Megalotic (Milotic) @ Sablenite
Ability: Competitive
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Dragon Tail
- Scald
- Toxic
- Recover
very ugly (Zapdos) @ Manectite
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
Shiny: Yes
IVs: 0 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Roost
- Thunder Wave
ugly groudon (Hippowdon) @ Red Orb
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Slack Off
- Stealth Rock
- Whirlwind
- Earthquake
Tankarona (Volcarona) @ Aggronite
Ability: Flame Body
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Roost
- Will-O-Wisp
- Bug Buzz
- Hidden Power [Ground]
ugly (Ferrothorn) @ Blue Orb
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Leech Seed
- Gyro Ball
- Protect
fATTY (Snorlax) @ Banettite
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Curse
- Body Slam
- Rest
- Sleep Talk
Here is my team that pushed me into 1380s. Nothing spectacular, but keep on mind i have pretty poor experience on all kind of singles meta, so there is that.
Milotic is retardely bulky on special side. It can mega evolve to gain Magic Bounce, so its not even possible to wear it down with poison or burn, unless opposing mon has Mold Breaker. It also gives Pidgeotite gengar hard time, because not only it cant put Milotic on sleep, but it also cant 2HKO with any move it gets, expect maybe Thunder (and i have feeling that even Thunder cant 2HKO). Milotic can stall almost any special attacker, apart from very powerful Electric types such as Thundurus. Dragon Tail also adds additional phazing option to my team.
Zapdos must be rly annoying. Its fast, it hits hard and its also fairly bulky. Basically, its more or less MegaMan expect much bulkier and with Roost. I originally had Defog over HP Ice, but i wanted more options to hit Landorus and other mons. Thunder Wave has saved my ass many times, but tbh i might aswell just put Defog into that slot.
Hippowdon is fairly solid. Maybe i use it wrong or something, but apart from Stealth Rock and Whirlwind, it often contributes least to my team.
One of my two MVPs! This thing has hella amount of surprise value for sure. It counter Zygarde actually quite reliably, since it can just burn it and stall it out. Bug Buzz is especially useful for Mew; even without investment, it hits pretty hard. HP Ground has been useful sometimes but i rarely use it. I might swap it to something else, perhaps either Fire-type move, U-Turn or something. I sometimes keep it on non-mega stage for while to lure certain Pokemon, such as Terrakion, so i can mega evolve, tank Rock-type move and burn it.
Ferrothorn is very nice tank, because it can switch to almost everything expect Fighting type moves, and then stall out with Leech Seed. Other than that, not much else to say, its fairly one dimensional. Works very well with Volcarona since i can safely switch into Ferro if Volca is threatened by fire mon.
Snorlax is so hilarously retarded that its almost not funny. When Fighting and Ghost mons are removed or opponent just simply isnt prepared for it, it will simply start rolling. Prankster Curse + Rest is really hilarous with that bulk. This mon has won me pretty many matches, especially late game when its threats are gone. Only thing im not certain is EV Spread; i probably should go for more special bulk.