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Resource ORAS OU Simple Questions, Simple Answers MKII (Read the OP First!) (Now with 100% more Rules!!!)

I wanted to ask you all something about Team Building. Lot of times when I build a team I build it around 2 Pokemon and it really doesn't take more than an hour max to be able to battle with the team.

What really bothers me now is that other good player build a team in a week but that team is then nearly perfect.

Can somebody please explain to me how do I build teams better with more thought on it ?
 
I wanted to ask you all something about Team Building. Lot of times when I build a team I build it around 2 Pokemon and it really doesn't take more than an hour max to be able to battle with the team.

What really bothers me now is that other good player build a team in a week but that team is then nearly perfect.

Can somebody please explain to me how do I build teams better with more thought on it ?
I'm not the best builder myself, but there is nothing more useful for building than testing; these players will do extensive testing with their teams and have enough experience to be able to immediately spot weaknesses when they come across them. Metagame knowledge, teambuilding/battling experience and ultimately there is some talent involved too. Just keep practicing with it and don't get disheartened if your team takes a long time to properly materialise.
 
I'm not the best builder myself, but there is nothing more useful for building than testing; these players will do extensive testing with their teams and have enough experience to be able to immediately spot weaknesses when they come across them. Metagame knowledge, teambuilding/battling experience and ultimately there is some talent involved too. Just keep practicing with it and don't get disheartened if your team takes a long time to properly materialise.

So testing teams is basically the best way to make teams better ? Is this what you were trying to say ?

I agree with that but I build teams in like an hour and I think I am kinda good at spotting weaknesses. But building a team that is supposed to be good in an hour that is stupid right ?

I wanted to ask what checkpoints I can go through by making a team.

This is an other question that came in to my mind. I wanted to make an RMT here in the forums but I was shy since the teams I use are prerry standard so I think that I would not be getting help for them. Is this really true what am I thinking or does it really not matter what team I post on the RMT forum ?
 
So testing teams is basically the best way to make teams better ? Is this what you were trying to say ?

I agree with that but I build teams in like an hour and I think I am kinda good at spotting weaknesses. But building a team that is supposed to be good in an hour that is stupid right ?

I wanted to ask what checkpoints I can go through by making a team.

This is an other question that came in to my mind. I wanted to make an RMT here in the forums but I was shy since the teams I use are prerry standard so I think that I would not be getting help for them. Is this really true what am I thinking or does it really not matter what team I post on the RMT forum ?
Don't be afraid to ask for help. A standard team is probably going to recieve more rates on the basis that it is easier to make improvements to these types of teams whereas a lot of people tend to shy away from/give bad rates to less standard types of teams simply because they are much harder to rate.

And fwiw these people don't build an amazing team in an hour; the team will be usable at that stage but they will keep testing with friends (as they are often built to counterstyle people, so people imitating someone's style and playing them is a good way to test) and/or on the ladder until they feel that the team is as good as possible. How good the first draft of the team is very much just comes down to them being in the top few percents of players in the game, so I wouldn't be dishartened if you can't get an above-average/particularly good first draft as what really matters is the final result.
 
Don't be afraid to ask for help. A standard team is probably going to recieve more rates on the basis that it is easier to make improvements to these types of teams whereas a lot of people tend to shy away from/give bad rates to less standard types of teams simply because they are much harder to rate.

And fwiw these people don't build an amazing team in an hour; the team will be usable at that stage but they will keep testing with friends (as they are often built to counterstyle people, so people imitating someone's style and playing them is a good way to test) and/or on the ladder until they feel that the team is as good as possible. How good the first draft of the team is very much just comes down to them being in the top few percents of players in the game, so I wouldn't be dishartened if you can't get an above-average/particularly good first draft as what really matters is the final result.

Thanks for the help :) I will be testing with other people too and tell them to counterstyle my team. That has never come in to my mind.
 
I pm'd Celticpride on monday about this issue and got no answer D: having a specific thread for OLT is great cause the discussion about this tour doesn't really fit anywhere else (most ORAS OU tours like OST or WCOP had their thread as well) :)
 
Hey guys, sorry for my many questions, been changing my team around a lot lately. On Amoongus Stun Spore or Clear Smog? And as a fourth move Sludge Bomb or HP Fire? Thanks again.
 
Hey guys, sorry for my many questions, been changing my team around a lot lately. On Amoongus Stun Spore or Clear Smog? And as a fourth move Sludge Bomb or HP Fire? Thanks again.

I really recommend clear smog and hp fire, if you feel you have no issues with Clefable you might forego clearsmog for foul play or sludge bomb. I haven't explored much on double powder amoongus.

This is just my opinion.
 
Hey guys, sorry for my many questions, been changing my team around a lot lately. On Amoongus Stun Spore or Clear Smog? And as a fourth move Sludge Bomb or HP Fire? Thanks again.

Double powder's a nice bait as a lot of people will switch in something as sleep fodder, to then switch in something to OHKO Amoonguss afterwards. This usually means you can predict that and paralyse a Lati/Alakazam/Metagross etc, so if you want a neat lure; Stun Spore can definitely have its uses, Clear Smog is basically for Clefable as already mentioned so kinda team dependent. HP Fire's nicer imo as people often expect Ferrothorn to be a free switch in on a Spore
 
NGL when using Amoonguss on more bo builds and even more balanced builds (although admittedly I don't use these much) I very rarely run HP Fire over Stun Spore. Double powder is just such a good catch-all tool in general an it's a good way to ease off the momentum-sapping factor that Amoonguss brings to the table, and it is a nice way to bait people who fodder something off to Spore and then pivot into something like Latios.
 
So with infernal being a banned deucer, where do we look at the OLT trend and discussions now?
I mean the thread is still there and the whole metagame won't change overnight, but you can probably just discuss olt trends in the metagame discussion thread and try to watch some high ladder olt games I guess.
I pm'd Celticpride on monday about this issue and got no answer D: having a specific thread for OLT is great cause the discussion about this tour doesn't really fit anywhere else (most ORAS OU tours like OST or WCOP had their thread as well) :)
Things will be sorted out shortly.
 
Does anyone know if there's a bulkier Gengar spread? I know it's not gonna be the most useful of things, just intrigued
 
Cheers! What do they run? Sub/Pain Split/WOW/Shadow Ball?

Sub / Wisp / Hex / Sludge Wave with Black Sludge. Mono-attacking is really passive so a secondary attacking move like Sludge Wave is used. Hex is stronger than S Ball if the opponent is status-ed (this is used to lure Gliscor last time so you can change it back to S Ball)
 
Cheers! What do they run? Sub/Pain Split/WOW/Shadow Ball?
Hex, Taunt, Wisp, Sub most of the time, but Sub Gengar has many possibilities like SubDisable, SubSplit, SubHex with Sludge Wave > Taunt, and Sub 3 Attacks. Either the given EV spread or Max SpA / Max Spe can be used on these sets, kinda depends on the team you're using it on
 
Does Victini have any offensive movesset that don't have the moves Bolt Strike, Blue Flare, Fusion Flare or Fusion Bolt?

I want to do a offensive victini whith the event that is happening. Is that possible?
 
Does Victini have any offensive movesset that don't have the moves Bolt Strike, Blue Flare, Fusion Flare or Fusion Bolt?

I want to do a offensive victini whith the event that is happening. Is that possible?

This isn't exactly the best place to ask this, but I suppose you could attempt a special set. Perhaps something like this:

Victini @ Life Orb
Ability: Victory Star
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Psychic / Psyshock
- Grass Knot / Thunder
- Focus Blast

Thanks to Victory Star, you don't need to worry about accuracy too much and can spam Fire Blasts and Focus Blasts more easily. However, probably others can provide you a more optimal set.
 
So, I'm working on an OU team, but I'm not quite sure which pokemon to use to round out the list. The two types that worry the most with this setup are Steel and Psychic (although I'm new, so it's quite possible I've missed one), but I might also want a wish-user and a rapid spinner. What I'm planning to use below

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
-Aqua Jet
-Play Rough
-Waterfall
-Superpower

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
-Acrobatics
-Roost
-Swords Dance
-Will-o-wisp

Venusaur @ Venusarite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA/ 4 SpD / 20 Spe
Modest Nature
-Giga Drain
-Sludge Bomb
-Synthesis
-Hidden Power (Fire)

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
-Stealth Rock
-Earthquake
-Dragon Tail
-Fire Blast

So, does anyone have any suggestions? Apologies if this isn't quite the right place for this- I did ask a mod, but they weren't 100% sure either.
 
The main thing you're missing is hazard control; you must run some form of it if you have Talonflame due to it being 4x weak to rocks. Tbh, I'd suggest SpDef Excadrill cause your team is super weak to Diancie/Mega Gardevoir.

Also, I wouldn't recommend AV Azumarill, that thing is so underwhelming (due to so many things walking it that are popular). id change to Belly Drum to help you Wallbreak better as well as provide a second win con for the team. I'd also run Taunt over WOW on your Talonflame, as your stall matchup is pretty poor atm.

Something to take on threats to Mega Venu, like Latio/as, Mega Metagross, Talonflame, Alakazam would be great as well. While you have things which can kinda switch into them, they can't do a huge amount back. I'd recommend Scarf Tyranitar cause although the sand hurts Venu's recovery, their synergy is pretty good. And offensive Venu will recover a lot of its health back through Giga Drain anyway.
 
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What partners would work well with this Klefki set?
Klefki @ Choice Specs
Ability: Prankster
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
-Switcheroo
-Thunder Wave
-Dazzling Gleam
-Hidden Power Fire

edit: 300th post. Yay?
 
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Silver_Lucario42
Latios, Jirachi, and Rotom-W does it better. Klefki without Spikes is not so interesting.
But if you want, try to build offensive team around this. I think a setup sweeper like Azumarill, Scizor, or Zard X can be a good option.
 
What partners would work well with this Klefki set?
Klefki @ Choice Specs
Ability: Prankster
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
-Switcheroo
-Thunder Wave
-Dazzling Gleam
-Hidden Power Fire
The main purpose of Specs Klefki is to be able to lay Spikes while also being able to cripple certain 'mons (namely SR leads) while simultaniously not being complete bait for either Mega Sableye or Mega Diancie. As such if you run this you should probably run Spikes over Thunder Wave and Flash Cannon over HP Fire. Someone ran it on an RMT a while back although I can't find the thread now, and unless I'm mis-remembering that was the set he ran.

That said, the set really isn't all that consistent. Until you use Switcheroo you are locked into either Spikes or one of your STABs, which isn't that great considering that it's Klefki, and while it's nice to be able to score the 2HKO on Mega Sableye (neither Lefties Play Rough nor Lefties Gleam can net that) it is less cool to be abused by it's partner. You could run Pixie Plate with Thunder Wave>Switcheroo to combat this although this comes at the cost of losing the ability to mess with 'mons like Chansey and opposing Stealth Rock users.

If you really want teammates though, standard Spikes stack partners such as Mega Charizard X are good for this, as well as Pokémon which appreciate SR leads like Lando-T crippled such as Mega Charizard X (tl;dr Mega Charizard X+Spikes is disgusting whether you run this or Toxic on Klefki)
 
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