Hey guys, I'm here with an attempt at a teambuild. I have been playing the game competitive for quite a while however I don't have much team building experience. I have tested it on showdown and so far it is successful. I however haven't been able to identify any threats which could 6-0 the team. So I would very much appreciate some suggestions about how I could improve my team :)
Infernape @ Leftovers
Ability: Blaze
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Flare Blitz
- Stealth Rock
- Slack Off
- Taunt
Now I know Infernape is not the kind of Pokemon you'd expect as a bulky hazard setter...but he can take a hit surprisingly well. He is often my go to lead Pokemon to set up rocks as early as possible as well as cripple their lead with a taunt. Slack off gives him reliable recovery and flare blitz is his attacking move so he isn't taunt bait. As I say...not a typical Infernape set but it catches people off guard.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 124 Def / 4 SpA / 128 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
Rotom is an amazing wall with only one weakness to grass which is covered by Infernape. Also, Rotom is a good switch in to infernapes weaknesses bar psychic. The move set for Rotom is pretty standard...pain split for recovery, volt switch to keep momentum, will o wisp to cripple physical attacekrs and hydro pump as a hard hitting stab move.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Energy Ball
Mega Gardevoir is one of my favourite Megas and an amazing special wallbreaker. The ev spread is the basic set from smogon to avoid 2HKO from Latios psyshock. Hyper voice, psyshock and focus blast are found on most Gard sets and are practically staple...however, I decided to run energy ball as a coverage move over will o wisp or taunt since those roles are already covered in the team. Gard also works well as Rotom and Infernape can switch into any of her weaknesses bar poison and ghost.
Krookodile @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- Pursuit
As I said above, there wasn't any switch ins to poison and ghost moves. Although a late game sweeper/wall breaker, krookodile is a great switch in against poison and ghost types as well as psychic types. Earthquake and knock off a staple moves for krookodile, stone edge hits birds for a good amount and pursuit allows me to trap psychic types when they get withdrawn.
Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- Swords Dance
- Roost
- U-turn
Scizor acts as another reliable switch in to poison moves and also as another massive physical wallbreaker with a good amount of bulk. Swords dance bullet punch does loads of damage to enemies who don't resist. Roost increases longetivity and u-turn helps keep momentum in the team while being a decently powerful stab move.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 76 Def / 4 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Aura Sphere
- Nasty Plot
- Roost
I've been switching up my set for togekiss a lot and this is the one I use most often. Air slash and aura sphere provides good coverage as aura sphere hits the steel and rock types harder than air slash would. Roost keeps togekiss healthy as she is nice and bulky and nasty plot helps togekiss become an amazing special wallbreaker. The ev spread gives togekiss good bulk and speed while still maintaining a useable SpAtk.
So there's my team...if you have any suggestions on how it can be improved please let me know as I'm always wanting to improve. Cheers :)
Infernape @ Leftovers
Ability: Blaze
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Flare Blitz
- Stealth Rock
- Slack Off
- Taunt
Now I know Infernape is not the kind of Pokemon you'd expect as a bulky hazard setter...but he can take a hit surprisingly well. He is often my go to lead Pokemon to set up rocks as early as possible as well as cripple their lead with a taunt. Slack off gives him reliable recovery and flare blitz is his attacking move so he isn't taunt bait. As I say...not a typical Infernape set but it catches people off guard.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 124 Def / 4 SpA / 128 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
Rotom is an amazing wall with only one weakness to grass which is covered by Infernape. Also, Rotom is a good switch in to infernapes weaknesses bar psychic. The move set for Rotom is pretty standard...pain split for recovery, volt switch to keep momentum, will o wisp to cripple physical attacekrs and hydro pump as a hard hitting stab move.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Energy Ball
Mega Gardevoir is one of my favourite Megas and an amazing special wallbreaker. The ev spread is the basic set from smogon to avoid 2HKO from Latios psyshock. Hyper voice, psyshock and focus blast are found on most Gard sets and are practically staple...however, I decided to run energy ball as a coverage move over will o wisp or taunt since those roles are already covered in the team. Gard also works well as Rotom and Infernape can switch into any of her weaknesses bar poison and ghost.
Krookodile @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- Pursuit
As I said above, there wasn't any switch ins to poison and ghost moves. Although a late game sweeper/wall breaker, krookodile is a great switch in against poison and ghost types as well as psychic types. Earthquake and knock off a staple moves for krookodile, stone edge hits birds for a good amount and pursuit allows me to trap psychic types when they get withdrawn.
Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- Swords Dance
- Roost
- U-turn
Scizor acts as another reliable switch in to poison moves and also as another massive physical wallbreaker with a good amount of bulk. Swords dance bullet punch does loads of damage to enemies who don't resist. Roost increases longetivity and u-turn helps keep momentum in the team while being a decently powerful stab move.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 76 Def / 4 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Aura Sphere
- Nasty Plot
- Roost
I've been switching up my set for togekiss a lot and this is the one I use most often. Air slash and aura sphere provides good coverage as aura sphere hits the steel and rock types harder than air slash would. Roost keeps togekiss healthy as she is nice and bulky and nasty plot helps togekiss become an amazing special wallbreaker. The ev spread gives togekiss good bulk and speed while still maintaining a useable SpAtk.
So there's my team...if you have any suggestions on how it can be improved please let me know as I'm always wanting to improve. Cheers :)