My Alphabet Soup spells out Y-A-S V-S Z-T

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Unown Alphabetical Soup said:
The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.
4v4 FE Singles
72-hour DQ
3 Substitutions
Switch=OK
Items: "Big Boy"
Mega: 0
Arena = Unown Alphabetical Soup




Hm I wonder what this soup taste like, can you tell me Row Row?

It's not really good, but it's better than the crap you cook for us back on the ranch.

<:( r00d my cooking is wonderful

Lying is a sin kid.

:<...
ANYWAYS
Yo yo YO! Welcome to this wonderful Unown Alphabetical Soup, where we're all chilling in a bowl of hot soup and unown just floating, waiting to be used. Today we're here to watch a fun match two very good battlers.

On our left we see YAS, let's see what he brought to put in the soup.​

Credit to DougJustDoug for the sprite =)
Alina - Aurumoth (F)
Type: Bug / Psychic
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities: Weak Armor / No Guard / Illusion (U)
Nature: Sassy (+1 SpD / -15% Spe / -10% Evasion)

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5
SpD: 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Total: 23

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Attacks (61)
Level up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Silver Wind
Sunny Day
Heal Pulse
Confusion
Will-O-Wisp
Final Gambit
AncientPower
Wish
Light Screen
Reflect
Ominous Wind
Healing Wish
Tail Glow
Zen Headbutt

Egg:
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn
Wing Attack

TM:
Psyshock
Protect
Shadow Ball
Infestation
Substitute
Psychic
Blizzard
Dazzling Gleam
SolarBeam
Thunder
Hyper Beam
Hidden Power [Ground]
Overheat
Safeguard
Focus Blast
Façade
Ice Beam
Thunderbolt
Surf
Rain Dance
Steel Wing
Giga Impact
Rest
Sleep Talk
X-Scissor
Frustration

Tutor:
Magic Coat
Trick
Skill Swap
Electroweb
Icy Wind
Role Play
Magic Room
Wonder Room

Maki - Volkraken (F).
Type: Water / Fire
Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fire STAB; immune to burn status. Brighten Command.

Abilities: Analytic / Infiltrator / Pressure (U)

Nature: Timid (+15% Spe / +14% Acc / -1 Atk)

Stats:
HP - 110
Atk - 1 (-)
Def - 3
SpA - 5
SpD - 4
Spe - 110 (+)
Size class - 3
Weight class - 3
Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (61) > 4CC
Level up:
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst
Scald
Destiny Bond
Dive
Power Gem
Heat Wave
Aqua Ring
Memento
Hydro Pump

Egg:
Aqua Jet
Assurance
Captivate
Scary Face
Water Pulse
Tickle

TM:
Protect
Torment
Fire Blast
Will-O-Wisp
Substitute
Overheat
Flash Cannon
U-Turn
Surf
Rest
Sleep Talk
Double Team
Rain Dance
Sunny Day
Thief
Incinerate
Waterfall
Toxic
Fling
Round
Flamethrower
Swagger
Secret Power
Hyper Beam
Hidden Power [Electric]
Giga Impact
False Swipe
Payback
Quash
Return
Frustration
Façade
Attract
Confide

Tutor:
Pain Split
Snatch
Snore
Bind

Faia - Infernape (M).
Type: Fire/Fighting
Fire STAB; immune to burn status. Brighten Command.
Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities: Blaze / Iron Fist (U)
Nature: Naive (+15% Spe / +18% Acc / -1 SpD)

Stats:
HP - 100
Atk - 4
Def - 3
SpA - 4
SpD - 2 (-)
Spe - 125 (+)
Size class - 3
Weight class - 4
Total: 21

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Attacks (44)
Level up:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Mach Punch
Feint
Fire Spin
Close Combat
Slack Off
Flare Blitz

Egg:
Assist
Counter
Encore
Fake Out
Quick Guard

TM:
Protect
Dig
Will-O-Wisp
Overheat
Substitute
Endure
Fire Blast
Low Sweep
Focus Blast
Grass Knot
Flame Charge
SolarBeam
Earthquake
Stone Edge
Roar
U-Turn
Shadow Claw

Tutor:
Fire Punch
ThunderPunch
Role Play
Endeavor
Gunk Shot
Stealth Rock
Low Kick
Dual Chop
Belladonna is the first--and so far only--Pokémon that Silver has caught. Silver only did this because Belladonna was scaring Zelda, and he thought that if he caught the Ghost Pokémon she would stop staring. Belladonna's red-eyed stared remains, however, as does Zelda's apprehension for her teammate. The fact that it took an inordinately long time for Belladonna to speak her first words did nothing to soothe Zelda's nerves, although her lack of words could be explained by the fact that the small Nohface didn't have a face at the time.

After evolution, however, Belladonna did grow a face--five of them, to be precise. And just as Silver had hoped, the addition of faces has allowed Belladonna to speak in a voice that others can hear. Three voices, in fact, since it seems that the faces can communicate independently of each other. Belladonna's regular voice seems to come from her front face, while the heads above her shoulders seem to communicate in whispers. The faces above her hind legs appear to be reserved for blood-curdling screams and terrifying howls, but also for some foreign languages, like German.

Zelda still wishes B would stop staring at her.

Belladonna - Kitsunoh (F).
Type: Ghost / Steel
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.

Abilities: Frisk / Limber / Cursed Body (U)

Nature: Jolly (+15% Spe / +19% Acc / -1 SpA)

Stats:
HP - 100
Atk - 4
Def - 3
SpA – 1 (-)
SpD - 3
Spe - 127 (+)
Size class - 3
Weight class - 4
Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (65)
Level up:
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Metal Claw
Curse
Fake Out
ShadowStrike
Perish Song
Revenge
Iron Head
Hex
Copycat

Egg:
Flail
Foul Play
Meteor Mash
Phantom Force
Yawn
Psycho Shift

TM:
Protect
Torment
Endure
Will-O-Wisp
Substitute
Trick Room
Taunt
Gyro Ball
Dig
Earthquake
U-Turn
Defog
Giga Impact
Bulldoze
Roar
Façade
Rock Slide
Toxic
Hidden Power [Water]
Safeguard
Rest
Sleep Talk
Thief
Shadow Ball
Dark Pulse
Embargo

Tutor:
Magic Coat
Pain Split
Knock Off
Low Kick
Ice Punch
Endeavor
Snatch
Sucker Punch
Super Fang
Iron Tail
Role Play
Superpower
ThunderPunch
Trick
Icy Wind



And On our Right we have ZhengTann
Haxorus(*) Natsu (M)

Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

Learning to fight with a clear mind, even in the midst of battle rage, is not easy - but Natsu is now one of the few that did it. Through rigorous training, he bridged the gap between instinct and thought, acting on cues his opponent didn't even realise to counter and parry at precisely the same time they make their move. Broadening his mind's eye also allows Natsu to make use of the environment more efficiently, as well as track his opponents battle habits - something only Gajeel can match, which became a newfound reason they keep coming to blows.


Nature: Jolly (+15% Speed, -1 SpA, +14% Acc)

Type:
Dragon Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.

Abilities:
Ability 1: Mold Breaker
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Ability 3: Unnerve (DW unlocked)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+14% Acc)
Size Class: 3
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks (71/71):
Aerial Ace
Aqua Tail
Assurance (*)
Attract
Brick Break
Bulldoze
Confide
Counter
Cut
Dig (*)
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage (*)
Dragon Tail
Dual Chop (*)
Earthquake
Endeavour
Endure
Facade
False Swipe (*)
Fling
Focus Blast
Focus Energy
Frustration
Giga Impact
Grass Knot
Guillotine
Harden
Hidden Power Fire
Hone Claws
Hyper Beam
Incinerate
Iron Tail (*)
Leer (*)
Low Kick
Night Slash (*)
Outrage
Payback
Poison Jab
Protect
Rain Dance
Razor Wind
Rest
Return
Reversal (*)
Roar
Rock Slide
Rock Smash (*)
Rock Tomb
Round
Scary Face (*)
Scratch (*)
Secret Power
Shadow Claw
Shock Wave
Slash (*)
Sleep Talk
Snore
Strength
Substitute
Superpower
Surf
Sunny Day
Swagger
Swords Dance
Taunt
Toxic
X-Scissor (*)
Stratagem - Erza (U)

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.


It wasn't until the strawberry cake event that Erza finally found the courage to overcome her fear. The truth was, she was scared of shouldering her responsibility being a full-grown Stratagem, relying more and more on the rest of the family despite the lads' deferment to her leadership and skills. Resolving to do whatever it takes to protect herself and those around her, she secretly learn how to manipulate the nature from Mirajane, and the two became very fast friends. Although, Mirajane seems to have picked up some of Erza's racy quirks as well...

Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Mold Breaker (Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
BRT: 21
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Acrobatics
Acupressure
AncientPower
Calm Mind
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Echoed Voice
Electro Ball
Endure
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power Flying
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rollout
Round
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Honchkrow – Gajeel (M)

Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.

Having treasure-hunted a Dusk Stone, Gajeel spent some days learning how to learn the arts native to his species, guarded by Pantherlily in the progress. The transformation itself is painful, but having endured it, something seems... both more and less in him now. When Zheng found out about his sudden bursts of suppressed emotions, it can only be attributed to Gajeel's efforts. Seeing it as only the results of his evolution, Zheng did nothing else but allow him to discover this new path, mostly on his own. What Zheng didn't know though, was that the lads have secretly form an agreement - to take turns watch over Gajeel whenever he had one of his bursts.

Nature: Mild (+1 SpA, -1 Def)

Type:
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Insomnia
Type: Passive
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.

Ability 2: Super Luck
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Ability 3: Moxie (DW Unlocked)
Type: Passive
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Air Cutter
Assurance
Astonish
Attract
Brave Bird
Calm Mind
Captivate
Confide
Confuse Ray
Curse
Dark Pulse
Defog
Detect
Double-Edge
Double Team
Dream Eater
Drill Peck
Embargo
Endure
Facade
Feather Dance
Feint Attack
Flatter
Fly
Foul Play
Frustration
Giga Impact
Haze
Heat Wave
Hyper Beam
Icy Wind
Incinerate
Mean Look
Mimic
Mirror Move
Mud-Slap
Nasty Plot
Night Shade
Night Slash
Ominous Wind
Payback
Peck
Perish Song
Pluck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Retaliate
Roost
Secret Power
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Snatch
Spite
Steel Wing
Substitute
Sucker Punch
Superpower
Swagger
Swift
Tailwind
Taunt
Thief
Thunder Wave
Torment
Toxic
Twister
Whirlwind
Wing Attack
Akeno Himejima, "Priestess of Thunder" - Ampharos (F)

Born just after her parents died in a roadkill - which occurred by accident as Elie's herd wandered out of the ranch - Akeno lacks the care afforded by other Mareep from their Flaaffy parents. Elie, the ranch keeper, tries her best to help out, but eventually decided that being in the ranch will only further compound Akeno's sorrow, so she gave her to Julianna, who in turn gave her to Tanner. Akeno often feels like an attention-deficit lamb, resorting to various actions in order to get everyone to notice her. It doesn't help that she somehow has a kind of strange electrochemical pheromone that subtly attracts males of all species, so caring for her is a bit of a chore to Tanner. Only Zheng could see her as how she really feels.

With Zheng entering retreat too soon for her liking, Akeno found ways to build relationships with others, often hiding her distaste with a polite smile and a potent shock. That is, until she met Issei - not "just another pervert", but a surprisingly honest one...

So it came to a surprise when she finds herself attracted to him. Even though she stands by Rias' side as her Queen, the two are bosom friends more than anything - even their jealous rivalry due to Issei had done nothing to diminish the mutual respect and kinship they had for each other.


Nature: Brave (+Atk, -Speed, -10% Evasion) - seductively insecure

Type:
Electric type: Electric STAB; Akeno's body is supple and soft, immune to any forms of physical paralysis (such as Glare, Stun Spore, Thunder Wave, etc.)



Type (Mega-Evo):
Electric type: Electric STAB; Akeno's body is supple and soft, immune to any forms of physical paralysis (such as Glare, Stun Spore, Thunder Wave, etc.)

Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Ability 1: Static
Type: Passive
Akeno's shamelessly seductive body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on her (maybe more so if the attacker is male).

Ability 2: Plus (Hidden)
Type: Passive
Akeno possesses a positive electrical charge. When an ally Pokemon with Plus or Minus is on the field or if she obtains Minus, her special attacks will have their Base Attack Power increased by two (2). If she happens to posses both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Ability 3: Mold Breaker (Mega-Evo only)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 4
BRT: 18

Stats (Mega-Evo):
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 6 (-)
SpD: Rank 4
Spe: 45
Size Class: 3
Weight Class: 4
BRT: 23

EC: 9/9
MC: 0
AC: 4/5

Attacks:
Agility
After You
Brick Break
Bulldoze
Charge
Charge Beam
Confuse Ray
Cotton Guard
Cotton Spore
Counter
Discharge
Dragon Pulse
Eerie Impulse
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Focus Punch
Frustration
Growl
Heal Bell
Hyper Beam
Ion Deluge
Iron Tail
Light Screen
Magnetic Flux
Odor Sleuth
Power Gem
Power-up Punch
Protect
Rain Dance
Reflect
Rest
Return
Safeguard
Sand Attack
Signal Beam
Sleep Talk
Snore
Substitute
Swift
Tackle
Take Down
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
Zap Cannon


With all that I think it's time t-


*Rocks from side to side, causing Toon to fall into the soup*
Let's Get This Party Started!
ZhengTann Send Out and equip your pokemon
YellowAdminSilver Send Out, equip, and order
ZhengTann Order
Toon Toons


I wasn't planning on getting wet here ;~;​
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Cursed Body and Frisk. It's a good thing it's almost mediocre stat-wise. Also YAS you're supposed to determine Switch, Item, and Mega clauses.

"Ara ara, this looks like a nice onsen to dip in!"
Akeno Himejima (Ampharos w/ Rage Candy Bar) leading.
 
Srry srry srry. I'll try to be flavorful when I'm not super super late


Sending out Faia the Infernape @ RageCandyBar!
[Activate RageCandyBar] Unown P [Precipice Blades] - Earthquake - Fire Punch

[IF] B - Bide is used A1, use Fake Out A3
[IF] Counter is used, use [Activate RageCandyBar] Fire Spin on the first instance, Fire Blast on the second, Focus Blast on the third, pushing actions back each time.
[IF] Akeno is under the effects of Magnet Rise when you would use Earthquake, use Stealth Rock on the first instance, Fire Spin on the second, pushing actions back each time.

Ordering first is just as hard as you'd expect ¬¬.

Also, Switch: OK, 0 Megas and Big Boy items sound sensible.​
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#RAGE
Static/Plus
100/100
4/3/4/3/47
Status: OK!
#RAGE
Blaze/Iron Fist
100/100
4/3/4/2/125
Status: OK!​

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

INFERNAPE eats his RCB
5/4/5/3/156

AMPHAROS eats his RCB
5/4/5/4/59

1ST ACTION

INFERNAPE uses

[Precipice Blades]
Crit: 8742 (625)
Damage: (12[BAP]+7.5[Atk]-6[Def])*1.5=20.25
-8en

AMPHAROS uses Thunder Wave
-6en

2ND ACTION

AMPHAROS uses

[Fly]
WEee~
-5en

INFERNAPE uses Earthquake
Para: 7407 (2500)
-7en

AMPHAROS uses Fly
Crit: 7772 (625)
Damage: (9[BAP]+7.5[Atk]-6[Def])*1.5
-6en

3RD ACTION

AMPHAROS uses Volt Switch
Crit: 1926 (625)
Damage: (7[BAP]+3[STAB]+7.5[SpA]-4.5[SpD])=12
-4en

INFERNAPE uses Fire Punch
Para: 1266 (2500) YES
25%->15%

TL;DR

-28HP -15EN
-20HP -21EN
=======

*Get's back on Row Row, drenched from head to toe*
"Hot, hot soup >.< don't do it again!"


"Shouldn't you commentate the round your dork."


"What they started already?!?!"


"Indeed, Zt sends out Akeno Himejima (nice name btw) the Ampharos, and YAS sends out Faia the Infernape in response, today's special in the Alphabet Soup is our fancy Rage Candy Bars, get them while they're hot and contain salt"


"Ah ok, I'll take it from here then. As the Unown begin to circle around the battle, Faia jumps up and grabs the P Unown, summoning Precipice Blades towards Akeno, knocking her onto her feet. The Ampharos gets back up and paralyzing Faia with a Thunder Wave.
Akeno now outspeeds Faia and snatches the F Unown, using it to Fly into the sky! Faia reacts very slowly and Earthquake, not even realizing Akeno is in the air. Akeno then comes back down, landing on the Infernape.
Akeno runs towards her opponent and strikes Faia with electricity. She then runs back towards her trainer wanting to get switched out. Faia was going to retaliate, but she froze in paralysis!"


"Not bad, Let's see what will Zt do with this lead."


"Woah you complemented me :o?"


"There's a first time for everything."

#None
Static/Plus
80/79
4/3/4/3/47
Status: RAGE but does it matter, he's volt switching

#None
Blaze/Iron Fist
72/85
4[5]/3[4]/4[5]/2[3]/125[39]
Status: RAGE (3a), PAR (10%)

ZhengTann Send out and equip a Pokemon to replace Ampharos and Order
YellowAdminSilver Order
I Toon!
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Honchkrow is too important to send out this early. Time to send out the glue of the team.

"So you've boosted up by eating candy huh? WELL I'M ALL FIRED UP!!"
Natsu (Haxorus w/ Expert Belt): Taunt > Earthquake > Earthquake
IF Faia-Infernape would use Encore AND Dodge has NOT been used in the previous action, THEN replace that action with Dodge instead, pushing remaining queue back.
IF Faia-Infernape would use Counter when Earthquake would be used, THEN replace the first instance of Earthquake with Draco Meteor and the second with Toxic instead.
IF Faia-Infernape would use Fake Out, THEN replace the first instance with Protect instead, pushing remaining queue back.
 
No time to calc when you're this late at things, amirite?

Unown I [Ice Burn] - Fake Out - Dual Chop
[IF] you are fully paralyzed A1, use Unown I [Ice Burn] A3​
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Expert
Mold Breaker/Rivalry/Unnerve
100/100
6/3/1/3/112
Status: OK!
#None
Static/Plus
80/79
4/3/4/3/47
Status: RAGE but does it matter, he's volt switching

#None
Blaze/Iron Fist
72/85
4[5]/3[4]/4[5]/2[3]/125[39]
Status: RAGE (3a), PAR (10%)

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

IMFERNAPE uses

[Ice Burn]
Para: 5271 (1000)
-9en

HAXORUS uses Taunt
-10en

INFERNAPE uses Ice Burn
Crit: 9023 (625)
Effect: 3212 (3000)
Damage: (14[BAP]+7.5[SpA]-4.5[SpD])*1.5=25.5

2ND ACTION

HAXORUS uses Protect
-7en

INFERNAPE uses Fake Out
Damage: (4[BAP]+7.5[Atk]-4.5[Def])=7 Protected
-4en [Protect: 2.8en]

3RD ACTION

HAXORUS uses Earthquake
Crit: 7145 (625)
Damage: (10[BAP]+2[Rival]+9[Atk]+2[EB]-6[Def])*1.5=25.5
-7en

INFERNAPE uses Dual Chop
Para: 8067 (1000)
Crit: 3255, 6841(625)
Damage: (8[BAP]+3[STAB]+7.5[Atk]-4.5[Def])=14
-5en

TL;DR

-26HP -18EN
-40HP -27EN
=======
FLAVOR

What kind of flavor? Your favorite :).

#Expert
Mold Breaker/Rivalry/Unnerve
60/73
6/3/1/3/112
Status: OK!
#None
Static/Plus
80/79
4/3/4/3/47
Status: RAGE but does it matter, he's volt switching

#None
Blaze/Iron Fist
46/67
4/3/4/2/125[31.25]
Status:Taunt (3a) PAR (5%)

YellowAdminSilver Orders
ZhengTann Orders
I Toon!
 
I'm opperating under the assumption that if I order Unown M, you can't use Unown M when ordering second. Pls let me know if that's not the case.


[Toggle Weak Armor OFF] Unown M [Moonblast] - Blizzard - Ice Beam
[IF] Taunt is used, use Magic Coat that action instead and push back
[IF] Unown B [Bide] is used, initiate string Blizzard - Blizzard - Unown Q [Quick Guard]
[IF] a damaging Dark-type combination is used, use Protect that action instead and push back
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Actually, it was dependent on speed and priority tiers as usual. Eg. If I were to order Unown M [Mach Punch], then your Kitsunoh would spend A1 doing nothing since the Unown was already seized away and used at Priority +1. Still, I should be able to find a better way...... Although I have to admit, it took me 20 minutes to figure out your Aurumoth.

"Gotcha!"
Dragon Tail > Unown D (Dark Void) > Endeavour
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
I feel like using mach punch and other priority move from an unown would work at 0 prio just a personal opinion.

#Expert
Mold Breaker/Rivalry/Unnerve
60/73
6/3/1/3/112
Status: OK!
#None
Static/Plus
80/79
4/3/4/3/47
Status: RAGE but does it matter, he's volt switching

#Life
Frisk/Limber/Cursed Body
100/100
4/3/1/3/127
Status:OK!
#None
Blaze/Iron Fist
46/67
4/3/4/2/125[31.25]
Status:Taunt (3a) PAR (5%)

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

KITSUNOH uses

[Moon Blast]
Crit: 5946 (625)
Effect: 378 (3000) YES
Damage: (10[BAP]+7.5[SpA]+3[LO]-4.5[SpD])*1.5=24
-7en
-2HP

HAXORUS uses Dragon Tail
Crit: 360 (625) CRITICAL HIT!!!
Damage: (6[BAP]+3[STAB]+3[CRIT]-2[Rivalry]+9[Atk]-6[Def])=13
-4en

2ND ACTION

HAXORUS uses

[Dark Void]
!roll 3=1
1 counter
-10en

KITSUNOH Zzz

3RD ACTION

HAXORUS uses Endeavor
Damage: 30
-26en

KITSUNOH wakes up!
uses Ice Beam
Crit: 1930 (625)
Effect: 8230 (1000)
Damage: (9[BAP]+7.5[SpA]+3[LO]-4.5[SpD])*1.5=22.5
-7en
-2HP

TL;DR
-47HP -14EN
-47HP -40EN
=======
AURUMOTH's Illusion faded

!roll 3=1
Volkraken
FLAVOR

What kind of flavor? Your fav-


NO
you're not being lazy this round


>.>

Belladonna the Kitsunoh comes into play! Wondering why since Natsu has Earthquake and other things to hit this guy Super Effectively but let's see what kind of tricks YAS brought for us this round.

Belladonna catches Unown M as if he's playing fetch in the dog park. He summons...Moon Blast? I mean i know that fairy is SE vs dragons but Kitsunoh's are not known for Special Attacking ._., Natsu whips his tail and smacks the Kitsunoh head on.
Natsu snatches Unown D and calls Dark Void, putting the Kitsunoh asleep... How is a Haxorus faster than a Kitsunoh?? I'm so confused.


It's an Aurumoth dummy.


....
.....
oh
oohhhhhhhhhh
THAT MAKES SO MUCH SENSE


Was I really caught by this guy .-.


#Expert
Mold Breaker/Rivalry/Unnerve
13/33
6/3/1/3/112
Status: -1 SpA
#None
Static/Plus
80/79
4/3/4/3/47
Status: RAGE but does it matter, he's volt switching

#???
Analytic/Infiltrator/Pressure
110/100
1/3/5/4/110
Status:OK!
#Life
Weak Armor/No Guard/Illusion
63/86
5/4/5/3/81
Status:OK!
#None
Blaze/Iron Fist
46/67
4/3/4/2/125[31.25]
Status:Taunt (3a) PAR (5%)


YellowAdminSilver Equips Volkraken
ZhengTann Orders
YellowAdminSilver Orders
I Toon!
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Switch out switch out switch out. Repeating three times because its important. Switch phase initiated!

"Guh- dang, my stomach feels bloated from that Unown all of a sudden."

"Aww, don't you worry - now just lie down for a bit and relax, okay?"
Akeno Himejima (Ampharos) coming in. Counterswitch?
 

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