> KICKASSER'S BALANCE [PEAK 1] <
|
|
|
|
|
---Introduction---
Hello, my name is Kickasser (don't judge me I was young when I took this nick) and today I'll present you a team that I builded around the juicy Keld/Tar core, that we all know in this end of ORAS. As laddering is pretty easy when all our ladder heroes are gone (bloody I miss u </3), I'm open to every suggestions to improve my team if u guys wanna help. So, without waiting, let's start.
Proof of peaking: https://snag.gy/5mGsiS.jpg
---Teambuilding Process---
First i took this god duo that destroys everything.
Then I choose to take M-Venu for multiple reasons: it gives a answer to Serperior/Thundurus, both outspeed Keldeo and Ttar and can one shot them (if serp is at +2). It also helps a lot keldeo because it can comes on Amoonguss, Breloom and Keldeo/Manaph, and then hit em very very hard with Sludge Bomb/Giga drain.
I was pretty weak to bird spam and shit, so i decided to add this awesome hazard control core. Zapdos is an awesome mon those days, it has a very good bulk with a amazing typing+defog, and helps against things like Gengar, Pinsir etc. Skarmory makes a solid core with Zap, tanking physical threats (Bisharp, Excadrill, Weavile, M-Gross)
Lat but not least, the best wincon in the game itself, the inkillable bastard, Gliscor. This thing is so broken, that's my main answer to volt/turn that kinda destroys me, it can straight 6-0 stall because it wins pp war against kinda everything. Thats also my main win con against offensive teams, bcause it never dies and can solo win if u kill things that annoys him.
---The Team---
Keldeo @ Leftovers
Ability: Justified
EVs: 176 HP / 140 SpA / 192 Spe
Timid Nature
- Rest
- Scald
- Secret sword
- Sleep talk
That's the best mon in ORAS, what else can I say? The combo of stabs destroys absolutely everything, scald does amazing damages and has a ridiculous 30% chance to burn that annoys a lot his checks. It has a very decent bulk (even without Evs) and is a very good check to Scizor, Weavile, Bisharp Ttar and Heatran. Rest/Talk help to come many times on the field, I think u're kinda weak to bulky offenses without that set. EVs are here to outspeed Medicham, HP to tank Volcanion, and SpA to hit z_z
Tyranitar @ Choice Scarf
EVs: 252 Atk / 4 SpD / 252 Spd
Jolly Nature
- Stone edge
- Crunch
- Pursuit
- Superpower
This thing traps everything that can take Keldeo, like Lati@s and Slowbro. SE and Crunch are stabs, pursuit traps bulky psychics. Superpower compelete the coverage, but that's not the move I use the most. This should definetly not hard switch into something like slowbro because of scald, u should double. T
>>>TIF YOU PUT CHOICE BAND ON TTAR, IT GIVES U A GOD MU AGAINST STALL. USE THE CB TTAR VERSION ONLY IF YOU PLAY AGAINST A STALLY OPPO OR IF YOU PLAY IN THE HIGH LADD. I'LL PUT A PBIN OF THE CB TTAR TEAM DOWNSIDE, I USED IT AROUND THE 2000's<<<
Venusaur-Mega @ Venusaurite
Ability: Chorophyll
EVs: 252 Hp / 164 Def / 92 Spd
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Leech Seed
When my oppo sends Amoonguss/Slowbro etc, I see a free switch for M-Venusaur. Nothing to say about it, that's my water resist and it can also come on some physical threats like lop or medicham w/out ze. The 92 in speed are here to outspeed full speed Azu, because the Belly Drum set can set up on Keldeo/Skarmory (don't rely on scald burn bro). I think that M-Venu is a very underated mon, even if it's not as good as it was.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 144 Def / 112 SpD
Calm Nature
- Discharge
- Heat Wave
- Roost
- Defog
Some stalls rely only on this mon to deal with hazards, and I truly understand why. It has an amazing typing coupled with a fantastic bulk, Discharge paralyses ur opponent and make u roost before he can hit u with his Ice/Rock move. It can defogs on almost every SRers (Ferro, Clef w/out CM, Skarm etc). Evs are put in SpD, the rest is here to take a +2 Return form adamant Pinsir after SR and leftovers.
---Introduction---
Hello, my name is Kickasser (don't judge me I was young when I took this nick) and today I'll present you a team that I builded around the juicy Keld/Tar core, that we all know in this end of ORAS. As laddering is pretty easy when all our ladder heroes are gone (bloody I miss u </3), I'm open to every suggestions to improve my team if u guys wanna help. So, without waiting, let's start.
Proof of peaking: https://snag.gy/5mGsiS.jpg
---Teambuilding Process---
First i took this god duo that destroys everything.
Then I choose to take M-Venu for multiple reasons: it gives a answer to Serperior/Thundurus, both outspeed Keldeo and Ttar and can one shot them (if serp is at +2). It also helps a lot keldeo because it can comes on Amoonguss, Breloom and Keldeo/Manaph, and then hit em very very hard with Sludge Bomb/Giga drain.
I was pretty weak to bird spam and shit, so i decided to add this awesome hazard control core. Zapdos is an awesome mon those days, it has a very good bulk with a amazing typing+defog, and helps against things like Gengar, Pinsir etc. Skarmory makes a solid core with Zap, tanking physical threats (Bisharp, Excadrill, Weavile, M-Gross)
Lat but not least, the best wincon in the game itself, the inkillable bastard, Gliscor. This thing is so broken, that's my main answer to volt/turn that kinda destroys me, it can straight 6-0 stall because it wins pp war against kinda everything. Thats also my main win con against offensive teams, bcause it never dies and can solo win if u kill things that annoys him.
---The Team---
Keldeo @ Leftovers
Ability: Justified
EVs: 176 HP / 140 SpA / 192 Spe
Timid Nature
- Rest
- Scald
- Secret sword
- Sleep talk
That's the best mon in ORAS, what else can I say? The combo of stabs destroys absolutely everything, scald does amazing damages and has a ridiculous 30% chance to burn that annoys a lot his checks. It has a very decent bulk (even without Evs) and is a very good check to Scizor, Weavile, Bisharp Ttar and Heatran. Rest/Talk help to come many times on the field, I think u're kinda weak to bulky offenses without that set. EVs are here to outspeed Medicham, HP to tank Volcanion, and SpA to hit z_z
Tyranitar @ Choice Scarf
EVs: 252 Atk / 4 SpD / 252 Spd
Jolly Nature
- Stone edge
- Crunch
- Pursuit
- Superpower
This thing traps everything that can take Keldeo, like Lati@s and Slowbro. SE and Crunch are stabs, pursuit traps bulky psychics. Superpower compelete the coverage, but that's not the move I use the most. This should definetly not hard switch into something like slowbro because of scald, u should double. T
>>>TIF YOU PUT CHOICE BAND ON TTAR, IT GIVES U A GOD MU AGAINST STALL. USE THE CB TTAR VERSION ONLY IF YOU PLAY AGAINST A STALLY OPPO OR IF YOU PLAY IN THE HIGH LADD. I'LL PUT A PBIN OF THE CB TTAR TEAM DOWNSIDE, I USED IT AROUND THE 2000's<<<
Venusaur-Mega @ Venusaurite
Ability: Chorophyll
EVs: 252 Hp / 164 Def / 92 Spd
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Leech Seed
When my oppo sends Amoonguss/Slowbro etc, I see a free switch for M-Venusaur. Nothing to say about it, that's my water resist and it can also come on some physical threats like lop or medicham w/out ze. The 92 in speed are here to outspeed full speed Azu, because the Belly Drum set can set up on Keldeo/Skarmory (don't rely on scald burn bro). I think that M-Venu is a very underated mon, even if it's not as good as it was.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 144 Def / 112 SpD
Calm Nature
- Discharge
- Heat Wave
- Roost
- Defog
Some stalls rely only on this mon to deal with hazards, and I truly understand why. It has an amazing typing coupled with a fantastic bulk, Discharge paralyses ur opponent and make u roost before he can hit u with his Ice/Rock move. It can defogs on almost every SRers (Ferro, Clef w/out CM, Skarm etc). Evs are put in SpD, the rest is here to take a +2 Return form adamant Pinsir after SR and leftovers.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Roost
- Brave Bird
- Whirlwind
- Stealth Rock
Skarm is an excellent mon to take physical attackers that annoy my team (Lopunny, Excadrill etc). Roost is a must have on skarm to allows it to come many times on the field, Brave Bird is the stab with 120bp that hits kinda hard, it helps against Medicham. Whirlwind to phase Bisharp, Gyarados or Breloom that would like to set up against me.
Gliscor @ Toxic orb
Ability: Poison heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spd
Careful Nature
- Earthquake
- Swords Dance
- Roost
- Wing Attack / Toxic
Last mon, gliscor. It has a pretty stupid bulk, with an ability that regens 13% of it's health each turn without doing anything. Earthquake is the main stab, Swords Dance because it can set up pretty easily, Roost to health it. I didn't really figured out what could be my perfect last slot, I like wing attack because it has a lot of PP, witch helps against stall (it 6-0's shed stall and many others), it also lures M-Hera. But Toxic is an option to help Zapdos to defog against Hippo, and help against stalls that doesn't play skarmory.
Threats
---Conclusion---
That's the team, i definetely won't recommend you that team if you play aggainst a savage opponent that brings 6 monsters everywhere he goes. Balance isn't the strongest playstyle those day, that's a fact but hey. Overall it's pretty funny to use, and very effective in high ladder because most of the player brings fat juicy teams. That was my RMT, see ya guys ! (Shoutout to my baby Simiatic)
> REPLAYS <
http://replay.pokemonshowdown.com/ou-465501788 vs Stall (old version with mana)
(replays are comming)
Importable: http://pastebin.com/M15Sxix9
Last edited: