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I don't mean ti complain or offend but some of thse ideas are getting horrible.
Aerodactyl@Leftovers
Nature: Careful
EV: 252 HP/Sp Def
1. Curse
2. Roar
3. Stealth Rock
4. Stone Edge

Best Aerodactyl set IMO. Do it.
Why in the world is aerodactyal using curse? aerodactyal is fragile as hell and his biggest assent is his speed. why not use rhyperior as it can use all of these moves, and has better stats for doing this?

This is a Suicune I've been working on.

Mirrorphazecune
EVs: 252 HP 200 SA 56 DF
Relaxed Nature
Focus Sash
-Mirror Coat
-Roar
-Surf
-Rest

An anti-sweeper set. If someone manages to set up on you, bring this thing out. Lets say your opponent sets up and kills one of your pokes. Take out Suicune. Your opponent will hit first, Focus Sash will keep you alive. Surf any reversaler, roar away any physical sweeper you can't 1HKO with surf. Mirror coat will kill any special sweeper that gets in your way. You'll need to manage a way to heal afterwards, could be trick room, passing wish or on encore. It could also be done

Also, on a focus sash salamence, roar can be useful on a set with a lot of speed and with spikes or stealth rock out on the field. You'll be hard pressed to find something that can outspeed that.
What is the point of that line?

Focus sash on a suicune? come on... suicune can take hits extremely well if you haven't noticed and has absolutely no use for an item that is easily ruined by SR, spikes etc... if you want to make a cheesey-as-hell revenge kill, wynaut can do this.

That set should have Reflect and Mirror Coat. That way they won't hit you from the physical side.
Speaking of Suicunes, I made one a while ago.

Suicune @ Leftovers/ Light Clay/ Chesto Berry
Pressure: Bold
240 HP, 100 Defense, 152 Speed, 16 Sp. Defense
Surf/ Ice Beam
Reflect
Calm Mind
Roar/ Rest

This moeset is not new, by any means: however, where it shines is in the EV department.
It has 244 Speed, 401 HP, and 270 Sp. Defense. That means always faster than Tyranitar, Maximum leftovers recovery, and 270 is the perfect number to be working with Calm Minds at 401 HP. Rest was shoed in Defense, which is also taken advantage of by Reflect.

I would like to know what other people think about it.
this set is remotely thesible as it's the calmmind shuffle set without roar and strange EVs.

My "constructive" critizum
 
Typhlosion @ Salac Berry
Blaze
Mild, 40 Attack / 252 Sp. Attack / 216 Speed (29 IV in HP)
Flamethrower/Fire Blast
Reversal
HP Ice/Electric
Howl/Substitute

This set is mainly designed to abuse its SR weakness. Switching this guy in 4 times ensures that you are left with 1 HP, activating Blaze and the Salac Berry, and obviously making Reversal its strongest. Fire Blast/Flamethrower is a matter of preference; power or accuracy. HP Ice/Electric is another matter of preference; who do you fear more, Gyara or Dragons? Finally, Howl/Sub is based more on your prediction skills. Sub means that you don't have to rely on SR, but if you can get in a Howl, Reversal becomes a OHKO on Blissey.

I mainly just thought of this set to counter the SR abuse that runs rampant throughout OU; I'm not sure how well it will actually work, but on paper it looks ok. One more important thing to note: Weather control is recommended on at least one of your Pokemon, since SS is so common.
 
This is rather stretching it thin to find a use for one of my favourites, but here comes Magmortar the Skarmbliss killer.

Magmortar @ Expert Belt
Brave: 252 Atk, 252 Sp. Attack
~Substitute
~Cross Chop
~Flamethrower
~Focus Punch/Thunderbolt

Right, this set is mainly to get rid of Skarmbliss. Cross Chop at minimum does 58% to Max Hp and Def EV'd Blissey, giving it a 2HKO even with leftovers. The main problem here is the lousy accuracy. Only 64% guarantee that both CCs will hit. Flamethrower is able to OHKO Skarm, provided there are no EVs in Special Defense.

Ok, so first when Blissey comes in against Magmortar I sub up, and see where to go from there. If Blissey T-Waves, I FP, and CC for the kill. But if Blissey attacks, breaking my sub, I'll CC. Not sure if FP is necessary as the last move though. Accuracy counts a lot.

Oh, and the Sp. Attack Evs are rather overkill. I'm not really sure of the standard spread of Skarmory. Brave nature is able to outspeed Blissey. It doesn't outspeed Skarm assuming 0 EVs and 31 IVs. May replace it for one of the mixed sweeper Attack increasing natures, or even Adamant.

Any suggestions?
 
Nidoking "AntiKing" @ Life Orb
Naughty-252 Atk, 134 Hp, 80 Def, 44 Sp Atk
Poison Point
~Fire Blast/Brick Break/Substitute
~HP Flying/Substitute
~Sucker Punch
~Focus Punch

With Nidoking's very large movepool, he can counter many pokemon at a time. The EV Spreads are are meant for an assault on Heracross. The EV Spread is a guarenteed 2HKO using HP Flying and Sucker Punch combo on Heracross and allows NOTHING that Adamant non Band 252 Heracross can throw at it to 1HKO except for a very few Earthquakes, but those still require the Life Orb recoil to kill you.

The move choices are up to you, but the only real choice is between Fire Blast and Brick Break. Substitute can be used to better the chances of a sucessful Focus Punch, and to stop status like Sleep, or Stun Spore users.

Here are a some of the calcs I ran.

216 attack vs 226 defense, 70 power(*4*1.3), 301 max HP: 85.05% - 100%
311 attack vs 186 defense, 80 power(/2*1.3), 301 max HP: 20.6% - 24.58%
HP, then Sucker Punch combo on Adamant Heracross, 0 Hp EVs. Guaranteed 2HKO, although there is a slight chance of 1HKO.
216 attack vs 176 defense, 120 power(*1.3*2), 334 max HP: 82.63% - 97.31%
Fire Blast on Skarm. If it hits both times, a guaranteed KO.
216 attack vs 157 defense, 120 power(*4*1.3), 354 max HP: 174.58% - 205.65%
Fire Blast on Forretress, again, if it hits, it completely destroys Forre.
311 attack vs 130 defense, 150 power(*2*1.3), 714 max HP: 93.7% - 110.22%
311 attack vs 130 defense, 75 power(*2*1.3), 714 max HP: 46.92% - 55.32%
Focus Punch then Brick Break on Blissey. Guaranteed kill after the combo.

Nidoking "AntiKing2" @ Life Orb
Lonely-252 Atk, 252 Sp Atk, 4 Speed
Poison Point
~HP Grass/Fire Blast
~Megahorn
~Focus Punch
~Ice Beam/Fire Blast

The second AntiKing set. Mostly involved around killing tanks, the EV Spread allows it to outspeed No Speed Cressilia. The choice is yours on moves. Megahorn is a guaranteed 2HKO on some Cresselias, and has a fairly good chance of a 2HKO on other Cressy's. Fire Blast is a guarenteed 1HKO, even with the Sp Atk drop while using HP Grass. Focus Punch is a 1HKO on Blissey sometimes, and Megahorn can finish it off. Ice Beam can 1HKO Gliscor, although you must expect the switch in, as Gliscor will Destroy you with an Earthquake. HP Grass can take a lot out of Swampert, and Fire Blast 1HKO's Skarmory, Tangrowth and Forretress and can take a decent dent out of Max/Max Bronzong.

More calcs


311 attack vs 130 defense, 150 power(*2*1.3), 714 max HP: 93.7% - 110.22%
311 attack vs 130 defense, 120 power(*1.3), 714 max HP: 37.54% - 44.12%
Nidoking predicting the Blissey switch, using Focus Punch, then finishing the job with Megahorn.
268 attack vs 136 defense, 120 power(*1.3*2), 404 max HP: 109.41% - 128.71%
252 Hp, 0 Sp Def Tangrowth. Guaranteed 1HKO even after the IV drop from HP Grass
268 attack vs 338 defense, 120 power(*1.3*2), 364 max HP: 49.18% - 57.69%
Max Hp/Max Sp Def Bronzong. Although not many run this, Nidoking has a 58.984375% with Leftovers on Bronzong.
268 attack vs 176 defense, 120 power(*1.3*2), 334 max HP: 102.4% - 120.66%
Max Hp/0 Sp Def Skarmory. Guaranteed 1HKO
311 attack vs 329 defense, 120 power(*1.3*2), 401 max HP: 53.37% - 62.84%
These are the Maximum EVs in HP and Def that a Cresselia can have for Nidoking to have a guaranteed 2HKO with Megahorn.
199 attack vs 186 defense, 95 power(*2), 306 max HP: 48.04% - 56.86%
The amount of damage a 52 Sp Atk Cresselia can do to Nidoking with Ice Beam. With Life Orb recoil, it obviously gives them a 2HKO, but that still allows for ample time for you to 2HKO Cressy
268 attack vs 216 defense, 70 power(*1.3*4), 401 max HP: 81.55% - 95.76%
HP Grass on Swampert with 0 Sp Def, and enough HP to Survive dem Blissey Seismic tosses. Obviously, not a 1HKO, but it gets close.

This is all stuff I had posted on a site a month ago.
It's worked fairly effectivly. Note, I run Sub over HP Flying, and Fire Blast over Brick Break
 
impressive calcs, although one thing..
Nidoking predicting the Blissey switch, using Focus Punch, then finishing the job with Megahorn.
i don't really see blissey switching in on nidoking voluntarily. he's not exactly known for his special prowess.

aside from heracross, how does he fare against other eq'ers like chomp and ttar? if you could show dmg calcs with sucker punch on chomp or tar i'd be a believer.
 
On the first part, you'd actually be surprised. Blissey is always one to think it's tough. Usually, I get people with Ice Beam trying to switch in on me, and that suspect a special set due to Nidoking's Extremly large movepool on both sides. It may not be the best 100% sure thing, but it still work. In terms of your second comment, I've done around 25-30% percent with Sucker Punch IIRC on garchomp when I was testing Leftovers, and haven't tested Tyranitar, although if you were using the first set, a priority would be to set up a sub first, and that would completely rip through Tyranitar with a Focus Punch.
 
You do realise that Nidoking loses 25% of its power against Blissey due to the negative effects of Rivalry and Blissey's 100% female ratio? It's the same deal with Cress, so Poison Point should really be reccomended with that set.

I'd also run at least 224 speed to beat out T-Tar/Gyara.
 
Typhlosion @ Salac Berry
Blaze
Mild, 40 Attack / 252 Sp. Attack / 216 Speed (29 IV in HP)
Flamethrower/Fire Blast
Reversal
HP Ice/Electric
Howl/Substitute

Rapid spin might be something to consider too as poison spikes and spikes cause issues . . . but this thing is pretty damn cool. xD

BTW-- Sendoh, are you also a Nodame Cantabile fan!? XD XD XD
 
BTW-- Sendoh, are you also a Nodame Cantabile fan!? XD XD XD


Yes, yes I am. Only finished the anime and live drama though.

This is rather stretching it thin to find a use for one of my favourites, but here comes Magmortar the Skarmbliss killer.

Magmortar @ Expert Belt
Brave: 252 Atk, 252 Sp. Attack
~Substitute
~Cross Chop
~Flamethrower
~Focus Punch/Thunderbolt

Right, this set is mainly to get rid of Skarmbliss. Cross Chop at minimum does 58% to Max Hp and Def EV'd Blissey, giving it a 2HKO even with leftovers. The main problem here is the lousy accuracy. Only 64% guarantee that both CCs will hit. Flamethrower is able to OHKO Skarm, provided there are no EVs in Special Defense.

Ok, so first when Blissey comes in against Magmortar I sub up, and see where to go from there. If Blissey T-Waves, I FP, and CC for the kill. But if Blissey attacks, breaking my sub, I'll CC. Not sure if FP is necessary as the last move though. Accuracy counts a lot.

Oh, and the Sp. Attack Evs are rather overkill. I'm not really sure of the standard spread of Skarmory. Brave nature is able to outspeed Blissey. It doesn't outspeed Skarm assuming 0 EVs and 31 IVs. May replace it for one of the mixed sweeper Attack increasing natures, or even Adamant.

Any suggestions?

Right, I got a suggestion from another forum, where I use flamethrower after Focus Punch to get rid of Blissey, so I can use the SubPunch Flamebolt set with 252 Atk, 168 Sp. Atk, 88 Speed to outspeed Gyarados with Lonely nature. Problem is, the person didn't factor in leftovers, and thus minimum damage from both FP and Flamethrower doesn't guarantee a dead Blissey.

So I ran some calcs, and find that if I change expert belt with life orb, Focus Punch will do 95.66% - 112.61%. Flamethrower then does 20.31% - 23.95%, killing the Blissey, factoring in leftovers. Problem is that it is a teensy bit of overkill. Not sure if it's able to OHKO the standard Gyarados. Thunderbolt does 91.88% - 107.87% to 252HP252Sp. Def +ve Nature Gyarados. (I'm not sure about the standard Gyara spread).

How is it?
 
You do realise that Nidoking loses 25% of its power against Blissey due to the negative effects of Rivalry and Blissey's 100% female ratio? It's the same deal with Cress, so Poison Point should really be reccomended with that set.

I'd also run at least 224 speed to beat out T-Tar/Gyara.

To the first comment, wow, what was I thinking. I must've been completly out of my mind. I'll get to fixing that.

To the second, I wouldn't try running 224. It takes away the purpose of the set, to counter specific threats handily. If you fear a switch to Tyrantiar, as I said before, you can handle it easily by setting up a sub. You'd be crazy to put it in against it when it is already out.

On the terms of Gyrados, these sets can do much to it, so why would you even bother out speeding it.

Also, if you were to take away EVs from the defenses, or the Offenses, you would potentially render the threat useless with the proper EVs to counter the specifics
 
Sub / Mind Lucario
----------
Substitute
Calm Mind
Aura Sphere
Flash Cannon

Woah, steel / fighting? Isn't that redundant?

No, you hit every pure type for neutral, and only flying / elementals and Rotom get hit for NVE... which a few calm minds and Stealth Rocks should solve. STAB + 1xCalm Mind == 2.25x extra damage, which is nice :-)

Again, new / creative, not necessarily good. I don't feel like making a team for it, so if anyone wants to test it out for me, please do so :-p

Kinda sucks that you hit only like, 2 types for super-effective though.
 
Everytime I try a Sub Lucario, the opponent gets in my face with Weezing who can flamethrower the house down and ruin whatever CMs you have.
The good news is that Weezing is not very common compared to Luke so it might not be a bad idea.

What else can stop it?
 
Well, Weezing doesn't exactly have the Sp. Def to stop a Flash Cannon. Without Calm Mind, Flash Cannon does 48.80% - 57.19%, a good chance for 2-hit KO, and guarenteed with a Calm Mind.

With a Calm Mind, Flamethrower isn't even a 2-hit KO, so you beat Weezing even without the sub unless it runs fire blast.

EDIT: Forgot to give Lucario an Item. Wise Glasses turns that into a guarenteed Two-Hit KO, and a possible OHKO with Stealth Rocks support.

EDIT2: and if Weezing somehow survives, Subs block WoW AND Pain split, meaning it can't recover damage against you. I wouldn't call Weezing a counter.
 
252 HP Donphan takes 53.65% - 63.02% from Aura sphere, Empoleon takes 58.06% - 68.28%.

Add a Calm Mind to that and those turn into 78.76% - 92.47% dmg to Empoleon (possible OHKO with spikes support) and 79.95% - 94.27% to Donphan. Lucario takes a flimzy 3% damage from stealth rocks, so it would be plenty easy for me to get in again, and that kind of damage makes both Empoleon and Donphan weak enough to die even from a NVE attack.

With Life Orb, +Nature or even wise-glasses... those turn into potential OHKOs after a single calm mind. I'm assuming Timid Lucario, 252/252 Bold Donphan, and 252/252 Calm Empoleon btw.

-------------

Against Blissey, this IMO is the best path.

1. Calm Mind on the switch
2. Subsitute the T-wave
3. Aura sphere for 48.60% - 57.14% with Wise-glasses. Black Belt is a guarenteed 2-hit KO with leftovers, but you get a weaker Flash Cannon. Best move for Blissey here is a Calm Mind (assuming Blissey has all moves avaliable) In which case, Blissey beats ya. Switch to your phazer.

BTW: Blissey should NOT be switching into Lucario. SpecsLuke Aura Sphere is a 2-hit KO, and close combat pwns.
 
I wouldn't expect Blissey to switch into a metagame full of SpecsLuke with AuraSphere. And I wasn't thinking about Weezing at all, too used to physical SubLuke.

When I think of counters that can take his special hits and physically break a sub and kill him, what comes to mind? Hmm...

Immediate metagame pokemon:
Dusknoir is immune to one, has great defenses, and can fire punch for a while.
Gyarados is an obvious one I wasn't thinking about. Resist Aura, taunt the CM/Sub, Waterfall breaks through the sub.

Type chart:
Fire/Flying, Water/Poison, Water/Flying, Water/Psychic, and Electric/Flying resist both.
This brings in the possibility of Tentacruel for sure. Zapdos could hurt a lot. Charizard/Moltres could definitely hurt but are uncommon (moreso than Tentacruel even). Slowbro/king and Mantine could stall and possibly phaze since both are pretty walltastic.



More than I thought.
Definitely had to think at this one though thanks to weird attacking types. =P
 
I wouldn't expect Blissey to switch into a metagame full of SpecsLuke with AuraSphere. And I wasn't thinking about Weezing at all, too used to physical SubLuke.

When I think of counters that can take his special hits and physically break a sub and kill him, what comes to mind? Hmm...

Immediate metagame pokemon:
Dusknoir is immune to one, has great defenses, and can fire punch for a while.
Gyarados is an obvious one I wasn't thinking about. Resist Aura, taunt the CM/Sub, Waterfall breaks through the sub.

With Wise-glasses

252/252 +Sp. Def Dusknoir takes 39.80% - 46.94%.
252/0 +Def Dusknoir takes 52.72% - 61.90%

Gyarados... where the hell are the analysis? I'll assume 252 HP but I forgot the EVs for Bulky Gyara...

252 HP Gyarados takes 28.43% - 33.50% from Aura Sphere + Calm Mind + Wise Glasses, 3-hit KO with Stealth Rocks. So it won't have time to DD or Taunt. Switch in on Calm Mind, 25% from stealth rocks. Taunt, ~30% damage. Waterfall to break sub, ~30% more damage. Lucario then outspeeds and kills.

Gyarados does have the time for a DD and then Waterfall however. Switch in on Calm Mind, DD, Waterfall the sub, OHKO Lucario (lucario is at best 75% hp here). This is assuming 0 Atk EVs btw, so it works for any DD Gyarados. Not to mention, Earthquake is an OHKO to 75% HP Lucario w/o atk evs or a DD.

With 2 Calm Minds, and a Sub, this Lucario kills Gyarados. then again, how the hell did the opponent give you 3 free turns? Then again... I can easily see...

1. Lucario uses Calm Mind
Opponent switches in Cresselia

2. Lucario uses Substitute
Cresselia uses T-Wave. It fails

3. Lucario uses Flash Cannon for 36.04% - 42.34% vs Cresselia. This is more damage than Cresselia recovers with Moonlight in a sandstorm. Calm Mind is a fine alternative.
Opponent switches into Gyarados

4. Lucario loses his sub, but kills Gyarados. Flash Cannon either injured him, or I got a calm mind in.

Type chart:
Fire/Flying, Water/Poison, Water/Flying, Water/Psychic, and Electric/Flying resist both.
This brings in the possibility of Tentacruel for sure. Zapdos could hurt a lot. Charizard/Moltres could definitely hurt but are uncommon (moreso than Tentacruel even). Slowbro/king and Mantine could stall and possibly phaze since both are pretty walltastic.

More than I thought.
Definitely had to think at this one though thanks to weird attacking types. =P
Hmm, thats actually quite the list >_> Damn, at least they're all weak/neutral to electric /bolt beamers yeah?
 
Lucario gets Shadow Ball, so you could try putting that in instead of Flash Cannon.

Anyways...I dunno how effective the idea would be, in practice. Lucario doesn't have a whole lot in the way of either speed (leaving you open to revenge kills by faster pokes, which there are plenty of) or defenses (it'll probably be a while before Lucario can take special hits and not have it's sub broken), so it's much easier to beat with a set like this than, say, Raikou. The fact that it can get by Blissey certainly works in it's favor, though.
 
Flash Cannon has 120 BP due to STAB. Shadow Ball is nice for type coverage however, but it wouldn't beat Weezing or other counters listed. Also, it is only a bit stronger than Aura Sphere when it hits stronger.

Course, Shadow ball beats Slowking, Cresselia, etc. etc.

Anyway, revenge killers are killed by the sub generally, (I don't think it is safe for dugtrio to switch in if the sub is down) and while Lucario's Sp. Def isn't up to par, after a Calm Mind boost it is bulkier than Scizor if that says anything. Funny though, Raikou beats Lucario even after the Calm Mind boost >_>
 
Worst case 'Dos:

Luke comes in somehow. Hopefully takes 0% damage and scares off opponent.
--
Luke CMs, 'Dos comes in.
--
Luke Subs, 'Dos taunts and fails.
--
Luke CMs under Taunt, 'Dos breaks sub.
--
repeat
--
Even though 'Dos resists both attacks, a double or triple CM'd Aura Sphere will cripple or kill, especially with SR.



Best case 'Dos:

Luke comes in and takes some damage. Scares off opponent.
--
Luke CMs and 'Dos comes in.
--
Luke Subs, 'Dos Waterfalls.
--
Luke CMs, 'Dos taunts.
--
Luke either goes for the 3HKO with Aura Sphere while 'Dos can DD for the speed advantage and then kill with Waterfall.
--
Opponent is forced to scare a DDanced 'Dos away (not too hard, but sucks).


I really don't mind Gyarados at all as a counter assuming you just keep laying into the Subs with Waterfall and ignore the CMs. Or, more appropriately, get one DDance so you have speed advantage as well.
 
It seems to only beat Gyarados if and only if they go to something else first, as opposed to Gyarados immediately at first...so this would seem very situational.

Also, CM/Sub/AS/SB have been tried before, with people going as far to slapping Salac Berry on it to discourage 'revenge killers'.
 
Worst case 'Dos:

Luke comes in somehow. Hopefully takes 0% damage and scares off opponent.
--
Luke CMs, 'Dos comes in.
--
Luke Subs, 'Dos taunts and fails.
--
Luke CMs under Taunt, 'Dos breaks sub.
--
repeat
--
Even though 'Dos resists both attacks, a double or triple CM'd Aura Sphere will cripple or kill, especially with SR.

Except Taunt goes through Subs in D/P. So at best, you're getting only a Sub down before you're forced to attack.

Best case 'Dos:

Luke comes in and takes some damage. Scares off opponent.
--
Luke CMs and 'Dos comes in.
--
Luke Subs, 'Dos Waterfalls.
--
Luke CMs, 'Dos taunts.
--
Luke either goes for the 3HKO with Aura Sphere while 'Dos can DD for the speed advantage and then kill with Waterfall.
--
Opponent is forced to scare a DDanced 'Dos away (not too hard, but sucks).

I really don't mind Gyarados at all as a counter assuming you just keep laying into the Subs with Waterfall and ignore the CMs. Or, more appropriately, get one DDance so you have speed advantage as well.
Yeah, I'd say Gyarados is a solid counter. 2 Calm Minds + Sub is a pretty hard advantage to earn in a battle anyway.

It seems to only beat Gyarados if and only if they go to something else first, as opposed to Gyarados immediately at first...so this would seem very situational.
Actually, I'm hoping to bluff with Stone Edge Lucario >_> Gyarados counters Lucario pretty well, but if it comes in too late due to the bluff (aka, Calm Minds + Sub are laid down) Lucario can win.

------------

Edit: I'm an idiot. Life Orb Lucario does 33.76% - 39.59% to Gyarados with 252 HP and 1 CM. With 1 CM + Sub and Stealth Rocks, that is a potential 2-hit KO. Gyarados still counters, but it is a bit more shakey.
 
Life Orb would be too much to ask with subbing, no choice of course, Expert Belt or Wise Glasses would probably be the best to get that extra ~10% on most things, turning a 3HKO into a 2HKO.

I'm MUCH more interested in how to get this thing in. Luke is pretty fragile to begin with and is not as fast as to stop Garchomp and co. from switching in on the CM. And nearly everything that runs Bug/Rock/Dark (his 4x resists) has another attacking type that will waylay him.

If you Sub on the switch instead of CM, you risk getting phazed out and you expose your set.

Except Taunt goes through Subs in D/P. So at best, you're getting only a Sub down before you're forced to attack.
I love Taunt so much.
 
Why, ninjask sub-passes speed in of course >_>

Expert Belt sucks when you hit like 4 types for super-effective (aka, everything weak to fighting). Life Orb gives you 8 shots after the sub, which quite frankly is longer than Lucario's lifespan IMO.

-----------

Edit: Whats wrong with making it look like my sig? :-p Just kidding.
 
By the way...though I haven't tried Lucario with that set, I've gone around using Specsluke quite a bit (who has the same power as your Lucario after 1 CM, assuming 252/252 Modest), and I've found it usually doesn't 1HKO things if you're not hitting a weakness.

Also, putting an edit under a bunch of lines like that makes it look like it's part of your sig >_>
 
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