Introduction
Hello and welcome to my new RMT! Before we start I just wanna say that I've been playing on PS since June and I feel that I've improved a ton eversince and that's why I want to build my own teams instead of just stealing from others. This isn't my very first team but I feel it's the best one so far. My teambuilding skills aren't too good anyways so the best one=got me to mid 1600's. Btw excuse me for my bad english I'm southamerican.
Building Process:
At first I wanted to build around Kyurem-B due to its great offensive stats and its ability to break through common balance cores (heatran ferro tang slowbro) with its coverage.
Then added SpDef Jirachi to check strong Fairy wallbreakers (Garde Diancie) and provide Healing Wish support.
Now I wanted a Mega and someone from the RMT Room told me that there was a cool core from the Cores thread featuring both Kyurem and Jirachi with Pinsir-Mega. I haven't really used him too much so I thought it would be cool to try him out.
Since my offensive core was so weak to rocks I added Latios as a reliable Defogger and a check to Zard Y and Keld.
My team looked really weak to Dark-types (Weav Bish) that's why Keldeo was added. It also benefits from Kyurem being able to break through bulky Grass-types.
Now after adding Pinsir I made Jirachi Scarf because the core post gave me good reasoning to do so. As the last mon I needed both rocks and a Bird Check so Landorus-T was added.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fusion Bolt
- Ice Beam
- Earth Power / Roost
- Hidden Power [Fire]I've been using this guy for a while and I love how it can break through common defensive cores with its coverage, it's just insane. It doesn't even need to run Dragon Stab since coverage moves like Earth Power with its 120 Base SpA hit really hard when super-effective. HP Fire is nice to hit Ferrothorn and Scizor and max SpA because most of its moves are special. It's sad how it doesn't get to use its 170 Base Attack but that's what keeps it in the tier so I'm not complaining.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish
Jirachi used to be SpDef to reliable switch into Fairy- and Dragon-type moves, but I made it Scarf after reading a post about a core with these 3 pokemon. Scarf basically makes it a nice revenge-killer and gives me some Speed control since both Pinsir and Kyube have pretty low Speed. It also helps me grab Momentum with U-turn for my Wallbreaker/Sweeper and the Scarf Healing Wish almost guarantees I'm getting a teammate back to full HP. Sadly this makes it a less reliable defensive pivot and it takes like 50% from Latios' Draco.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Defog
- Roost
This Latios set is pretty straightforward and serves as a nice switchin for strong wallbreakers like Keldeo and Zard-Y while also being the Defogger I need due to Kyube and Pinsir being weak to rocks. Surf turns it into a more reliable Defogger imo because it isn't trapped by Banded Tyranitar which would make Kyube and Pinsir get worn down too easily. It also benefits from Kyube luring in Ferro and Scizor and allowing it to drop Dracos for huge damage.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
Keldeo is my main Dark check and another powerful wallbreaker. Without him, my team would be just 6-0'd by Bisharp/Weavile. I wasn't sure about it at first because I didn't want so many offensive pokemon but I just feel like Keldeo fills this role really well. Choice Specs is my favourite set allowing him to fire off Scalds and deal big damage. Hydro Pump is more powerful but less reliable STAB and Secret Sword is both STAB and helps me hit stuff like Chansey. I'm not sure about the last move/Filler but Icy Wind is just fine for now. I've also been thinking about running Defensive Infernape>Keldeo however I don't feel confident enough to use lower-tier mons (besides Crawdaunt, I just love that lobster).
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance
As the last member of my team I have defensive SD Landorus-T. It is my main Bird check as well as my rocker. Someone from the RMT room told me to run SD>U-turn which I used to have and it's been working well allowing me to pressure Mega-Scizor and not letting it use me as setup fodder. I was going to run U-turn>Stone Edge to complete a Voltturn core with Jirachi but I don't like my Bird check not being able to hit birds.
Threatlist:
I've been testing the team for around a week or so and so far I've found this:
Gardevoir is a scary mon to the team and if they predict my only switchin (Jirachi) it takes 50 from Focus Blast which makes me really weak to it after taking 1.
I can play around Belly Drum sets but the Choice Band variant makes it hard to switchin, if I get a prediction wrong I lose a mon everytime it switches in.
Opposing Kyube is a minor threat but it can still cost me a mon if I get a prediction wrong
Darkspam cores can be pretty troublesom since they overwhelm Keldeo and destroy the rest of my team
Conclussion:
Well I hope you guys liked the team and I would appreciate any suggestions. This team is far from optimal and I know it can be imrpoved, I'm looking forward to breaking past 1600's with this and I know I'll do it. This took me a while to write so I hope you enjoyed reading it and hopefully it gets attention lol :]
Hello and welcome to my new RMT! Before we start I just wanna say that I've been playing on PS since June and I feel that I've improved a ton eversince and that's why I want to build my own teams instead of just stealing from others. This isn't my very first team but I feel it's the best one so far. My teambuilding skills aren't too good anyways so the best one=got me to mid 1600's. Btw excuse me for my bad english I'm southamerican.
Building Process:
The team
Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- Close Combat
- Quick Attack
- Swords Dance
M-Pinsir has gained bad popularity due to how common birdspam was during OLT and how brainless some people thought the team was. But I think it's still a really powerful sweeper that doesn't necessairly belong in a HO team and that with the right support it can actually be a huge offensive threat. This set is the only viable one imo with max Speed and Attack, Aerilate-boosted Frustration and Close Combat for high damage and coverage. Quick Attack is powerful pirority and Swords Dance to boost its attack skyhigh.Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- Close Combat
- Quick Attack
- Swords Dance
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fusion Bolt
- Ice Beam
- Earth Power / Roost
- Hidden Power [Fire]
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Defog
- Roost
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance
Threatlist:
I've been testing the team for around a week or so and so far I've found this:
Conclussion:
Well I hope you guys liked the team and I would appreciate any suggestions. This team is far from optimal and I know it can be imrpoved, I'm looking forward to breaking past 1600's with this and I know I'll do it. This took me a while to write so I hope you enjoyed reading it and hopefully it gets attention lol :]
Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- Close Combat
- Quick Attack
- Swords Dance
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Hidden Power [Fire]
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Stealth Rock
- U-turn
- Healing Wish
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Focus Blast
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Swords Dance
- Earthquake
- Stone Edge
- U-turn
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- Close Combat
- Quick Attack
- Swords Dance
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Hidden Power [Fire]
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Stealth Rock
- U-turn
- Healing Wish
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Focus Blast
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Swords Dance
- Earthquake
- Stone Edge
- U-turn
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