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Reffing Gale Wing Srock v P2X7 (e.e that is a huge match, but hey, at least its Triples.) [Gale post here please confirming whether or not 14v14 works for you] {Also, fiating in a Positioning = OFF rule, since that may have needed clarity.
I'd still like to take this battle, if you don't mind. My apologies about the earlier situation; I didn't respect the seriousness of the items/system and that won't happen again. If you don't want me to accept this battle please let me know.
Queue:
??? vs. ??? (8v8 FE) (Ref: Exclaimer)
P2X7 vs DeathWriter (4v4 LC Training Match Doubles)
As of right now there is literally NOTHING available to ref. So I'm changing that
I'm putting this up, me reffing:
FE Singles 8v8
DQ: 3 days Substitutions: 3 Chills/Recoveries: ∞ Arena: Vile Contraption Switch: OK Abilities: ALL Items: Players decide, if nothing is decided, ALL
Contraption Stats:
Type: Dark / Electric HP: 125 Atk: 5 Def: 0 SpA: 5 SpD: 0 Spe: 50 Size Class: 6 Weight Class: 10 Moves:
Discharge
Dark Pulse
If a target is not specified, an attack will connect with ONLY the opponent's Pokemon, not the Contraption. Spread moves must specify that the Contraption is a target.
The Contraption will use Discharge if there are no Pokemon active that are immune to Electric. This includes typing, abilities, and moves. If there is an active Pokemon that IS immune to Discharge, then the contraption will use Dark Pulse, which will act as a spread move, penalty still applying.
The Contraption attacks on A1 only.
All damage done by the Contraption will heal the Contraption at a 25% rate.
Once the contraption reaches 0 HP, it will collapse, dealing a flat 66 damage to the Pokemon that did not score the final hit.
The Contraption will respawn at the end of the round, if it was not conscious that round, at any point.
Otherwise, arena is standard with all moves allowed.
4v4 FE Triples
2 Day DQ
3 Substitutions
All Abilities
Items: Training
5 Chills / 2 Recoveries
Switch=OK
ASB Arena + All pokemon get the benefit of one of their signature items + The default weather is Hail and it cannot be altered + The ability Trace is banned.
I'll fight Gale and put up a serious challenge of my own.
6 vs 6 FE Singles
Strongish mons. Around 20-50 Moves.
Mega: 0
Items: On
All Abilites
3 Subs
Switch = OK
3 Chills/2 Recovers PER MON
Arena: ASB Arena
Special Effect: The damage from Stealth Rock and Spikes is halved.
Reffing Mate's battle and posting a challenge of my own for FMD
4 vs 4 FE Doubles
DQ: I'd never DQ FMD but let's aim for 72 hours.
Mega: 1
Items: All
All Abilites
3 Subs per mon
Switch = OK
3 Chills/2 Recovers PER MON
Arena: ASB Arena
Queue:
Matezoide vs ???? [Ref: Ooraloo]
Ooraloo vs FMD (Unaccepted)
1v1 LC Singles
DQ Time: 2 days
Switch = N/A
0 Recoveries
3 Chills
Abilities: All
Items: Training
Arena: ASB Arena, All Resources Available, All Pokemon Get the Benefit of Their Signature Items
Queue:
Matezoide vs ???? [Ref: Ooraloo]
DeathWriter vs. ??? (1v1 LC Singles - Rules)
1v1 LC Singles
DQ Time: 2 days
Switch = N/A
0 Recoveries
3 Chills
Abilities: All
Items: Training
Arena: ASB Arena, All Resources Available, All Pokemon Get the Benefit of Their Signature Items
I'm also gonna go ahead and make a battle with a couple complex mechanics for my Reffing 101 course.
3v3 Singles (battlers can agree on LC, NFE, FE, etc.)
DQ Time: 2 days
Substitutions: 3
Switch = OK
3 Recoveries/Chills per Pokemon
Abilities: All
Items: All
Arena: Murky Swamp
Secret Power Has a 30% Chance to Lower Speed, Nature Power Calls Muddy Water.
Default Weather Is Rain, and Whenever the Effects of Another Weather Condition Ends, the Weather Resets to Rain.
Earthquake, Bulldoze and Magnitude Have Three (3) Less BAP.
Mud-Slap, Mud Shot, Mud Bomb and Muddy Water Have 100% Accuracy and Two (2) Increased BAP.
Attacks That Involve Direct Contact Have -1 Priority (in Addition to Their Current Priority Level).
No External Rock Source.
Queue:
Matezoide vs. ??? [Ref: Ooraloo]
TorterraX vs. ??? [Ref: DeathWriter]
??? vs. ??? (3v3 Singles - Rules) [Ref: DeathWriter]