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Post new creative movesets/EV spreads here:

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Err..."it" refers to Metagross, right? Metagross's max Adamant speed is 239 and the EV's I posted achieve 244 speed, so it won't outspeed you unless it's Jolly or Scarfed. CB Metagross would be a pretty significant threat, as MM does 81.92% - 96.61% to this Togekiss (probably enough to KO it considering LO recoil). Without a CB, though, it does 54.80% - 64.69%, so you can take one hit from it and 2HKO with Aura Sphere (and as I stated earlier, Flamethrower would really only be useful for Meta, Jirachi, and Bronzong. Zapdos will basically always outspeed you and can do a lot of damage with T-bolt, though it won't OHKO unless you've taken some previous damage. Nasty Plot'd Flamethrower won't even OHKO most of the time, so Zapdos is probably best avoided).
Good point, and yeah, "it" meant metagross. A jolly metagross would really be a significant threat to Togekiss, but Flamethrower is playing it safe. Aura sphere is effective most of the time, but if you want to ensure a firey doom, flamethrower is pretty good.

As I expect good counters for togekiss are the steel/psychic pokemon, so if you want to deal with them, run flamethrower, but for all-around coverage, I admit Aura Sphere is pretty powerful.

I forgot it until now, but my original point is that flamethrower should be an option on the set, as a possible replacement, which is up to the user to choose. Not like I'm trying to knock your set, Air-Fighting is generally more effective.
 
Tropius is pretty damn cool when you think about it.

Tropius @Leftovers/Hot Rock
Ability: Solar Power
Brave (+Attack, -Speed): EVs split into HP, Attack, and Special Attack.
-Solar Beam
-Hidden Power Fire (31/30/31/30/31/0 for power of 64)
-Earthquake/Aerial Ace
-Swords Dance

This would be highly, higly situational, but I think it could work. Set it up with both Trick Room and Sunny Day (Heatproff Bronzong could work well with it) and it can come as a decent surprise.

When people see Solar Power kick into effect, they will naturally assume it is a special tropius, right? They'll switch to some special wall or something and that is when you swords dance on the switch and hit them hard with either Earthquake or a STABed Aerial Ace.

I know it seems bad, but it could work if set up correctly and do decently in lower tiers.
 
The Skuntank really needs a Choice Scarf if you plan on getting an attack off on the person that is setting up, and you better hope they're not setting up Agility or DDance.

Tropius and Bronzong will never be in the same tiers. And Solar Power ought to be used if you can actually get sunny day in effect. Between Sunny, TR, and a switch, you're down to two attacking turns in Sunny Day. In short? Impossible amounts of setup.
 
Tropius is pretty damn cool when you think about it.

Tropius @Leftovers/Hot Rock
Ability: Solar Power
Brave (+Attack, -Speed): EVs split into HP, Attack, and Special Attack.
-Solar Beam
-Hidden Power Fire (31/30/31/30/31/0 for power of 64)
-Earthquake/Aerial Ace
-Swords Dance

This would be highly, higly situational, but I think it could work. Set it up with both Trick Room and Sunny Day (Heatproff Bronzong could work well with it) and it can come as a decent surprise.

When people see Solar Power kick into effect, they will naturally assume it is a special tropius, right? They'll switch to some special wall or something and that is when you swords dance on the switch and hit them hard with either Earthquake or a STABed Aerial Ace.

I know it seems bad, but it could work if set up correctly and do decently in lower tiers.
As much as I want to see an amazing tropius set, this just falls short in so many ways. He can be stalled until trickroom/sunny day ends, and he's useless then.
 
The Skuntank really needs a Choice Scarf if you plan on getting an attack off on the person that is setting up, and you better hope they're not setting up Agility or DDance.
It's assumed for slower sweepers that don't use Speed-up moves. Otherwise Punishment would be a good option for Scarf.
 
Could you use Spiritomb like this?
Hypnosis
then curse
then pain split or confuse ray if he wakes up
then use hypnosis and confuse ray until curse kills him
would this be any good
 
Could you use Spiritomb like this?
Hypnosis
then curse
then pain split or confuse ray if he wakes up
then use hypnosis and confuse ray until curse kills him
would this be any good

After hypnosis people tend to switch out. And people will most likely switch out of curse too. Pain-split recovers your suicide damage. But make abuse of pursuit if you run this set at all.
 
OH WAIT...
Gastrodon@Lax incense ( if banned, leftovers)
name: Haxtrodon
bold/calm @ 252 def 252 special def 6 HP
muddy water
mud bomb
ice beam/stockpile/attract?
recover

unfortunately walled by mantine, and grass types (unless it has ice beam) but it is funny to use
 
Good point, and yeah, "it" meant metagross. A jolly metagross would really be a significant threat to Togekiss, but Flamethrower is playing it safe. Aura sphere is effective most of the time, but if you want to ensure a firey doom, flamethrower is pretty good.

As I expect good counters for togekiss are the steel/psychic pokemon, so if you want to deal with them, run flamethrower, but for all-around coverage, I admit Aura Sphere is pretty powerful.

I forgot it until now, but my original point is that flamethrower should be an option on the set, as a possible replacement, which is up to the user to choose. Not like I'm trying to knock your set, Air-Fighting is generally more effective.

Hmm...I wouldn't replace Aura Sphere or Air Slash with Flamethrower, but it'd be a pretty good option if you wanted to use a more offensive EV spread and drop roost. Also, against Metagross, I frequently just use Air Slash then Aura Sphere. Since most Metagrosses are going to be slower, they get screwed over 60% of the time unless they're using Bullet Punch. That can work pretty effectively on other slower pokemon as well.



This isn't really a new moveset, but I was thinking about the Stallrein set, and that there are other pokemon that have ways of recovering 12.5% of their health in one turn. Breloom (Poison heal) and Glalie (Ice Body) can both pull it off. Unfortunately, neither of them have Roar or Walrein's defenses, but Breloom definitely has potential with it's STAB Focus Punch (might get walled by Ghosts, but if you have a strong Pursuiter on your team it could be viable) and it has Spore to play with as well. Glalie...is pretty much completely inferior to Walrein. Too bad. Ludicolo and (IIRC) Toxicroak can do it as well, but they need infinite rain support, which is only available in ubers.
 
Garchomp @ Yache Berry
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
Nature: Jolly
Ev's: 6 hp, 252 atk, 252 spd

Only real difference between this and the Life Orb Swords Dance set is the extra spd EV's and the Yache Berry instead of Life Orb. Idea is switch it into something that won't stick around, dance on the switch to their ice-using Garchomp counter. If its Weavile you can either KO it (assuming no sash) or switch to something else. If its Cresselia, switch out. Anything else, dance again and put your trust in the berry. Garchomp will take the Ice Beam, live, and proceed to KO the pokemon that tried to counter it. Earthquake can 1HKO Suicune after two dances. Hippowdon too. Obviously, Garchomp counters that don't rely on an ice attack still get in its way.

Ev's can probably be changed around. I just have this thing about having my pokemon slightly faster than standard when possible. Particularly if they have attacks that are super effective against themselves.
 
Glalie...is pretty much completely inferior to Walrein.

Well that's not completely true. Glalie can explode once it knows it's done. Which doesn't even really require EVs to really hurt something of course.

Plus, do remember that it can also Block an incoming switch, thereby forcing them to stay in for the whole stall.

I suppose something like:

Sub
Protect
Ice Beam
Explosion/Block

could work. Although it is really hard to pick between Explosion and Block. But Block requires a whole lot more prediction to kill something, as you have to stall them for the whole time which can be quite a pain. Explosion on the other hand is a nice easy kill, but it also requires that Glalie go with the opponent. Or sometimes...Glalie has to lead itself to the afterlife after an Explosion...

Also, remember...Glalie is quite a bit faster than Walrein, even if it is by just 15 base speed. This can allow for faster subs which means that Glalie won't be taking a hit before it makes a sub as much as Walrein does, which then means that it will be able to recover its health a lot easier.

It is a pity that it can phaze like Walrein though...
 
Hmm, that Glalie set might actually work pretty well. It relys on the opponent not being able to destroy Glalie in one turn, but I definitely could see it working if your opponent switches something that can't OHKO you.

One set I've been playing around with lately...

Breloom @ Toxic Orb
Adamant (Poison Heal)
- Sky Uppercut
- Stone Edge
- Swords Dance
- Spore
140 HP, 252 attack, 116 speed.

Meant to recieve an Agility or Rock Polish (EV's achieve 205 speed). Ideally, you would BP to Breloom, Swords Dance on the switch, Spore your opponent's counter with your boosted speed, then Swords Dance on the next switch. I haven't used it much, but it seems like it has some definite potential.
 
Just for the record, this is how much a +4 Garchomp does to Hippowdon:

359 attack vs 368 defense, 100 power(*1.5 *3), 420 max HP: 75.48% - 88.81%

and to a Max/Max Suicune...

359 attack vs 361 defense, 100 power(*1.5 *3), 400 max HP: 81.25% - 95.5%
 
Hi I would like to propose a new set here it is:

Pokemon:Dialga
dpmfa483.png

name:MixedDialga
move 1: Draco Meteor
move 2: Earthquake
move 3: Stone Edge
move 4: Dragon Claw
item: Life Orb
ability: Pressure
nature(s): Hasty
evs: 224 Atk, 228 Spd, 56 SAtk

This set fears Groudon :( sadly there is nothing to be done about it. LO'd DMeteor has a chance however of ohkoing Groudon but then again Groudon usually has max speed and max atk doing roughly 120+% to Dialga with a stabbed EQuake. LO'd Dragon Claw does roughly 50% to Blissey(standard 148 HP, max Def Bold). So what do you guys think?
 
Hi I would like to propose a new set here it is:

Pokemon:Dialga
dpmfa483.png

name:MixedDialga
move 1: Draco Meteor
move 2: Earthquake
move 3: Stone Edge
move 4: Dragon Claw
item: Life Orb
ability: Pressure
nature(s): Hasty
evs: 224 Atk, 228 Spd, 56 SAtk

This set fears Groudon :( sadly there is nothing to be done about it. LO'd DMeteor has a chance however of ohkoing Groudon but then again Groudon usually has max speed and max atk doing roughly 120+% to Dialga with a stabbed EQuake. LO'd Dragon Claw does roughly 50% to Blissey(standard 148 HP, max Def Bold). So what do you guys think?

Well Uber Blisseys run Calm with 252 SpDef and HP so you might want to have Choice Specs with Rash or Mild.I don't really see a reason for Stone Edge, you could replace it for something else(Fire Blast/Flamethrower/HP Fire).This way Blissey can't wall you and Steel types are hit with your Fire Attack.EQ could be used against another Dialga I guess.With Specs and Rash/Mild Draco Meteor should 1HKO Groudon if it comes in.Just don't stay in on Groudon.Then it's just a matter of prediction.You could get rid of Dragon Claw is EQ 2HKOs Blissey for some other special attack.
 
I added Stone Edge to hit Lugia and Ho-oh hard since EQ hits most steel-types used in UBERs with the exception of Forretress and Skarmory. If you think a fire attack is good wouldn't removing EQ for it be better only Dialga among the steel-types used in ubers will take neutral damage from it all others will take either x2 or x4. EQ does have the good thing in hitting TTar better though.
 
I added Stone Edge to hit Lugia and Ho-oh hard since EQ hits most steel-types used in UBERs with the exception of Forretress and Skarmory. If you think a fire attack is good wouldn't removing EQ for it be better only Dialga among the steel-types used in ubers will take neutral damage from it all others will take either x2 or x4. EQ does have the good thing in hitting TTar better though.
I would get rid of Dragon Claw then.Ho-oh is hit hard with DMetoer so I don't think you should worry about that.You can put Toxic instead of Stone Edge and Fire attack over Dragon Claw.Toxic will kill Lugia, and it's probaly the best lugia counter(If they don't use the Rest-Talk set).Is there something Dragon Claw KOs that EQ wouldn't?

All Calcs are with Rash/Mild and 252 SpAtk EVs

Ho-oh takes with no HP/SpDef 65%-77% from Max SpAtk Meteor
Kyogre takes with no HP/SpDef 73%-86% from Max SpAtk Meteor
Uber Blissey takes 50%-59% from 12 Attack EVs EQ
Tyranitar with no HP/Def takes 50% from 96 Atk EVs EQ
No Nature Max HP/SpDef Dialga can be 2HKO with Meteor
Max SpDef Giratina is always 2HKO'd with Meteor
Max HP Non Natured Groudon takes 90%-100% from Meteor
No HP/SpDef Groudon is always 1HKO with Meteor
 
So I would have something like:

-Toxic
-Draco Meteor
-Earthquake
-Overheat

something like this? I wouldn't go with rash or Mild since those EVs plus Hasty allows me to outspeed neutral max base 100 most notably being modest palkia but then again most palkia run hasty so perhaps I should go with a more slower hard-hitting version what do you think?
 
Slower Hard hitting version.It needs Rash/Mild's power, and alot of those 2HKOs will turn into 3HKOs go with something like:

Dialga @ Choice Specs
Rash/Mild
96 EVs in Atk, 252 in SpAtk, 4 in Spd rest in HP
-Flamethrower/Overheat
-Draco Meteor
-Earthquake
-Toxic

I would go with Flamethrower unless something is 1HKO'd with Overheat but not Flamethrower.Flamethrower also has 10% more accuracy and you are not forced to switch afterwards.
 
Specs toxic do you really think it is worth it?(RestTalk Lugia laughs at it and it never brings you any good to be stuck with a non-damaging move) one more thing with that spread can you actually ohko Bliss with EQuake or are still stuck at 50% with the DClaw+LO Hasty version I posted a while ago.
 
Specs toxic do you really think it is worth it?(RestTalk Lugia laughs at it and it never brings you any good to be stuck with a non-damaging move) one more thing with that spread can you actually ohko Bliss with EQuake or are still stuck at 50% with the DClaw+LO Hasty version I posted a while ago.
Look at the calcs I posted, 12 Attack EVs guarantee a 2HKO.96 EVs if for a 2HKO on Tyranitar.Rest talk Lugia takes SE from Groudon, so most of them go with Roost.
 
looks pretty good thanks a lot ace15 for helping me out in this new moveset for Dialga I really appreciate it. GL to whatever you do/will be doing. BTW I will sr for a Dialga like this so I should aim for 31s in Atk, SAtk, Spd and to a lesser extent hp. Thanks again :D
 
looks pretty good thanks a lot ace15 for helping me out in this new moveset for Dialga I really appreciate it. GL to whatever you do/will be doing. BTW I will sr for a Dialga like this so I should aim for 31s in Atk, SAtk, Spd and to a lesser extent hp. Thanks again :D
Your welcome, good luck.
 
Creative? I guess. Useful? Well... I'm not done testing and there probably will be a bit more tests / modifications before this thing becomes useful.

I give you... ChompSwamp.

Garchomp @ Leftovers
Impish 252 Def ?? Speed rest in HP
--------
Stealth Rocks
Earthquake
Dragon Claw
Flamethrower

This is still very specific to my ladder team, and if you read my recent warstory you can see my reasoning. With Garchomp faster, stronger, and more defensive than Swampert, I decided to give this a go. It covers my rock and electric resist, while 4 of my pokemon on my team resists ice (weavile, froslass, walrein, and tentacruel). So I always have a switch in ready for ice attacks.

You can also run roar on the set to have a true Swampert replacement. And I find that dragon tends to be a better attack and defense type than water, as long as you have plenty of switch ins to ice attacks.
 
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