Hello this is my first team and I want to see what you think thank you commenters for the help and changes to this team
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch
I believe that mega metagross is the perfect sweeper for a team like this its high attack and clear body before mega and tough claws afterhelps it deal with landorus
1)Meteor Mash is its main steel attack it may have the 90 accuracy but the chance of attack boosting is pretty great
2)Zen Headbutt is its other main stab it also has the 20% chance to flinch so it can help in situations
3) Hammer Arm is a high damage move and its speed drop isn't as bad after the sticky web and tailwind it also takes out Excadrill
4) Ice Punch is the simple Dragonite and Garchomp ect. counter it is boosted by tough claws
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 36 Def / 220 SpD
Impish Nature
- Tailwind
- Taunt
- U-turn
- Foul Play
Mandibuzz is a great defensive tailwinder that can wall out offensive threats like Scizor and Excadrill the overcoat ability allows it to switch into ammongus it works with rotom to physically and specially wall
1)Tailwind is the bread and butter if this team it boosts the teams speed so it outspeeds all of the un-boosted teir
2)Taunt lets it debilitate things like ferrothorn and amoungus who loose their main moves and break support and give free switch ins to the rest of the team
3) U-turn allows it to gain momentum and switch after dealing damage and catch the opponents switch ins off guard
4)Foul Play allows it to take advantage of its defence and foul play stall the opponents physical attackers
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Thunder
- Bug Buzz
- Energy Ball
In case mandibuzz fails for some reason galvantula can pick up for it with sticky web support or vise versa the focus sash allows it to get sticky against everything expect fake out users and skill link
1) Sticky Web is the other bread and butter if the team slowing down opponents and they will have to rapid spin or defog
2) Compound eyes boosted thunder makes it hit thunder most of the time to give its high damage stab and countering Gyarados
3) Bug Buzz is its other stab hitting gardevior and alakazam the latis and now azelf
4) Energy ball hits swampert hippowdown and tyranitar supper effective and is good coverage
Starmie @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Starmie is a change to this team with good ofensive support and coverage to hit about everyting
1) Rapid Spin can get rid rocks spikes and opposing webs so the team is always in the higher speed teir
2) Hydro Pump is powerful stab damage to make up for starmies lower Spa
3) Psychic is other stab that can get rid of gengar who is the only relevant spin blocker
4) Ice Beam allows for easy dragon killing and can out speed all dragons in the teir
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
Say hello to the Pokemon that benefits from the speed and kills everything with both ice ground and electric coverage lets you hit everything neutral
1) Ice Beam its ice coverage and dragon killer it can take advantage of its decent Spa
2) Earth power is good coverage that allows it to hit magnezone diance and excadrill who usually beat it to kill them
3) Fusion bolt and it high natural attack allows it to doe high damage with needing any investment it can hurt water types very harshly
4) Roost can let it heal and cancel out the life orb damage
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
To complete the team is a wall that can debilitate physical attackers and compliment mandibuzz nicely being able to switch into most of the teams weaknesses and walling relevant threats
1) Volt Switch can get momentum and can take advantage of the switches the opponents switches like if they are choiced into earthquake
2) Hydro Pump is forced but is good stab damage and can get ko's
3) Willo-wisp will lower the opponents attack and to damge every turn it also compliments nicely with Spd mandibuzz
Whole team
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 36 Def / 220 SpD
Impish Nature
- Tailwind
- Taunt
- U-turn
- Foul Play
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Thunder
- Bug Buzz
- Energy Ball
Starmie @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
So what do you think of this team what changes should I make. What check and counters my team and what can I do to improve it please give me responses

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch
I believe that mega metagross is the perfect sweeper for a team like this its high attack and clear body before mega and tough claws afterhelps it deal with landorus
1)Meteor Mash is its main steel attack it may have the 90 accuracy but the chance of attack boosting is pretty great
2)Zen Headbutt is its other main stab it also has the 20% chance to flinch so it can help in situations
3) Hammer Arm is a high damage move and its speed drop isn't as bad after the sticky web and tailwind it also takes out Excadrill
4) Ice Punch is the simple Dragonite and Garchomp ect. counter it is boosted by tough claws

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 36 Def / 220 SpD
Impish Nature
- Tailwind
- Taunt
- U-turn
- Foul Play
Mandibuzz is a great defensive tailwinder that can wall out offensive threats like Scizor and Excadrill the overcoat ability allows it to switch into ammongus it works with rotom to physically and specially wall
1)Tailwind is the bread and butter if this team it boosts the teams speed so it outspeeds all of the un-boosted teir
2)Taunt lets it debilitate things like ferrothorn and amoungus who loose their main moves and break support and give free switch ins to the rest of the team
3) U-turn allows it to gain momentum and switch after dealing damage and catch the opponents switch ins off guard
4)Foul Play allows it to take advantage of its defence and foul play stall the opponents physical attackers

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Thunder
- Bug Buzz
- Energy Ball
In case mandibuzz fails for some reason galvantula can pick up for it with sticky web support or vise versa the focus sash allows it to get sticky against everything expect fake out users and skill link
1) Sticky Web is the other bread and butter if the team slowing down opponents and they will have to rapid spin or defog
2) Compound eyes boosted thunder makes it hit thunder most of the time to give its high damage stab and countering Gyarados
3) Bug Buzz is its other stab hitting gardevior and alakazam the latis and now azelf
4) Energy ball hits swampert hippowdown and tyranitar supper effective and is good coverage

Starmie @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Starmie is a change to this team with good ofensive support and coverage to hit about everyting
1) Rapid Spin can get rid rocks spikes and opposing webs so the team is always in the higher speed teir
2) Hydro Pump is powerful stab damage to make up for starmies lower Spa
3) Psychic is other stab that can get rid of gengar who is the only relevant spin blocker
4) Ice Beam allows for easy dragon killing and can out speed all dragons in the teir

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
Say hello to the Pokemon that benefits from the speed and kills everything with both ice ground and electric coverage lets you hit everything neutral
1) Ice Beam its ice coverage and dragon killer it can take advantage of its decent Spa
2) Earth power is good coverage that allows it to hit magnezone diance and excadrill who usually beat it to kill them
3) Fusion bolt and it high natural attack allows it to doe high damage with needing any investment it can hurt water types very harshly
4) Roost can let it heal and cancel out the life orb damage

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
To complete the team is a wall that can debilitate physical attackers and compliment mandibuzz nicely being able to switch into most of the teams weaknesses and walling relevant threats
1) Volt Switch can get momentum and can take advantage of the switches the opponents switches like if they are choiced into earthquake
2) Hydro Pump is forced but is good stab damage and can get ko's
3) Willo-wisp will lower the opponents attack and to damge every turn it also compliments nicely with Spd mandibuzz
Whole team
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 36 Def / 220 SpD
Impish Nature
- Tailwind
- Taunt
- U-turn
- Foul Play
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Thunder
- Bug Buzz
- Energy Ball
Starmie @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
So what do you think of this team what changes should I make. What check and counters my team and what can I do to improve it please give me responses
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