ORAS OU Zygarde Fat Offense

Zapdos Or Thundurus for this tram

  • Zapdos

    Votes: 4 40.0%
  • Thundurus

    Votes: 6 60.0%

  • Total voters
    10
Hello Again Smogon Community! It's Finnuck again coming at you with another RMT. As the title suggests the team is based around Zygarde, more specifically, Zygarde's Subcoil Set. So without further ado.

Team Preview
zygarde.gif
venusaur-mega.gif
heatran.gif
bisharp.gif
gengar.gif
thundurus.gif


Team building process

zygarde.gif

The team was built around Zygarde, attempting to cover the majority of his checks/ counters (Namely Clefable, Togekiss, And other fairies). So what else would be the base of the team besides Zygarde?

zygarde.gif
venusaur-mega.gif

After Zygarde came my blanket check to Fairy type Pokemon. M-Venusaur. I debated between M-Venusaur, M-Scizor, And Jirachi for this spot; but ultimately decided to go with Venusaur because of the extra bulk and reliable recovery he brings to the team. Plus I personally believe M-Venusaur is Clefables best check.

zygarde.gif
venusaur-mega.gif
heatran.gif


After Venusaur I knew I still would have trouble with Togekiss, Fire Types, and birds. So Heatran was my next choice. Heatran also forms an incredibly bulky Core with M-Venusaur, so it gave my team a good backbone to work with throughout the rest of the building process.

zygarde.gif
venusaur-mega.gif
heatran.gif
bisharp.gif
gengar.gif


After M-Venusaur + Heatren core I decided to add on another More offensive core to help me keep my rocks on the field (because SubCoil Zygarde loves Having Rocks because of Dragon Tail). Enter Pursuit Bisharp + Gengar. Gengar was chosen here because of his Levitate ability helping my team with it's Ground weakness.

zygarde.gif
venusaur-mega.gif
heatran.gif
bisharp.gif
gengar.gif
thundurus.gif


Last but definitely not least was Thundurus. At this point I noticed that my team had quite a bit of trouble against Lopunny if M-Venusaur was gone, and other Hyper offense teams in General. So I decided to go with Thundurus to help spread paralysis for my slower bulkier team and also to cause some mayhem for faster more aggressive teams that I've been facing.
In this spot I also considered: Zapdos (For Pinsir counter + Defog) , Skarmory (For Spikes), and Togekiss (For Defog + paralysis + dragon immunity)

So that's the team, let's get into the nitty gritty details of each member!

The Squad (in depth)

zygarde.gif



Zygarde @ Leftovers
Ability: Aura Break
EVs: 236 HP / 124 SpD / 148 Spe
Careful Nature
- Coil
- Dragon Tail
- Earthquake
- Substitute

Zygarde. I'm going to be honest here, I think Zygarde is pretty underrated in OU. He's bulky, can give and take a good hit, gives decent immunities, and coil is a great setup move for him. 236 HP EVS has Zygarde hit a leftovers number and make a Sub that Chansey's Seismic Toss can't break. 148 Speed EVS to outrun all base 70's (That includes Bisharp and Breloom). Which I think is more important Than only outrunning adamant base 70's because with this spread Zygarde avoids the spore from Breloom by subbing. And allows Zygarde to set up on him. The rest of the EVS are put in SPD to lighten the blow from Special attackers. I'm considering changing those into ATT EVS but the added bulk is really helpful. Zygarde is my primary Wincon. He can also set up fairly early-mid game to weaken Bisharp/Thundurus switch ins.
Coil is Zygarde's best boosting move. Making him incredibly bulky and hit extremely hard, along with boosting accuracy for dragon tail.
Dragon tail helps Zygarde by phasing enemies that want to use Zygarde as setup bait (The rare Dual Dance Lando-T, SD Scizor, Etc.) And getting a better poke for Garde to set up on.
Earthquake is the primary stab of the set, hitting everything Dragon tail doesn't (Barring Togekiss and Azumarill) for neutral damage, and it hits incredibly hard after a boost or two)
Substitute is to avoid status and to help Zygarde set up. After a few boosts it is incredibly hard to break from the physically offensive side (which most of the meta is) and coupled with Zygarde's good HP Stat makes Zygarde incredibly annoying to deal with.


venusaur-mega.gif


Venusaur (M) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]

Next up is M-Venuaur. I knew Zygarde would have trouble with Water and Fairy types so M-Venusaur was a perfect option here. He checks Clefable, Azumarill, Keldeo, Manaphy (If not carrying psychic), Rotom-W, and a few other pokes that Zygarde struggle with extremely well, along with putting pressure on the opponent. I chose the standard defensive M-Saur because I wanted him to be as bulky as possible so he could continue to check threats throughout the game.
EVS are standard for M-Venusaur, 248 HP for added bulk, 144 SPD to help cushion sp. attacks coming, 20 Spe to outpace Adamant Azumarill, and the rest go into def for more general bulk.

Gigs drain to hit the water types that Zygarde struggle with along with giving Venusaur a little extra recovery. Sludge bomb to hit grass and Fairies that Zygarde hate. Sludge bomb also has a nice 30% poison chance switch is helpful to wear down opponents pokes.
Synthesis for added recovery.
HP Fire to hit the steels that may think of Venusaur as Setup bait (I'm looking at you Scizor)


heatran.gif


Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume. Magma Storm
- Stealth Rock Taunt
- Earth Power
- Toxic

Heatran is my second check to fairy types and also my fire immunity on the team. He forms a near perfect bulky core with Venusaur and provides rocks that Zygarde loves to take advantage of with Dragon Tail. Heatran is also my primary check to Talonflame, and helps spread status with Toxic. Heatran also makes the matchup against stall much better.

Standard Stallbreaker EVS to deal with Stall and speed tie with Other Heatran
Lava plume is Heatrans STAB attack and hits hard. It also comes with a great 30% burn change to cripple switch ins (Azumarill and Dragonite cough* cough*)
Stealth rocks to help rack up residual damage and giving Zygarde a second source of damage, along with being my best answer for Talonflame currently.

Magma Storm to Trap and deal residual damage to most of Heatrans switch ins and Clefable. This coupled with Toxic allows Heatran to build up lots of damage. On Heatrans switch ins.
Taunt Stops Clefable and other Setup sweepers from setting up on Heatran.
Earth power to deal with opposing Heatran and already mega evolved Zard-X. Which this team also struggles with a little.
And Toxic to cripple switch ins that aren't steel or poison types.

bisharp.gif


Bisharp (M) @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Pursuit Swords Dance
- Sucker Punch
- Iron Head

Pursuit Bisharp is part 1 of my hazard protecting core. He is my third check to fairies, and also a great user of defiant. I opted out of SD becuause I love the utility that Bisharp provides with Knock Off + pursuit + priority. Bisharp is also my second Wincon, After a defiant boost I usually keep him in as long as possible to wreck as much havoc is possible in order to weaken Zygarde/Thundurus switch ins.
252 att EVS and an adamant nature helps Bisharp hit unbelievably hard, 52 SPD EVS to help the matchup against the special attacking Defog users. And the rest go into speed.
Knock off because the move is outrageous in crippling switch ins, and hits incredibly hard after a defiant boost.
Swords Dance Allows Bisharp to Boost his already high attack to even higher astronomical levels, which coupled with Defiant makes Bisharp hit like a Semi.
Pursuit to trap the opposing latwins and starmie.
Sucker punch for the priority and for a sweep with defiant boost.
And iron head for a Secondary Stab to hit M-Diancie without HPFire and other fairy/Rock types. It also brings a decent flinch chance when I need to rely on Hax.


landorus-therian.gif


Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 252 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- U-turn

Landorus- is a phenomenal physical wall that nullifies my Previous Excadrill weakness and also provides a second check to Zard-X. I took Broken Promises advice on this set. Toxic to wear down all the Lando-T switch ins that aren't steel types.
Earthquake for Primary STAB that also hits Heatran.
Stealth Rock to give rocks for Zygarde to take advantage of with dragon tail. And to give Talonflame a hard time switching in.
U-Turn is to provide Landorus and Bisharp (my two set ups) with a free switch in.



Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 144 HP / 108 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Substitute
- Focus Blast
- Hex

Gengar is my second fastest Pokemon and also my spinblocker. He also helps with my fighting weakness along with forming a second more offensive core with Bisharp. I'm using the WoW + Hex set because of the sheer amount of status I have on my team. (Venusaur Sludge Bomb, Heatran Toxic + Lava plume, Gengar WoW, Thundurus Thunder wave) along with Thundurus being able to taunt heal bell users.
The EVS are taken off the Smogon for Gengar. I opted for the bulkier of the EVS to help him fit better with the team.
Will-O-Wisp is here to help Gengar spread status and cripple physical attackers.
Substitute helps Gengar by making a barrier between him and the switch in because of all the switches Gengar causes.
Focus blast helps the team with its Excadrill and Heatran match ups that the team struggles a little bit with. (This was originally Sludge bomb, but I decided that it wasn't necessary with all the other fairy coverage I already have, and this team was struggling with Steel types, primarily Excadrill and Heatran, that Focus blast hits)
And Hex is gengar's primary STAB that hits incredibly hard with Status.


thundurus.gif

Thundurus @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt Focus Blast

Thundurus is generally my lead, neutering common SR leads like Garchomp, Lando-T, Heatran, and Klefki with his prankster taunt. And then proceeding to cripple them with Twave for the rest of the game or KOing Lando/Land Sharks with HPIce. Thundurus also helps tremendously with this teams problems with Hyper Offense teams, by neutering their fast sweepers with Twave, or not letting them setup with taunt. He also serves as a fast offensive check to lots of Pokemon.
EVS are 252/252 to have Thundurus hit as hard and as fast as possible.
Twave to cripple offensive Pokemon that the team struggles with, as well as helping my slower bulkier Pokemon outspeed my opponents pokes.
Thunderbolt is my Primary Stab and also my best move to deal with water types (Slowbro, Manaphy, Keldeo, etc.
HP Ice is there to form the BoltBeam combo giving Thundurus great coverage and also hitting Chomp and The ever present Lando super effectively.
Focus Blast was chosen to help with the Kyurem-B matchup because without it Kyurem wrecks havoc on my team.

(Thundurus was ultimately chosen over Zapdos because of prankster Twave and taunt, however I would be willing to change to Zappy if I hear good arguments as to why Zapdos would be a better fit for the team.)


Threat list:


Weavile: because I have 2 X4 weaknesses on my team and he outspeeds and OHKOs my hyper offense response with ice shard, I have literally no answer. And even less of an answer if he has low kick because if he does he OHKOs all 6 members of my team

Fast Electric types: Both Mega Manectric and Raikou are problems because my only answer so far for faster pokes is prankster Twave from Thundurus, which doesn't work for them. So far I've just been attempting to wear them down with Rocks and hope to catch them on the switch or with Zygarde's sub up.


Replays:
http://replay.pokemonshowdown.com/ou-432190335
http://replay.pokemonshowdown.com/ou-432195257
http://replay.pokemonshowdown.com/ou-432203055
http://replay.pokemonshowdown.com/ou-432229611
http://replay.pokemonshowdown.com/ou-432234727
http://replay.pokemonshowdown.com/ou-432239342
http://replay.pokemonshowdown.com/ou-432243828
http://replay.pokemonshowdown.com/ou-432247977
http://replay.pokemonshowdown.com/ou-432258879

Importable:

Zygarde @ Leftovers
Ability: Aura Break
EVs: 236 HP / 124 SpD / 148 Spe
Careful Nature
- Coil
- Dragon Tail
- Earthquake
- Substitute

Venusaur (M) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 64 HP / 192 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Earth Power
- Toxic

Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 252 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- U-turn




Thanks for reading through this all, let me know what you think!!
 
Last edited:
Hey Finnuck, cool Team you've presented, but I found some things to report.
  • At the first you have problems against Clefable. Heatran with this Set can't block it and it will be defeatead by SpD Taunt Talonflame. So I propose to try run Heatran Offensive Stallbreaker with Taunt-Toxic-Magma Storm-Earth Power. The EVs Spread allows to tank one more Seismic Toss from Chansey.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 64 HP / 192 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Earth Power
- Toxic
  • Second, you've put Gengar for your Ground Weakness, but Excadrill (in particular the SD Sand Rush Sweeper) continue to destroy you. Look the calcs:
252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 96+ Def Mega Venusaur: 169-200 (46.5 - 55%) -- 65.2% chance to 2HKO
+2 252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 96+ Def Mega Venusaur: 337-398 (92.8 - 109.6%) -- 56.3% chance to OHKO
252+ Atk Life Orb Excadrill Earthquake vs. 236 HP / 0 Def Zygarde: 204-242 (49 - 58.1%) -- 58.2% chance to 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Excadrill Earthquake vs. 236 HP / 0 Def Zygarde: 407-480 (97.8 - 115.3%) -- 87.5% chance to OHKO
252+ Atk Life Orb Excadrill Iron Head vs. 144 HP / 0 Def Gengar: 290-343 (97.6 - 115.4%) -- 87.5% chance to OHKO
To prevent this, you can put Landorus-T Defensive>Gengar, so you still have a SR Setter, a Ground immunity and a great Phisical Tank. You also can give Toxic>Stone Edge for Bait Slowbro, Double Dance Landorus and Rotom-Wash.

Landorus-Therian (M) @ Rocky Helmet / Leftovers
Ability: Intimidate
EVs: 240 HP / 252 Def / 8 SpD / 8 Spe
Impish Nature
IVs: 30 Spe
- Earthquake
- Stone Edge / Toxic
- Stealth Rock
- U-turn
  • You haven't the necessity of using Pursuit on Bisharp, you have double Steel and also waste the possibility of using SD Bisharp, a very strong Wincon and Sweeper. The EVs spread is yet perfect.
Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

Hope help you ^^

tl;dr

485.png
Offensive Stallbreaker>Bulky Setter
645-therian.png
Defensive>
094.png

625.png
Swords Dance>Pursuit
 
Hey Finnuck, cool Team you've presented, but I found some things to report.
  • At the first you have problems against Clefable. Heatran with this Set can't block it and it will be defeatead by SpD Taunt Talonflame. So I propose to try run Heatran Offensive Stallbreaker with Taunt-Toxic-Magma Storm-Earth Power. The EVs Spread allows to tank one more Seismic Toss from Chansey.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 64 HP / 192 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Earth Power
- Toxic
  • Second, you've put Gengar for your Ground Weakness, but Excadrill (in particular the SD Sand Rush Sweeper) continue to destroy you. Look the calcs:
252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 96+ Def Mega Venusaur: 169-200 (46.5 - 55%) -- 65.2% chance to 2HKO
+2 252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 96+ Def Mega Venusaur: 337-398 (92.8 - 109.6%) -- 56.3% chance to OHKO
252+ Atk Life Orb Excadrill Earthquake vs. 236 HP / 0 Def Zygarde: 204-242 (49 - 58.1%) -- 58.2% chance to 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Excadrill Earthquake vs. 236 HP / 0 Def Zygarde: 407-480 (97.8 - 115.3%) -- 87.5% chance to OHKO
252+ Atk Life Orb Excadrill Iron Head vs. 144 HP / 0 Def Gengar: 290-343 (97.6 - 115.4%) -- 87.5% chance to OHKO
To prevent this, you can put Landorus-T Defensive>Gengar, so you still have a SR Setter, a Ground immunity and a great Phisical Tank. You also can give Toxic>Stone Edge for Bait Slowbro, Double Dance Landorus and Rotom-Wash.

Landorus-Therian (M) @ Rocky Helmet / Leftovers
Ability: Intimidate
EVs: 240 HP / 252 Def / 8 SpD / 8 Spe
Impish Nature
IVs: 30 Spe
- Earthquake
- Stone Edge / Toxic
- Stealth Rock
- U-turn
  • You haven't the necessity of using Pursuit on Bisharp, you have double Steel and also waste the possibility of using SD Bisharp, a very strong Wincon and Sweeper. The EVs spread is yet perfect.
Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

Hope help you ^^

tl;dr

485.png
Offensive Stallbreaker>Bulky Setter
645-therian.png
Defensive>
094.png

625.png
Swords Dance>Pursuit


Putting them in my team now to test them out.
I didn't have Lando in my team originally because I wanted to avoid the second 4x ice weakness, but if I am going to use Lando-T would Knock Off > U-Turn because I don't have a second volt turn user to truly maximize the move?
With Lando my team would get decimated by Kyurem.

All the other changes I understand the reasons for!

Thank you so much for the help!
 
Knock off>Uturn isn't a great idea cause the last can make very nice entry for your setuppers.
For Kyurem you can try Focus Blast>Taunt on Thundurus

252 SpA Life Orb Thundurus Focus Blast vs. 0 HP / 0 SpD Kyurem-B: 361-426 (92.3 - 108.9%) -- 50% chance to OHKO

If it's Scarf you can paralyze it and next kill with bisharp
 
Made the changes you suggested, but I noticed afterwards my team fits 6-0'd by Weavile with Low Kick. My only hope is to catch him on the switch in With Focus blast from Thundurus, because his ice shard OHKOs and out prioritized my t-wave.
Hey Finnuck, cool Team you've presented, but I found some things to report.
  • At the first you have problems against Clefable. Heatran with this Set can't block it and it will be defeatead by SpD Taunt Talonflame. So I propose to try run Heatran Offensive Stallbreaker with Taunt-Toxic-Magma Storm-Earth Power. The EVs Spread allows to tank one more Seismic Toss from Chansey.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 64 HP / 192 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Earth Power
- Toxic
  • Second, you've put Gengar for your Ground Weakness, but Excadrill (in particular the SD Sand Rush Sweeper) continue to destroy you. Look the calcs:
252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 96+ Def Mega Venusaur: 169-200 (46.5 - 55%) -- 65.2% chance to 2HKO
+2 252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 96+ Def Mega Venusaur: 337-398 (92.8 - 109.6%) -- 56.3% chance to OHKO
252+ Atk Life Orb Excadrill Earthquake vs. 236 HP / 0 Def Zygarde: 204-242 (49 - 58.1%) -- 58.2% chance to 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Excadrill Earthquake vs. 236 HP / 0 Def Zygarde: 407-480 (97.8 - 115.3%) -- 87.5% chance to OHKO
252+ Atk Life Orb Excadrill Iron Head vs. 144 HP / 0 Def Gengar: 290-343 (97.6 - 115.4%) -- 87.5% chance to OHKO
To prevent this, you can put Landorus-T Defensive>Gengar, so you still have a SR Setter, a Ground immunity and a great Phisical Tank. You also can give Toxic>Stone Edge for Bait Slowbro, Double Dance Landorus and Rotom-Wash.

Landorus-Therian (M) @ Rocky Helmet / Leftovers
Ability: Intimidate
EVs: 240 HP / 252 Def / 8 SpD / 8 Spe
Impish Nature
IVs: 30 Spe
- Earthquake
- Stone Edge / Toxic
- Stealth Rock
- U-turn
  • You haven't the necessity of using Pursuit on Bisharp, you have double Steel and also waste the possibility of using SD Bisharp, a very strong Wincon and Sweeper. The EVs spread is yet perfect.
Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

Hope help you ^^

tl;dr

485.png
Offensive Stallbreaker>Bulky Setter
645-therian.png
Defensive>
094.png

625.png
Swords Dance>Pursuit

Made the changes you suggested: And now I noticed Weavile 6-0s my team if he has low kick.
My only hope is to catch him on the switch with focus blast or Twave. Because if I don't his ice shard outprioritises my Twave and OHKOs.
 
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