare Blitz, so just be wary of those.

Your momentum generating Klefki sounds like a cool idea, but in reality it really isn't all that practical. Klefki doesn't have super stellar Defenses, so it takes hits very hard. I would change out Klefki for Latias. Latias has great natural bulk, and comes with the amazing move Healing Wish. Healing Wish allows your to basically bring one of your weakened sweepers from the brinks of KO'dom. This comes in handy when any of your Rain abusers becomes your Win-Con, but is severely weakened. I debated between Latias and Choice Scarf Jirachi, but in the hope to make your team a little less Landorus and Sand Rush Excadrill weak, I chose Latias. You can find a good Scarf Jirachi set here, but I think you'll find Latias to be the better choice.

Overall, Rain is a strong battle style, but is not commonly used anymore because of current threats to it, like Charizard Y and Sand teams. Hopefully with some suggestions, you'll find success with the amazing play style :) Have fun battling!

politoed.gif

Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Encore
- Refresh

kingdra.gif

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Ice Beam
- Scald

kabutops.gif

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Waterfall
- Aqua Jet
- Superpower / Swords Dance

manectric-mega.gif

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]

ferrothorn.gif

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 92 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip / Spikes

latias.gif

Latias (F) @ Leftovers
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock / Psychic
- Healing Wish
- Hidden Power [Fire] / Thunderbolt

If you have any questions about moves that I included in the sets or any questions about the EV spreads, feel free to ask :) Hope I helped you a little bit :)
Hey man!
Thank you thank you so much for your feedback, I really love your suggestions and I can see I've made a few rookie mistakes that you've kindly pointed out.
Special defense on politoed makes sense, the moves that are hitting me the hardest right now are special moves.
Specs Kingdra has admittedly pissed me off with the move lock in at times, but I always assumed that life orb simply wouldn't have enough power. I suppose I should have looked into it more, I'll grind through the damage calc and see if I was wrong!
Yeah I knew the Kabutops set was a mess, and for superpower I didn't like the attack drop that came with superpower. I'll do some more calcs but from what I remember building this team low kick hit hard enough most of the time. I'll gladly drop rapid spin in a heartbeat for swords dance :).
Rookie mistake it seems with Thunder over thunderbolt. I've probably been getting away with it due to lower ranked opponents just doing nothing about my rain.
Haha it's funny, I was about to say ferrthorn uses protect to stall and scout, then I remembered what my team is all about and how thats the complete opposite of what I want to do. Sheesh, power whip could be my rotom-W answer! About the spread, that was pretty much messing around trying to avoid 2HKO moves, and yes, Talon flame is one of the threats I forgot to mention, although my new team should have less of a problem.
So Klefki. I really like this Pokemon and admittedly that's probably whats been holding back my team because I was obsessed with the novelty and kawai-ness of boo boo keys lol. Latias has way more defensive synergy with ferrothorn and is the perfect compliment.
However, the set you've given me seems to be a more offensive one than I expected. I also notice I no longer have a spinner. Is that intentional, do I not need one? I was thinking maybe throw defog onto latias? I've seen similar sets with defog in the final moves lot over HP fire and thunderbolt, should I go with that? Thanks again for your advice, this was exactly the kind of stuff I was looking for!
 
Hey man. Everything the guy said above except one thing. I think Mega Ampharos would be better than manectric. It can do solid damage, and sp def sets beat venusaur, and most stall mons. Ferro deals with chansey, so it has the team support to beat mons. I would say restalk, volt switch, and dragon pulse will help you a lot. Otherwise solid team.
Thanks a lot for your suggestion! I really like Mega Ampharos and some of my precursor forms of this team had it instead of Manectric. I'm very open to a switch, but Ampharos might not be ideal for a few reasons. Firstly, the speed. I would have to use agility to patch that up, using up a turn of rain. That I can deal with, but looking at my type spread, adding Latias and Mega Ampharos gives me two more dragons, and now I suddenly have a clefable-phobia. I really do like Ampharos and want to give him a shot though, I see the potential benefits in bulk and power over Manectric. Can you suggest anything to mitigate those issues? Thanks again man I truly appreciate it
 
I also notice I no longer have a spinner. Is that intentional, do I not need one? I was thinking maybe throw defog onto latias? I've seen similar sets with defog in the final moves lot over HP fire and thunderbolt, should I go with that? Thanks again for your advice, this was exactly the kind of stuff I was looking for!

Ah yes! I forgot to mention the move choices I had for Latias. As for the spinner, your team is not overall weak to hazards, but you can get rid of that last moveslot to put in Defog. I added HP Fire and Thunderbolt to the last slot on Latias to break through Steel-Types easier, as both Lati's lure them in. Thunderbolt is to handle Pokemon like Manaphy, who can use the Rain to their advantage and set-up sweep your team. I do admit the set is a little more offensive, and you could opt for a 252 HP / 4 SpAtk / 252 Spe Timid set, but it isn't really a lot different. Max Speed is run to ensure that Latias has the best chance of getting off a Healing Wish :)

Thanks a lot for your suggestion! I really like Mega Ampharos and some of my precursor forms of this team had it instead of Manectric. I'm very open to a switch, but Ampharos might not be ideal for a few reasons. Firstly, the speed. I would have to use agility to patch that up, using up a turn of rain. That I can deal with, but looking at my type spread, adding Latias and Mega Ampharos gives me two more dragons, and now I suddenly have a clefable-phobia. I really do like Ampharos and want to give him a shot though, I see the potential benefits in bulk and power over Manectric. Can you suggest anything to mitigate those issues? Thanks again man I truly appreciate it

Not to barge in on your conversation with dankmemes , but I would not recommend Mega Ampharos for your team. Mega Ampharos is very slow, and will rarely have the chance to set up an Agility. It can be cool to use, but Mega Manetric is the more consistent Pokemon to use, and has better Fire coverage for the Steel Types that will wall your team (like Ferrothorn and Scizor).
 
Ah yes! I forgot to mention the move choices I had for Latias. As for the spinner, your team is not overall weak to hazards, but you can get rid of that last moveslot to put in Defog. I added HP Fire and Thunderbolt to the last slot on Latias to break through Steel-Types easier, as both Lati's lure them in. Thunderbolt is to handle Pokemon like Manaphy, who can use the Rain to their advantage and set-up sweep your team. I do admit the set is a little more offensive, and you could opt for a 252 HP / 4 SpAtk / 252 Spe Timid set, but it isn't really a lot different. Max Speed is run to ensure that Latias has the best chance of getting off a Healing Wish :)



Not to barge in on your conversation with dankmemes , but I would not recommend Mega Ampharos for your team. Mega Ampharos is very slow, and will rarely have the chance to set up an Agility. It can be cool to use, but Mega Manetric is the more consistent Pokemon to use, and has better Fire coverage for the Steel Types that will wall your team (like Ferrothorn and Scizor).
thanks Millionsunz, i came to that conclusion myself as the switch to mega manectric really helped my team get on a win streak. Ampharos is cool but switching and momentum is important for me, and losing that agility boost every time was annoying and just wasting rain time. The type coverages also dont work out both offensively and defensively. I'm always all ears for suggestions though dankmemes, i really truly appreciate the advice! I'm itching to try out the new team you guys suggested!
 
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