Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 8 SpA / 248 Spe
Naive Nature
- High Jump Kick
- Bug Buzz
- Poison Jab
- Ice Beam
EV Spread outspeeds Timid Mega Zam/ Jolly Mega Aero.
I don't really believe in it choosing to use moves like Rapid Spin/ U-turn becuz its function is dat of a glass cannon and it just wants to come in and hit like a truck. I do c U-turn being used just to keep out of its counters/checks like Toxapex, Tentacruel, Doublade, Aegislash,Gyara, etc(majority have been said b4). Quiver Dance seems unviable becuz no1 would just let it set up any day and just run house against a team.
I believe Pheromosa has a small % to stay in OU tho I highly doubt dat mainly becuz of the fact dat I believe when playing with a glass cannon ppl would play more safe and the checks to Pheromosa all depend on rolls on living. Like Physically invested Zapdos taking a bug buzz and then an Ice Beam. Priority/Fast Scarf Mons can also check it due to its paper defenses but its coverage which serves better vs OUmakes me lean towards a possible Borderline of OU and Ubers. To summarize dis: Pheromosa has glass defenses which leads to glass cannon sets, numerous ways to check it, some counters, Coverage that works better OU than Ubers.
8 SpA Life Orb Mega Heracross Bug Buzz vs. 248 HP / 0 SpD Zapdos: 91-108 (23.7 - 28.1%) -- possible 5HKO after Leftovers recovery
8 SpA Life Orb Mega Heracross Ice Beam vs. 248 HP / 0 SpD Zapdos: 244-289 (63.7 - 75.4%) -- guaranteed 2HKO after Leftovers recovery