hello- this is my FWG core anti meta team. My main goal is to be able to smash Mega Khan, Trick Room, and Dark Void.
It works great for those three teams but I can't seem to get it to work for prankster teams. I just got beat twice in a row by teams relying on Prankster. Meowstic mainly gives me a problem (T-Wave/Swagger).
maybe I should have used Cresselia against the Meowstic but, who knows..
Anyways here's the team. Any advice would be amazing.
Amoongus @Eject Button
Regenerator
Sassy
252 HP
204 SpD
48 Def
4 Spe
Giga Drain
Spore
Rage Powder
Protect
Giga Drain is part of the FWG core. Amoonguss main role is redirection. He keeps opponents off of Charizard and Sylveon while they set up. The eject button is mainly for getting intimidates off safely without switching in to damage. It's also great for switching into checks and counters of Charizard. Another way it helps is shrugging off damage with Amoonguss ability. Rage Powder is the redirection. Spore is for spreading Status.
The EV spread is for Bulk.
Cresselia Lum Berry
Levitate
Sassy
244 HP
108 Def
156 SpD
Psychic
Icy Wind
Trick Room
Safeguard
Cresselias role is speed control. It's EVs are invested in bulk to hold off throughout the match. Even super effective hits barely knock it halfway down. Icy wind keeps checks of Charizard and Landorus speed down. Trick Room undoes enemies Trick Rooms, because speed control is important on this team. The Lum berry is to counter dark Void and get the Safeguard up to protect from future Dark avoids or Statuses.
Rotom-Wash Sitrus Berry
Levitate
Modest
252 HP
44 Def
60 SpA
148 SpD
4 Spe
Hydro Pump
Thunderbolt
Will-O-Wisp
Protect
Rotom is a check to Rock and water types who threaten Charizard. Tyranitar, gastrodon, Blastoise, Landorus, Aerodactly, etc. Hydro Pump gets STAB and Thunderbolt is for coverage. Will o Miss is for Physical threats, and walls like Ferrothorn. Levitate is great for two team mates who both have Earthquake.
Sylveon Leftovers
Pixilate
Modest
Hyper Voice
Wish
Calm mind
Protect
252 HP
44 Def
206 SpA
4 SpD
4 Spe
Sylveon is a special attacker. Charizard and Landorus are Physical and Sylveon is good for Coverage reasons. Her EVs are for Bulk and SpA. Leftovers and wish are for sustain. Hyper Voice gets STAB with Pixilate and a boost. Plus it gets spread damage and hits behind subs. I think it works better than Moonblast.
Landorus-Therain Focus sash
Intimidate
Adamant
80 HP
252 Atk
176 Spe
Earthquake
Rock Slide
Knock Off
U-Turn
Landorus is the second sweeper on the team. Landorus is fragile to Ice Attacks. That's why I've provided him with Bulky EVs and a Focus Sash just in case. I've thought about Life Orb and the berry that weakens Ice Attacks, but Focus Sash has seemed like the best option. Earthquake is a great STAB, and gets spread damage. Cresselia and Rotom are great partners because Earthquake doesn't affect them. Rock Slide is great for coverage and Flinches. Knock off is great for the current Meta. Items can be game changing. Especially focus Sash, Sitrus Berries, Life Orbs, etc.. that's where Knock Off comes in especially, and great coverage for Ghosts and Psychic Types. U turn is for combos with Amoonguss' eject button and Intimidate. Also to get out of sticky situations.
Mega Charizard X Charizardite-X
Tough Claws
Adamant
4 HP
252 Atk
252 Spe
Flare Blitz
Dragon Claw
Earthquake
Dragon Dance
Charizard is the heart of the team and the FWG core. I chose earthquake over protect for coverage on rock types. Dragon dance is great because Amoonguss has redirection. Dragon claw gets STAB and a boost from Tough Claws. Flare Blitz is just a powerful Fire Attack. It is great to get you out of a sticky situation if you can take some extra damage.
There are a few different ways to play this team, depending on the opponents team and strategy.
Mega-Khan/Other Physical Sweep relying teams- The main goal against these kinds of teams is to use intimidate and keep speed control. Usually start with Landorus & Cresselia. Landorus will U turn into Amoonguss. If Amoonguss takes a hit- eject button will switch back into Landorus putting another Intimidate off, while Cresselia starts using Icy Wind, or Safeguard (if Status is a threat). Mega Char-X and Amoonguss is a great combo as well. Amoonguss can Rage Powder and Charizard can get the Dragon Dance off. Then Amoonguss Eject button will pull another threat in, probably Landorus as he can get an Intimidate off on the Physical Mon.
Dark Void relying teams- This one is pretty easy to get a grip on. I still usually get one Mon put to sleep, but it's not too big of an issue. Cresselia will use Safeguard. If Dark Void doesn't miss, Cresselia gets woken up by the Lum berry, and gets the Safeguard off. One problem is Fake Out users. If I suspect a Fake Out user is coming in on first turn I will put out two different mons, and swap into Cresselia or something of the like. It's not too hard to get around. I'd love to get my own faster Fake Out user to block a Smeargle Fake Out and get the Safeguard off. If I could find somewhere to fit it in, the team would get even better.
I've been trying to find a Pokémon to switch Sylveon out with.. I just don't know who would fit. I realize I don't necessarily need 3 sweepers, but I feel like Landorus and Charizard need some sort of Calm Mind sweeper along with them because they're both Physical, and a Special Sweeper would be great in case my Physical Mons could get walled.
Trick Room teams are easy to get around. I usually just use Trick Room to counter it on the same turn that the Opponent uses Trick Room. Simple Enough.
Anyways- any help comes greatly appreciated.
thanks!
It works great for those three teams but I can't seem to get it to work for prankster teams. I just got beat twice in a row by teams relying on Prankster. Meowstic mainly gives me a problem (T-Wave/Swagger).
maybe I should have used Cresselia against the Meowstic but, who knows..
Anyways here's the team. Any advice would be amazing.
Amoongus @Eject Button
Regenerator
Sassy
252 HP
204 SpD
48 Def
4 Spe
Giga Drain
Spore
Rage Powder
Protect
Giga Drain is part of the FWG core. Amoonguss main role is redirection. He keeps opponents off of Charizard and Sylveon while they set up. The eject button is mainly for getting intimidates off safely without switching in to damage. It's also great for switching into checks and counters of Charizard. Another way it helps is shrugging off damage with Amoonguss ability. Rage Powder is the redirection. Spore is for spreading Status.
The EV spread is for Bulk.
Cresselia Lum Berry
Levitate
Sassy
244 HP
108 Def
156 SpD
Psychic
Icy Wind
Trick Room
Safeguard
Cresselias role is speed control. It's EVs are invested in bulk to hold off throughout the match. Even super effective hits barely knock it halfway down. Icy wind keeps checks of Charizard and Landorus speed down. Trick Room undoes enemies Trick Rooms, because speed control is important on this team. The Lum berry is to counter dark Void and get the Safeguard up to protect from future Dark avoids or Statuses.
Rotom-Wash Sitrus Berry
Levitate
Modest
252 HP
44 Def
60 SpA
148 SpD
4 Spe
Hydro Pump
Thunderbolt
Will-O-Wisp
Protect
Rotom is a check to Rock and water types who threaten Charizard. Tyranitar, gastrodon, Blastoise, Landorus, Aerodactly, etc. Hydro Pump gets STAB and Thunderbolt is for coverage. Will o Miss is for Physical threats, and walls like Ferrothorn. Levitate is great for two team mates who both have Earthquake.
Sylveon Leftovers
Pixilate
Modest
Hyper Voice
Wish
Calm mind
Protect
252 HP
44 Def
206 SpA
4 SpD
4 Spe
Sylveon is a special attacker. Charizard and Landorus are Physical and Sylveon is good for Coverage reasons. Her EVs are for Bulk and SpA. Leftovers and wish are for sustain. Hyper Voice gets STAB with Pixilate and a boost. Plus it gets spread damage and hits behind subs. I think it works better than Moonblast.
Landorus-Therain Focus sash
Intimidate
Adamant
80 HP
252 Atk
176 Spe
Earthquake
Rock Slide
Knock Off
U-Turn
Landorus is the second sweeper on the team. Landorus is fragile to Ice Attacks. That's why I've provided him with Bulky EVs and a Focus Sash just in case. I've thought about Life Orb and the berry that weakens Ice Attacks, but Focus Sash has seemed like the best option. Earthquake is a great STAB, and gets spread damage. Cresselia and Rotom are great partners because Earthquake doesn't affect them. Rock Slide is great for coverage and Flinches. Knock off is great for the current Meta. Items can be game changing. Especially focus Sash, Sitrus Berries, Life Orbs, etc.. that's where Knock Off comes in especially, and great coverage for Ghosts and Psychic Types. U turn is for combos with Amoonguss' eject button and Intimidate. Also to get out of sticky situations.
Mega Charizard X Charizardite-X
Tough Claws
Adamant
4 HP
252 Atk
252 Spe
Flare Blitz
Dragon Claw
Earthquake
Dragon Dance
Charizard is the heart of the team and the FWG core. I chose earthquake over protect for coverage on rock types. Dragon dance is great because Amoonguss has redirection. Dragon claw gets STAB and a boost from Tough Claws. Flare Blitz is just a powerful Fire Attack. It is great to get you out of a sticky situation if you can take some extra damage.
There are a few different ways to play this team, depending on the opponents team and strategy.
Mega-Khan/Other Physical Sweep relying teams- The main goal against these kinds of teams is to use intimidate and keep speed control. Usually start with Landorus & Cresselia. Landorus will U turn into Amoonguss. If Amoonguss takes a hit- eject button will switch back into Landorus putting another Intimidate off, while Cresselia starts using Icy Wind, or Safeguard (if Status is a threat). Mega Char-X and Amoonguss is a great combo as well. Amoonguss can Rage Powder and Charizard can get the Dragon Dance off. Then Amoonguss Eject button will pull another threat in, probably Landorus as he can get an Intimidate off on the Physical Mon.
Dark Void relying teams- This one is pretty easy to get a grip on. I still usually get one Mon put to sleep, but it's not too big of an issue. Cresselia will use Safeguard. If Dark Void doesn't miss, Cresselia gets woken up by the Lum berry, and gets the Safeguard off. One problem is Fake Out users. If I suspect a Fake Out user is coming in on first turn I will put out two different mons, and swap into Cresselia or something of the like. It's not too hard to get around. I'd love to get my own faster Fake Out user to block a Smeargle Fake Out and get the Safeguard off. If I could find somewhere to fit it in, the team would get even better.
I've been trying to find a Pokémon to switch Sylveon out with.. I just don't know who would fit. I realize I don't necessarily need 3 sweepers, but I feel like Landorus and Charizard need some sort of Calm Mind sweeper along with them because they're both Physical, and a Special Sweeper would be great in case my Physical Mons could get walled.
Trick Room teams are easy to get around. I usually just use Trick Room to counter it on the same turn that the Opponent uses Trick Room. Simple Enough.
Anyways- any help comes greatly appreciated.
thanks!