ORAS OU Loss of Balance (Standard Balanced Team w/Swampert)

Hi there!
(This is my first post so excuse any mess-ups that may occur!)

With the end of ORAS coming ever so close, I wanted to finally make a Smogon account and post on this website, and the first thing I'm posting is a team I made over a few mini-tours on the OU channel for fun. It was just a simple team that consisted of some of the best solo mons I could think of at the top of my head, and then mix them into one big team to work together. I kind of doubt you're reading this over here, so let's begin the RMT!

clefable.gif
scizor-mega.gif
heatran.gif
swampert.gif
tangrowth.gif
landorus-therian.gif

Introduction
If you read what I said earlier, this is just a team composed of some of the best solo mons I could find. Of course, I needed to add support into this team which is why there are a few slightly questionable mons. But uhhh yeah, this is the team!

Teambuilding Process
clefable.png

So when I first thought of "one of the best solo mons," the first one that came to mind was Clefable. Clef is incredibly versatile and can fit very well on a ton of teams so I was fine just keeping Clef on here.
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scizor-mega.png

Next was Mega Scizor. Arguably the best mega in OU currently, thanks to it's absurd bulk, fantastic typing, and with how prominent fairies are, MScizor definitely takes the cake for being one of the best checks to fairies in general.
clefable.png
scizor-mega.png
heatran.png

Now I started to actually get into the "thinking" part of things. As in, not just slapping Pokemon onto a team. Heatran was a good option as it lit up another way for me to control bird-spam, and more importantly, Fire Pokemon, which would otherwise start being a little annoying to deal with.
clefable.png
scizor-mega.png
heatran.png
swampert.png

Woah woah woah. Did this guy just say "standard" with a SWAMPERT on his team?! Well, that is why I said "with a twist," but with the real reason Swampert is here, it's so it can be my main Stealth Rocker. Yeah Yeah, I know I tons of Pokemon outside of Swampert that could rocks, but those mons hold a different purpose on this team. Rotom-W was also another good option, but the main reason I didn't go for it was because of how my other mons needed to fulfill a different purpose, or other mons would be too threatening against this team. It also checks Azu pretty nicely.
clefable.png
scizor-mega.png
heatran.png
swampert.png
tangrowth.png

So Tangrowth was here as a way to beat a ton of mons that made my life so much harder. Rotom-W, Rain teams, Azumarill, Keldeo, Crawdaunt, mostly water types. It also finished a nice FWG core, and with Regenerator it was nice to have against Stall. Tangrowth also eats status.
clefable.png
scizor-mega.png
heatran.png
swampert.png
tangrowth.png
landorus-therian.png

Landorus was actually the last mon I picked AFTER I finished my sets. I picked Landorus because it gave me U-Turn initiative, and I could revenge-kill birds, Adamant +1 Zard X, and other things along those lines.

The Party
clefable.gif

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave / Flamethrower
Alright so Clefable is a fantastic center-piece for this team, as it's what I would call my "trump card," even if the opponent knows what it's going to do. I run the standard set with Calm Mind, Moonblast, Soft-Boiled, and Thunder Wave. Flamethrower was an option I put there to hit Ferro's/Scizor's that I might find occasionally, but Thunder Wave is better otherwise since paralysis is a great way to hit Heatran, and bulky steels that I can't OHKO on switch-in. I use this mon only when I can take out the things that block out it's way from getting a CM up and just winning the game.

scizor-mega.gif

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Scizor was initially going to be SD, but I decided on Defog since if my opponent runs Klefki, I almost auto lose the match since Spikes does hit most of my team on switch-in. So, Defog let's me get rid of hazards and Roost is for the nice healing, but what Scizor really allows me to do, is outright beat Weaviles, and Fairies, which otherwise can cause problems for my team. But outside of that, it's a fantastic pivot mon and gets tons of opportunities to hit Defog. The EV spread is standard Defog, built for high Defence, and enough SpDef to take HP Fires from Lati's and such.

heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Taunt
- Toxic
Heatran is my second stallbreaker, and also my switch-in on bird-spam, Fire moves, Both Zards, and a whole plethora of things. Lefties gives me passive healing, while Lava Plume/Earth Power lets me hit everything pretty hard, especially opposing Heatran with Earth Power. Taunt stops me from getting a T-Wave and can shut down most Clefable sets, and also most stall sets as well. Toxic is the best status I can run to wear down things and beat them 1v1. Max SpAtk and Spe for the best way to beat mons 1v1. I run Lava Plume to guarantee I don't just auto-lose to SubSeed Serp.

swampert.gif

Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 132 Def / 64 SpD
Bold Nature
- Stealth Rock
- Toxic / Earthquake
- Scald
- Roar
Probably the only mon on this team that seems out of place. Swampert is actually very strong on this team, and definitely a central point of this team. It's my only Stealth Rocker on the team. I run Toxic to hit Rotom-W, Lati's, Volcanion's, and a few other mons that otherwise don't care about Scald. Earthquake is also a really good option to hit Magnezone's, though. I run just enough SpDef so that I can tank 2 LO Lati Draco's after Leftovers recovery, but only from full. Rest of the EVs are dumped into my Def for BirdSpam and Scizors. Roar let's me hit Suicune's that think they can CM up for free vs this mon, and a few other set-up mons that aren't quite as important.

tangrowth.gif

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Relaxed Nature
- Sleep Powder
- Giga Drain
- Knock Off
- Hidden Power [Fire]
Oh Tangrowth, you silly piece of tangles. Tangrowth is one of my personal favourite mons, but with that aside, this is a very fitting mon to be on this team. Tangrowth by itself can beat most Rain Teams, check Azu, Keldeo, and a whole plethora of other Pokemon. Tangrowth also eats pretty much every status which is fantastic for this team. Pretty standard set, and I prefer to run HP Fire over Leech Seed due to the fact that Mega Scizor is annoying for this team to beat as my best way to beat it is Heatran or hope for a burn/Roar with Swampert.

landorus-therian.gif

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Landorus was that one mon that I decided to run because it could just cover so many options at once that were all holes in my team. I can revenge-kill both the Zards, who are otherwise insane threats, I can kill most of the birds, Landorus gives me huge momentum and I can also beat Exca/most Sand teams. All of those reasons are just why I run EQ, U-Turn, Stone Miss, but what about Knock Off? I run Knock Off because I find it much more helpful to be able to ensure OHKO's on Lati's, or have a safe way to hit air-borne mons without risking my life.

Tips for Newbies like I
- Be patient with this team. Sometimes it feels less like a balance team and more like a stall team, but if it does feel that way, then you're definitely doing it right.

- Take full advantage of the FWG core in this team. Tangrowth eats any status and beats Water/Grass mons, Swampert gets rocks up and can beat set-up mons, and Heatran breaks stall and can switch-into most Fire mons.

- Serperior and Crawdaunt are two very big threats against this team (Serp is the only reason I would consider running Unaware Clef) since my team has trouble finding ways to beat them. Serp is beat by Tran, and Craw is beat by Tang. If you find either of them, keep the respective mon alive so you don't just lose to the opposing mon.

- Tornadus-T. This thing absolutely SUCKS to fight. Clef might be able to beat it if you're lucky and you don't get confused/he misses Hurricane and stays in on your TWave. Landorus can revenge-kill if you're lucky as well. Otherwise, glhf because that mon sucks to fight.

- Making room for Clefable to win is the solution for 60% of the games you'll play. That's not even a joke. CM Clef can single-handedly beat almost every team as long as you get rid of steel mons. Heatran beats other Heatran's and Magnezone's without HP Ground. It might not be the best idea to only rely on Clef, but when you see a team that has maybe 2 ways to beat Clef, then that is a team that Clef can definitely win, even without you trying to help them in the first place.

And that's it! Please use the importable for this team, and I look forward to the feedback that you'll all give. I also hope to be involved more in this community, hopefully this first post wasn't too bad. Thank you, and bye!

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 132 Def / 124 SpD
Bold Nature
- Stealth Rock
- Toxic
- Scald
- Roar


Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Relaxed Nature
- Sleep Powder
- Giga Drain
- Knock Off
- Hidden Power [Fire]

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
 
Tail glow manaphy with scald/ice beam/energy ball literally 6-0's your team. In addition, you mentioned crawdaunt as a big threat. I'd recommend changing your heatran set to a lure for bulky waters

Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Solar beam
- Taunt
- Toxic

just a suggestion, but it can definitely improve your matchup against these mons. They'll try to switch in on or set up on heatran, in which case you either outright KO or put them in range of bullet punch or scarf landorus' u turn.
 
Tail glow manaphy with scald/ice beam/energy ball literally 6-0's your team. In addition, you mentioned crawdaunt as a big threat. I'd recommend changing your heatran set to a lure for bulky waters

Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Solar beam
- Taunt
- Toxic

just a suggestion, but it can definitely improve your matchup against these mons. They'll try to switch in on or set up on heatran, in which case you either outright KO or put them in range of bullet punch or scarf landorus' u turn.
Thanks! I'll consider using lure Tran and test it out a little, however, I'm definitely running Lava Plume over Magma Storm as SubSeed Serp is still just too big of a threat for me ignore.
 
Hi. Nice team you have got.

Your team is quite slow so wallbreakers tend to have a fun time against your team and therefore I shall work on this.

Here are some suggestions:

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Rotom-W > Swampert
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I honestly see this change as absolutely necessary for your team. Rotom-W fixes your weaknesses to Crawdaunt and Torn-T and can act as your main BirdSpam (Heatran and Scarf Lando-T are pretty shaky) and Sand check. Of course, to beat Crawdaunt, you'll need speed investment which I included. This change doesn't really add any weaknesses to your team while patching up your major problems and hence I think this is an important change that will benefit your team a lot. Rotom-W also forms a VoltTurn core with Lando-T which is always cool.

heatran.png
Stealth Rock > Earth Power
Now that your team lacks Rocks, the next best option is Heatran (who's ironically a better Rocker than Swampert). Your team isn't really weak to the main targets of Earth Power so I chose to replace this move.

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Mega Latias > Mega Scizor
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This is a pretty drastic change but let me just explain it. Mega Latias retains the bulk of MZor while having higher speed. One weakness I noticed about your team is its lack of Water switch-ins. Keldeo can just spam Scald and slowly but surely wear down your team, while you have 0 counter-measure. Hence, I think MLatias would greatly benefit your team, being an amazing Water switch-in and outspeeding these mons at the same time. Furthermore, MLatias can deal with Manaphy, as prof. suicune mentioned above (unfortunately, that Heatran doesn't deal with Mana either as it just gets outsped and killed, so keep your Heatran set except with Rocks added). With CM, MLatias can become your secondary wincon. In general, MLatias greatly benefits your team (a lot more than MZor) too so I think this would be good for your team.
As for the set, I'm going with CM, Psyshock and Thunderbolt. Honestly it's interchangeable, but I'd prefer that you keep at least one of your STABs and win CM wars. Thunderbolt is a must or you lose to Mana. You can run BoltBeam (Thunderbolt + Ice Beam) too.
P.S. You don't need Defog on your team as it's not Rocks weak at all.

Here are the sets:
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 172 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Calm Mind
- Recover
- Psyshock
- Thunderbolt
That's it for my rate. Hope I helped, thanks for reading and have a nice day! n_n
 
Hi. Nice team you have got.

Your team is quite slow so wallbreakers tend to have a fun time against your team and therefore I shall work on this.

Here are some suggestions:

rotom-wash.png
Rotom-W > Swampert
swampert.png

I honestly see this change as absolutely necessary for your team. Rotom-W fixes your weaknesses to Crawdaunt and Torn-T and can act as your main BirdSpam (Heatran and Scarf Lando-T are pretty shaky) and Sand check. Of course, to beat Crawdaunt, you'll need speed investment which I included. This change doesn't really add any weaknesses to your team while patching up your major problems and hence I think this is an important change that will benefit your team a lot. Rotom-W also forms a VoltTurn core with Lando-T which is always cool.

heatran.png
Stealth Rock > Earth Power
Now that your team lacks Rocks, the next best option is Heatran (who's ironically a better Rocker than Swampert). Your team isn't really weak to the main targets of Earth Power so I chose to replace this move.

latias-mega.png
Mega Latias > Mega Scizor
scizor-mega.png

This is a pretty drastic change but let me just explain it. Mega Latias retains the bulk of MZor while having higher speed. One weakness I noticed about your team is its lack of Water switch-ins. Keldeo can just spam Scald and slowly but surely wear down your team, while you have 0 counter-measure. Hence, I think MLatias would greatly benefit your team, being an amazing Water switch-in and outspeeding these mons at the same time. Furthermore, MLatias can deal with Manaphy, as prof. suicune mentioned above (unfortunately, that Heatran doesn't deal with Mana either as it just gets outsped and killed, so keep your Heatran set except with Rocks added). With CM, MLatias can become your secondary wincon. In general, MLatias greatly benefits your team (a lot more than MZor) too so I think this would be good for your team.
As for the set, I'm going with CM, Psyshock and Thunderbolt. Honestly it's interchangeable, but I'd prefer that you keep at least one of your STABs and win CM wars. Thunderbolt is a must or you lose to Mana. You can run BoltBeam (Thunderbolt + Ice Beam) too.
P.S. You don't need Defog on your team as it's not Rocks weak at all.

Here are the sets:
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 172 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Calm Mind
- Recover
- Psyshock
- Thunderbolt
That's it for my rate. Hope I helped, thanks for reading and have a nice day! n_n
Thanks for all the sets! I'll be sure to do some testing before making a final edit. I might change the EV spread on Heatran though if I'm running rocks. Also, I ran Defog on Scizor as I personally felt that I was far too easy to wear down against teams that ran double hazard and/or Klef.

Still, definitely some creativity with the Lati change that I'll be sure to test out. Thanks again!
 
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