Hello and good day.
I am going to join an upcoming doubles tournament this coming October that will be held in my neighborhood. Rules are standard clauses, no legendaries, and you can only use 4 out of 6 'mons in your team.
This team I came up with has two functions depending on what my foes' teams are: (1) fast disable+encore set, and (2) Trick Room.
So far, testing this team in Battle Spot Doubles (both free and rated) has given me a lot of wins (and a lot of rage quits from my foes). But I can still see a lot of problems with my team though. Heck, any team has one, right? So I'm posting my team here in hopes that you guys can give your thoughts and suggestions.
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Casper (Gengar) (M) @ Gengarite
Ability: Levitate
EVs: 52 HP / 20 Def / 172 SpA / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Disable
- Shadow Ball
- Sludge Bomb
I send Gengar out, usually paired with Raichu and rarely with Talonflame. Mega-evolve and use Protect on first turn so I can both scout the foe's moves and trap them in. Disable a threatening move and then sweep them off.
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Shock (Raichu) (M) @ Expert Belt
Ability: Lightning Rod
EVs: 252 SpA / 6 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Protect
- Encore
- Thunderbolt
- Hidden Power [Ice]
Usually paired with Gengar, I use Protect on the first turn to scout foe's moves. Rarely do I let Raichu attack on the first turn, but when I do, I'll usually use Encore on a Disabled foe in the second turn. HP is Ice to deal with ground-types, though it barely KOs a Landorus, but thankfully, this competition I'll be joining bans legendaries.
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Derpy (Slowbro) (M) @ Slowbronite
Ability: Oblivious
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature
IVs: 0 Atk / 0 Spe
- Scald
- Slack Off
- Trick Room
- Psyshock
When I want to run a Trick Room set, I send Slowbro out first together with Gothitelle. With Oblivious, I'll be able to use Trick Room without worrying about Taunt. Haven't tried handling a foe that uses Fake Out on him though. After a successful TR, I'll Mega Evolve him in the next turn.
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Gothitelle (M) @ Sitrus Berry
Ability: Shadow Tag
EVs: 252 HP / 136 Def / 122 SpD
Sassy Nature
IVs: 30 Def / 30 SpA / 30 SpD / 0 Spe
- Protect
- Psychic
- Hidden Power [Fighting]
- Charm
I usually send him (yeah, I settled with a male) alongside Slowbro for a TR set, so I can trap the foes. Use Protect on the first turn and then I'll try and KO foes the next turns. HP Fighting is there to deal with Dark and Steel types, like Bisharp. Charm is to lower physical attacks of foes.
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Sylvie (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 6 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Psyshock
- Protect
- Hyper Voice
- Shadow Ball
Filler 'mon that I use. Her job is to slay dark/fighting/dragon/ghost types. That's about it, I guess.
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Amber (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 27 HP / 252 Atk / 231 Def
Adamant Nature
IVs: 17 SpA
- Brave Bird
- Tailwind
- Flare Blitz
- Taunt
Talonflame is there to KO foes when the first two of my 'mons are KO'ed and have already weakend my foes. Sometimes, if I send him out first alongside Gengar, his job is to set up Tailwind and/or Taunt before I start using him to attack. I haven't used Flare Blitz yet in my test battles though. I'm planning to replace that with Overheat to deal with Ferrothorns. Gale Wings still gives him the first move (if I use a flying-type move) in a turn even under Trick Room, which is nice.
---
Set 1: Gengar, Raichu, Talonflame, Sylveon
Set 2: Slowbro, Gothitelle, Talonflame, Sylveon
So that's my team. I try and study my foe's team before I decide on what set I'll be using against them.
The problem I'm seeing with my Trick Room team is Fake Out users, especially if they target Slowbro first. Plus I believe having two psychic-types out at the same time is a bad idea. To solve this, I've thought of sending Talonflame out first and give/use Quick Guard to a predicted Fake Out, and giving TR to Goth instead, but then that would mean Goth's open to Taunt, disabling me from casting TR.
For my fast encore+disable set, I'm thinking that Priority Brave Bird Talonflame will give me problems, especially if it targets M-Gengar. :/
I'm sure there are other problems though, but those are the things I've thought about as of this moment.
So what do you guys think of my team?
I am going to join an upcoming doubles tournament this coming October that will be held in my neighborhood. Rules are standard clauses, no legendaries, and you can only use 4 out of 6 'mons in your team.
This team I came up with has two functions depending on what my foes' teams are: (1) fast disable+encore set, and (2) Trick Room.
So far, testing this team in Battle Spot Doubles (both free and rated) has given me a lot of wins (and a lot of rage quits from my foes). But I can still see a lot of problems with my team though. Heck, any team has one, right? So I'm posting my team here in hopes that you guys can give your thoughts and suggestions.
---
Casper (Gengar) (M) @ Gengarite
Ability: Levitate
EVs: 52 HP / 20 Def / 172 SpA / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Disable
- Shadow Ball
- Sludge Bomb
I send Gengar out, usually paired with Raichu and rarely with Talonflame. Mega-evolve and use Protect on first turn so I can both scout the foe's moves and trap them in. Disable a threatening move and then sweep them off.
---
Shock (Raichu) (M) @ Expert Belt
Ability: Lightning Rod
EVs: 252 SpA / 6 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Protect
- Encore
- Thunderbolt
- Hidden Power [Ice]
Usually paired with Gengar, I use Protect on the first turn to scout foe's moves. Rarely do I let Raichu attack on the first turn, but when I do, I'll usually use Encore on a Disabled foe in the second turn. HP is Ice to deal with ground-types, though it barely KOs a Landorus, but thankfully, this competition I'll be joining bans legendaries.
---
Derpy (Slowbro) (M) @ Slowbronite
Ability: Oblivious
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature
IVs: 0 Atk / 0 Spe
- Scald
- Slack Off
- Trick Room
- Psyshock
When I want to run a Trick Room set, I send Slowbro out first together with Gothitelle. With Oblivious, I'll be able to use Trick Room without worrying about Taunt. Haven't tried handling a foe that uses Fake Out on him though. After a successful TR, I'll Mega Evolve him in the next turn.
---
Gothitelle (M) @ Sitrus Berry
Ability: Shadow Tag
EVs: 252 HP / 136 Def / 122 SpD
Sassy Nature
IVs: 30 Def / 30 SpA / 30 SpD / 0 Spe
- Protect
- Psychic
- Hidden Power [Fighting]
- Charm
I usually send him (yeah, I settled with a male) alongside Slowbro for a TR set, so I can trap the foes. Use Protect on the first turn and then I'll try and KO foes the next turns. HP Fighting is there to deal with Dark and Steel types, like Bisharp. Charm is to lower physical attacks of foes.
---
Sylvie (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 6 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Psyshock
- Protect
- Hyper Voice
- Shadow Ball
Filler 'mon that I use. Her job is to slay dark/fighting/dragon/ghost types. That's about it, I guess.
---
Amber (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 27 HP / 252 Atk / 231 Def
Adamant Nature
IVs: 17 SpA
- Brave Bird
- Tailwind
- Flare Blitz
- Taunt
Talonflame is there to KO foes when the first two of my 'mons are KO'ed and have already weakend my foes. Sometimes, if I send him out first alongside Gengar, his job is to set up Tailwind and/or Taunt before I start using him to attack. I haven't used Flare Blitz yet in my test battles though. I'm planning to replace that with Overheat to deal with Ferrothorns. Gale Wings still gives him the first move (if I use a flying-type move) in a turn even under Trick Room, which is nice.
---
Set 1: Gengar, Raichu, Talonflame, Sylveon
Set 2: Slowbro, Gothitelle, Talonflame, Sylveon
So that's my team. I try and study my foe's team before I decide on what set I'll be using against them.
The problem I'm seeing with my Trick Room team is Fake Out users, especially if they target Slowbro first. Plus I believe having two psychic-types out at the same time is a bad idea. To solve this, I've thought of sending Talonflame out first and give/use Quick Guard to a predicted Fake Out, and giving TR to Goth instead, but then that would mean Goth's open to Taunt, disabling me from casting TR.
For my fast encore+disable set, I'm thinking that Priority Brave Bird Talonflame will give me problems, especially if it targets M-Gengar. :/
I'm sure there are other problems though, but those are the things I've thought about as of this moment.
So what do you guys think of my team?
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