Originally by Ghoul King and FlameUser64
Approved by Eevee General and The Immortal
Taken over by Grains of Salt
Mix-and-Mega is an Ubers-based metagame that allows you to use any Mega Stone (or Orb) on any fully-evolved Pokémon, with the usual limit of one Mega Evolution removed. When that Pokémon then Mega Evolves or undergoes Primal Reversion, it undergoes the same stat modifications that the original user of that Mega Stone/Orb does, along with its ability and any type changes that the Mega Evolved/Primal Reversion form has compared to the base species. For instance:
In order to Mega Evolve with a non-native Stone or Orb, you cannot be:
Clauses: Ubers clauses, Mega Stone/Orb Clause (only one of each stone on a team), Mega Maniac (Only Mega Evolve once in a battle)
General Bans: Electrify, Dynamic Punch, Zap Cannon, Baton pass
Banned stones: Beedrillite, Gengarite, Kangaskhanite, Mawilite, Medichamite
Mega Evolution Bans: The following Pokemon can't Mega Evolve using non-native stones:
Resources:
Original Thread (created by FlameUser64)
Rom server (Multiple versions of Mix and Mega are playable here)
Mega Stone Benefits (created by Tyrell D. Barnes)
Featured Sample Teams
Check the OM Team Archive for more sample teams
OP revamped with much thanks to Jajoken.
Approved by Eevee General and The Immortal
Taken over by Grains of Salt
Mix-and-Mega is an Ubers-based metagame that allows you to use any Mega Stone (or Orb) on any fully-evolved Pokémon, with the usual limit of one Mega Evolution removed. When that Pokémon then Mega Evolves or undergoes Primal Reversion, it undergoes the same stat modifications that the original user of that Mega Stone/Orb does, along with its ability and any type changes that the Mega Evolved/Primal Reversion form has compared to the base species. For instance:
- An unevolved Pokémon (ie: Chansey, Pikachu)
- A Mega Evolution whose stats become a value higher than 255 or lower value than 1 will end up at 1 or 255, but not higher or lower.
- A Mega Evolution that already exists on your team (ie: two Pokemon with Pinsirite)
- A Pokémon on the Mega Evolution banlist (below)
- A Pokemon banned to Ubers in the modified OU-ban list (Below)
Clauses: Ubers clauses, Mega Stone/Orb Clause (only one of each stone on a team), Mega Maniac (Only Mega Evolve once in a battle)
General Bans: Electrify, Dynamic Punch, Zap Cannon, Baton pass
Banned stones: Beedrillite, Gengarite, Kangaskhanite, Mawilite, Medichamite
Mega Evolution Bans: The following Pokemon can't Mega Evolve using non-native stones:
- You may Mega Evolve any number of Pokemon on the same team
- If you use Red/Blue Orb, the transformation occurs instantly upon switch-in
- If you use a Mega Stone or Orb that gives you a secondary typing that's the same as your primary typing, you no longer have a secondary typing (ie: Red Orb Charizard)
- A Mega Stone or Orb cannot in any way removed from its holder if the holder can Mega Evolve/Primal Revert with it, regardless of whether the holder is the "correct" species or not
- If a Pokémon with multiple Formes that it can change between mid-battle Mega Evolves, it is locked into a Mega based on that Forme. (ie: Meloetta) Transform/Imposter, Protean, and Color Change are not Forme changes
Resources:
Altarianite Heatran: Fire/Fairy Pixilate 91/130/126/170/106/77
Newly-notable moves: Heatran's entire Physical movepool, Nature Power, possibly Uproar
Pixitran has been a thing in various other OMs, and now you can run it with Fairy-typing! Whether that actually makes it better, I'm not sure. 170 base Sp. Atk does hit very hard though, and 91/126/106 bulk is pretty awesome.
Scizorite Gardevoir: Technician 68/85/105/135/135/90
Newly-notable moves: Draining Kiss, Icy Wind, Hidden Power, Charge Beam
A bulkier Gardevoir that makes up for a relative lack of speed and power with Technician Draining Kiss for self-healing and better coverage in Technician Hidden Power. Whether this is actually a good idea, I'm not sure.
Scizorite Gallade: Technician 68/145/105/75/135/90
Newly-notable moves: Shadow Sneak, Dual Chop, Bulldoze, Rock Tomb, Power-up Punch, Thief
Bulky Gallade that lacks speed, but has a great movepool to abuse with Technician, including accurate Rock/Ground coverage that also makes foes slower than you.
Aerodactylite Gallade: Tough Claws 68/155/85/75/135/100
Fun fact, Shadow Sneak is actually a contact move for some reason, giving Gallade a wide variety of options to abuse with Tough Claws. While Rock/Ground coverage is a non-option, there's always Drain Punch, Close Combat, Knock Off, Zen Headbutt, Shadow Sneak, and Power-up Punch.
Altarianite Gallade: Psychic/Fairy Pixilate 68/165/85/105/115/80
Newly-notable moves: Return, Gallade's entire Special movepool
It's unfortunate that Gallade's primary typing isn't Fighting, or this would be a very fun combination. Still, Pixilate Return off of 165 base Attack seems suitably frightening. Probably a subpar Mega, though.
Aggronite Avalugg: Ice/Steel Filter 95/147/234/44/66/28
An Avalugg that still dies to any Special Attack. Still, it tanks neutral hits better than Mega Aggron and also has access to Recover and Rapid Spin. The double weaknesses to Fire and Fighting are concerning, though Ground is its only other weakness.
Altarianite Entei: Fire/Fairy Pixilate 115/155/105/130/75/100
Newly-notable moves: Extreme Speed, Return/Frustration
A good PixiSpeed user, although the lack of good boosting is a bit of a letdown. 115/105 physical bulk is pretty nice.
Sceptilite Jirachi: Steel/Dragon Lightning Rod 100/125/110/140/100/125
Newly-notable moves: Draco Meteor
Speed, bulk, and Special Attack. Also switch in on a TWave paraflincher and get a free Special Attack boost!
Ampharosite Jirachi: Steel/Dragon Mold Breaker 100/120/120/150/120/90
Newly-notable moves: Draco Meteor
Essentially Dialga with 20 more base Sp. Def and a better Ability. Funny how that works, isn't it? Of course, unlike Dialga, Ampharosite Jirachi can't hold other items.
Houndoominite Ninetales: Drought -> Solar Power 73/76/115/111/110/120
I feel this is self-explanatory. Sets its own sun, then proceeds to nuke things with Solar Power-boosted everything. 73/115/110 bulk isn't bad either, and 120 base Speed is quite solid. Ninetales even has Nasty Plot, but of course you don't want to be wasting your Sun turns boosting while taking Solar Power damage.
Glalitite Froslass: Refrigerate 70/120/70/120/70/130
Newly-notable moves: Return
Notice how this is basically just Mega Glalie but with worse bulk and more Speed. Oh, and a Pursuit/Knock Off weakness.
Glalitite Kyurem: Refrigerate 125/170/90/170/90/115
Newly-notable moves: Hyper Voice, Return
This unholy terror is basically Aerilate Mega Rayquaza, Ice edition. Dual 170 offences with 115 base Speed are suitably terrifying, and Refrigerate gives it the powerful Ice STAB it used to lack. Refrigerate Hyper Voice and Earth Power is near-perfect coverage by itself, leaving the other slots for filler moves.
Altarianite Kyurem: Dragon/Fairy Pixilate 125/170/110/170/90/95
Newly-notable moves: Return, Hyper Voice
Like Glalitite Kyurem but with Defence instead of Speed, and Fairy-type instead of Ice-type. It also gets a better defensive typing, but its Speed tier leaves something to be desired.
Pidgeotite Victini: No Guard 100/100/105/165/110/120
Newly-notable moves: Focus Blast, Inferno
Feel free to spam high base power special moves off of Victini's 165 base Sp. Atk. And with 120 base Speed, you can even rely on your speed to get you out alive. This also comes with a slight increase in Victini's already-decent bulk.
Heracronite Ferrothorn: Skill Link 74/154/171/54/126/10 Newly-notable moves: Bullet Seed, Pin Missile
Ferrothorn's Gyro Ball hits even harder with its even lower base Speed, and Bullet Seed is flat-out superior to Power Whip thanks to Skill Link. Ferrothorn does miss the lack of Leftovers recovery, but it still has Leech Seed and its 74/171/126 bulk is pretty difficult to wear down.
Sablenite Blissey: Magic Bounce 255/20/60/95/185/25
Newly-notable moves: Blissey's entire Special movepool
With an immunity to status moves and obscene 255/60/185 bulk, Blissey is difficult to break on both the Physical and Special sides. On the Special side, even Pidgeotite Keldeo's Focus Blast can't 2HKO Blissey. On the Physical side, if you aren't using a Fighting-type move or a Mega, you're in for a rough time.
Sablenite Sylveon: Magic Bounce 95/75/115/130/180/30
Newly-notable moves: Moonblast over Hyper Voice
Somewhat similar to Sablenite Blissey. With extreme defences and high Special Attack along with immunity to status moves, Sylveon can freely set up in your face and destroy everything. It is admittedly less bulky than Blissey, but its high power makes up for it.
Lopunnite Meloetta-Pirouette: Scrappy 100/188/100/77/77/158
Its dual STABs now grant perfect neutral coverage, meaning it has far less 4MSS than it used to. Return, Close Combat or Drain Punch, Relic Song, Filler. Even Quick Attack isn't terrible as priority with Scrappy, although the inability to hit anything for SE damage sucks. It also takes 2 turns for it to Mega Evolve, as it has to use Relic Song first.
Latiasite Heatran: Flash Fire -> Levitate 91/110/136/160/126/77
Now with even more bulk, 160 base Sp. Atk, and no more 4x ground weakness! It's still weak to Fighting and Water, however, and is now neutral to Fire. It also still has to fear Mold Breaker Ground moves, so a type-changing Stone is arguably more reliable protection from Ground moves.
Metagrossite Absol: Tough Claws 65/140/80/85/80/115
Absol now has an ability that's more useful to it and much-needed bulk and speed. Magic Bounce was a pretty bad ability for a Pokémon with 65/60/60 defences. Instead, Absol now has Tough Claws, letting it hit harder than its standard Mega form can, along with slightly better bulk to enable it to almost take a hit and set up a Swords Dance. At +2, Absol is a Pokémon to be afraid of, with 115 base Speed backing its Sucker Punch to ensure you don't hit before it does, and Play Rough and Superpower for coverage. However, Metagrossite Absol is very, very vulnerable to Low Kick. And, of course, in MnM 115 base Speed isn't quite as scary as it is in standard OU.
Salamencite Togekiss: Aerilate 85/60/145/130/125/100
Newly-notable moves: Hyper Voice, potentially Extreme Speed Nasty Plot, Roost, Hyper Voice, Dazzling Gleam.
You're welcome. You could also run Stored Power over Dazzling Gleam if you so choose, which gets you resisted by different things but almost guarantees that you can muscle past them after enough boosts.
Salamencite Gyarados: Intimidate -> Aerilate 95/135/129/70/110/101
Newly-notable moves: Return
Step one: Switch in almost for free with Intimidate. Step two: Mega Evolve and boost with Dragon Dance. Step three: Sweep with Return/Waterfall.
Salamencite Gliscor: Aerilate 75/105/175/55/85/115
Newly-notable moves: Return, Baton Pass
Set up a Swords Dance with your 75/175 physical bulk, then sweep with Aerilate Return and Earthquake. If your opponent sends in something that walls you, Baton Pass the Attack boosts to another sweeper or wallbreaker.
Slowbronite Blissey: Shell Armor 255/10/80/105/135/55
Newly-notable moves: Hyper Voice, Flamethrower, Ice Beam, Thunderbolt, Dazzling Gleam, Focus Blast, Calm Mind
Now even crits can't stop Blissey from walling! 255/80 physical bulk is very, very good, better than Eviolite Chansey in fact. While it is weaker in Special bulk than Eviolite Chansey, that's practically a non-issue since its bulk is extreme regardless. Also comes with a very usable base 105 Special Attack.
Glalitite Weavile: Refrigerate 70/160/65/85/85/145
Newly-notable moves: Return, Quick Attack
Refrigerate Return for days. Dies easily though, specifically to any Vacuum Wave or Mach Punch, and almost any Pixilate Quick Attack.
Pidgeotite Porygon-Z: No Guard 85/80/75/200/85/110
Newly-notable moves: Blizzard, Zap Cannon
Boost with Nasty Plot, then nuke everything with Zap Cannon, Blizzard, and Shadow Ball or Psyshock off of your 200 base Sp. Atk. STAB is pointless since Tri Attack isn't any stronger than Zap Cannon. Lack of Focus Blast sucks, but oh well. Also, 110 base Speed is sorta sadface, but it still has scary wallbreaking power.
Pidgeotite Blissey: No Guard 255/10/15/140/135/75
Newly-notable moves: Hyper Voice, Blizzard, Fire Blast, Thunder, Focus Blast, Calm Mind
Blissey has amazing bulk to let it set up Calm Minds (though it still cannot wall physical attacks all that well), coupled with an awesome Special movepool to abuse with No Guard.
Banettite Sableye: Prankster 50/125/85/75/85/60
Newly-notable moves: Sableye's entire Physical movepool
The only thing that really makes this Sableye unhappy is that Sableye does not learn either Bulk Up nor Swords Dance. However, it does at least have Power-Up Punch, oddly enough. Overall, this is just Sableye but slightly better in every way. More bulk, enough Attack to actually leave a mark, still has Prankster Recover and Prankster Will-o-Wisp. Its problem is that it has a serious case of 4MSS, wanting to boost, heal, Sub, and spam dual STAB priority.
Banettite Hitmontop: Intimidate -> Prankster 50/145/105/35/130/80
Newly-notable moves: Bulk Up, Mach Punch, Bullet Punch, Sucker Punch
Prankster Bulk up, then spam priority.
Scizorite Pangoro: Mold Breaker/Scrappy -> Technician 95/144/118/79/91/68
Newly-notable moves: Storm Throw, Circle Throw, Dual Chop, Aerial Ace, Bulldoze, Rock Tomb, Power-up Punch
Technician Storm Throw off of 144 base Attack is quite powerful, and Bulldoze and Rock Tomb make for nice coverage options with their ability to make the foe slower than you. 95/118/91 bulk isn't too terrible, either. Pre-Mega Mold Breaker or Scrappy could be useful to catch a foe who would otherwise prove a nuisance. Mold Breaker especially might be useful to get a Parting Shot past a slow Magic Bounce user if you really just don't want to be there right now. Potentially countered by Slowbronite Blissey due to Shell Armor, and also not quite as scary as other Megas out there.
Newly-notable moves: Heatran's entire Physical movepool, Nature Power, possibly Uproar
Pixitran has been a thing in various other OMs, and now you can run it with Fairy-typing! Whether that actually makes it better, I'm not sure. 170 base Sp. Atk does hit very hard though, and 91/126/106 bulk is pretty awesome.
Scizorite Gardevoir: Technician 68/85/105/135/135/90
Newly-notable moves: Draining Kiss, Icy Wind, Hidden Power, Charge Beam
A bulkier Gardevoir that makes up for a relative lack of speed and power with Technician Draining Kiss for self-healing and better coverage in Technician Hidden Power. Whether this is actually a good idea, I'm not sure.
Scizorite Gallade: Technician 68/145/105/75/135/90
Newly-notable moves: Shadow Sneak, Dual Chop, Bulldoze, Rock Tomb, Power-up Punch, Thief
Bulky Gallade that lacks speed, but has a great movepool to abuse with Technician, including accurate Rock/Ground coverage that also makes foes slower than you.
Aerodactylite Gallade: Tough Claws 68/155/85/75/135/100
Fun fact, Shadow Sneak is actually a contact move for some reason, giving Gallade a wide variety of options to abuse with Tough Claws. While Rock/Ground coverage is a non-option, there's always Drain Punch, Close Combat, Knock Off, Zen Headbutt, Shadow Sneak, and Power-up Punch.
Altarianite Gallade: Psychic/Fairy Pixilate 68/165/85/105/115/80
Newly-notable moves: Return, Gallade's entire Special movepool
It's unfortunate that Gallade's primary typing isn't Fighting, or this would be a very fun combination. Still, Pixilate Return off of 165 base Attack seems suitably frightening. Probably a subpar Mega, though.
Aggronite Avalugg: Ice/Steel Filter 95/147/234/44/66/28
An Avalugg that still dies to any Special Attack. Still, it tanks neutral hits better than Mega Aggron and also has access to Recover and Rapid Spin. The double weaknesses to Fire and Fighting are concerning, though Ground is its only other weakness.
Altarianite Entei: Fire/Fairy Pixilate 115/155/105/130/75/100
Newly-notable moves: Extreme Speed, Return/Frustration
A good PixiSpeed user, although the lack of good boosting is a bit of a letdown. 115/105 physical bulk is pretty nice.
Sceptilite Jirachi: Steel/Dragon Lightning Rod 100/125/110/140/100/125
Newly-notable moves: Draco Meteor
Speed, bulk, and Special Attack. Also switch in on a TWave paraflincher and get a free Special Attack boost!
Ampharosite Jirachi: Steel/Dragon Mold Breaker 100/120/120/150/120/90
Newly-notable moves: Draco Meteor
Essentially Dialga with 20 more base Sp. Def and a better Ability. Funny how that works, isn't it? Of course, unlike Dialga, Ampharosite Jirachi can't hold other items.
Houndoominite Ninetales: Drought -> Solar Power 73/76/115/111/110/120
I feel this is self-explanatory. Sets its own sun, then proceeds to nuke things with Solar Power-boosted everything. 73/115/110 bulk isn't bad either, and 120 base Speed is quite solid. Ninetales even has Nasty Plot, but of course you don't want to be wasting your Sun turns boosting while taking Solar Power damage.
Glalitite Froslass: Refrigerate 70/120/70/120/70/130
Newly-notable moves: Return
Notice how this is basically just Mega Glalie but with worse bulk and more Speed. Oh, and a Pursuit/Knock Off weakness.
Glalitite Kyurem: Refrigerate 125/170/90/170/90/115
Newly-notable moves: Hyper Voice, Return
This unholy terror is basically Aerilate Mega Rayquaza, Ice edition. Dual 170 offences with 115 base Speed are suitably terrifying, and Refrigerate gives it the powerful Ice STAB it used to lack. Refrigerate Hyper Voice and Earth Power is near-perfect coverage by itself, leaving the other slots for filler moves.
Altarianite Kyurem: Dragon/Fairy Pixilate 125/170/110/170/90/95
Newly-notable moves: Return, Hyper Voice
Like Glalitite Kyurem but with Defence instead of Speed, and Fairy-type instead of Ice-type. It also gets a better defensive typing, but its Speed tier leaves something to be desired.
Pidgeotite Victini: No Guard 100/100/105/165/110/120
Newly-notable moves: Focus Blast, Inferno
Feel free to spam high base power special moves off of Victini's 165 base Sp. Atk. And with 120 base Speed, you can even rely on your speed to get you out alive. This also comes with a slight increase in Victini's already-decent bulk.
Heracronite Ferrothorn: Skill Link 74/154/171/54/126/10 Newly-notable moves: Bullet Seed, Pin Missile
Ferrothorn's Gyro Ball hits even harder with its even lower base Speed, and Bullet Seed is flat-out superior to Power Whip thanks to Skill Link. Ferrothorn does miss the lack of Leftovers recovery, but it still has Leech Seed and its 74/171/126 bulk is pretty difficult to wear down.
Sablenite Blissey: Magic Bounce 255/20/60/95/185/25
Newly-notable moves: Blissey's entire Special movepool
With an immunity to status moves and obscene 255/60/185 bulk, Blissey is difficult to break on both the Physical and Special sides. On the Special side, even Pidgeotite Keldeo's Focus Blast can't 2HKO Blissey. On the Physical side, if you aren't using a Fighting-type move or a Mega, you're in for a rough time.
Sablenite Sylveon: Magic Bounce 95/75/115/130/180/30
Newly-notable moves: Moonblast over Hyper Voice
Somewhat similar to Sablenite Blissey. With extreme defences and high Special Attack along with immunity to status moves, Sylveon can freely set up in your face and destroy everything. It is admittedly less bulky than Blissey, but its high power makes up for it.
Lopunnite Meloetta-Pirouette: Scrappy 100/188/100/77/77/158
Its dual STABs now grant perfect neutral coverage, meaning it has far less 4MSS than it used to. Return, Close Combat or Drain Punch, Relic Song, Filler. Even Quick Attack isn't terrible as priority with Scrappy, although the inability to hit anything for SE damage sucks. It also takes 2 turns for it to Mega Evolve, as it has to use Relic Song first.
Latiasite Heatran: Flash Fire -> Levitate 91/110/136/160/126/77
Now with even more bulk, 160 base Sp. Atk, and no more 4x ground weakness! It's still weak to Fighting and Water, however, and is now neutral to Fire. It also still has to fear Mold Breaker Ground moves, so a type-changing Stone is arguably more reliable protection from Ground moves.
Metagrossite Absol: Tough Claws 65/140/80/85/80/115
Absol now has an ability that's more useful to it and much-needed bulk and speed. Magic Bounce was a pretty bad ability for a Pokémon with 65/60/60 defences. Instead, Absol now has Tough Claws, letting it hit harder than its standard Mega form can, along with slightly better bulk to enable it to almost take a hit and set up a Swords Dance. At +2, Absol is a Pokémon to be afraid of, with 115 base Speed backing its Sucker Punch to ensure you don't hit before it does, and Play Rough and Superpower for coverage. However, Metagrossite Absol is very, very vulnerable to Low Kick. And, of course, in MnM 115 base Speed isn't quite as scary as it is in standard OU.
Salamencite Togekiss: Aerilate 85/60/145/130/125/100
Newly-notable moves: Hyper Voice, potentially Extreme Speed Nasty Plot, Roost, Hyper Voice, Dazzling Gleam.
You're welcome. You could also run Stored Power over Dazzling Gleam if you so choose, which gets you resisted by different things but almost guarantees that you can muscle past them after enough boosts.
Salamencite Gyarados: Intimidate -> Aerilate 95/135/129/70/110/101
Newly-notable moves: Return
Step one: Switch in almost for free with Intimidate. Step two: Mega Evolve and boost with Dragon Dance. Step three: Sweep with Return/Waterfall.
Salamencite Gliscor: Aerilate 75/105/175/55/85/115
Newly-notable moves: Return, Baton Pass
Set up a Swords Dance with your 75/175 physical bulk, then sweep with Aerilate Return and Earthquake. If your opponent sends in something that walls you, Baton Pass the Attack boosts to another sweeper or wallbreaker.
Slowbronite Blissey: Shell Armor 255/10/80/105/135/55
Newly-notable moves: Hyper Voice, Flamethrower, Ice Beam, Thunderbolt, Dazzling Gleam, Focus Blast, Calm Mind
Now even crits can't stop Blissey from walling! 255/80 physical bulk is very, very good, better than Eviolite Chansey in fact. While it is weaker in Special bulk than Eviolite Chansey, that's practically a non-issue since its bulk is extreme regardless. Also comes with a very usable base 105 Special Attack.
Glalitite Weavile: Refrigerate 70/160/65/85/85/145
Newly-notable moves: Return, Quick Attack
Refrigerate Return for days. Dies easily though, specifically to any Vacuum Wave or Mach Punch, and almost any Pixilate Quick Attack.
Pidgeotite Porygon-Z: No Guard 85/80/75/200/85/110
Newly-notable moves: Blizzard, Zap Cannon
Boost with Nasty Plot, then nuke everything with Zap Cannon, Blizzard, and Shadow Ball or Psyshock off of your 200 base Sp. Atk. STAB is pointless since Tri Attack isn't any stronger than Zap Cannon. Lack of Focus Blast sucks, but oh well. Also, 110 base Speed is sorta sadface, but it still has scary wallbreaking power.
Pidgeotite Blissey: No Guard 255/10/15/140/135/75
Newly-notable moves: Hyper Voice, Blizzard, Fire Blast, Thunder, Focus Blast, Calm Mind
Blissey has amazing bulk to let it set up Calm Minds (though it still cannot wall physical attacks all that well), coupled with an awesome Special movepool to abuse with No Guard.
Banettite Sableye: Prankster 50/125/85/75/85/60
Newly-notable moves: Sableye's entire Physical movepool
The only thing that really makes this Sableye unhappy is that Sableye does not learn either Bulk Up nor Swords Dance. However, it does at least have Power-Up Punch, oddly enough. Overall, this is just Sableye but slightly better in every way. More bulk, enough Attack to actually leave a mark, still has Prankster Recover and Prankster Will-o-Wisp. Its problem is that it has a serious case of 4MSS, wanting to boost, heal, Sub, and spam dual STAB priority.
Banettite Hitmontop: Intimidate -> Prankster 50/145/105/35/130/80
Newly-notable moves: Bulk Up, Mach Punch, Bullet Punch, Sucker Punch
Prankster Bulk up, then spam priority.
Scizorite Pangoro: Mold Breaker/Scrappy -> Technician 95/144/118/79/91/68
Newly-notable moves: Storm Throw, Circle Throw, Dual Chop, Aerial Ace, Bulldoze, Rock Tomb, Power-up Punch
Technician Storm Throw off of 144 base Attack is quite powerful, and Bulldoze and Rock Tomb make for nice coverage options with their ability to make the foe slower than you. 95/118/91 bulk isn't too terrible, either. Pre-Mega Mold Breaker or Scrappy could be useful to catch a foe who would otherwise prove a nuisance. Mold Breaker especially might be useful to get a Parting Shot past a slow Magic Bounce user if you really just don't want to be there right now. Potentially countered by Slowbronite Blissey due to Shell Armor, and also not quite as scary as other Megas out there.
Original Thread (created by FlameUser64)
Rom server (Multiple versions of Mix and Mega are playable here)
Mega Stone Benefits (created by Tyrell D. Barnes)
Featured Sample Teams
Check the OM Team Archive for more sample teams
OP revamped with much thanks to Jajoken.
Last edited: