ORAS OU Sticky Web Tailwind Sweepers (Updated)

Hello this is my first team and I want to see what you think thank you commenters for the help and changes to this team
metagross-mega.png

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch

I believe that mega metagross is the perfect sweeper for a team like this its high attack and clear body before mega and tough claws afterhelps it deal with landorus
1)Meteor Mash is its main steel attack it may have the 90 accuracy but the chance of attack boosting is pretty great
2)Zen Headbutt is its other main stab it also has the 20% chance to flinch so it can help in situations
3) Hammer Arm is a high damage move and its speed drop isn't as bad after the sticky web and tailwind it also takes out Excadrill
4) Ice Punch is the simple Dragonite and Garchomp ect. counter it is boosted by tough claws


mandibuzz.gif

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 36 Def / 220 SpD
Impish Nature
- Tailwind
- Taunt
- U-turn
- Foul Play

Mandibuzz is a great defensive tailwinder that can wall out offensive threats like Scizor and Excadrill the overcoat ability allows it to switch into ammongus it works with rotom to physically and specially wall
1)Tailwind is the bread and butter if this team it boosts the teams speed so it outspeeds all of the un-boosted teir
2)Taunt lets it debilitate things like ferrothorn and amoungus who loose their main moves and break support and give free switch ins to the rest of the team
3) U-turn allows it to gain momentum and switch after dealing damage and catch the opponents switch ins off guard
4)Foul Play allows it to take advantage of its defence and foul play stall the opponents physical attackers


galvantula.gif

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Thunder
- Bug Buzz
- Energy Ball

In case mandibuzz fails for some reason galvantula can pick up for it with sticky web support or vise versa the focus sash allows it to get sticky against everything expect fake out users and skill link
1) Sticky Web is the other bread and butter if the team slowing down opponents and they will have to rapid spin or defog
2) Compound eyes boosted thunder makes it hit thunder most of the time to give its high damage stab and countering Gyarados
3) Bug Buzz is its other stab hitting gardevior and alakazam the latis and now azelf
4) Energy ball hits swampert hippowdown and tyranitar supper effective and is good coverage


starmie.gif

Starmie @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam

Starmie is a change to this team with good ofensive support and coverage to hit about everyting
1) Rapid Spin can get rid rocks spikes and opposing webs so the team is always in the higher speed teir
2) Hydro Pump is powerful stab damage to make up for starmies lower Spa
3) Psychic is other stab that can get rid of gengar who is the only relevant spin blocker
4) Ice Beam allows for easy dragon killing and can out speed all dragons in the teir


kyurem-black.gif

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost

Say hello to the Pokemon that benefits from the speed and kills everything with both ice ground and electric coverage lets you hit everything neutral
1) Ice Beam its ice coverage and dragon killer it can take advantage of its decent Spa
2) Earth power is good coverage that allows it to hit magnezone diance and excadrill who usually beat it to kill them
3) Fusion bolt and it high natural attack allows it to doe high damage with needing any investment it can hurt water types very harshly
4) Roost can let it heal and cancel out the life orb damage


rotom-wash.gif


Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

To complete the team is a wall that can debilitate physical attackers and compliment mandibuzz nicely being able to switch into most of the teams weaknesses and walling relevant threats
1) Volt Switch can get momentum and can take advantage of the switches the opponents switches like if they are choiced into earthquake
2) Hydro Pump is forced but is good stab damage and can get ko's
3) Willo-wisp will lower the opponents attack and to damge every turn it also compliments nicely with Spd mandibuzz

Whole team
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 36 Def / 220 SpD
Impish Nature
- Tailwind
- Taunt
- U-turn
- Foul Play

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Thunder
- Bug Buzz
- Energy Ball

Starmie @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split


So what do you think of this team what changes should I make. What check and counters my team and what can I do to improve it please give me responses
 
Last edited:
Excadrill: Rock Slide> X-Scissors, Rock Slide kills Flying type pokemons
Thundurus-T: Focus Blast> Sludge Bomb : Your team is weak to Steel-Types, and for fairies you have Excadrill and Metagross :)
Have a nice day!
 
Your team is also very weak to fire types, as three of your pokemon are weak to it, and you have no pokemon that resist fire. I would want to either swap excadrill for starmie (keeping a rapid spinner, gaining water coverage and fire resistance), and maybe then giving Metagross earthquake instead of zen-headbut. Or I would replace Thundurus with Rotom-W, which would keep the electric coverage, and add water and general utility to your team.

So, if you want a bulky-starmie:
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Psyshock

Or offensive:
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam

And for Rotom-W:
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp/Thunder Wave
- Pain Split
I'd run thunder wave if you really want to outspeed everything and don't have sticky web/tailwind up, will-o-wisp if not. Running rotom-w would also mean you can make the mandibuzz specially defensive, which would add more balance to your bulk, especially if you have will-o-wisp and burn the relevant physical threats.

If you keep Excadrill, I'd be tempted to replace its band with a scarf or air balloon. If you don't have the webs/tailwind up, your excadrill would really get taken down by most threats, given its relatively frail defences and common weaknesses. The scarf would allow it to outspeed almost anything without a scarf/unboosted, and the air balloon would get rid of its biggest weakness, and add some surprise and switch-ability to it.

Hope this helps.
 
The team looks nice, but I would say you're REALLY holding yourself back with Kyurem-B. Running a Special Kyurem-B like yours is ineffective due to its low spatk compared to its incredibly high physical attack. However, I feel a powerful special wallbreaker is a great fit for that slot of your team, so I replaced it with it's specially stronger counterpart.
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Ice Beam
- Draco Meteor
- Earth Power
- Hidden Power Fire
Kyurem is stronger on the special side, and unlike Kyurem-B, it can effectively run choice specs. Kyurem's strength pefectly complements Mega Metagross' versatility, and it's ability to effectively use Draco Meteor is appreciated as well. It appreciates the speed support just as much, if not more than Kyurem-B, and is a better fit for your team.
 
The team looks nice, but I would say you're REALLY holding yourself back with Kyurem-B. Running a Special Kyurem-B like yours is ineffective due to its low spatk compared to its incredibly high physical attack. However, I feel a powerful special wallbreaker is a great fit for that slot of your team, so I replaced it with it's specially stronger counterpart.
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Ice Beam
- Draco Meteor
- Earth Power
- Hidden Power Fire
Kyurem is stronger on the special side, and unlike Kyurem-B, it can effectively run choice specs. Kyurem's strength pefectly complements Mega Metagross' versatility, and it's ability to effectively use Draco Meteor is appreciated as well. It appreciates the speed support just as much, if not more than Kyurem-B, and is a better fit for your team.

I don't know if I agree with you on this - mixed Kyurem-B (which is what was on the team originally) has one of the best electric type attacks in the game Fusion Bolt, and a fare better ability (Teravolt which is basically Mold Breaker). With Teravolt, Kyurem-B can hit levitate pokemon (such as Rotom-W and Gengar for super effective) with earth power, and volt-absorb pokemon (Thundurus-T) with electric moves. This makes Kyurem-B far harder to switch into than most pokemon. The 10 SPA isn't really worth giving up the far better ability and coverage, imo. As such, Kyurem-B outclasses regular Kyurem as it is far more versatile.

The only change you could consider making to this Kyurem-B (and this is definitely not mandatory) is to bring in outrage for roost to really take advantage of Kyurem-B's attack, but this is very optional, and roost gives you far more longevity, and outrage is a inflexible move. Another option, if you want more speed on your team (which you don't really need with Sticky webs), is to scarf Kyurem-B, but this doesn't seem too necessary to me either.

If you want a special wall-breaker instead, you could try Latios with Ice-Beam, Draco Meteor, and Psyshock/Thunderbolt. But I really think that Kyurem-B works well in this team, and you shouldn't change it.
 
I don't know if I agree with you on this - mixed Kyurem-B (which is what was on the team originally) has one of the best electric type attacks in the game Fusion Bolt, and a fare better ability (Teravolt which is basically Mold Breaker). With Teravolt, Kyurem-B can hit levitate pokemon (such as Rotom-W and Gengar for super effective) with earth power, and volt-absorb pokemon (Thundurus-T) with electric moves. This makes Kyurem-B far harder to switch into than most pokemon. The 10 SPA isn't really worth giving up the far better ability and coverage, imo. As such, Kyurem-B outclasses regular Kyurem as it is far more versatile.

The only change you could consider making to this Kyurem-B (and this is definitely not mandatory) is to bring in outrage for roost to really take advantage of Kyurem-B's attack, but this is very optional, and roost gives you far more longevity, and outrage is a inflexible move. Another option, if you want more speed on your team (which you don't really need with Sticky webs), is to scarf Kyurem-B, but this doesn't seem too necessary to me either.

If you want a special wall-breaker instead, you could try Latios with Ice-Beam, Draco Meteor, and Psyshock/Thunderbolt. But I really think that Kyurem-B works well in this team, and you shouldn't change it.

Mixed Kyurem-B is a decent pokemon, but it doesn't outclass standard Kyurem by any means. Terravolt is only really useful for a few pokemon, and Specs Kyurem can OHKO Rotom-W anyway. Speaking of Specs, thetc main reason Kyurem is superior on this team is because it can run specs. You already have a versatile sweeper in Mega Metagross, what you need is a wallbreaker, paticularly a special one. Specs Kyurem is significantly stronger than Mixed Kyurem-B, which only has one physical move. Fusion Bolt is a good move, but it isn't nessessary enough to warrant using Kyurem-B, ESPECIALLY when he already has another electric types attacker on the team. Kyurem is much more useful for this team than Kyurem-B, as it's a strong special wallbreaker that helps the team win games.
 
Mixed Kyurem-B is a decent pokemon, but it doesn't outclass standard Kyurem by any means. Terravolt is only really useful for a few pokemon, and Specs Kyurem can OHKO Rotom-W anyway. Speaking of Specs, thetc main reason Kyurem is superior on this team is because it can run specs. You already have a versatile sweeper in Mega Metagross, what you need is a wallbreaker, paticularly a special one. Specs Kyurem is significantly stronger than Mixed Kyurem-B, which only has one physical move. Fusion Bolt is a good move, but it isn't nessessary enough to warrant using Kyurem-B, ESPECIALLY when he already has another electric types attacker on the team. Kyurem is much more useful for this team than Kyurem-B, as it's a strong special wallbreaker that helps the team win games.

I don't agree that this team fundamentally needs a special wallbreaker - excluding Kyurem it has 3 special and 2 physical attackers, and only one of the physical attackers does much work (mandibuzz is a wall and support pokemon). Specs gives you so much less flexibility than the mixed life-orb set - at best Kyurem could take out one pokemon, and would struggle to deal with any switches. Kyurem-B is far harder to switch into - only flying types can avoid the earth power, and they would really fear its ice/electric coverage. If you want a special wallbreaker, Latios would be more suitable (specs or life orb) as it is faster and hits just as hard, and you don't need the ground coverage (though it is nice, particularly with Teravolt), and Latios can run ice beam if you want to - though you already have storm for that.

One thing this team is lacking is a set-up pokemon (nasty plot, swords dance, d-dance) that can really take advantage of the speed boosts/drops from tailwind and sticky web. But this is optional, and if it is working as it is, then it seems fine by me.
 
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