Ladder Mix and Mega

Adding to Slowbronite Tentacruel...
0+ SpA Tentacruel Scald vs. 0 HP / 0 SpD Entei: 260-308 (70 - 83%) -- 56.3% chance to OHKO after Stealth Rock
252+ Atk Entei Bulldoze vs. 248 HP / 252 Def Tentacruel: 106-126 (29.2 - 34.7%) -- 6.1% chance to 3HKO

And the Qwilfish...
252+ Atk Entei Bulldoze vs. 248 HP / 252+ Def Qwilfish: 90-108 (27 - 32.4%) -- guaranteed 4HKO (assuming that you were already evo'd when you switched in)
0 SpA Qwilfish Scald vs. 0 HP / 0 SpD Entei: 192-228 (51.7 - 61.4%) -- guaranteed 2HKO

I don't agree with Latiasite or red orb Magcargo being an Entei check however as it can get 2hko'd by stone edge, while needing to give up some bulk into SpA to do something to Entei (for Latiasites case). The only thing that will allow these to survive is if they miss while recover stalling, and there are no crits.
252+ Atk Entei Stone Edge vs. 248 HP / 220+ Def Magcargo: 150-178 (49.5 - 58.7%) -- 69.1% chance to 2HKO
40 SpA Magcargo Earth Power vs. 0 HP / 0 SpD Entei: 186-220 (50.1 - 59.2%) -- guaranteed

252+ Atk Entei Stone Edge vs. 248 HP / 252+ Def Magcargo: 156-184 (51.4 - 60.7%) -- guaranteed 2HKO
0 SpA Magcargo Earth Power vs. 0 HP / 0 SpD Entei: 206-244 (55.5 - 65.7%) -- guaranteed 2HKO
well I had bold nature in mind for tenta and qwilfish, most entei's don't run bulldoze form what ive seen, and I personally run resttalk on them. perhaps slowbronite might be better on magcargo too? honestly none of this matters anyway because arceus-water is just the best or if you don't like that then blue orb skarmory walls the fck out of entei. magcargo is just because I saw someone say torkoal works but it didn't have recovery so I thought I could make a better one... turns out I cant lol. atleast bold resttalk slowbronite tentacruel does pretty good vs entei... you could even set up t spikes vs entei because I haven't really seen hazard removal like ever.
 
If you are using qwilfish or magcargo then entei is way too overcentralizing. I think latiasite tentacruel is a good counter that isn't deadweight otherwise, as is arceus-water.
 
I found two more ways to beat altarianite entei. one is slowbronite tentacruel/qwilfish, that typing with the sheer def stat that slowbronite gives means entei isn't touching you. even a super effective bulldoze only does ~30%. I also tried latiasite but stone edge does more than bulldoze. the second mon is magcargo. giving magcargo a stone such as red orb or latiasite makes it pretty effective for beating entei because of that def stat, ancient power/earth power to threaten entei and recover. both of these mons suck though because arceus-water does this job better. might be worth adding them to viability rankings though. probably a low rank.

Does Tentacruel have Clear Smog? If it does, then I think we definetly should consider it to be somewhere in the ranks, since it would be able to remove any DDances Zygarde puts up. The only problem I see is lack of (good) recovery.
 
It certainly has a niche between rapid spin, toxic spikes, and being a pixi counter (beating both zygarde and entei). I would put it at C, just below starmie.
 
...I was going to make the whole Qwilfish deal a bit of a surprise. Then you all had to speak up about him. Bah.

Anyways, I've got my analysis set ready to go. Here's some matches as a complimentary guide to them.
http://replay.pokemonshowdown.com/mixandmega-435717676
http://replay.pokemonshowdown.com/mixandmega-435707002
http://replay.pokemonshowdown.com/mixandmega-435738038

QWILFISH: You know, I was expecting Qwilfish to stink. Big time. But it actually did good. ...After I gave it Pain Split. You shouldn't leave home without it. I used Aggronite Qwilfish for my matches, and it can take some physical punishment, and thanks to its attack stat, it can also strike back. But the best part are the hazards and Thunder Wave. Thunder Wave basically restricts Extreme Speeders to that move against offensive threats, which can be taken advantage of... I would certainly not rank this on the VR, however. It's funny to see a fugu fish put in some work. Watch out for Magic Bounce. I sure didn't...

Staraptor: I expected a glass cannon. I got a glass cannon. Everything hurts with Lopunnite Staraptor. U-turn is great for momentum. The last move is the only big decision. Brave Bird, Protect, or Quick Attack? They all have upsides, but I went with the last one. It did pretty good at being threatening.

Landorus-T: My god, this reeks of bad smells. People know what this does. It is in the unfortunate position of being incredibly weak to Ice beam. Guess what most leads have? This thing is overrated, I think, due to the OU exposure. You can smell the -ate Return from miles away. I mean, it can be good, but it's often left in the position where it just gets smacked around too much, thanks to the speed tier. It might be worth it to use Aggronite instead, but it has no recovery... (Pidgeotite Incarnate is actually decent, however. That's a better investment)

Ampharosite Mew: This is still a good Mew set. Stealth Rocks are still a good option (though for some reason, I didn't use them...). This is a good stop to bulky waters and Keldeo, among others. Still falls to Pixispeed. That's okay, though. Mew's good at its job. Unlike Gyaradosite Mew, this does function better as a Special tank. Of course, you can also make a Specially offensive variant, which should work okay.

Sceptile: This is fairly obvious in what it does (Pidgeotite), though I saw a Charizardite X one too, strangely. This is quite effective at putting things to sleep, and then taking full advantage of it. Does it faster than Gengar, too. This can corner foes very, very, fast if they mess up. Substitute is an especially effective maneuver on Sceptile. Hasn't let me down yet as an attacker (though I sure wish this was Physical instead....)

Arcanine: Yes, I'm sure you've all heard a bunch on Arcanine. I just felt my team needed something to punish some weakened threats reliably, so it's here. Since you likely know about the general performance, let me talk about a different angle: the bulky one. It does this better than Entei (and maybe Zygarde) due to having both Will-o-Wisp and recovery, resulting in physical attackers that would be safe now struggling to even damage the big dog. Pinsirite gives it a great surprise against Ground coverage, leading into some neat mindgames before Mega Evolution.

Magnezone: I am aware Blue Orb Magnezone is such a meme. But I thoroughly enjoyed using it. Hits hard with Thunder, can switch between different Hidden Powers to smack certain threats harder that try to switch in, can gain momentum with Volt Switch... This is something better witnessed than just here on paper.
...No, it is not an -ate check. Everything has steel coverage. But it messes with a shocking number of mons. (In trick room, this is likely to be even better, given certain threats are just OHKOed by Thunder or Hidden Power)
 
I've been using latiasite tentacruel for a long time now at the top of the ladder, and it's better than it seems (which isn't saying a whole lot). It's a good emergency check/counter for: Keldeo, Pixilate Entei, Arcanine, Zygarde, Blue Orb Scizor, Pixie/MM2X/Lop Landorus, any Heatran, and Weavile. It stalemates most PDon variants if you can poison it first, but that's pushing the limits of its usefulness. It gets worn down super easily, and is a pretty unreliable spinner, since it has to keep clicking scald/sludge bomb to trade out with most of the pokemon it aims to check. It also has a really hard time coming in on stuff early game since it really wants levitate to switch into half of the list. You also need to scout -atespeed sets for aerilate, which it can't deal with at all. It's saving grace in my mind is TSpikes, which lets it wear things down faster than it gets worn down and honestly just wins games. Magic Bouncers are a real pain, but they mostly hate having sludge bomb or scald spammed at them. It's also unfortunate that it can't absorb bounced spikes due to levitate, and that gengar can absorb them after it megas.

As far as its usefulness, I'd say there's an equal chance of me never clicking on it, sacking it, trading it for a Keldeo, or clicking TSpikes to win the game.

It really needs a strong defensive backbone to absorb big neutral hits and an -atespeeder to finish its food, since it's unreliable at trading with the aforementioned Pokemon but it's good at chunking them into range. Luckily it does 26 to +1 Keldeo with no investment with sludge bomb, so it tends to bring subcm Keldeo comfortably down to 25% at worst. This is very helpful to traditional defensive cores that Keldeo loves to completely run over.
 
latest



Megalotic (Milotic) @ Sablenite
Ability: Competitive
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Dragon Tail
- Scald
- Toxic
- Recover

145M.gif


very ugly (Zapdos) @ Manectite
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
Shiny: Yes
IVs: 0 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Roost
- Thunder Wave

hippowdon.gif


ugly groudon (Hippowdon) @ Red Orb
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Slack Off
- Stealth Rock
- Whirlwind
- Earthquake

637_volcarona_shiny_by_3d_poke_sprites-d8hlb68.gif


Tankarona (Volcarona) @ Aggronite
Ability: Flame Body
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Roost
- Will-O-Wisp
- Bug Buzz
- Hidden Power [Ground]

ferrothorn-21.gif


ugly (Ferrothorn) @ Blue Orb
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Leech Seed
- Gyro Ball
- Protect

snorlax.gif


fATTY (Snorlax) @ Banettite
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Curse
- Body Slam
- Rest
- Sleep Talk


Here is my team that pushed me into 1380s. Nothing spectacular, but keep on mind i have pretty poor experience on all kind of singles meta, so there is that.

Milotic is retardely bulky on special side. It can mega evolve to gain Magic Bounce, so its not even possible to wear it down with poison or burn, unless opposing mon has Mold Breaker. It also gives Pidgeotite gengar hard time, because not only it cant put Milotic on sleep, but it also cant 2HKO with any move it gets, expect maybe Thunder (and i have feeling that even Thunder cant 2HKO). Milotic can stall almost any special attacker, apart from very powerful Electric types such as Thundurus. Dragon Tail also adds additional phazing option to my team.

Zapdos must be rly annoying. Its fast, it hits hard and its also fairly bulky. Basically, its more or less MegaMan expect much bulkier and with Roost. I originally had Defog over HP Ice, but i wanted more options to hit Landorus and other mons. Thunder Wave has saved my ass many times, but tbh i might aswell just put Defog into that slot.

Hippowdon is fairly solid. Maybe i use it wrong or something, but apart from Stealth Rock and Whirlwind, it often contributes least to my team.

One of my two MVPs! This thing has hella amount of surprise value for sure. It counter Zygarde actually quite reliably, since it can just burn it and stall it out. Bug Buzz is especially useful for Mew; even without investment, it hits pretty hard. HP Ground has been useful sometimes but i rarely use it. I might swap it to something else, perhaps either Fire-type move, U-Turn or something. I sometimes keep it on non-mega stage for while to lure certain Pokemon, such as Terrakion, so i can mega evolve, tank Rock-type move and burn it.

Ferrothorn is very nice tank, because it can switch to almost everything expect Fighting type moves, and then stall out with Leech Seed. Other than that, not much else to say, its fairly one dimensional. Works very well with Volcarona since i can safely switch into Ferro if Volca is threatened by fire mon.

Snorlax is so hilarously retarded that its almost not funny. When Fighting and Ghost mons are removed or opponent just simply isnt prepared for it, it will simply start rolling. Prankster Curse + Rest is really hilarous with that bulk. This mon has won me pretty many matches, especially late game when its threats are gone. Only thing im not certain is EV Spread; i probably should go for more special bulk.
 
latest



Megalotic (Milotic) @ Sablenite
Ability: Competitive
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Dragon Tail
- Scald
- Toxic
- Recover

145M.gif


very ugly (Zapdos) @ Manectite
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
Shiny: Yes
IVs: 0 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Roost
- Thunder Wave

hippowdon.gif


ugly groudon (Hippowdon) @ Red Orb
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Slack Off
- Stealth Rock
- Whirlwind
- Earthquake

637_volcarona_shiny_by_3d_poke_sprites-d8hlb68.gif


Tankarona (Volcarona) @ Aggronite
Ability: Flame Body
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Roost
- Will-O-Wisp
- Bug Buzz
- Hidden Power [Ground]

ferrothorn-21.gif


ugly (Ferrothorn) @ Blue Orb
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Leech Seed
- Gyro Ball
- Protect

snorlax.gif


fATTY (Snorlax) @ Banettite
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Curse
- Body Slam
- Rest
- Sleep Talk


Here is my team that pushed me into 1380s. Nothing spectacular, but keep on mind i have pretty poor experience on all kind of singles meta, so there is that.

Milotic is retardely bulky on special side. It can mega evolve to gain Magic Bounce, so its not even possible to wear it down with poison or burn, unless opposing mon has Mold Breaker. It also gives Pidgeotite gengar hard time, because not only it cant put Milotic on sleep, but it also cant 2HKO with any move it gets, expect maybe Thunder (and i have feeling that even Thunder cant 2HKO). Milotic can stall almost any special attacker, apart from very powerful Electric types such as Thundurus. Dragon Tail also adds additional phazing option to my team.

Zapdos must be rly annoying. Its fast, it hits hard and its also fairly bulky. Basically, its more or less MegaMan expect much bulkier and with Roost. I originally had Defog over HP Ice, but i wanted more options to hit Landorus and other mons. Thunder Wave has saved my ass many times, but tbh i might aswell just put Defog into that slot.

Hippowdon is fairly solid. Maybe i use it wrong or something, but apart from Stealth Rock and Whirlwind, it often contributes least to my team.

One of my two MVPs! This thing has hella amount of surprise value for sure. It counter Zygarde actually quite reliably, since it can just burn it and stall it out. Bug Buzz is especially useful for Mew; even without investment, it hits pretty hard. HP Ground has been useful sometimes but i rarely use it. I might swap it to something else, perhaps either Fire-type move, U-Turn or something. I sometimes keep it on non-mega stage for while to lure certain Pokemon, such as Terrakion, so i can mega evolve, tank Rock-type move and burn it.

Ferrothorn is very nice tank, because it can switch to almost everything expect Fighting type moves, and then stall out with Leech Seed. Other than that, not much else to say, its fairly one dimensional. Works very well with Volcarona since i can safely switch into Ferro if Volca is threatened by fire mon.

Snorlax is so hilarously retarded that its almost not funny. When Fighting and Ghost mons are removed or opponent just simply isnt prepared for it, it will simply start rolling. Prankster Curse + Rest is really hilarous with that bulk. This mon has won me pretty many matches, especially late game when its threats are gone. Only thing im not certain is EV Spread; i probably should go for more special bulk.


Fat and beauty shaming will not be tolerated in this thread ;)

No, but thank you for this team, if you don't mind I'll add it to the sample teams when I get around to that and when I do I'll just change up some small things like EVs!

On that note, I'm looking for sample teams! Eviolite Goomie has already submitted a team and given me permission to add it to the sample folder. But I need more! So submit your team like this

[Name of team]

[
647-r.png
645-s.png
381.png
ect. Paste your team like this, with these smaller sprites which are commonly used in Viability rankings]

[Import]

[Explain what type of team this is, what is it weak to and how you can minigate this. Total description should be 12+ lines long]

Thank you!

 
Fat and beauty shaming will not be tolerated in this thread ;)

No, but thank you for this team, if you don't mind I'll add it to the sample teams when I get around to that and when I do I'll just change up some small things like EVs!

On that note, I'm looking for sample teams! Eviolite Goomie has already submitted a team and given me permission to add it to the sample folder. But I need more! So submit your team like this

[Name of team]

[
647-r.png
645-s.png
381.png
ect. Paste your team like this, with these smaller sprites which are commonly used in Viability rankings]

[Import]

[Explain what type of team this is, what is it weak to and how you can minigate this. Total description should be 12+ lines long]

Thank you!
TheBidoofus , InfernapeTropius11 , and I have sample teams in the official thread here:
http://www.smogon.com/forums/threads/om-sample-teams.3539715/
I'm pretty sure that they are fine with being in the sample teams folder due to it being an official sample, but either of you can feel free to correct me.
There is also a team in the team dump by it11, but idk how good that one is.
 
There is also a team in the team dump by it11, but idk how good that one is.
>implying any of my teams are anything short of god-tier
Fat and beauty shaming will not be tolerated in this thread ;)

No, but thank you for this team, if you don't mind I'll add it to the sample teams when I get around to that and when I do I'll just change up some small things like EVs!

On that note, I'm looking for sample teams! Eviolite Goomie has already submitted a team and given me permission to add it to the sample folder. But I need more! So submit your team like this

[Name of team]

[
647-r.png
645-s.png
381.png
ect. Paste your team like this, with these smaller sprites which are commonly used in Viability rankings]

[Import]

[Explain what type of team this is, what is it weak to and how you can minigate this. Total description should be 12+ lines long]

Thank you!
srsly tho here's my previous post with links to all places with mnm samples, someone will have to go through and decide which weebly ones are worth adding tho (they lack descriptions iirc)
You can find sample teams for Mix and Mega here, here, and here. If you want more recent ones, people will probably start posting teams that are better suited to the current meta within a week or so.

Mix and Mega is getting a rotational ladder in gen 7, which you can read more about in this thread.
ill also post a fun burd/fairy spam team i built in legit under 2 minutes that surprisingly won a roomtour lol
 
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so... I was going to post here about blue orb cobalion checking entei but then I realized its still part fighting so it gets 2hkoed by return... but this post isn't meaningless because I found something that DOES work. latiasite volcanion. did some calcs and found this spread:

Volcanion @ Latiasite
Ability: Water Absorb
EVs: 84 HP / 252 Def / 172 SpA
Bold Nature
IVs: 0 Atk
- Scald/steam eruption (I recommend scald becuz accuracy)
- Fire Blast/flamethrower/whatever you want
- Earth Power/whatever you want
- Haze

this set can ohko altarianite entei with scald and it tanks those returns pretty darn well. other moves are just for whatever else you want to hit, but fire stab is good because, well, stab.
calcs:

252+ Atk Pixilate Entei Return vs. 84 HP / 252+ Def Volcanion: 73-87 (22.6 - 27%) -- 38.2% chance to 4HKO
172 SpA Volcanion Scald vs. 0 HP / 0 SpD Entei: 372-438 (100.2 - 118%) -- guaranteed OHKO

and if they don't wanna stay in vs you its not like you cant run fire blast/steam eruption to hit something decently hard on the switch. 160 spa is nothing to laugh about, especially with some investment. its also worth noting that if you choose to run steam eruption you don't need a single point of investment to kill altarianite entei. and yes I'm very aware that this set isn't the greatest vs pinsirite entei but honestly, who the hell uses that? and before that one guy (you know who you are) goes and says "i use pinsirite entei lol noob" know that you are one of few.
 
Fat and beauty shaming will not be tolerated in this thread ;)

No, but thank you for this team, if you don't mind I'll add it to the sample teams when I get around to that and when I do I'll just change up some small things like EVs!

On that note, I'm looking for sample teams! Eviolite Goomie has already submitted a team and given me permission to add it to the sample folder. But I need more! So submit your team like this

[Name of team]

[
647-r.png
645-s.png
381.png
ect. Paste your team like this, with these smaller sprites which are commonly used in Viability rankings]

[Import]

[Explain what type of team this is, what is it weak to and how you can minigate this. Total description should be 12+ lines long]

Thank you!

Noice!

It would be awesome if my team ended up being sample team. I actually might borrow those reworked EVs...if that is okay?

Just in case although it is obvious as hell, the team is more or less heavy stall team.
 
Can I suggest to bump Ho-Oh in the VR?

It's fantastic here and anything less than A- is selling it short. Specifically, its ability to dependably check Gengar throughout a match with its Sleep Talk Band set is really valuable. It's Band Brave Bird is really hard to switch into, so Blue Orb is not a counter. It's Sacred Fire is just as mighty as Entei's and the burn chance really helps vs stuff like Hippo and Blissey.

I would say bump it all the way to a solid A but hazard removal is a necessity when you have a Ho-Oh on your team. It's an extra bit of support that holds it back a little, but not much. It's special bulk is great allowing it to switch into a fair amount of special attackers with ease to gain momentum and the opportunity to activate regenerator giving it a good bit of longevity, unlike Entei. It's pretty solid in this meta and I have no idea why it's sitting low on the VR.
 
I'm updating the VR tomorrow, I'll put Ho-Oh on the next slate. Anything else anyone wants to nominate? Mew and Klinklang have already been discussed, and I think everything that can be said has been.
 
I'm updating the VR tomorrow, I'll put Ho-Oh on the next slate. Anything else anyone wants to nominate? Mew and Klinklang have already been discussed, and I think everything that can be said has been.
Could we look at moving weavile down? It's consitantly underwhelming- the only good thing I have to say about it's placement is that it has little competition for stones. It's walled by common offensive mons like Entei, Keldeo, Raikou, PDon, Suicune, Gyarados, Arcanine...

It's just too frail and not strong enough. Sure, revenging Zyggy is great, but you should be able to do more than that if you are A+ ranked.
 
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Could we look at moving weavile down? It's consitantly underwhelming- the only good thing I have to say about it's placement is that it has little competition for stones. It's walled by common offensive mons like Entei, Keldeo, Raikou, PDon, Suicune, Gyarados, Arcanine...

It's just too frail and not strong enough. Sure, revenging Zyggy is great, but you should be able to do more than this if you are A+ ranked.

Not to mention that it just flat-out fails against Sablenite Cobalion and a great number of Aggronite mons not 4x weak to Low Kick, among other natural Steels. (Switching in Raikou to combat Weavile is usually a BAD idea.) Also, it gets hit by the Ambipom curse by mediocre players, where they always lead with Fake Out, which makes Weavile even more ineffective.
Steel types are naturally prepared for the -ate sweeping, and having a bunch of them is not a bad thing. It gives Fire and Fighting types a good niche in the meta.
(As a note, I have used Sablenite Cobalion. It's pretty good, but it hates fire types and its own musketeer friends...)
 
Wouldn't Low Kick hit HARD against a target as heavy as Cobalion with base 160 Attack?

Calced it, and yeah, it's still a very clean 2HKO.
 
Ive been using glalite weavile and its fricken amazing. fast strong and all kinda stuff. did someone say its weak? this thing hits really hard. maybe not super hard vs things like blissey and stuff but vs offense teams it kinda broken :P doesn't help that I run fake out on mine, that makes it just amazing. in other words: not great vs stall and it has checks and whatnot, but everything does so yeah. vs offense its great speed comboed with that oh so powerfull return and good priorite in quick attack + fake out this monster eats offense alive EXCLUDING ate-speeders. it really doesn't like faster priority. that's what mons like skarmory and arceus-water are for though.
EDIT: and no I don't always click fake out immediately. if I'm faster, 90% of the time I'm going to hit return and either kill whats in front of me or hit something coming in really hard.
 
It says Diggersby isn't allowed to hold Medichamite. I'm guessing this is because Diggersby has Pure Power instead of Huge Power, but it is the same exact ability under a different name. If this accidental: Fix it. If it is on purpose: Why?
 
It says Diggersby isn't allowed to hold Medichamite. I'm guessing this is because Diggersby has Pure Power instead of Huge Power, but it is the same exact ability under a different name. If this accidental: Fix it. If it is on purpose: Why?
It's on purpose, because it was a complex ban on the stone iirc. All the stones restricted to all but a few Pokemon (like Blazikenite and the aforementioned Medichamite) were changed from the complex ban of having only Pokemon capable of having the ability they granted to only the Pokemon the Mega Stone is intended to be used on.
 
a lot of people have been posting manectite sets with just 252 in hp and 252 in speed. this set seems to be a bit more effective as it is almost never 2hkoed by espeeders, whoever they are, baring things like glalite arcanine, where it is a pretty good chance to live, and I've only seen one person do that rather than just using weavile. Just make sure to mega evolve for that intimidate boost.

Zapdos @ Manectite
Ability: Pressure
EVs: 104 HP / 152 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Defog / Hidden Power [Ice]
- Toxic / Thunder Wave

I use defog but hp ice is generally a better matchup for zygarde.

-1 252+ Atk Pixilate Zygarde Extreme Speed vs. 104 HP / 152 Def Zapdos: 109-130 (31.4 - 37.4%) -- 87.4% chance to 3HKO

-1 252+ Atk Pixilate Arcanine Extreme Speed vs. 104 HP / 152 Def Zapdos: 115-136 (33.1 - 39.1%) -- 100% chance to 3HKO
-1 252+ Atk Refrigerate Arcanine Extreme Speed vs. 104 HP / 152 Def Zapdos: 154-182 (44.3 - 52.4%) -- 17.6% chance to 2HKO

-1 252+ Atk Entei Stone Edge vs. 104 HP / 152 Def Zapdos: 152-180 (43.8 - 51.8%) -- 10.9% chance to 2HKO

it really only softens the blows for something like blissey to come in but a great pivot nonetheless
 
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