Hi guys and gals and this is my Weather Duo Team. This team includes 2 weathers, which are Sandstorm and Sunny Day.
First on the list, we have Charizard-Y. I chose this beast because of his Base 159 Special Attack, his STAB Fire Blast with a base stat of 110, boosting it further to 2HKO most Water types. Roost is needed if it gets caught in Rocks. Because of Zard's Fire Blast in the sun, it can take out and switch into stuff like as Bulky Mega-Scizor, Leech Seeder Ferrothorn, Mega Metagross, and take out Swampert with Solar Beam since he has to use Rain Dance to Outspeed Zard-Y.
Chlorophyll is one of THE best abilities and Venusaur, one of the most iconic pokemon has it. I didn't give Venusaur the mega and replace Zard with Ninetales is because it would remove Venusaur's ability Chlorophyll, Ninetales would need an extra turn to setup Sunny Day, and Venusaur wouldn't benefit from that. Chlorophyll boosts its speed to 550, Giga Drain to heal damage from Life Orb, HP Fire for type coverage and the additional power from Sunny Day, Sludge Bomb for STAB Poison, Growth for setup for additional Special Attack.
Another Chlorophyll Pokemon to round up the first half of this team. Victreebel is basically a duplicate of Venusaur and thats why I chose him. He is another counter to Steel types ex. Metagross and Rapid Spinners ex. Excadrill and Starmie. Weather Ball for type coverage and counter for Grass and Steel types, Solar Beam for Grass STAB. I didn't choose Giga drain because of the lower base stat. Growth for the Extra Special Attack, Sludge Bomb for Poison STAB. So basically a Duplicate of Venusaur.
Now for the Sandstorm half,
Tyranitar gives excellent type coverage for this team and adds 2 threats to itself. Lopunny and Earthquake users. This guy is basically a suicide setter. Here are some dmg calculation I did:
You can see there that T-tar has a rare chance to setup stealth rock. Pokemon with 252 Ev and Adamant nature that have Earthquake, T-tar has no chance to setup stealth rock unless the opposing pokemon go for DDance, Swords Dance, Nasty Plot, Calm Mind and etc. I merely chose this guy because of his ability.
I chose this Driller because of his moves, such as Rapid Spin to allow for Zard-Y to switch in.
The combination of Sand Rush and Swords Dance makes one hell of a sweeper. Earthquake for STAB Ground, Iron Head for STAB Steel, and Swords Dance to setup. Being able to 2hko any neutral mon makes this beast a threat on the team.
Not being able to make of the last slot on my team, I decided to put in a mixed wall since I had no Physical Wall or no Special Wall. I chose Hippowdown over Gliscor because of Ice types being able to 1hko him and because of his Base Defense stat, his moveset, and his decent Base 112 Attack, being able to do some decent damage with Earthquake combined with Sand Force. Stealth Rock to fill in the role of Tyranitar having a rare chance to set them up, Toxic and Slack Off to stall. Threats such as Ice Types ex. Cloyster, Common Grass Types ex Mega Venusaur and Solar Beam Charizard Y can take out Hippowdown in an ease.
Well that about wraps it up for my team! Feel free to make comments on it. Hope you enjoyed it!

First on the list, we have Charizard-Y. I chose this beast because of his Base 159 Special Attack, his STAB Fire Blast with a base stat of 110, boosting it further to 2HKO most Water types. Roost is needed if it gets caught in Rocks. Because of Zard's Fire Blast in the sun, it can take out and switch into stuff like as Bulky Mega-Scizor, Leech Seeder Ferrothorn, Mega Metagross, and take out Swampert with Solar Beam since he has to use Rain Dance to Outspeed Zard-Y.
Charizard-Mega-Y @ Charizardite Y
Ability: Solar Power
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Fire Blast
- Focus Blast
- Roost
Ability: Solar Power
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Fire Blast
- Focus Blast
- Roost

Chlorophyll is one of THE best abilities and Venusaur, one of the most iconic pokemon has it. I didn't give Venusaur the mega and replace Zard with Ninetales is because it would remove Venusaur's ability Chlorophyll, Ninetales would need an extra turn to setup Sunny Day, and Venusaur wouldn't benefit from that. Chlorophyll boosts its speed to 550, Giga Drain to heal damage from Life Orb, HP Fire for type coverage and the additional power from Sunny Day, Sludge Bomb for STAB Poison, Growth for setup for additional Special Attack.
Venusaur @ Life Orb
Ability: Chlorophyll
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Growth
- Sludge Bomb
- Hidden Power [Fire]
Ability: Chlorophyll
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Growth
- Sludge Bomb
- Hidden Power [Fire]

Another Chlorophyll Pokemon to round up the first half of this team. Victreebel is basically a duplicate of Venusaur and thats why I chose him. He is another counter to Steel types ex. Metagross and Rapid Spinners ex. Excadrill and Starmie. Weather Ball for type coverage and counter for Grass and Steel types, Solar Beam for Grass STAB. I didn't choose Giga drain because of the lower base stat. Growth for the Extra Special Attack, Sludge Bomb for Poison STAB. So basically a Duplicate of Venusaur.
Victreebel @ Life Orb
Ability: Chlorophyll
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Weather Ball
- Growth
- Sludge Bomb
- Solar Beam
Ability: Chlorophyll
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Weather Ball
- Growth
- Sludge Bomb
- Solar Beam
Now for the Sandstorm half,

Tyranitar gives excellent type coverage for this team and adds 2 threats to itself. Lopunny and Earthquake users. This guy is basically a suicide setter. Here are some dmg calculation I did:
52 Atk Mega Lopunny High Jump Kick vs. 248 HP / 80+ Def Tyranitar: 684-808 (169.7 - 200.4%) -- guaranteed OHKO
0 Atk Gliscor Earthquake vs. 248 HP / 80+ Def Tyranitar: 162-192 (40.1 - 47.6%) -- guaranteed 3HKO
+2 0 Atk Gliscor Earthquake vs. 248 HP / 80+ Def Tyranitar: 320-380 (79.4 - 94.2%) -- guaranteed 2HKO
0 Atk Hippowdon Earthquake vs. 248 HP / 80+ Def Tyranitar: 186-222 (46.1 - 55%) -- guaranteed 2HKO after Stealth Rock
0 Atk Hippowdon Earthquake vs. 248 HP / 80+ Def Tyranitar: 186-222 (46.1 - 55%) -- 61.3% chance to 2HKO
252 Atk Life Orb Technician Breloom Mach Punch vs. 248 HP / 80+ Def Tyranitar: 395-473 (98 - 117.3%) -- 93.8% chance to OHKO
0 Atk Gliscor Earthquake vs. 248 HP / 80+ Def Tyranitar: 162-192 (40.1 - 47.6%) -- guaranteed 3HKO
+2 0 Atk Gliscor Earthquake vs. 248 HP / 80+ Def Tyranitar: 320-380 (79.4 - 94.2%) -- guaranteed 2HKO
0 Atk Hippowdon Earthquake vs. 248 HP / 80+ Def Tyranitar: 186-222 (46.1 - 55%) -- guaranteed 2HKO after Stealth Rock
0 Atk Hippowdon Earthquake vs. 248 HP / 80+ Def Tyranitar: 186-222 (46.1 - 55%) -- 61.3% chance to 2HKO
252 Atk Life Orb Technician Breloom Mach Punch vs. 248 HP / 80+ Def Tyranitar: 395-473 (98 - 117.3%) -- 93.8% chance to OHKO
Tyranitar @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
Ability: Sand Stream
Shiny: Yes
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

I chose this Driller because of his moves, such as Rapid Spin to allow for Zard-Y to switch in.
The combination of Sand Rush and Swords Dance makes one hell of a sweeper. Earthquake for STAB Ground, Iron Head for STAB Steel, and Swords Dance to setup. Being able to 2hko any neutral mon makes this beast a threat on the team.
Excadrill @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance

Not being able to make of the last slot on my team, I decided to put in a mixed wall since I had no Physical Wall or no Special Wall. I chose Hippowdown over Gliscor because of Ice types being able to 1hko him and because of his Base Defense stat, his moveset, and his decent Base 112 Attack, being able to do some decent damage with Earthquake combined with Sand Force. Stealth Rock to fill in the role of Tyranitar having a rare chance to set them up, Toxic and Slack Off to stall. Threats such as Ice Types ex. Cloyster, Common Grass Types ex Mega Venusaur and Solar Beam Charizard Y can take out Hippowdown in an ease.
Hippowdon @ Leftovers
Ability: Sand Force
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
Ability: Sand Force
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
Well that about wraps it up for my team! Feel free to make comments on it. Hope you enjoyed it!