I feel like it straight up ruins talonflame period LMAOHAAHAHAHAHAHAHAHAAHAHAHAHAHA
YESSSSSSSSSSSSSSSSSSSSSSSS
this also kinda ruins SpDef Talonflame that runs almost no speed?
gen 6 introduced a ton of extremely niche moves that barely anyone learnedOh gotcha. Neveeeer even heard of it for obvious reasons now that I read it
I'm surprised no one's mentioned this yet. I can see IGN rating SM 7.8/10 too many slow 'mons.
Gen 7 had a lot of 'mons with good designs, Abilities, moves and types and GF wasted all that by giving most of the 'mons shitty Base speeds. I'm honestly disappointed in most of the new 'mons from a competitive view point.
Why so much harm to poor Talonflame? There's a difference between nerfing it and outright annihilating it.
gamefreak in gen 6: speed & priority is good
I'm surprised no one's mentioned this yet. I can see IGN rating SM 7.8/10 too many slow 'mons.
Gen 7 had a lot of 'mons with good designs, Abilities, moves and types and GF wasted all that by giving most of the 'mons shitty Base speeds. I'm honestly disappointed in most of the new 'mons from a competitive view point.
gen 6 introduced a ton of extremely niche moves that barely anyone learned
Don't even bring up that 7.8 joke. It just made everyone look ignorant to how video game ratings work (a 7 = good, not a C like school grades) and ignorant to what the review actually said. (The reviewer thought Sapphire had too many water enemies resulting in certain types like fire/ground being difficult to level and made it too easy to overlevel electric/grass types) Which is competely understandable.
Zygarde 10%: 54/100/71/61/85/115
100% form: 216/100/121/91/95/85
Yeah, IGN is right - it's so hard to train Blaziken in the game.
To go with this, there was something I was wondering about.I've seen some confusion regarding changes to some moves (specifically knock off, which does not seem to be nerfed), so I am compiling all of the move changes here that are found from this pasteee that I found on KazoWAR's twitter: https://paste.ee/r/mvJ70
You can find changes by searching for "(!)" (no quotations).
Nerfs:
Sucker Punch: 70 BP (was 80)
Tackle: 40 BP (was 50) (we knew this from a preview)
Thunder Wave: 90% Accuracy (was 100%) (we knew this from the demo)
Swagger: 85% Accuracy (was 90%)
Dark Void: 50% Accuracy (was 80%) (also apparently can only be used by Darkrai!)
Buffs:
Leech Life: 80 BP (was 20 lol) (also now only has 10 base PP instead of 15, but who actually cares)
Ally Switch: +2 Priority (was +1)
Flying Press: 100 BP (was 80)
Fell Stinger: 50 BP (was 30)
Parabolic Charge: 65 BP (was 50)
Diamond Storm: 50% chance for +2 Defense for the user (was +1 Defense)
Mystical Fire: 75 BP (was 65)
Also, something we've known from the demo, and is both a change and a slight form-dependent buff
Water Shuriken: Now boosted by Battle Bond (50-100%?), Special (was Physical)
Also, one other random stat buff that I found that was not already identified by Kaphotics:
Mega Alakazam: Special Defense 105 (was 95)
So barring any errors or omissions, that's it for move changes. That means that Knock Off is still 65 BP, and probably gives the 50% damage boost against Pokemon holding an item. If I find out otherwise, I'll be sure to mention it.
When does the 100% form activate again, this thing is insane; Physical defence tier is as good as Chansey's special and it special defence is as good as Regi Ice.
Gamefreak takes balance tips from HAL, they just metaknighted his ass lmao
what kind of synergy does Primarina get with Liquid Sound? just hyper voice?