Post new creative movesets/EV spreads here:

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uh, Blissey isn't going to be staying in to ST any Tyranitar, so you're just wasting EVs to get to 404 HP.
 
Lol, that brings up my newest wacky creation that has outdone my expectations.

Blissey @ Bold
252 HP / 252 Def / 6 blah
Serene Grace
----------
Body Slam
Softboiled
Seismic Toss
Defense Curl.

How much of a difference does Defense Curl make?

Blissey with 1 Defense Curl vs 252 Atk Adamant T-Tar Focus Punch
62.46% - 73.53%

Stone Edge is only a 3-hit KO, doing ~35% damage. Obviously, Defense-Curl Blissey walls Tyraniboah if they don't go for the standard max HP due to breaking the sub... with 2 defense curls, Tyraniboah focus punch is only a 3-hit KO meaning softboiled will officially wall him.

So yes, I do see Blissey sometimes staying in vs T-Tar. I did come up against a guy who used Stealth rocks after I switched in blissey with Gliscor (I was hoping for a switch, but I guess he wanted to risk the potential Ice beam), I used body slam to paralyse T-Tar on the switch, and seismic toss to his doom. :-)

Granted, there were some paralysis hax, and he kept doing focus punch which I stopped with a seismic toss, and then I got DCed off shoddybattle seconds after that... but it was funny. Also, this blissey beats Dugtrio and many other trap and kill counters. CB Weavile Brick Break is only a 3-hit KO (only 39.64% - 46.64% if it is jolly) so only fear from SD weavile, and Mixape is 46.50% - 54.76% with close combat, althought you should run because of the potential of a pure physical set.

And thats only after a single defense curl.
 
Tyranitar (The Lorax) (♂) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/164 Atk/92 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Crunch
- Stone Edge
- Dragon Dance
---

With this spread ttar can come in on blissey, take the ice beam, sub up and take the seismic toss with a 101 sub, and dragon dance on the switch. It then outspeeds heracross and OHKOs with stone edge after it close combats into the sub. This guy is great at sponging hits and can throw people expecting the standard off.
Yeah, like mentioned, why would Blissey stay in, even more for that long? Who'd switch a Heracross into a once DDed Tar with a Sub up? I doubt an experienced player would make such mistakes.
Even if you do manage to pull off the Blissey part, your opponent could just switch in something, like Hippowdon (who's a comon Tar counter), who'd be able to easily take a once DDed Crunch, even surviving the 2HKO if you got 2 up and Slack-Off the damage (assuming a maxHP/maxDEF one here). EQ would always break your Sub, so you'd either proceed to attack or DD (or obviously have to switch), while he'll 2HKO you after you've used Sub once. Other bulky stuff like Tangrowth, wouldn't have problems either.
But it's precisely those you should be looking foward to counter, if you want to catch people expecting the standard Tar off guard. We already have stuff like IB Tar going around though and there's always Boah.
 
Yeah, that is true. I'm admitting that it is a very non-serious set, but I do not deny that it is working a lot better than I expected. Blissey is a lot bulkier than most people make her out to be, especially after a defense curl.
 
okay, lets see how these fare:

Crobat @ wide lens
nature: timid
EV's: 252 Speed, 252 SP atk, 4 HP

-Hypnosis
-Air Slash
-Dark Pulse
-Hp Grass

Synthesis: Hypnosis for obvious reasons + wide lens. Air slash + dark pulse for STAB (on one) and flinchhax a bit, which CAN help. Hp grass? Well, it works wonders on my team, 2HKO swamperts etc...bulky waters are often switched into hypnosis I find. Just my experience.

____________________________________________________________

Milotic @ lefties
nature: +spec. D, -Atk (sorry, forgot which does this)
EV's: 100 Def, 252 Spec D, 156 HP. (or whatever you want for D, really)

Surf/ice beam
Mirror coat
Recover
HP Fire

Synthesis: Okay. For real. How many times is some smart ass gengar or Jolteon switched into your milotic or water? I've noticed it, ALOT, from shoddy testing. Guess what? It survies, barely, a thunderbolt or grass knot or whatever...then Mirror coats in their predictable little faces. You can Recover it off, perhaps, but at the very least some very potent special sweepers have been killed off with your milo. Not bad at all. Hey, what about HP fire? No ice beam? Okay, so he's not a dragonslayer. Most dragons switch out when they see him, expecting the always common ice beam. Ice beam COULD be used, but surf for stab does make a difference, from my experience. Common switch ins to my friend milotic here include Bronzong and Tangrowth...Tannie is OHKO by HP fire, unexpectedly, and Bronzong can be scared off once they realize the error of their way or at least dented alot.

Has its uses, I've had success with it. What say ye?
 
The Crobat is pretty generic. Hypnosis and three attacks on a fast lead is not really ground-breaking.

The Mirrotic set is pretty cute but I'm going to run some calcs to make sure it survives the Tbolts and Energy Balls/Grass Knots it needs to.
HP Fire is a good move that isn't used very often and dents those subseeders pretty good. (Also, don't be surprised to see Tangrowth fall to a damn Ember. Base 50 spdef is the suck, you can damn near 2HKO with just Surf.)
 
Hpfire is pretty much in fact USELESS on a Stab Water Pokemon.

Surf does more to Bronzong.
Ice Beam would have handled Tangrowth.

There's nothing sans 4x weak to Fires where IB+Surf wouldn't do more damage, except Lapras.
 
Milotic's Sp. Defense tier is massive, higher than Togebliss and only 4 less than Blissey with a max/max EV spread.

Togebliss survived Jolteon's T-Bolts, so I'm sure Milotic will as well. The only problem is that far too many Jolteons sub expecting a switch to some sort of counter (Dugtrio or whatever), which would also defeat Mirror Coat.
 
Lol, that brings up my newest wacky creation that has outdone my expectations.

Blissey @ Bold
252 HP / 252 Def / 6 blah
Serene Grace
----------
Body Slam
Softboiled
Seismic Toss
Defense Curl.

How much of a difference does Defense Curl make?

Blissey with 1 Defense Curl vs 252 Atk Adamant T-Tar Focus Punch
62.46% - 73.53%

Stone Edge is only a 3-hit KO, doing ~35% damage. Obviously, Defense-Curl Blissey walls Tyraniboah if they don't go for the standard max HP due to breaking the sub... with 2 defense curls, Tyraniboah focus punch is only a 3-hit KO meaning softboiled will officially wall him.

So yes, I do see Blissey sometimes staying in vs T-Tar. I did come up against a guy who used Stealth rocks after I switched in blissey with Gliscor (I was hoping for a switch, but I guess he wanted to risk the potential Ice beam), I used body slam to paralyse T-Tar on the switch, and seismic toss to his doom. :-)

Granted, there were some paralysis hax, and he kept doing focus punch which I stopped with a seismic toss, and then I got DCed off shoddybattle seconds after that... but it was funny. Also, this blissey beats Dugtrio and many other trap and kill counters. CB Weavile Brick Break is only a 3-hit KO (only 39.64% - 46.64% if it is jolly) so only fear from SD weavile, and Mixape is 46.50% - 54.76% with close combat, althought you should run because of the potential of a pure physical set.

And thats only after a single defense curl.

Great, just what we needed . . . another blissey set to look out for . . . thanks a lot Dragontamer . . . xD
 
Hpfire is pretty much in fact USELESS on a Stab Water Pokemon.

Surf does more to Bronzong.
Ice Beam would have handled Tangrowth.

There's nothing sans 4x weak to Fires where IB+Surf wouldn't do more damage, except Lapras.


Yeah I'm tryin' for coverage here. If I can get better coverage with IB + surf, then I guess I'm wrong. Mirror coat is fun, I've yet to see a max Special Defense Milotic get OHKO and it always molests gengar and jolteon right in the face.
 
Here's something I've thought of, it's a bit gimmicky, though:

Pokemon: Dusknoir
Name: TTNoir
Move 1: Taunt
Move 2: Torment
Move 3: Will-O-Wisp
Move 4: Fire Punch
Items: Leftovers
Ability: Pressure
Nature: Impish, Relaxed
EVs: 252/6/102/0/140/0

Dusknoir's a pretty good Pokemon to Torment Choice Users, and Taunt DDers, and other Pokemon that use Stat-up moves. Dusknoir has Fire Punch and those EVs in Attack to still get about a 2HKO on a Heracross (46.51% - 54.82% Damage on 31 HP and DEF IVs, Neutral Nature), and a 2HKO on Weavile too (55.52% - 65.48% Damage on 31 HP and DEF IVs, Neutral Nature) , after they get Tormented out of using Night Slash/Pursuit on every turn. I'm very aware of other threats, but I pointed out Weavile and Heracross, as they are quite the powerhouses...and they would probably switch out anyway, so it doesn't really matter. Just thought this set could see some use, even though it is a gimmick set. :)

A very funny setback I see in this set is that it gets raped by Pokemon that have the ability Flash Fire, like Heatran and Arcanine.
 
Linoone @ Choice Scarf
Ability: Any (It doesn't matter)
EVs: 6 HP/252 Atk/252 Spd
Nature: Adamant / Jolly (Adamant would be the best one)

- Switcheroo
- Belly Drum
- Extremespeed
- Shadow Claw / Rock Smash

On a further note, make sure that Skarmory and possibly any other Steel is removed before seriously attempting this.

This set might be somewhat practical if "you evolved Zigzagoon into a Linoone and didn't get your Gluttony ability". It can work in OU but it requires some skill and luck. The best way to do this is this: Come in on a setup sweeper (hint: not Speed-raising fools) and use Switcheroo. Forcing a switch, use Belly Drum. Now hopefully you can attempt a somewhat-clean sweep. There WILL be problems if a Steel is alive, or a good physical wall (minus Dusknoir / Cresselia).

Actually, this could work a bit better than the UU Belly Drum set if you can swipe a Life Orb. This allows you to only hit 5 times, but then again, you hit a lot harder. Just be aware that Sandstom will bring you to the end faster.

Walls, of course, counter Linoone (which is odd really). Gengar can switch in on Extremespeed and fight back with Focus Blast.

Though it's easier in UU to pull this off, it's something to try.

I've thought of a good Rampardos set, but his base HP is 97. ;_;
 
Another gimmicky one, but quite fun...

Stantler, the starter destroyer!

Stantler @ Choice Scarf
Frisk
108 ATK / 185 SATK / 217 SPD
Hasty

EV's are for 429 speed after Scarf. Then even SPATK and ATK at 252, 253 respectively for Me First.

Hypnosis
Protect
Me First
Toxic / Thunderwave

Basically makes prediction a hella of a lot easier. Use it as your starter. You see their item. If it's a Choice Item, Protect, switch to a counter, you get a free setup.

If it's not a Choice Item, Hypnosis and hope you put em to sleep. Free setup again.

Me First is there if you have prediction skills of a god. Think Salamence is going to launch a Draco Meteor? You launch one first. Garchomp pulling a tanty (outrage) and killing one of your Poke's? Switch in Stantler and me first the outrage. This applies basically to any choice user or pokemon with a signature move that can be KO'ed with it's own attack type.

Thunderwave / Toxic for when your opponent catches on or suffering from sleep clause.
 
I've thought of a good Rampardos set, but his base HP is 97. ;_;
IMO, it's a beast on Trick Room-CB sets. It may not be ground-breaking, but here's the one I concocted.

Rampardos @ Choice Band
Brave (+Att, -Spd)
252HP/252Att/6Def

Earthquake
Hammer Arm
Crunch/Focus Punch/Stone Edge
Crunch/Pursuit

Stone Edge's accuracy is disgusting. Rampardos lives in fear of missing, then dying. EQ is a no-brainer, and Hammer Arm reduces speed, which is perfect for Trick Room. Crunch covers more things, FP is for surprise, and I already mentioned why Stone Edge is put off to the side. Pursuit puts a huge dent in things that try to switch out, it does 98% on a switching-out Hypno, almost 2HKOs one who isn't. When I calculated, with all those boosts, Rampardos comes to a grand total of 706 Attack. This set basically operates under Rampardos' "kill or be killed nature".
 
Bronzong @ Lefties
Calm, Heatproof

Psychic
Charge Beam
Hidden Power (Fire)
Hypnosis

- Since Bronzong has Heatproof, is HP Fire weakened?
 
Well, I'll just show what I was thinking before...

Rampardos @ Salac Berry
Ability: Mold Breaker
EVs: /252 Atk/6 Def/252 Spd
Nature: Adamant / Jolly

- Substitute
- Swords Dance
- Rock Slide / Crunch / Focus Punch
- Earthquake

An alternative idea for the EV Spread could be 252 HP/6 Atk/252 Spd, which will allow you to have a grand total of 398 HP. After 1 Sub, that gives you a 99 HP substitute.

Eh, Rock Slide / EQ is an ok choice, as the levitators won't resist your moves. Sadly Skarmory will. Damn him.

Substitute can block some amounts of damage (99 with 252 EVs, 83.75 with 0)

Since the Base stat of Rampy's HP is 97, it can't make Substitutes like the great Tyranitar. But, unlike Tyranitar, Rampardos has the ability to Swords Dance. The idea is simple: Sub, Swords Dance, rinse, repeat.
Me said:
Once Salac activates, while going Jolly (recommended), you hit 354 Speed, which is JUST enough (by 16 EVs) to outspeed +Speed Nature on Base 110s (so, in other words, Gengar, Tauros, etc. And, you also beat Starmie by 2 points (the standard Starmie, may I add). This means that you have the advantage of outpacing a lot of opponnents and still perhaps punish the faster ones.

Adamant gives more of a kick, but to show the downfall, he only hits 322 Speed. That allows you to outspeed Base 95s and below (+Speed Nature), but if you consider the fact that MANY Pokemon below Base 100 Speed pick the +Atk (or SAtk) Nature, you'll have an edge against them as well.
After you've got everything all set, prepare to hurt things. Earthquake will hit the majority of Pokemon that resist Rock, as levitate is out of the question thanks to his ability (another plus for Rampy!)

There is a couple of problems with this set, of course. The first is the whole "hard to set-up". A good solution might be to put a foe to sleep and proceed to switch. Switching onto a wall is an okay choice, but beware of the random EQ-users. The moveset might have an edge on Cresselia, but keep in mind that Ice Beam from Cresselia with 0 SAtk EVs still allow her to do 94 - 111 damage to Rampardos. That means that she WILL break it. The more HP-warranted version has a better chance of survival (very slim though) and with Sandstorm you are garunteed to survive. Blissey will just Seisimic Toss you, so forget much about survival.

This set benefits most from Sleep Support and a little bit of that Sandstorm. You COULD Baton Pass speed to Rampardos, but in all honesty 58 Speed will outpace things as long as he is Jolly and you get Salac to kick in for you.

Bah, I guess it COULD work in theory, but it would need monstorous support, perhaps?
 
Pokemon: Dusknoir
Name: TTNoir
Move 1: Taunt
Move 2: Torment
Move 3: Will-O-Wisp
Move 4: Fire Punch
Items: Leftovers
Ability: Pressure
Nature: Impish, Relaxed
EVs: 252/6/102/0/140/0

A very funny setback I see in this set is that it gets raped by Pokemon that have the ability Flash Fire, like Heatran and Arcanine.

Yes, well...Houndoom will tear this guy apart with a mighty dark pulse then Overheat.
 
UBER MEDICHAM

k i didnt want this moveset to get out so quick...well i dont know if anyone else uses it but i thought of this last night when i decided i wanted to train a medicham :)

Name: Medicham 30 atk/ 31 spd Ev Spread: 255 atk / 255 spd just like old school
Nature: Adamant
Ability: Pure Power
Item: Life Orb
Moveset:
fake out
bullet punch
drain punch
recover

at first i was thinking of using a scarfed one...but then i always wanted to use a weavile adamant w/ fake out and ice shard...although this pokemon doesnt have stab for bullet punch..with 239 atk/life orb/pure power....this is a really powerful pokemon...so use it..i wood actually rather have ppl takin this..but just know..that if someone else didnt think of it before me and actually posted it..its mine hahaha...peace
 
Why Recover? Nothing that I can think of won't OHKO if you go 252/252 atk/spd and you'd be wasting fighting turns patching up what amounts to an insignificant 99% of your life.

Fake Out can be a lot of fun but if people know you're not packing a CB, they feel a lot more free to switch in Hippos and Suicunes and Gyarados. And good luck if you opponent finds out you don't have Tpunch or Ipunch, you lose like 3/4 of your attacking advantages.
 
Girafarig @ Liechi Berry
Adamant Nature
252 Attack/ 196 Speed/ 60 HP
~Zen Headbutt
~Earthquake
~Substitute
~Agility

Not really original, but I don't think anyone's done it with Girafarig. :P
You could probably put in a different move that isn't EQ but whatever. Assuming max IVs it has 255 speed, add agility to the mix and 510. Liechi activates after three subs, blah blah blah. 426 attack. blah blah blah. Happens on a lot of other things, why not Girafarig? :P
 
How is that for the Uber environment at all?

Medicham sounds great with priority; the only problem is that it only can learn 2; one is a one-off and the other is the worst offensive type ever. However, I bet an Adamant CBCham with that fun 720 (480*1.5) Attack stat could exploit Bullet Punch well, much like Azumarill. Lemme run some calcs.

Uh, it runs an amazing 11% against max Cresselia. Then again, Double-Edge fixes that problem well.

Weaville takes 67-70% with 6HP.

Eh, doesn't quite work as well as it could. It doesn't seem like a big step down in BP compared to Medicham's intentionally-limited options, but it really is. If you want maximum power and speed for the ninja, run the gimmicky belly Smeargle. You will win the match 100 percent of the time if you can do it. More realistically, try Sub-Salac with Expert Belt.

Drain Punch is most fun (read: not wasted) on physical Jirachis for a full heal against Weaville.
 
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